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Psychic World (MSX, Mark III / Master System, Game Gear) (1988)
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 Psychic World Copyright 1988 Hertz

 This document is created by Faididi and Co. (faididi@yahoo.com)
 Copying or distributing this, in whole or in part, for profit
 without the explicit permission of the author is prohibited.


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[-] Document Version History
------------------------------------------------------------------------------

Version 2007 (2007-07-19 Thursday)
 - Initial release.

Version 2008 (2008-07-19 Saturday)
 - Corrections made.

Version 2010 (2010-07-19 Monday)
 - Corrections made.


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[0] Contents
==============================================================================

[1] Overview
 [1.0] Game Version Differences
 [1.1] Story
 [1.2] Characters
 [1.3] Controls
 [1.4] ESP Powers
 [1.5] Items
 [1.6] General Tips

[2] Strategies
 [2.0] Prologue
 [2.1] Prairie
 [2.2] Volcanic Area
 [2.3] Ice Field
 [2.4] Forest
 [2.5] Ruins
 [2.6] Fortress
 [2.7] Epilogue and Staff Credits

[3] (reserved)

[4] Miscellaneous Information
 [4.1] Special Mode and Sound Test
 [4.2] Boss Strategies

[5] Reference
 [5.1] Game Source Information
 [5.2] Really Small Details
 [5.3] Document Credits

[6] Contact Information


==============================================================================
[1] Overview
==============================================================================

 Hertz's Psychic World is an action platformer that features a heroine
 who can use a large variety of ESP skills to overcome obstacles.


------------------------------------------------------------------------------
[1.0] Game Version Differences
------------------------------------------------------------------------------

 - The Mark III / Master System version streamlines several parts from the
 MSX version. The controls are more responsive, but the dashing is different,
 and the save feature is gone. The level design strengthens the continuity
 between the Sections (including the ability to return to previous Sections),
 but it removes the vertically scrolling areas, some of the multiple paths,
 and the repetition of several minibosses. The term "World" is changed to
 "Round." The Forest and its boss are removed, but its tune replaces that
 of the Ruins. The attack-type Powers follow a common pattern as they
 increase in Level, and all of them can have up to two waves fired onto
 the screen at a time. Some of the original items are gone, but a new one
 is added. Items found at preset locations are greater, and the enemies
 always drop predetermined items. The visuals and the music are slightly
 retouched. The energy meters are easier to read, but the ESP Power icons
 are less differentiated. The Excharge Power is not initially available,
 although it can be obtained very early in the game.

 - The Game Gear version mostly follows the Mark III version, but it brings
 back several elements from the MSX version (including many of the bosses'
 original characteristics) while reducing other details due to technical
 reasons. The Volcanic Area is combined with the Prairie, but its boss is
 removed, further decreasing the number of Rounds and the number of tunes.
 The Forest returns and is combined with the Ruins, but its boss is still
 gone. The visuals, especially those of Lucia, are significantly different
 from those of the MSX and Mark III versions, but most of the ESP Power icons
 return to their original forms from the MSX version. The Excharge Power is
 initially available again. This version also automatically pauses whenever
 the ESP Menu is accessed.

 - The languages used are different (between the Japanese and English
 versions of the Mark III and Game Gear versions).


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[1.1] Story
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   In 19XX, Dr. Knavik conducts his research on extrasensory perception (ESP)
 in a laboratory on a peaceful and beautiful prairie, located far from the
 noisy cities. Aiding him in his work are the bright twins, Lucia and Cecile.

   One morning, while Lucia is still asleep at the laboratory, there is
 a sudden explosion. Awakening from the noise, she discovers that monsters
 have attacked the place and kidnapped Cecile! Determined to save her
 precious sister at any cost, Lucia borrows Dr. Knavik's ESP Booster
 and immediately sets out after the monsters.


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[1.2] Characters
------------------------------------------------------------------------------

Lucia and Cecile
 Twin sisters. Lucia and Cecile love to do things together, and they are
 currently working as laboratory assistants for Dr. Knavik. Lucia likes to
 keep her red hair loose, while Cecile prefers to have her blond hair braided.
 Both have little idea of the great ESP potential that is hidden within them.

Dr. Knavik
 A scientist studying ESP. Dr. Knavik seems to be a kind and gentle person,
 but his origins are a mystery. His ESP Booster is what allows Lucia to
 magnify and wield her ESP skills.


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[1.3] Controls
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Movement Pad (MSX: Arrow Keys) (Mark III: D-Pad) (Game Gear: D-Pad) - Move
 (relative to the screen). Press Left and Right to run. In the MSX version,
 double tap Left and Right to dash. In the Mark III and Game Gear versions,
 run on the ground for 2 seconds to dash. Press Down to kneel. Press Up to
 enter doorways. Also press Up and Down to climb ladders. (Lucia automatically
 steps along any ladders she touches.)

Fire Button (MSX: Shift) (Mark III: 1) (Game Gear: 1) - Fire. In the
 MSX version, after Lucia uses a support-type Power, she has to wait
 a second or simply move in any direction before she can fire again.

