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Silent Dragon (Arcade) (1992)
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 Silent Dragon Copyright 1992 East Technology and Taito

 This document is created by Faididi and Co. (faididi@yahoo.com)
 Copying or distributing this, in whole or in part, for profit
 without the explicit permission of the author is prohibited.


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[-] Document Version History
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Version 2020 (2020-07-19 Sunday)
 - Initial release.


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[0] Contents
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[1] Overview
 [1.1] Story
 [1.2] Characters
 [1.3] Controls
 [1.4] Items
 [1.5] General Tips

[2] Strategies
 [2.0] Prologue
 [2.1] Stage  1: Marina
 [2.2] Stage  2: Streets
 [2.3] Stage  3: Truck
 [2.4] Stage  4: Mountain
 [2.5] Stage  5: Base
 [2.6] Epilogue and Staff Credits

[3] (reserved)

[4] Sound Check (Sound Test)
 [4.1] Sound Effects and Vocal Effects
 [4.2] Background Music

[5] Reference
 [5.1] Game Source Information
 [5.2] Really Small Details
 [5.3] Document Credits

[6] Contact Information


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[1] Overview
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 East Technology's Silent Dragon is an action fighter that features
 4-Player support, graphics-scaling effects, extra-detailed backgrounds,
 and music that includes an unusual amount of sound samples.


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[1.1] Story
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   In the year 19XX, Joe, Lee, Kato, and Sonny are best friends who seem to
 spend a lot of time working out together. The evil Dr. Bio wants to control
 the city with his army of henchmen and has kidnapped Joe's girlfriend.
 Now the good guys need to go kick his ass.


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[1.2] Characters
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Joe (Speed: 5, Power: 4)
 The fighter with the blue jacket, 18 years of age (and a very buff-looking
 18 years at that). Joe has fast punches, but his uppercut combo ender has
 a short range. He sure loves his denim, lol.

Lee (Speed: 6, Power: 3)
 The kung fu warrior with the red tunic, 25 years of age.
 Lee is supposedly the fastest, but his backhand combo ender
 has the longest delay. He is just too buff. D:

Kato (Speed: 3, Power: 6)
 The ninja with the bluish gray pants, 23 years of age. Kato, despite his
 look, is a heavy slugger. We think "Steroid Ninja" might be more apt. XD

Sonny (Speed: 3, Power: 6)
 The GI commando with the green pants, 30 years of age. Sonny, except for the
 differences in appearance, is essentially a twin of Kato.

Dr. Bio
 The evil scientist. Dr. Bio and many of his subordinates, like the
 villains in Technos' Double Dragon, are obviously ripped off from
 Buronson and Tetsuo Hara's Hokuto no Ken (Fist of the North Star).


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[1.3] Controls
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Movement Stick - Move. When grabbing an enemy, press away to release him.

Attack Button - Perform a standard attack. Hold straight Down and press this
 to slidekick, which can immediately knock enemies downward and forward (so
 they will fall over and behind the heroes). Also press this to take an item.
 When standing over a detonator, press this to grip the plunger, and then
 press this again, the Special Attack Button, or the Jump Button to actually
 push down the plunger, or press Left and Right to leave the detonator.

Jump Button - Jump. When carrying a weapon, press this to throw it.

Special Attack Button - Perform a special attack, which can immediately
 knock down all nearby bad guys, but it costs a little Life if at least
 one enemy is hit, and it causes the heroes to drop any weapons. The heroes
 can also perform special attacks while moving laterally or jumping, after
 which Kato and Sonny can further move upward or downward.

Start Button - Use a Credit.


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[1.4] Items
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Sushi    - Adds  100 Points and restores some Life. A dish of rice and fish.
Soda     - Adds  100 Points and restores some Life. A can of sweet beverage.
Apple    - Adds  100 Points and restores some Life. A fruit with red skin.
Pizza    - Adds  200 Points and restores some Life. A baked pie with cheese.
Chicken  - Adds  200 Points and restores some Life. A fried drumstick.
Beer     - Adds  200 Points and restores some Life. A mug of golden beer.
Lipstick - Adds  800 Points. A small tube of glossy pink substance.
Camera   - Adds 1000 Points. A photography device with a black casing.
Gem      - Adds 2000 Points. A red precious mineral cut to perfection.

Crate       - Can be thrown. A large wooden box.
Barrel      - Can be thrown. A large metal drum.
Sword       - Can be swung or thrown. A long-bladed weapon of clear purpose.
Car Battery - Can be swung or thrown. A heavy, blocky device for engines.

Special Power-Up (East Technology Icon) - Renders the hero invulnerable and
 allows special moves to be performed without costing Life for 10 seconds,
 as indicated by the red glow on the hero. This item is dropped by the
 short, wild-looking enemies.


