============================================================================== Silent Scope Complete (Xbox) (2004) ============================================================================== Silent Scope Complete Copyright 1999 2004 Konami This document is created by Faididi and Co. (faididi@yahoo.com) Copying or distributing this, in whole or in part, for profit without the explicit permission of the author is prohibited. ------------------------------------------------------------------------------ [-] Document Version History ------------------------------------------------------------------------------ Version 2004 (2004-03-05 Friday) - Initial release. Version 2005 (2005-07-19 Tuesday) - Corrections made. Version 2006 (2006-07-19 Wednesday) - Document streamlined. Version 2008 (2008-07-19 Saturday) - Corrections made. Version 2010 (2010-07-19 Monday) - Corrections made. ============================================================================== [0] Contents ============================================================================== [1] Overview [1.1] Game Select Screen [1.2] Controls [1.3] Light Rifle [1.4] General Tips [2] Strategies [2.1] Silent Scope Stage 1-A: Downtown Stage 1-B: Tower Building Stage 1-C: Air Battle Stage 1-D: Stadium Stage 2-A: Highway Stage 2-B: Hotel Stage 3-A: Through the Woods Stage 3-B: By Parachuting In Stage 3-C: Enemy Base Stage 3-D: Dock [2.2] Innocent Sweeper (a.k.a. Silent Scope 2: Dark Silhouette) Stage 1: Bridge Stage 2-A: Research Institute Exterior Stage 2-B: Research Institute Interior Stage 2-C: Snow Fields Stage 2-D: Cabins Stage 3: Airstrip Stage 4-A: River Stage 4-B: Ruins Stage 4-C: Church Stage 5: Opera House Stage 6-A: Hotel Exterior Stage 6-B: Hotel Interior Stage 7: Big Ben [2.3] Sogeki (a.k.a. Silent Scope Ex) Stage 1: Eliminate the Terrorists Stage 2-A: The Hijackers at Sea Stage 2-B: The Hijackers (at Airport) Stage 3-A: Enemy Patrolled Route Stage 3-B: Low Altitude Air Route Stage 4-A: Rescue the Limousine Stage 4-B: Eliminate the Snipers Stage 4-C: Guarding the President Stage 5-A: Helicopter Stage 5-B: 4 W D Stage 6-A: Hang Glider Stage 6-B: Cargo Entrance Stage 6-C: Sea Dock Stage 7: Central Facility [2.4] Silent Scope 3 Stage A: Harbor Stage B: Research Lab Stage C: Canal Stage D: Casino Stage E: Dam Stage F: Oil Rig Stage G: Ironworks Stage H: Final Confrontation Stage I: Epilogue [3] (reserved) [4] (reserved) [5] Reference [5.1] Game Source Information [5.2] Related Konami Stuff [5.3] Document Credits [6] Contact Information ============================================================================== [1] Overview ============================================================================== Konami's Silent Scope Complete is a compilation of all the Silent Scope installments, including the original Silent Scope, Innocent Sweeper: Silent Scope 2 (a.k.a. Silent Scope 2: Dark Silhouette), Sogeki (a.k.a. Silent Scope Ex), and Silent Scope 3. It also supports lightguns, unlike the earlier console versions of these installments. However, it lacks the 2-Player support for Innocent Sweeper, which is only single-Player here. ------------------------------------------------------------------------------ [1.1] Game Select Screen ------------------------------------------------------------------------------ Silent Scope (also on: Arcade, Dreamcast, PS2, GBA) The original Silent Scope. The sniper hero, Falcon, must rescue the President and his family from a bunch of terrorists. Silent Scope is the first arcade game that is played with a sniper light rifle that comes with a simulated scope. It also has bosses who die with a single shot to the head. In the console versions, the simulated scope takes the form of a scope view that is overlaid on the "regular" screen. Innocent Sweeper: Silent Scope 2 (a.k.a. Silent Scope 2: Dark Silhouette) (also on: Arcade, PS2) The second installment. Falcon works with another sniper, Jackal, on a mission to stop terrorists from unleashing some super nerve gas upon the population. Innocent Sweeper is the only installment to date that supports simultaneous 2-Player action, both cooperative and competitive types. Unfortunately, this feature is removed in Silent Scope Complete. (Those who want the 2-Player modes can use the PS2 version's system-link feature. Although the PS2 version doesn't have lightgun support, it is still a better choice for those who prefer to play with their friends, even if it requires two copies of the game and two connected PS2 consoles.) Sogeki (a.k.a. Silent Scope Ex) (also on: Arcade) A game that plays like the rest of the series, even though its story is mostly unrelated to those of the other installments. The sniper hero this time is some guy who belongs to the VIPER team, and he has to eliminate terrorists to rescue hostages, to protect the President, and to save the world. Sogeki lacks the 2-Player feature found in Innocent Sweeper, and it leans back toward the first game's style of pacing. Silent Scope 3 (also on: PS2) An installment with a game engine based on Sogeki's that has first appeared on the PS2. Falcon comes out of retirement to stop more terrorists and to rescue a scientist, Dr. Scott, from bad guys who want to create an army of clones. Silent Scope 3 allows the hero to face different directions during certain scenes. ------------------------------------------------------------------------------ [1.2] Controls ------------------------------------------------------------------------------ Aiming Stick (Left Stick) - Aim. The farther this is pressed, the faster the movement. Aiming Pad (D-Pad) - Aim. Fire Button (R or A) - Fire. Scope Button (L or B) - Turn off the scope view and increase the reticle's speed. Increase Speed Button (X) - Increase the reticle's speed when the