Jump Button (MSX: Space) (Mark III: 2) (Game Gear: 2) - Jump. The longer
 this is pressed, the higher the jump. (Tap to jump two blocks high, and
 hold to jump three blocks high). Hold this and Down to access the ESP Menu,
 continue to hold this while pressing the Movement Pad to highlight the
 desired ESP Power, and then release this to use the highlighted ESP Power.

Pause Button (MSX: Escape) (Mark III: Pause) (Game Gear: Start) - Pause.
 In the Game Gear version, accessing the ESP Menu also pauses the game.


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[1.4] ESP Powers
------------------------------------------------------------------------------

 When the ESP Menu is accessed, the cursor begins on the currently equipped
 attack-type Power. For the MSX and Mark III versions, the menu slots in
 which the ESP Powers belong is abbreviated by the first letters of their
 positions (M = Middle, U = Up, D = Down, L = Left, R = Right).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.1] Attack-Type ESP Powers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Attack-type Powers are weapons that can be freely used once acquired.

 In the MSX version, the Force Power can have up to two waves fired onto the
 screen at a time; the Water Power, the Fire Power, and the Ice Power can have
 up to one wave; and the Sonic Power can have up to two waves at Level 6.

 In the Mark III and Game Gear versions, all the attack-type Powers can have
 up to two waves fired onto the screen at a time. As their Levels increase,
 their lengths and their widths increase according to the same pattern.

Level Patterns (Mark III and Game Gear):
 1 - single wave, 4 blocks length
 2 - single wave, 5 blocks length
 3 - double wave, 6 blocks length
 4 - double wave, 7 blocks length
 5 - triple wave, 8 blocks length

Power: Force (a.k.a. Psy Cannon)
Slot (MSX):       MM (concentric circles)
Slot (Mark III):  MM (concentric circles)
Slot (Game Gear): 01 (dot and circle)
Notes:
 Lucia's default attack. The Force Power is element-neutral and can damage
 almost all types of enemies.

Power: Water (a.k.a. Hydro Wave)
Slot (MSX):       UM (waves)
Slot (Mark III):  UM (waves)
Slot (Game Gear): 04 (waves)
Notes:
 A blast of elemental water that does more damage to fire-type enemies
 but is ineffective against ice-type enemies. The Water Power can also
 extinguish heat blocks, and it can freeze heavy mist spots into ice blocks,
 which can be used as platforms.

Power: Fire (a.k.a. Burning Bullet)
Slot (MSX):       MR (flame)
Slot (Mark III):  MR (circles with four diagonal spikes)
Slot (Game Gear): 09 (flame)
Notes:
 A blast of elemental fire that does more damage to ice-type enemies
 but is ineffective against fire-type enemies. The Fire Power can also
 melt ice blocks and burn branch blocks.

Power: Ice (a.k.a. Cooling Down, a.k.a. Freeze Ray)
Slot (MSX):       DM (ice square)
Slot (Mark III):  DM (circles with four cardinal spikes)
Slot (Game Gear): 07 (ice square)
Notes:
 A blast of elemental ice that can briefly freeze enemies and some traps
 but is ineffective against ice-type enemies. Lucia can move past frozen
 enemies without problem.

Power: Sonic (a.k.a. Ultra Sonic)
Slot (MSX):       ML (dot with waves)
Slot (Mark III):  ML (dot with side waves)
Slot (Game Gear): 02 (dot with waves)
Notes:
 A blast of elemental sound that does more damage to robot-type enemies.
 The Sonic Power can also shatter stone blocks and shatter alloy blocks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.2] Support-Type ESP Powers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Support-type Powers create various effects, and using them costs ESP Energy.
 As their Levels increase, their effects increase in duration or intensity.
 The Excharge Power and the Levitation Power cannot be combined in effect.
 (Using one will automatically cancel the other.) However, the rest of
 the Powers can still be used while either the Excharge Power or the
 Levitation Power is in effect.

Power: Shield Excharge
Slot (MSX):       DR - 6.25 percent (16 uses) (first-aid cross)
Slot (Mark III):  DR - 6.25 percent (16 uses) (first-aid cross)
Slot (Game Gear): 06 - 7.14 percent (14 uses) (first-aid cross)
Notes:
 Renders Lucia invulnerable temporarily, although she can still be pushed by
 enemies. Using this again while it is in effect will restore Lucia's health
 by the same amount as its cost and reset her period of invulnerability.
 During the last second of effect, the blinking will be faster.
Level Patterns:
 1 -  3 seconds
 2 -  6 seconds
 3 -  9 seconds
 4 - 12 seconds
 5 - 15 seconds

Power: Teleportation
Slot (MSX):       UL - 12.50 percent (8 uses) (double loop)
Slot (Mark III):  UL - 12.50 percent (8 uses) (double loop)
Slot (Game Gear): 05 - 14.28 percent (7 uses) (double loop)
Notes:
 Returns Lucia to an earlier point. In the MSX version, she merely returns
 to the beginning of the current or an earlier Section, with everything else
 remaining the same. In the Mark III version, she restarts the entire Round,
 but her current status is retained, so she can actually upgrade her Powers
 earlier than usual by taking the same items again. In the Game Gear version,
 she restarts the entire Round, but her status is also reset to what it
 has been at the beginning of the Round, except her Score. Unlike the other
 Powers, the Teleportation Power is always at Level 1.