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[1.5] General Tips
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 - The Difficulty Setting, depending on the game's settings, determines how
 much defensive strength the enemies have.

 - The more Players there are, the more regular enemies and minibosses there
 will be. During boss scenes, having two heroes results in one additional
 enemy, while having three or more heroes results in two additional enemies.

 - The bosses and some minibosses will perform recovery attacks if the heroes
 are near them when they get back up after being knocked down. Stay away when
 they are getting back up, and then approach them from the sides.

 - The heroes have an unusually long punching reach, allowing them to hit
 most enemies first from the front. However, their combo enders have a delay
 that can allow enemies to strike back. If this happens, the heroes should
 counter with special moves.

 - The heroes are invulnerable when grabbing or knee-smashing enemies.
 The heroes can grab almost all enemies (including bosses, except the
 flying monsters). The knee-smash can be rapidly performed several times
 before the grab ender, causing a lot of damage that looks funny as hell. XD

 - All of the heroes walk at the same speed, regardless of their stats.

 - The dynamite is fun to detonate and can deal decent damage, but the heroes
 should avoid the blasts, lol.

 - The swords can be fun to use, but they aren't very powerful or fast
 to swing, and they can interfere with the attack controls if the heroes
 are trying to fight while standing over them.

 - Weapons that are thrown will cut through any enemies in the way and then
 disappear off the screen, not stopping against walls or other objects.

 - Items won't disappear, unless they are scrolled off the left or right side
 of the screen.

 - Dip Switch B3 adjusts the enabling of friendly fire.
 The default setting is Off to disable friendly fire (good),
 but this may be changed to On to enable friendly fire (bad).

 - The heroes can keep hitting the same regular enemy simultaneously
 to continuously damage him without performing combo enders that will
 knock down the bad guy. This allows the heroes to quickly wear down
 the enemy, who can then be killed with a jumpkick or a slidekick.
 Even if friendly fire is enabled, two heroes can still obtain similar
 results by punching the same bad guy from the left and the right sides.

 - After the boss dies, any remaining regular enemies will immediately
 keel over and die. Until then, they can still attack the heroes.

 - The heroes' health is partially restored at the end of a Stage.

 - The Timer slowly counts down if the heroes don't attack enemies. If the
 Timer goes past 0, all of the heroes immediately keel over and get wasted.

 - If the heroes get wasted, they have 20 seconds to continue from
 the same point, and then they have 10 seconds to continue from
 the beginning of the section. (The Girlfriend's messages change
 as the Timer counts down: "Hold it!" "Why do not you help me?"
 "Hurry up! Help me!" "Chicken! I hate you!" lol)

 - If it's Game Over, the game will go to the Name Entry Screen or the
 High Score Screen and then return to the beginning.


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[2] Strategies
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[2.0] Prologue
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Introduction:

 A.D. 19XX, the city lay in ruins.
 Dr. Bio is planning to produce
 the mutant monsters using his
 controlling DNA substance and
 rule the entire city.
 Now the four warriors have
 risen to oppose Dr. Bio.


Girlfriend:

 "Help me!"


Dr. Bio:

 "HAHAHAHAHAHAHAHAHAHA!"


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[2.1] Stage 1: Marina
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Pier:

 The heroes begin at the waterfront, by jumping off from their boat, the
 Sea Hanter (Sea Hunter?). Just after the Port d'Italy Public Center and
 Marina Delrey Fish Market, break apart the vending machine to find Soda.
 The background will change from a sunny midday to a brilliant sunset.
 The sumo miniboss has a palm ramming attack. Stay away when he is getting
 back up, and then approach him from the sides.


Parking Lot:

 The heroes slidekick to somehow destroy the gate's wooden arm, and the
 parking lot attendant has no idea what is happening, lol. Break apart
 the red sports car to find Pizza, but don't touch the flames. The
 bandage wrestler boss has a short-ranged projectile attack and a
 fast air-ramming attack, so stay away when he is getting back up,
 and then approach him from the sides.


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[2.2] Stage 2: Streets
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Street:

 The whip girls can perform evasive back flips, but that won't save their
 bodies from a quick beating, lol. The car battery can be used to repeatedly
 hit enemies without knocking them down, helping to defeat them faster.
 There is a hole in front of the cheering construction crew. Enemies
 who are knocked into this hole will fall down and die, so hit them
 with jumpkicks from the left for easy kills.


Clothing Store:

 Just after the starting point, break open the rectangular shelf to find
 a sword. WTF, right?


Intersection:

 When the truck stops and its trailer doors open, look out for two molotovs.
 The blade boss has a multi-hit blade-swiping attack, a multi-hit kicking
 attack, and a jumping blade-slashing attack. Approach him from the sides
 to minimize exposure to that last attack.