scope view is on. Decrease Speed Button (Y) - Decrease the reticle's speed when the scope view is on. Turn Left Button (White) - Turn left by 90 degrees (Silent Scope 3 only). Turn Right Button (Black) - Turn right by 90 degrees (Silent Scope 3 only). Pause Button (Start) - Pause. ------------------------------------------------------------------------------ [1.3] Light Rifle ------------------------------------------------------------------------------ The reliability of Pelican's Silent Scope Light Rifle appears to vary from TV set to TV set. Some Players find it great, some find it to be an unworkable piece of crap, and others find it to perform decently only when the brightness of their screens is increased to the point where distant targets can't be clearly distinguished. Get it with discretion. The Light Rifle has controls that mostly mirror those of the regular Controller, but it also has extra features that are designed to be used with Silent Scope Complete. Scope Trigger Switch - Toggle on and off the Scope Sensor. Set this to On to activate the Scope Sensor. Set this to Off to use the Scope Button to turn on and off the scope view as usual. Scope Sensor - Turn on the scope view when the Player's face moves near this, if the Scope Trigger Switch is set to On. Scope Sensitivity Dial - Adjust the sensitivity of the Scope Sensor. Turn this clockwise to increase the sensitivity. Turn this counterclockwise to decrease the sensitivity. Kick-Back Action Switch - Toggle on and off the kick-back action. ------------------------------------------------------------------------------ [1.4] General Tips ------------------------------------------------------------------------------ - Braining enemies awards more points, and doing so will restore the heroes' Condition-Lives in Sogeki and Silent Scope 3. Furthermore, braining bosses will immediately kill them in any of the installments, as opposed to slowly grazing them (i.e. hitting them in other parts of the body). - In situations that require speed over accuracy, the heroes should not waste too much time aiming for the head. Everybody except bosses (especially the few who wear head armor) dies with a single hit, and all regular enemies will slump over and spew red even if a bullet scratches them on the arm. - Aiming without the scope can be easier sometimes, especially when the heroes are facing enemies at close range. This is especially important in the console versions, where turning on the scope view may blot out some bad guys on the "regular" screen. - Running out of time is usually worse than getting shot and losing Lives. - Missing a regular enemy can still scare him into ducking for cover instead of firing back. If there is enough time to spare, this method can be a useful way to conserve Lives. - Look at Life-Up Girls for extra Lives. For those who are wondering, Life-Up Girls are the ladies dressed in the unappealing lingerie who are hidden within the Stages. When the heroes look at one, a sexy jingle will be heard. As proof that not all male Konami heroes are only hot for one another, Falcon will also say, "Wow!" (except in Innocent Sweeper, where he gets to hang out with Jackal). ============================================================================== [2] Strategies ============================================================================== ------------------------------------------------------------------------------ [2.1] Silent Scope ------------------------------------------------------------------------------ The President, the First Lady, and the First Daughter are kidnapped. Falcon's mission is to rescue them and to destroy the terrorists. At certain points of the mission, he will be given a choice of which path to take. Different paths come with different challenges. On the Option Screen, setting the Credits to Extra means Falcon can earn more Credits if his accuracy rating is high enough (but he will begin with no Credits in reserve). Stage 1-A: Downtown Falcon, high up on a building, has to shoot down the black-clad terrorists. Of course, he shouldn't shoot any of the cops, unless he likes to lose Lives. The bad guys can be found on the streets and high up on the rooftops of other buildings across the streets. Also look for a Life-Up Girl near a swimming pool somewhere on these rooftops. Stage 1-B: Tower Building Boss: Scorpion Scorpion will be standing on a rooftop while shooting back at Falcon. Due to Falcon's ass being in a moving chopper, aiming will be kinda tough. Stage 1-C: Air Battle Boss: Scorpion Scorpion will come after Falcon inside a chopper. Aiming will be difficult because Scorpion is moving around a lot. If Falcon can't brain the boss, he can still win by damaging him slowly with grazing hits or by shooting the chopper itself. Any rockets the boss fires can be shot out of the air. Stage 1-D: Stadium Boss: Cobra Cobra will grab the President's daughter and run across the field. While the well-meaning football players will try to stop him, they can complicate things for Falcon by blocking his lines of fire. Falcon should watch out for other bad guys shooting at him from the outer edges of the field, too. Also look for a Life-Up Girl at the sidelines. If Falcon fails to stop Cobra now, he will have to kill him on the highway. Stage 2-A: Highway Shoot the bad guys in the cars to stop them. Kill the drivers for the fastest results. Also look for a Life-Up Girl who is sitting in a car that drives by halfway through this Stage. To destroy the chopper, simply shoot at it. Boss: Cobra When Cobra steals the truck, he will try to run over Falcon. Our hero, being a dumbass, won't try to dodge the vehicle, so he will have to survive by shooting Cobra, causing the boss to veer away from him. The best time to hit Cobra is