Power: Explosion
Slot (MSX):       DL - 18.75 percent (5 1/3 uses) (five-pointed star)
Slot (Mark III):  DL - 18.75 percent (5 1/3 uses) (four diagonal spikes)
Slot (Game Gear): 08 - 21.42 percent (4 2/3 uses) (four diagonal spikes)
Notes:
 Damages all enemies on the screen. In the Game Gear version, if Lucia wants
 to use this multiple times against the same enemies, she should wait for
 them to stop flashing before hitting them again, or else she will just
 waste ESP Energy.
Level Patterns:
 1 - 1 damage point
 2 - 2 damage points
 3 - 3 damage points
 4 - 4 damage points
 5 - 5 damage points

Power: Levitation
Slot (MSX):       UR - 6.25 percent (16 uses) (up arrows)
Slot (Mark III):  UR - 6.25 percent (16 uses) (up arrows)
Slot (Game Gear): 03 - 7.14 percent (14 uses) (up arrows)
Notes:
 Allows Lucia to ascend (by holding the Jump Button). She can continue
 to rise as long as this is in effect. During the last second of effect,
 the blinking will be faster.
Level Patterns:
 1 - 1 second
 2 - 2 seconds
 3 - 3 seconds
 4 - 4 seconds
 5 - 5 seconds


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[1.5] Items
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 All items appear in bubble-like capsules, except for Powers and Bonuses,
 which appear in box-like capsules. Items found at preset locations will
 remain until they are obtained. Items dropped by enemies will disappear
 if they are scrolled off the screen and, in the MSX version, if they
 are not taken after three seconds. Items in the air will continue to
 fall until they land on a platform or the bottom of the screen.

Item: Small Heart
Amount (MSX):       10.00 percent
Amount (Mark III):  25.00 percent
Amount (Game Gear): 17.85 percent
Notes:
 Restores health (HP) by a small amount.

Item: Large Heart
Notes:
 Restores health completely.

Item: Small Energy (small gold spark)
Amount (MSX):       10.00 percent
Amount (Mark III):  25.00 percent
Amount (Game Gear): 17.85 percent
Notes:
 Restores ESP Energy by a small amount.

Item: Large Energy (large gold spark)
Notes:
 Restores ESP Energy completely.

Item: Hourglass
Notes:
 Freezes enemies and traps temporarily. While they are still frozen, Lucia
 can touch them without problem. This appears in only the MSX version.

Item: Power Orb
Notes:
 Renders Lucia invulnerable temporarily. While she is still flashing, Lucia
 can kill enemies by touching them. This effect is canceled if she uses the
 Excharge Power or the Levitation Power. This appears in only the MSX version.

Item: Red Power Orb
Notes:
 Renders Lucia invulnerable temporarily, and restores her health and
 ESP Energy completely. This appears in only the MSX version.

Item: MegaBomb (white spark)
Notes:
 Destroys all regular enemies on the screen. This appears in only the
 Mark III and Game Gear versions.

Item: Bonus (B)
Amount (MSX):        1000 Points
Amount (Mark III):   1000 Points
Amount (Game Gear):   500 Points
Notes:
 Adds Points. ESP Energy is restored completely at every certain amount
 of Points (MSX: 10000, Mark III: 10000, Game Gear: 1000).

Item: Blue Bonus (blue B)
Amount (MSX):        2000 Points
 Adds Points. This appears in only the MSX version.

Item: Red Bonus (red B)
Amount (MSX):        5000 Points
 Adds Points. This appears in only the MSX version.

Item: ESP Power
Notes:
 Adds the indicated ESP Power or, if the ESP Power has already been obtained,
 upgrades it.


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[1.6] General Tips
------------------------------------------------------------------------------

 - When dashing, Lucia can cross gaps of two blocks' width without jumping.

 - Items dropped by enemies will disappear if they are scrolled off the
 screen, so grab them before going for the items at preset locations.

 - Take every chance to upgrade the attack-type Powers. The double waves
 let Lucia hit high targets more easily, and the triple waves let her hit
 targets one block's height below her if she shoots while kneeling.

 - Enemies have different vulnerabilities and resistances. In the
 MSX version, ineffective shots will pass through enemies without
 hitting them. In the Mark III and Game Gear versions, ineffective
 shots will produce a clanging noise.

 - Lucia's health and ESP Energy aren't restored at the end of a Round, but
 in the MSX version, her progress can be saved.

 - If it's Game Over in the MSX version, the game can load the Save Data
 or return to the beginning.