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[2.3] Stage 3: Truck
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Truck Trailer:

 This Stage consists of only a single section, but the background
 will change from the city to the surrounding mountains and deserts.
 The heroes can freely move back and forth across this trailer area.

 After blowing up the sides of the trailer, the helicopter will run out
 of missiles, but it will drop off the boss, who looks like Jagi, lol.
 The masked boss has a multi-hit blade-swiping attack, a short-ranged
 multi-shot projectile attack, and a jumping blade-slashing attack.
 He also has a blurring dashing movement, but the heroes can punch
 him out of it. When he dies, he falls apart into a nasty mess. Eeeewwww. XD


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[2.4] Stage 4: Mountain
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Mountain Forest Trail:

 The monkey randomly throws down Apples and molotovs. The dogs can pounce
 and knock down the heroes. Avoid them, because they will quickly run off
 to the sides.

 At the bridge, enemies who are knocked down will automatically fall into
 the pit and die, so hit them with jumpkicks or slidekicks for easy kills.
 The heroes themselves can't fall into the pit here. (The whip girls who
 are beside the head of the bridge can back flip right into the pit, lol.)


Cave:

 The vents and the puffs of gas are harmless, but the barrels marked with
 skull symbols will create flames when they are broken. The pill bug miniboss
 has an arcing flame tongue attack (which is bad for jumpkicks, lol), and
 he can spin in place to throw out embers, which will briefly linger on
 the ground. He moves normally by jumping. He also has a continuous rolling
 attack (which can occur directly after an ember attack), but the heroes
 can slidekick him out of it.


Totem Site:

 The flying monster miniboss has a long-reaching swiping attack and
 doesn't get knocked down until he dies. The green claw boss has a
 swiping attack and a pouncing attack. If he is defeated first, the
 flying monster miniboss will also die.


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[2.5] Stage 5: Base
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Main Gate:

 The two laser guns periodically fire bolts in a simple repeating pattern.
 Stay right in front of the gate to avoid the shots.


Base Interior:

 The bandage wrestler returns as a miniboss, and his back still bursts open
 when he dies, but nothing emerges this time. Talk about reused graphics, lol.

 The wall lever switch can be hit to open and close the background door.
 When the door is open, there will be a vacuum that sucks characters
 toward it. Anyone who goes to the open door will fall out and die,
 so hit enemies with jumpkicks or slidekicks for easy kills. However,
 the blade miniboss will always walk or jump away from the door, so he
 must be beaten the hard way. If left open, the door will automatically
 close when the heroes proceed past this miniboss.

 Break through the green pipes to find a large gap. Enemies who are
 knocked into this gap will fall down and die, so hit them with jumpkicks
 from the left for easy kills. When this part is clear, the heroes will
 safely jump down to the lower level, where there is a power generator.
 The heroes can knock enemies into the wall of heat to deal extra damage.


Top Deck:

 The heroes can freely move back and forth across this top deck area.
 Despite how the place looks, the characters can't fall off the edges.
 The dark blue statues at the left and the right can be broken, but
 they don't hold any secrets.

 After the first few whip girls are defeated, the final boss will appear.
 In his first form, Dr. Bio moves around with his hover platform and fires
 his machinegun, but the heroes can punch the bullets out of the air, lol.
 In his second form, Dr. Bio has a buzz saw lunging attack, a longer-reaching
 chain saw lunging attack, and a missile barrage attack, where he launches
 a lot of missiles that will fly up and then quickly crash down. Stay away
 when he is getting back up, and then approach him from the sides.


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[2.6] Epilogue and Staff Credits
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 After Dr. Bio dies with his ass sticking up and explodes, the heroes gather
 together for a badass pose, and then Joe hugs and kisses his girlfriend,
 who has come out from nowhere. The End. XD

Staff

Program
 E. Ogura, Y. Katumata, T. Kaki, T. Kim, T. Oda

Music Composed by
 T. Nozaki

Sound Effect
 T. Nozaki, H. Tsuda

Voice
 Nozaki, Hasyepon, Irisawa, Sakai, Takeda

Special Thanks of Sound Samples
 A. O. N, J. BS, C. C, P. R. N, R. S, D. B, I. S, M. D,
 909, Pro 5, Mini MG, K. Miyauchi

Character Design
 K. Sakai, T. Chida, T. Irisawa, N. Wataya, Y. Takeda

Special Thanks to
 Junk, Gen, Ebinuma

Supervisor
 N. Takioka

Presented by
 East Technology Co., Ltd. 1992

See You Again.