when he is driving straight forward. Even if the boss doesn't get brained, grazing him will cause him to temporarily lose control and miss. Stage 2-B: Hotel Shoot the enemies inside the windows. They can be easily distinguished from the civilians, because the bad guys are the only ones holding guns in their hands. Also look for a Life-Up Girl behind one of the windows. Boss: Hornet Hornet will try to snipe back at Falcon, and he is aided by a few regular bad guys. Braining the boss can end the fight quickly, but he will rapidly move back and forth across the area to throw off Falcon's aim. Stage 3-A: Through the Woods Falcon should kill the enemies before they tag him with their laser beams, or else they will shoot. If Falcon doesn't think he can hit them in time, he can try firing at them anyway to scare the bad guys into ducking for cover, preventing them from shooting back for a moment. Falcon will need to destroy a few security sensors to proceed, too. Some enemies will launch flares, which will wash out Falcon's night vision in his scope. If that happens, he should just aim without using the scope. Upon reaching the base, Falcon needs to shoot the fuse box to proceed. Bosses: Tom and Jerry Tom and Jerry are two super-powered versions of the regular bad guys. They will zigzag back and forth across the ground before attacking with their crossbows and knives. Falcon can shoot the explosive boxes behind them at the beginning in hopes of damaging them. Afterward, he should just keep shooting at them. The bosses are stunned every single time they are hit, so Falcon should find grazing them to death very easy, even if he doesn't brain them. Stage 3-B: By Parachuting In Falcon should shoot the searchlights before they shine on him, or else the bad guys will spot and fire at him. This path, compared to the one through the woods, is shorter but more intense. Upon reaching the base, Falcon needs to shoot the fuse box to proceed. Bosses: Tom and Jerry Tom and Jerry are two super-powered versions of the regular bad guys. They will zigzag back and forth across the ground before attacking with their crossbows and knives. Falcon can shoot the explosive boxes behind them at the beginning in hopes of damaging them. Afterward, he should just keep shooting at them. The bosses are stunned every single time they are hit, so Falcon should find grazing them to death very easy, even if he doesn't brain them. Stage 3-C: Enemy Base Falcon now has to fight through several bad guys within the building. Beware of the big fat maids, who are innocent civilians. Also look for a Life-Up Girl in one of the rooms. Eventually, Falcon will find three elevators. The elevator he picks leads to a randomly determined area: a room with a Life-Up Girl, a room with a group of bad guys, or the warehouse. He has to keep using the elevators until he goes down to the warehouse. Boss: Monica Monica is one crazy bitch. At first, she will flip and jump around the place, trying to kill Falcon with her claws. Later, after getting shot enough, she will move near the President and attack with her gun. As she dangles to a side, shoot between the moving crates to hit her. Her entire body, including her head, is armored. Even if Falcon wants to brain her, he will have to remove her head armor first by shooting it off. Stage 3-D: Dock Shoot the glass panel until it breaks. (The game is designed so Falcon will always have one round remaining in his rifle for the final scene.) Boss: Big Boss Big Boss is going to detonate the bombs to blow up the entire base, so Falcon must brain him. Aiming will be difficult due to the bobbing motions of the boat where the boss is standing. Luckily for our hero, Big Boss will be bitching on and on about how he can't possibly lose, so Falcon will have some time to set up his shot. ------------------------------------------------------------------------------ [2.2] Innocent Sweeper (a.k.a. Silent Scope 2: Dark Silhouette) ------------------------------------------------------------------------------ The arcade and PS2 versions of Innocent Sweeper have an awesome 2-Player feature, but it is removed in Silent Scope Complete, so in Duel Mode here the opponent will always be computer-controlled. However, you can still play as Jackal or Falcon in this version, and they still take different paths through the same Stages. Jackal tends to move straight through enemy territory and go for a more direct approach, while Falcon prefers to stay on the fringes and pick off people from the sides. Gain access to additional options by playing through the game. Increase the heroes' number of Lives by simply finishing the different Stages in Story Mode, and increase the number of Credits by continuing enough times. Stage 1: Bridge Jackal and Falcon start at opposite sides of the river, but the patterns of enemies they face are very similar. The bad guys are mainly on the boats in the river, on the bridge itself, and on the building rooftops. Stage 2-A: Research Institute Exterior Jackal will go through the front gates and cut through the center of the field, while Falcon will remain at the perimeter and provide cover fire. The bad guys can be found walking around the ground and on the watchtowers. Stage 2-B: Research Institute Interior Time to play Metal Gear for real. Shortly into the building, the heroes need to shoot a fuse box to proceed. Also look for a Life-Up Girl who lies in clear view before the elevator ride. At the underground control center, Falcon will get off one floor above Jackal, so they can attack the bad guys from two different angles. The heroes can shoot the hook to cause its crate to drop onto an enemy below it. Boss: Tanya Tanya, when she isn't hiding behind one of the two pillars to the sides, will dart out into the