 - If it's Game Over in the Mark III and Game Gear versions, Lucia's Score
 is reset to 0, her Powers are reset to what they have been at the beginning
 of the Round, and she may continue by restarting from the beginning of
 the Round. There are infinite Credits, but the game will automatically
 return to the beginning if no choice is made on the Game Over Screen after
 8 seconds (Mark III) or 10 seconds (Game Gear).


==============================================================================
[2] Strategies
==============================================================================


------------------------------------------------------------------------------
[2.0] Prologue
------------------------------------------------------------------------------

 In a science lab in the middle of nowhere, Dr. Knavik does his research
 on ESP. The twin sisters, Lucia and Cecile, work as his assistants.
 One day a section of the lab blew up.

 Lucia: "Wow! What was that? Hope Cecile and Dr. Knavik are OK."

 Dr. Knavik: "The monsters that we keep for experiments escaped and took
 Cecile with them!"

 Lucia: "Oh no! Poor Cecile!"

 Dr. Knavik: "Wear this ESP Booster. It'll help you."

 Lucia: "Hang in there, sis. I'll save you."


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[2.1] Prairie
------------------------------------------------------------------------------

 MSX:       World 1
 Mark III:  Round 1
 Game Gear: Round 1


General Hints:

 The Prairie contains simple terrain and relatively few enemies. Use the
 Excharge Power to fight enemies and to move through the lava pits without
 fear of getting fried. The enemies with the antenna and large eye will
 drain ESP Energy before draining health.


MSX Version:


Walkthrough:

Section 1: laboratory exterior

 Lucia begins with the Level 1 Force Power and the Level 1 Excharge Power.
 To reach the optional second Section, climb up the ladder before moving
 on to the right.

Section 2: clouds (optional)

 There is an Excharge Power at the top of the ladder. (Is this supposed
 to be an observation tower?) Enjoy the view, and then go back down to
 the previous Section.

Section 3: plains

 Jump over the lava pits. At the end, drop down with the waterfall to reach
 the optional fourth Section, or jump over to the far right to skip to the
 fifth Section.

Section 4: waterfall cave (optional)

 There is a Small Heart in the high alcove, near the ladder on the left
 that leads up to the fifth Section.

Section 5: lava field

 Watch out for the enemies on the floating rocks over the lava pit, and
 continue to the right.

Section 6: river

 Follow the river's current, and go all the way to the right.

Section 7: Miniboss: flower

 The giant flower alternates between using two attacks. The first is shooting
 vines in a wave-like pattern across the ground, and the second is releasing
 spores that will fall back down. It is vulnerable only when it is releasing
 its spores. In the MSX version, stand two character spaces away from it to
 avoid the vines, and use the Excharge Power when the spores come.

Section 8: pitted plains

 At the beginning, kill the tall worm coming out from the hole, and then
 drop into this hole to reach the optional ninth Section.

 After climbing back out later, continue to the right. Jump over more
 lava pits, follow another river, and drop down the hole at the end
 to go to the tenth Section.

Section 9: underground cave (optional)

 There is a Teleportation Power on the left ledge. Climb the ladder at the
 right to get back up to the previous Section.

Section 10: Miniboss: flower

 This miniboss is the same as the earlier one, except this time the terrain
 is different. Stay on the raised middle portion of the ground to avoid the
 vines. When it spits spores, use the Excharge Power, and kneel and fire to
 hit it. (If Lucia manages to go behind the flower before killing it, she
 will get stuck.) After it dies, climb up the ladder behind it.

Section 11: empty field

 Kill the few enemies here, and continue to the right.

Section 12: plate field

 The floating plates periodically rotate, alternating between a cool, safe
 side and a hot, harmful side. Lucia can stand on the plates when they are
 stopped, but she will fall off them when they are rotating. When the plates
 turn to their safe sides, use them to cross the large lava pits.

Section 13: Boss: chimera

 The chimera appears on the right, and it attacks by causing a continuous
 rain of fireballs. Use the Excharge Power, and keep hitting its front.


Mark III Version:


Walkthrough:

Section 1: laboratory exterior

 Lucia begins with the Level 1 Force Power. There is an Excharge Power on the
 ground halfway through this place.

Section 2: volcano exterior

 There is an Excharge Power at the bottom of the first ladder. Use the
 high platforms and the ladders to climb across the lava pits, or use
 the Excharge Power and then charge across the lava pits. There is a
 Large Energy on the ground halfway across the lava pits, and there
 is a Large Heart on the high platform above it. There is a Force Power
 on the ground after the lava pits.

Section 3: Miniboss: flower

 The giant flower alternates between using two attacks. The first is shooting
 vines in a wave-like pattern across the ground, and the second is releasing
 spores that will fall back down. It is vulnerable only when it is releasing
 its spores. In the Mark III version, stand right in front of the flower to
 avoid the vines and the spores, which will rain down harmlessly in the back.
 This miniboss drops a Force Power.