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[3] (reserved)
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[4] Sound Check (Sound Test)
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 Press Up to change to the sound effects. Press Down to change to the tunes.
 Press Left and Right to cycle through the current sound effects or tunes.
 Press Attack to play them. Press Start to exit. (Player 1's controls only.)


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[4.1] Sound Effects and Vocal Effects
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ##  Effect (SE Data)                ##  Effect (128 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 00  (silence)                       42  female die
 01  (silence)                       43  Joe's "YIAH!"
 02  soft bump                       44  Lee's "AJOO!"
 03  Special Power-Up, Name Entry    45  Kato's and Sonny's "EEIH!"
 04  Item - Life ("Vital Up!")       46  Dr. Bio's "HAHAHAHAHAHAHAHAHAHA!"
 05  Item - Points ("Thank You")     47  Girlfriend's "Help me!"
 06  "Go!" Indicator (five beeps)    48  long crash
 07  Character Select highlight      49  helicopter blades
 08  laser bolt (high-pitch chime)   4A  fiery boom
 09  Character Select choose         4B  dive
 0A  Stage Preview beep              4C  truck horn
 0B  Credit                          4D  flapping
 0C  long ring                       4E  dull thwack
 0D  Section Continue beep           4F  punch, swing (heavy swish)
 0E  long buzz                       50  flesh hack
 0F  base door                       51  saw
 10  scale tone                      52  whip
 11  scale tone                      53  vehicle rumble
 12  scale tone                      54  missile attack (light swish)
 13  scale tone                      55  light thud
 14  scale tone                      56  barrel break (metal clang)
 15  scale tone                      57  crate break (broad thwack)
 16  scale tone                      58  glass shatter
 17  scale tone                      59  slidekick
 18  scale tone                      5A  dull boom
 19  scale tone                      5B  dull crash
 1A  scale tone                      5C  loud boom
 1B  scale tone                      5D  machinegun burst
 1C  scale tone                      5E  dog bark
 1D  scale tone                      5F  dynamite explode
 1E  scale tone                      60  monkey screech
 1F  scale tone                      61  bang
 20 to 2F  (silence)                 62  short grunt
 30 to 3F  (blank)                   63 to 77  bang
 40  hit (sharp thwack)              78 to 7B  periodic banging
 41  male die                        7C to 7F  (blank)
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[4.2] Background Music
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ##  Time  Tune (BGM Data)           ##  Time  Tune (128 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 00  ----  (silence)                 0E  0:06  Game Over (alternate)
 01  0:06  Game Over                 0F  0:41  Dr. Bio
 02  1:49  Stage 2                   10  ----  (silence)
 03  1:18  Stage 1                   11  ----  (silence)
 04  1:21  Stage 3                   12  ----  (silence)
 05  1:22  Stage 4                   13  ----  (silence)
 06  ----  (silence)                 14  ----  (silence)
 07  ----  (silence)                 15  0:05  Stage Clear
 08  ----  (silence)                 16  0:08  Character Select Screen
 09  ----  (silence)                 17  1:29  Epilogue, Staff Credits
 0A  ----  (silence)                 18 to 1F  (silence)
 0B  1:26  Stage 5                   20 to 6E  (blank)
 0C  0:26  Boss                      6F to 7E  (speed-up effect)
 0D  0:20  Title, Prologue, Demo     7F  ----  (fade-out effect)
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[5] Reference
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[5.1] Game Source Information
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Name: Silent Dragon

Developer: East Technology
Producer: Taito

Genre: action fighter
Players: 2 or 3 or 4

Save: none

Publisher: Taito

Release Date: 1992------


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[5.2] Really Small Details That Make You Want to Say, "OMAE WA MOU SHINDEIRU."
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Item Effects Duplication Trick
 The heroes can take an item at the exact same time to duplicate the effects
 for all of them. This includes gaining Bonus Points, restoring Life, and
 acquiring temporary invulnerability, but not grabbing weapons (which results
 in minor animation glitches for the heroes who aren't actually holding them).

True (Background) Colors
 If the screen is showing the bottom-most part of an area when
 a screen-shaking effect occurs, the solid color behind the
 background artwork will be revealed.

It's Still Three-Dimensional Space
 Similar to the characters in other arcade games like Double Dragon, the
 enemies here have upward- and downward-facing walking animation frames.
 However, the heroes in Silent Dragon have only lateral-facing frames.


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[5.3] Document Credits
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East Technology
 For developing Silent Dragon.

Taito (www.taito.co.jp)
 For producing Silent Dragon.

Spherelanders
 For playing through the game and figuring out the best tactics.
 Extra thanks to Alex Round for actually authoring this document
 and to Koyume for the item effects duplication trick and
 for providing support, along with always joining us despite
 all the big, buff dudes punching other big, buff dudes. :D


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[6] Contact Information
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 mail: faididi@yahoo.com


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