open and try to use her flamethrower against the heroes. Even if the heroes don't brain her, simply grazing her can cause her to run off without releasing her hot stuff. Jackal and Falcon have more or less the same view during this battle, and the two heroes have equal chances of braining the boss. Stage 2-C: Snow Fields The heroes now have to pursue the bad guys. Jackal will drive a snowmobile, while Falcon will show off his athletic side by using a snowboard. The bad guys during this brief scene will be riding skies and snowboards. Due to everybody moving around so much, aiming can be tough, and Jackal will get in Falcon's lines of fire more than Falcon will get in Jackal's, due to the way the enemies show up here. If the heroes have trouble hitting the bad guys, they may want to try aiming without using the scope. Stage 2-D: Cabins Jackal and Falcon will set themselves up at different sides of the cabins, but the patterns of enemies they face are similar. When they switch on the vision-enhancing modes in their scopes, they will be able to see more enemies inside the cabins. Boss: Fox Fox, after driving up in a vehicle, will stop and exit, proceeding to attack the heroes. He is accompanied by several regular enemies. Fox quickly jumps back and forth between the two sides and the top of the vehicle, firing whenever he stops. Jackal will sit in front of Fox's vehicle, facing all of the enemies, while Falcon will hide behind a distant wall, firing through a large crack. Although Jackal will face more opposition due to the regular enemies aiming at him, Falcon's view will be partially obstructed, and the vision-enhancing mode he eventually turns on can further hinder his view, no thanks to the low-contrast snowy setting. The heroes should brain Fox quickly, preferably when he pauses between his jumps, or else they will lose lots of Lives. Stage 3: Airstrip The terrorists are hijacking a plane, and the heroes have to stop them as they go down the runway. Jackal drives after the plane in a van, while Falcon pursues it in a chopper. The enemies show up in the doors and on the top of the plane. Shoot the engines to make them explode. Boss: Cobra Cobra, hiding behind a scientist hostage, will throw junk, explosives, and even people at either of the heroes. Sometimes he will move back into the plane to fetch another object to throw. Jackal and Falcon will both remain facing the open rear hatch of the plane, but the different sides they take can give them slightly better angles of fire depending on the movements of the boss. A good time to hit Cobra is when he leans down sideways to grab an object. Even if the heroes don't brain him, they may still be able to shoot at his limbs until he dies. If Cobra throws a hostage at the heroes, they should suck it up instead of shooting the hostage, because getting "hit" costs less Lives than killing hostages. Stage 4-A: River The heroes assault some bad guys who are hiding within the ruins of an old castle. Jackal swims through the water, while Falcon stays on dry ground. The enemies here are camouflaged well against the trees, so look for moving specks and revealing muzzle flash in the distance to spot them. Also look for a Life-Up Girl hidden among the grass within the left half of the screen. An explosive box on the bridge can be destroyed to waste multiple bad guys. Stage 4-B: Ruins Inside the ruins proper, the heroes should destroy the security sensors and mines before killing the enemies, or else they will move onward, with Jackal triggering any traps left on the path. They can even destroy an enemy jeep that drives past by shooting a mine near it. Later, the bad guys will be hiding against the walls and up on the windows, being camouflaged as usual. Stage 4-C: Church Boss: The Collector Scary? That depends. Dangerous? Very. The Collector will first use his tank to attack the heroes. When the cannon breaks, he will come out and move back and forth between the opposite sides of the tank on the ground, firing whenever he stops. Jackal is on the first floor, while Falcon is on the second floor. Jackal's view will be partially blocked by the crates lying around on the ground, but Falcon will be under fire from the regular bad guys who appear on the upper areas to help the boss. To wreck the tank, shoot into the muzzle of its cannon. Dealing with the Collector himself is much more difficult, because he moves quickly, and his entire body, including his head, is armored. Even if the heroes want to brain him, they will have to remove his head armor first by shooting it off. Stage 5: Opera House Both Jackal and Falcon face similar patterns of enemies here, with the bad guys mostly showing up between the rows of seats and on the balconies. Boss: The Star This big pussy of a boss blows dead goats and gives change. The Star and several hostages will appear and disappear within the windows of the set on the opera stage. The hostages are there to throw off the heroes' aim, but the boss' clothing gives him away easily, as he is the only one who is wearing a brown-orange suit and is wielding twin pistols. Because the Star doesn't move much, he is very easy to brain. Jackal and Falcon have more or less the same view during this battle, and the two heroes have equal chances of braining the boss. After the Star dies, the heroes will need to shoot a detonator off each of the three hostages. Wait for the detonators to come into view as the hostages spin around on their ropes, and then shoot them. Stage 6-A: Hotel Exterior The heroes now head over to the enemy's secret base, which is hidden under a hotel. Jackal stays on the streets, while Falcon gets to snipe from the top of a building across the hotel. The enemies are found along the sidewalks and behind the windows. Also look for a