Section 4: river

 The current of the river will push Lucia to the right, although she can
 slowly move back to the left if she dashes. Follow the current, and kill
 or avoid the enemies in the way.

Section 5: waterfall

 There are a Force Power and a Teleportation Power on a high platform, but
 they can't be reached yet. Follow the river to the end, at the top of a
 waterfall. There is a Large Heart on the rocky ledges there, which prevent
 Lucia from going down the waterfall. To reach the two items seen earlier,
 carefully jump back left across the high platforms, taking care not to
 dash off by accident.

Section 6: forest remains

 Jump over the tree trunks. There is an Excharge Power on some stumps halfway
 through this place, and there is a Large Heart after it.

Section 7: rocky field

 There is a Force Power on the ground halfway through this place.

Section 8: Boss: chimera

 The chimera appears on the right, and it attacks by causing a continuous
 rain of fireballs. Use the Excharge Power, and keep hitting its front.
 In the Mark III version, the fireballs can be destroyed, and they fall
 in easily recognizable patterns. Lucia can stand under the fireball stream
 that is second closest to the boss. From this blind spot, she can hit the
 boss without worrying about getting smashed in the face by the fireballs.
 This boss drops a Water Power.


Game Gear Version:


Walkthrough:

Section 1: laboratory exterior

 Lucia begins with the Level 1 Force Power and the Level 1 Excharge Power.
 The first enemy drops a Teleportation Power. A flying enemy drops an
 Excharge Power.

Section 2: volcano exterior

 Jump across the high platforms, or jump over the lava pits on the ground.
 There is a Small Heart on one of the high platforms.

Section 3: river

 Jump over the tree stumps. One of the enemies on the higher tree stumps
 drops a Force Power.

Section 4: waterfall

 Drop down with the waterfall into the hole. Kill or avoid the flying
 enemies who show up.

Section 5: Miniboss: flower

 The giant flower alternates between using two attacks. The first is shooting
 vines in a wave-like pattern across the ground, and the second is releasing
 spores that will fall back down. It is vulnerable only when it is releasing
 its spores. In the Game Gear version, hurry down toward it while it is
 making its vine attack, and use the Excharge Power when the spores come.
 This miniboss drops a Water Power. Take it, and then drop down the hole
 behind it.

Section 6: volcano entrance

 Lean right to avoid landing in the lava pit. The first flying enemy drops
 a Water Power. There is a Large Heart at the top ledge. To reach it, climb
 up and work back along the high level, and dash and jump across the large
 gap. The second flying enemy drops a Water Power, too. To continue, climb
 down to the bottom level, and drop into the hole.

Section 7: long cave

 There is a Bonus in the top left alcove. To reach it, climb the ladder
 under it. On to the right, jump over the lava pits on the bottom level
 or jump across the high platforms from the middle level. There is a
 Small Energy at the end of these high platforms. Climb the ladder at
 the end to reach the door.

Section 8: lava river

 Jump across the moving platforms floating along the river, and climb to
 the door.

Section 9: Boss: chimera

 The chimera appears on the right, and it attacks by causing a continuous
 rain of fireballs. Use the Excharge Power, and keep hitting its front.
 This boss drops a Fire Power.


------------------------------------------------------------------------------
[2.2] Volcanic Area
------------------------------------------------------------------------------

 MSX:       World 2
 Mark III:  Round 2
 Game Gear: N/A (combined with Prairie)


General Hints:

 The Volcanic Area, not surprisingly, has many lava pits. Again, use
 the Excharge Power to move through lava without problem. Using the
 Explosion Power is an easy way to kill the fireball-spitting geysers
 without going into the lava pits. The Water Power can also be used to
 do more damage to the fire-type enemies, but until it is adequately
 upgraded, sticking with the Force Power will be fine.


Mark III Version:


Walkthrough:

Section 1: volcano entrance

 Drop down the shaft on the right. The items can be reached a little later.

Section 2: nest

 Continue down the shaft for now.

Section 3: twin lava pits

 Continue down the shaft for now.

Section 4: shaft bottom

 Lean left to avoid falling through the crumbling floor over a lava pit.
 There is an Explosion Power on the ground past this crumbling floor.
 There is a Large Heart on the upper floor, but save it up for now.
 Before going to the doorway, climb the other ladders to reach the items
 seen earlier.

 In the third Section, there is an Excharge Power on the upper left ledge.
 In the second Section, there is a Teleportation Power on the left ledge.
 In the first Section, there is a Force Power in the lower corridor, and
 there is a Water Power in the middle corridor.

Section 5: lava river

 Jump across the moving platforms, and reach the ladder on the other side.
 There is an Explosion Power above this ladder.

Section 6: lava lake

 There is a Large Heart on the far left ledge. Jump across the platforms,
 and work toward the right. The flying fiery heads move diagonally. Toward
 the end, there are two crumbling floors. There is an Excharge Power on a
 high ledge to the right. To reach it, run along the top crumbling floor
 without falling.