Life-Up Girl behind one of the windows on the side of the building that is closer to the left side of the screen. Later, more enemies will drive up inside some vehicles. Waste them all, including the ones hiding inside the bus. An enemy driver will also try to run over Jackal with the bus, but shooting this driver will cause the bus to veer off harmlessly. Stage 6-B: Hotel Interior Inside the hotel are more enemies. Jackal takes the low ground as usual, while Falcon somehow begins at the upper floors. Later, when the heroes go down to the basement, they will need to destroy some fuse boxes and security sensors to proceed. Bosses: Sho and Kane Sho and Kane are two ninja who will leap around the room with superhuman speed, throwing projectiles at the heroes and trying to cleave them apart up close. They can also use ninjutsu to split their bodies, making them even more difficult to hit. When a boss comes up close to your hero, try aiming for the right clone, relative to your screen, for an easier time. When a boss comes up close to the other hero at the opposite side of the room, try aiming for the left clone, relative to your screen. Jackal and Falcon stand at opposite sides of the room, and their views mirror each other. The easiest time to attack the bosses is when they come up close, but unless the heroes can get lucky and brain them, they are going to lose a lot of Lives. When the bosses are far away, the heroes can still try grazing them, and they can also shoot the bosses' projectiles out of the air. Don't bother aiming with the scope, because the bosses are so fast. Stage 7: Big Ben Bosses: Jackal and Falcon Big Boss, who still has Laura, forces the heroes to fight themselves. Jackal and Falcon will run off and hide at a distance from each other. Simply find the "boss" and then shoot him until he is defeated. Of course, Jackal and Falcon won't let the bad guy get away like this. Tricking Big Boss with a clever ploy, they will now try to rescue Laura together again. The "winner" of the duel will do the firing during the final scene, while the other dude will be flying the chopper. Boss: Big Boss Big Boss forces Laura to dance with him at the top of Big Ben. Wait for him to expose himself when he steps between the pillars, and then shoot him. Take care not to hit Laura, especially when the two turn around and switch sides. When Big Boss dies, it's still not over yet. Unknown to the heroes, the sick son of a bitch has handcuffed Laura to himself. Because he has fallen over the edge, he threatens to bring the lovely young lady down with him. To save Laura, the hero must shoot the chain connecting the handcuffs. Aiming will be difficult due to the chain's swaying motion, as a result of Big Boss' dangling body. ------------------------------------------------------------------------------ [2.3] Sogeki (a.k.a. Silent Scope Ex) ------------------------------------------------------------------------------ Instead of a Lives system, Sogeki uses a Condition system to determine whether the hero, VIPER dude, can keep going or not. His Condition represents his professional standing. By successfully completing missions, braining bad guys, and spying on Life-Up Girls, he increases his Condition. By failing missions, getting "killed," or shooting hostages, he decreases his Condition. When his Condition hits zero, he's fired, and it's Game Over. For most Stages, VIPER dude can pick different paths at the command center. It is in this same place where his boss, the so-called "Captain Pointatitus," goes around excessively pointing at everything and bitching and moaning and saying lots of stupid shit while passing out tons of orders without actually doing anything useful. Go into action my ass. On the Option Screen, setting the Magnet to On means the hero will auto-aim at enemy targets. It can make hitting bad guys a lot easier. Stage 1: Eliminate the Terrorists VIPER dude will be at the top of a building, where he can easily snipe at the bad guys. Take care not to hit any hostages. Defeat the final terrorist by braining him. Stage 2-A: The Hijackers at Sea The bad guys are found on various decks of the ship, some of whom are walking behind the windows. If they are alerted to VIPER dude's presence, they will turn on the searchlights and begin shooting at him. Defeat the final terrorist by braining him. Aim with extra care here, because he will be moving to one side while holding the hostage. Stage 2-B: The Hijackers (at Airport) The bad guys are all inside the plane, some of whom will come out from the doors. Take care not to hit any of the stewardesses. Defeat the final terrorist by braining him. Aim with extra care here, because he is using the captain for cover, and the plane will be moving. Stage 3-A: Enemy Patrolled Route Simply shoot the choppers to destroy them. Hitting their engines will bring them down instantly. Boss: Big A Big A, along with his teddy bear, will attack VIPER dude with a chopper. Besides launching missiles, which can be shot out of the air, he will try to ram our hero. If VIPER dude doesn't brain the boss as he hovers around or charges, he can still take down the boss by grazing him (which does moderate damage) or by hitting the chopper itself (which does the least damage). Braining the teddy bear will also kill the boss. Stage 3-B: Low Altitude Air Route Simply shoot the choppers to destroy them. Hitting their engines will bring them down instantly. By the cliffs, more bad guys will appear in jeeps. Shoot the drivers to stop them quickly. Boss: Big A Big A, along with his teddy bear, will attack VIPER dude with a chopper. Besides launching missiles, which can be shot out of the air, he will try to ram our hero. If VIPER dude doesn't brain the boss as he hovers around or charges, he can still take down the boss by grazing him (which does moderate damage) or by hitting the chopper itself (which does the least damage). Braining the teddy bear will also kill the boss. Stage 4-A: Rescue the Limousine The enemy armored vehicles will try to destroy the President's limo by ramming it. To stop these armored vehicles, shoot their tires. Later, some bad guys on motor bikes will appear, but continue to give top priority to protecting the limo from the armored vehicles. Boss: Gang Boss The gang boss is driving an extra-tough armored vehicle, and he will attempt to ram the limo to death as usual. Brain him by aiming at his exposed head. Stage 4-B: Eliminate the Snipers There are six suspects. Initially, two of them will be revealed as the assassins, so quickly kill them. Afterward, a third suspect will be revealed as another assassin, so kill him or her, too. An easy way to keep track of where the suspects are located is to remember the colors of their clothes. (Interestingly enough, Falcon and Jackal show up here as suspects.) Stage 4-C: Guarding the President The bad guys will run toward the President from every side. They must move up close to him on the stage before they will open fire, so pick off the enemies who are closest to the President first. The final terrorist will drop down in front of the President from the ceiling. Stage 5-A: Helicopter VIPER dude will fly over the train in a chopper, and he will have to shoot at the terrorists who appear out from the doors and on top of the train cars. Also look for a Life-Up Girl through a door in one of the cars halfway through this Stage. Boss: Ivankov Ivankov tries to load shells into the cannon and then fire at VIPER dude. As he leans down to grab the shells, he leaves himself open to getting brained, but VIPER dude will need to adjust his aim due to the strong winds. If VIPER dude doesn't brain or graze the boss, he can also hit the cannon to slowly beat the boss. Stage 5-B: 4 W D VIPER dude will drive alongside the train in a jeep, and he will have to shoot at the terrorists who appear out from the doors and on top of the train cars. Also look for a Life-Up Girl through a door in one of the cars halfway through this Stage. Boss: Ivankov Ivankov tries to load shells into the cannon and then fire at VIPER dude. As he leans down to grab the shells, he leaves himself open to getting brained, but VIPER dude will need to adjust his aim due to the strong winds. If VIPER dude doesn't brain or graze the boss, he can also hit the cannon to slowly beat the boss. Stage 6-A: Hang Glider VIPER dude will sneak into the enemy base with a hang glider. He will need to adjust his aim due to the strong winds, and if the enemies are alerted to his presence, they will turn on the searchlights and come out in greater numbers. Stage 6-B: Cargo Entrance VIPER dude will sneak into the enemy base through its garage. He must kill the enemies before they spot him (by tagging him with their laser beams). Stage 6-C: Sea Dock VIPER dude will sneak into the enemy base through its dock. He will need to adjust his aim due to the strong currents, and he must kill all the enemies to reach the gate. He also has to shoot the blue sensor past the gate before it closes, or else he fails the mission. Again, he must compensate for the water currents when he tries to hit the sensor. (Aim a bit to the right.) Stage 7: Central Facility VIPER dude now has to fight through the enemy base with his fellow VIPER agents. Simply gun down all the bad guys who get in the way to the elevator shaft. Boss: Phantom Phantom drives a special tank that can cloak. Besides firing his tank's machinegun from time to time, he will also try to ram our hero. As the boss moves down the shaft, try to shoot at him to damage him. That way, even if VIPER dude doesn't brain Phantom when he comes up close, VIPER dude can still win by slowly wrecking the boss' machine. Grazing the boss will also do more damage than usual. Boss: Prince of Rose Sir Richard Rose from Sunset Riders is just stereotypically gay, but the Prince of Rose is fucking frightening. He plans to fire the missiles by entering the code with an evil piano, so VIPER dude must brain him. The boss will be swaying his head left and right, so wait for his head to appear above the piano before firing. ------------------------------------------------------------------------------ [2.4] Silent Scope 3 ------------------------------------------------------------------------------ Falcon's mission this time is to rescue Dr. Scott and to eliminate more terrorists. This game uses an engine based on that of Sogeki, but it plays more like the original Silent Scope. The Condition Meter represents Falcon's remaining number of "Lives," as opposed to professional standing as in Sogeki. Falcon can also face different directions during certain scenes simply by aiming his scope against the left and right edges of the screen. Alternatively, press the Turn Buttons. (For the Xbox version, the Turn Buttons are White and Black by default.) Silent Scope 3 has first appeared on the PS2, so it may be considered an installment that has been originally designed without lightgun support in mind. Silent Scope 3 is more difficult than Sogeki, but both games share the same settings. For an easier time at finishing Silent Scope 3, finish all the Stages in Sogeki first to gain access to the higher starting Condition option (preferably 150 percent). Use this additional Condition to gain more "Lives" in Silent Scope 3. Also don't forget to brain enemies whenever possible to build up Lives. Stage A: Harbor Shoot the bad guys throughout the docks. The explosive box can be destroyed to kill all the enemies around it. Toward the end, there is a part where Falcon can turn by aiming against the