Section 7: Miniboss: floating head

 The floating head flies around erratically and keeps firing shots at Lucia.
 A lava pit covers most of the bottom of this room, but there are also some
 platforms. Use the Excharge Power, and quickly shoot it, using the platforms
 to move higher. This miniboss drops a Force Power.

Section 8: leaking ceiling room

 Avoid the fireballs dropping through the holes in the ceiling. Jump across
 the lower platforms to the right, climb up the steep slope, and jump back
 across the higher platforms to the next doorway. There is an Explosion Power
 on these higher platforms.

Section 9: Miniboss: floating head

 This miniboss is the same as the earlier one, but the room is different.
 Defeating it is optional. Lucia can avoid it by dropping through either
 of the two gaps. There is a Large Heart on the platform above the right
 lava pool. There is a Water Power on the top right ledge, above the ladder.
 This miniboss drops a Force Power.

Section 10: geyser pool

 This room has a flying fiery bird head and many geysers in the lava pit.
 Climb to the exit at the upper left corner.

Section 11: long bridge

 A crumbling floor spans the length of this room. Drop down and run across
 it, climb the ladder at the left, and then fight toward the doorway.

Section 12: long cave

 There is a Water Power after the small high pits. After taking it, drop down
 and run across the very long crumbling floor. Lucia can outrun the fireballs
 dropping through the holes in the ceiling, but she should jump over the
 flames that travel along this floor at regular intervals. At the end, climb
 the ladder to the next doorway.

Section 13: heat block wall room

 Use the Water Power to extinguish the heat blocks, or use the Excharge Power
 and charge through them. There is a Water Power on the ground at the left
 side, hidden within the wall of heat blocks.

Section 14: Boss: flying monster

 The flying monster flies vertically up and down, and it attacks by creating
 a line of barrier-like traps when it is flying high. These traps can hurt
 Lucia if she gets in their way as they form, but she can safely touch and
 stand on them after they appear. The line's path is randomized whenever it
 is created. For an easier time, stay on the ground right in front of the
 boss, because the line almost never goes there. Lucia can jump up and shoot
 its belly when it flies low enough. (Lucia can also move under the boss
 when it flies up, but doing so is pointless.) This boss drops a Fire Power.


------------------------------------------------------------------------------
[2.3] Ice Field
------------------------------------------------------------------------------

 MSX:       World 3
 Mark III:  Round 3
 Game Gear: Round 2


General Hints:

 The Ice Field is filled with environmental hazards. The spikes behave
 essentially like lava pits. The slippery floors cause Lucia to keep sliding.
 She can't turn while sliding on them, but she can still jump and change
 directions in the middle of the air. For many of the items that can be
 reached by running across dissolving floors, Lucia has only one chance
 to get them. The Water Power is ineffective against the ice-type enemies,
 but it can be used on the heavy mist spots to form ice blocks. Use the
 Fire Power to melt any ice blocks that get in the way. The Fire Power
 can also be used to do more damage to the ice-type enemies.


MSX Version:


Walkthrough:

Section 1: ice cave entrance

 Dash and jump over the large spike pit. There is a Small Heart at the end of
 the higher level, which leads back to the left. To reach it, jump up to the
 dissolving floor and melt the ice blocks in the way.

 Continuing to the right, on the slippery floor, jump up to the ladder before
 sliding into the spikes at the end. Use the Water Power to freeze the heavy
 mist spots into ice blocks, which can be used to climb over the high wall.

 There is a Bonus on the higher level. To reach it, jump up to the
 dissolving floor leading there. Drop down the hole to the lower part.

 There are two exits. One is the higher left edge. The other is the door on
 the lower left, past some ice blocks.

Section 2: Miniboss: ice monster (higher path)

 If Lucia has taken the higher path from the first Section, she begins here
 on a high, safe ledge. The room will look dark in the back.

 The ice monster disappears and then reappears at different locations, and it
 attacks by throwing ice darts and by tossing out ice cubes that slide across
 the floor. In the MSX version, the ice monster forms up at the right or left
 side. Duck the darts and jump over the cubes, or use the Excharge Power and
 charge at it. Use the Fire Power to do more damage. Exit to the left.

Section 3: Miniboss: ice monster (lower path)

 If Lucia has taken the lower path from the first Section, she begins here
 on the ground. The room will have a more frozen look.

 This miniboss is the same as the other one. Exit through the door.

Section 4: long slippery floor cave

 Use the Excharge Power and hurry across the dissolving floors that span the
 many spike pits. Also kill or avoid the vertically moving enemies in the
 way. Later, the cave will have a lower and an upper level.

 The lower level consists of slippery floors, and the upper level consists
 of normal floors. While sliding across the slippery floors, jump to avoid
 the spikes on the ground, and duck to avoid the hanging spikes on the
 ceiling (or use the Excharge Power).

 There are three exits. One is the top door, which can be reached only by
 staying on the higher level. Another is the middle left edge, which can
 also be reached only from the higher level. The last one is the bottom door.
 For an easier time, try to take the top or the middle path.