left and right edges of the screen. He has to do this to find all the targets he needs to eliminate. To wreck the ship, blow up the explosive crates on its deck. Boss: Cobra Cobra will show up at different parts of the deck, firing whenever he stops. Even if Falcon has trouble braining him, the boss should not be very difficult to graze. Stage B: Research Lab Falcon, from the rooftop, will need to shoot at the bad guys in the buildings across from him. Beware of hitting the hostages lined up inside. Boss: Mosquito Man Mosquito Man flies around and fires from time to time. Hitting him can be difficult when he is darting around the place, but sometimes he slows down a bit, making himself easier for Falcon to brain or at least graze. Stage C: Canal Shoot bad guys on boats, and then shoot more bad guys on jet skis and bikes. Also look for a Life-Up Girl who is riding on a jetski that passes by halfway through this Stage. Toward the end, Falcon will need to shoot the ties on the boats to release the cargo they are towing. Boss: Smith Smith is piloting a plane armed with machineguns. He will fly around a while before charging at Falcon with his guns firing. Falcon will need to turn to keep the boss in view when he flies past. The best time to brain him is when he is charging forward. Stage D: Casino Kill the security guards in the black suits. Falcon will need to shoot a fuse box to proceed. Also look for a Life-Up Girl on the ground floor in one of the rooms halfway through this Stage. The innocent civilians are dumbasses who don't know how to duck, and they deserve in every way to get shot or bombed by terrorists, but hitting them will still cost our hero some Lives. Boss: Shaker This ass-faced pussy with the bad Elvis hairdo remains where he is on the gigantic roulette wheel, along with his henchmen and several hostages. Shaker himself doesn't attack, but the regular bad guys will. The henchmen are mixed with the hostages and are dressed like them, but these enemies can be easily identified by the guns they are holding. Hitting the bad guys can be extremely difficult due to the quickly spinning wheel. After it spins for a while, it will stop briefly before spinning the other way. If Falcon can kill off all the regular bad guys, he can take his time at killing Shaker without fear of getting shot back. Stage E: Dam From a moving chopper, Falcon has to kill several enemies on the dam. Later, when he lands at the bottom, he needs to kill some more bad guys above him. Any grenades the bad guys toss down can be shot out of the air. When disarming the red disc-shaped bombs, Falcon must shoot them in the center. If he fails to do so within the time limit, the bombs will blow up the dam. Boss: Bull Bull leans out from different parts of the top of the dam. Whenever he appears, he will throw an object downward at Falcon. Falcon can brain or graze Bull whenever the boss emerges, and Falcon should also shoot the projectile out of the air before it squishes him. Regular enemies will also keep showing up to aid the boss. Stage F: Oil Rig As Falcon flies through the dark, he can snipe at enemies on the platforms, boats, and later at a large building. He will need to adjust his aim due to the strong winds. Also look for a Life-Up Girl on the second platform, near the center of the helipad. Toward the end, he must shoot the highlighted pipes to blow up the oil rig. Whenever the pipes are out of his lines of fire (due to the moving chopper), he can spend the time killing off any other enemies remaining on the ground. According to David Hodge, look for a Life-Up Girl at the part where Falcon faces a huge flat wall of a building with enemies popping up in the windows. She is supposedly in a window, second from the bottom, and about four from the right. Boss: Ray Ray will snipe back at Falcon from his own chopper. Due to the choppers moving all over the place and the wind currents involved, aiming can be difficult. However, Ray will bitch and moan every single time he gets grazed, giving Falcon a chance to hit him again and again. Stage G: Ironworks Falcon gets to shoot down a bunch of greasy hard-working terrorists here in the compound's many buildings and roads. Toward the end, Falcon will board a train and get to shoot more bad guys running up toward him. Boss: Charly Driving a buggy and wielding a bazooka, Charly will dash around as he shoots homing rockets at Falcon. He will never run over Falcon, but he will drive past him, forcing our hero to turn around to keep him in view. The best time to brain Charly is when he is charging forward, but the dust clouds his vehicle kicks up can obscure Falcon's view. The homing rockets can be shot out of the air. Stage H: Final Confrontation While going into the enemy base, Falcon will need to eliminate the security sensors and any terrorists in his way. The automated turrets can also be destroyed, but they are optional targets. Watch out for additional enemies who show up during the part where Falcon stops and can turn around to deal with any bad guys remaining behind him. Falcon will then go through more hallways and a cargo area with some enemies (including a grenade-tossing one) on a moving crane. Shoot the fuse box to proceed. More enemies are waiting at the cargo lift and the corridors that lead to the control center. According to David Hodge, look for a Life-Up Girl in the room with water storage tanks and four bad guys who are darting left and right. She is supposedly behind the rightmost office window there. Also look for a Life-Up Girl at the cargo lift, on the topmost left platform. Boss: The Stinger The Stinger is your typical Japanese superhuman samurai. While cloaking himself, he will run and jump around the place, and then he will leap toward Falcon and try to cleave