Section 5: winding tunnel (top path)

 This is the easiest of the three paths from the fourth Section. This place
 has lots of slippery floors but few spikes. To climb over the high wall,
 dash and jump from the ledge above the ladder, or jump from the middle
 of the ladder. The door is at the left end.

Section 6: ice block wall tunnel (middle path)

 Melt the walls of ice blocks that obstruct the path, and watch out for
 any spikes. Lucia will need to do lots of jumping and shooting to get
 rid of some of the ice blocks.

Section 7: long shafts (bottom path)

 This is the toughest of the three paths from the fourth Section. Lucia
 begins at the top of the right shaft. Drop down, and lean left to enter
 the next shaft before landing on the dissolving floors and falling onto
 the spikes at the bottom.

 Climb the ladder up the middle shaft. Drop down, and lean left again to
 enter the next shaft. Falling into the trap at the bottom of the middle
 shaft will result in instant death, even if Lucia uses the Excharge Power.

 Freeze the heavy mist spots to form ice blocks, and use them to climb up the
 left shaft. Watch out for spikes at the bottom of this shaft. The door is at
 the top left.

Section 8: Miniboss: ice monster

 This miniboss is the same as the earlier one. Go to the door at the left.

Section 9: rocky tunnel

 Watch out for slippery floors and spikes. Melt the walls of ice blocks,
 climb the ladders, and freeze the heavy mist spots to find the way forward.

 There is a Bonus on a high ledge, next to a ladder. To reach it, quickly
 jump up along the dissolving floors. Also climb the ladder there to reach
 the optional tenth Section.

 Later, continuing to the left, freeze the heavy mist spots, and use the
 ice blocks to climb over the high wall. Also step on the dissolving floors
 that are in the way to get rid of them first. The door is at the lower left.

Section 10: high room (optional)

 There is a Small Heart on the top right ledge. Return back down the ladder.

Section 11: Boss: dragon

 The dragon sits in its nest on the left, and it attacks by periodically
 breathing out streams of fire to the right. Freeze the heavy mist spots,
 jump onto the ice blocks, and shoot its head. Use the Fire Power to do
 more damage. The boss' flames will melt any ice blocks in their way,
 so freeze the heavy mist spots again as needed. Don't bother trying
 to hide under the boss' head, because its nest is covered with spikes.


Mark III Version:


Walkthrough:

Section 1: ice cave entrance

 There is a Small Heart on the upper ledge. Run across the dissolving floors
 or jump over the spikes, and watch out for any enemies on the dissolving
 floors. After the first set of spikes, run along the upper dissolving floors
 without falling off to reach the other side of the upper ledge that has
 been seen earlier. Use the Fire Power to melt the ice blocks in the way.
 There is a Fire Power at the end of this upper path. The enemy near it
 drops a Water Power.

 At the misty area, use the Water Power on the heavy mist spots to form
 ice blocks, and use them to climb over the high wall. On the slippery floor,
 jump up to the ladder before sliding into the spikes. There is a Bonus to
 the left of this ladder, along the dissolving floor. After the slippery
 floor, go down the ladder to a small room. There is an Ice Power at the
 left corner of this small room.

 At the part with the long row of spikes, there is a Fire Power on the top
 ledge. To reach it, run across the dissolving floor. The enemy near it drops
 a Water Power. There is a Force Power at the bottom, near the beginning of
 the long row of spikes. Climb up the ladder after the spikes.

Section 2: dissolving floor room

 Jump across the pieces of dissolving floor to avoid the spikes. The heavy
 mist spots can be frozen into ice blocks, but doing so here isn't necessary.
 Go up the ladders after the spikes.

Section 3: short shaft bottom

 There is a Water Power at the lower right corner. To reach it, melt the
 wall of ice blocks. However, the right ladder can be reached if the wall
 isn't completely melted. The enemy on the spikes drops an Excharge Power.
 The enemy on one of the platforms drops a Water Power. Climb up either the
 left or the right ladder.

Section 4: short shaft middle

 If Lucia enters from the left ladder, she has to freeze the heavy mist spots
 into ice blocks and then use them to reach the next ladder. If she enters
 from the right ladder, she has to jump up the platforms and kill the enemies
 in the way.

Section 5: short shaft top

 Freeze the heavy mist spots to form ice blocks, and use them to reach the
 door at the top right. Watch out for the spikes hanging under the ledge under
 this door. There is a Small Heart on the ledge next to the right ladder.

Section 6: Miniboss: ice monster

 The ice monster disappears and then reappears at different locations, and it
 attacks by throwing ice darts and by tossing out ice cubes that slide across
 the floor. In the Mark III version, the ice monster forms up at Lucia's last
 position. Duck the high darts and jump over the low darts and the cubes,
 or use the Excharge Power and charge at it. Use the Fire Power to do more
 damage. This miniboss drops a Fire Power. Take it, and climb up the ladder
 that drops down.

Section 7: long shaft bottom

 There is a Fire Power on the top right ledge. To reach it and to get to the
 ladder at the top left, freeze the few heavy mist spots to form ice blocks,
 and then use them as platforms.