him up. The Stinger can be tough to see due to his cloaking and his speed, but if Falcon manages to graze him, he will drop to the ground very briefly and decloak, during which Falcon can try hitting him again. Braining the boss is very possible by aiming high when he is leaping forward for his slashing attack. After the Stinger pukes red, Falcon will go back down through the control center. He has to waste all the enemies in his path within the time limit, but dumbass scientists running around can block his lines of fire. Boss: Big Boss Big Boss is trying to leave in a space shuttle, so Falcon must brain him. Big Boss wears a light-colored helmet that makes him easy to spot inside the shuttle's cockpit. Wait for a pause between the rumblings to get a steady shot. Stage I: Epilogue Boss: Robert Robert has apparently suckered Falcon, so our hero must brain him. Aiming will be tough due to the bobbing motions of the sub where the boss is standing. (If Falcon screws up here, reset the game without saving to preserve Falcon's progress up to the last Stage. Otherwise, Falcon may have to go through all the Stages again.) ============================================================================== [3] (reserved) ============================================================================== ============================================================================== [4] (reserved) ============================================================================== ============================================================================== [5] Reference ============================================================================== ------------------------------------------------------------------------------ [5.1] Game Source Information ------------------------------------------------------------------------------ Name: Silent Scope Complete Code: 30027 (North American) Developer: Konami Producer: Konami Genre: compilation (rail shooters) Players: 1 Save: Hard Disk (17 Blocks) Publisher: Konami Release Date: 2004-02--- (North American) Release Date: 2004-03--- (European) UPC: 083717300274 (North American) Cover Art: (North American) The cover art of the console versions of Silent Scope, Silent Scope 2, and Silent Scope 3 are arranged together like a small hand of playing cards. The three are being seen through what appears to be the scope of a sniper rifle, with the cross hairs lining up exactly on the rifle being held in Falcon's right hand on the cover art of Silent Scope 2. Case Details: (North American) The complete Silent Scope experience! The entire smash-hit arcade series comes to Xbox in this complete package. Now with light gun support, get behind the scope and take up the fight against terrorists as the world's greatest sharpshooter. - 4 complete games bundled in 1! All 3 arcade hits and the console original - Over 50 levels with multiple endings and routes - Compatible with the Silent Scope Light Rifle and other light gun peripherals ------------------------------------------------------------------------------ [5.2] Related Konami Stuff ------------------------------------------------------------------------------ Silent Scope Trilogy (OST) A compilation of the soundtracks of the first three Silent Scope installments: Silent Scope, Innocent Sweeper, and Sogeki. There are two discs. The first disc contains the music of Silent Scope and a bonus track. The second disc contains the music of Innocent Sweeper and Sogeki. (Silent Scope 3's music is not included in this soundtrack.) Jackal (Arcade, FC/NES) An action shooter with jeeps. The FC/NES version is fondly remembered as "the game with four guys in a jeep." That it and Innocent Sweeper's Jackal share the same name is probably just a coincidence. Contra Force (a.k.a. Arc Hound) (FC/NES) The first installment in the Contra series that has four different playable characters. One of the heroes there is named Smith, and Silent Scope 3's Smith looks very much like him, right down to the moustache. Talk about having an evil twin. Krezzy Comparisons Just for fun, let's compare Falcon and Jackal to Bill and Lance (from Contra) and Johnny and Eric (from Vampire Killer, a.k.a. Castlevania: Bloodlines, a.k.a. Castlevania: The New Generation): Contras = Mad Dog and Scorpion (Bill and Lance) Hunters = Whip Guy and Spear Guy (Johnny and Eric) Snipers = Falcon and Jackal Team Contras Hunters Snipers Uses big, noisy guns x x Uses big, noisy guns that don't need reloading x Travels around Europe to find the bad guys x x Fights crazy terrorists x Fights a sexy noblewoman and her legions of undead x Fights evil aliens from outer space x Fights at least one boss who keeps coming back x x x Fights the last boss at some old large building x x Goes through a snowy area and a forest or jungle x x Can jump several meters high x x Consists of one American guy and one Spanish guy x x Has guys who can "borrow" Lives from each other x Consists of guys who can't swim x Consists of guys who really like hanging out together x x x Winner Tie ------------------------------------------------------------------------------ [5.3] Document Credits ------------------------------------------------------------------------------ Konami (www.konami.co.jp) For creating Silent Scope Complete. Spherelanders For playing through the game and figuring out the best tactics. Extra thanks to Alex Round for actually authoring this document. ============================================================================== [6] Contact Information ============================================================================== mail: faididi@yahoo.com ============================================================================== ==============================================================================