Section 8: long shaft lower middle

 There is a Large Heart at the right ledge, but it can't be reached yet.
 Freeze the single heavy mist spot in the middle for now, and continue up
 the next ladder.

Section 9: long shaft higher middle

 There is an Excharge Power on the single platform in the middle, and there is
 a Fire Power on the dissolving floors at the right, but they can't be reached
 yet. For now, freeze the heavy mist spots, and climb up to the next ladder.

Section 10: long shaft top

 Carefully jump across the platforms, killing the enemies in the way. One
 of the enemies here drops a MegaBomb. Melt the ice block barrier. To reach
 the two items seen in the ninth Section, go down the lower right ladder,
 but prepare to melt the wall of ice blocks and jump to safer ground before
 dropping through the dissolving floors over the spikes.

 Back in this Section, there is a Fire Power in the alcove on the top right,
 but it can't be reached yet. The top left and top middle ladders lead up
 to the optional eleventh Section, but at different points. To continue to
 the twelfth Section, melt the wall of ice blocks at the far right edge.

Section 11: high room (optional)

 If Lucia enters from the left ladder, she can follow the high path that
 leads around to the item seen earlier in the tenth Section. If she enters
 from the middle ladder, she can reach more items. There is an Explosion Power
 on the left ledge. There are a Fire Power and a Small Energy on the right
 ledges, past the dissolving floors.

Section 12: long slippery floor cave

 The lower level consists of slippery floors, and the upper level consists
 of normal floors. While sliding across the slippery floors, jump to avoid
 the spikes on the ground, and duck to avoid the hanging spikes on the
 ceiling (or use the Excharge Power).

 The second enemy on the upper level drops an Explosion Power. There is a
 Water Power at the left end of the upper level, past the dissolving floor.
 One of the enemies on the lower level drops a Force Power.

Section 13: winding tunnel

 When entering this place, use the Excharge Power, because there are several
 jumping enemies who will prevent Lucia from easily running across the
 dissolving floors over the spike pits. One of the enemies before the first
 heavy mist area drops an Excharge Power. There is a Fire Power on the upper
 level to the left of this mist area, past the dissolving floors and the
 walls of ice blocks.

 There is an Explosion Power on a high ledge above the second misty
 area. To reach it, freeze the heavy mist spots. One enemy there drops
 a Teleportation Power. To reach the door at the end, melt the barriers
 of ice blocks and then jump up along the ledges.

Section 14: Boss: dragon

 The dragon sits in its nest on the left, and it attacks by periodically
 breathing out streams of fire to the right. Freeze the heavy mist spots,
 jump onto the ice blocks, and shoot its head. Use the Fire Power to do
 more damage. The boss' flames will melt any ice blocks in their way,
 so freeze the heavy mist spots again as needed. In the Mark III version,
 Lucia's shots can also go through its flames. Don't bother trying to
 hide under the boss' head, because its nest is covered with spikes.
 This boss drops a Sonic Power.


Game Gear Version:


Walkthrough:

Section 1: ice cave entrance

 Use the Excharge Power and carefully jump over the spike pits. After the
 first of these spikes, an enemy drops a Water Power. There is a Water Power
 on the end of the upper level. To reach it, go back along the upper level
 after crossing the spikes, using the Fire Power to melt the ice blocks and
 running across the dissolving floors.

 At the misty area, use the Water Power to freeze the heavy mist spots into
 ice blocks, and climb over the high wall. An enemy near the dissolving floor
 drops an Excharge Power.

 On the slippery floor afterward, an enemy drops a Fire Power. Jump up to the
 ladder before sliding into the spikes at the end. There is a Fire Power on
 the upper dissolving floor to the left of this ladder. Continue to the exit
 at the right.

Section 2: long shaft bottom

 There is an Excharge Power on the top left platform, but it can't be reached
 yet. Lucia can freeze the single heavy mist spot to form a safety platform
 in case she falls down later. Climb the ladder at the top right.

Section 3: long shaft lower middle

 Jump over the gap, and climb down the lower left ladder to reach the item
 seen earlier. Back up in this Section, go up the top left or top right
 ladder, watching out for the slippery floors. For an easier time, take
 the right path.

Section 4: long shaft middle

 Regardless of which side from where she enters, Lucia has to start from the
 right, freeze the heavy mist spots, and melt the higher ice blocks to reach
 the ladder at the top left. If she melts too many of the lower ice blocks,
 she can freeze the heavy mist spots to form some more.

Section 5: long shaft higher middle

 This Section has the same layout as the earlier one. One of the enemies
 drops a Force Power. (Don't bother going down the lower right ladder, which
 leads to empty space in the previous Section.) Go up the top left or the
 top right ladder.

Section 6: long shaft top

 Freeze the heavy mist spots, and climb to the ladder in the middle of
 the ceiling.

Section 7: Miniboss: ice monster

 The ice monster disappears and then reappears at different locations, and it
 attacks by throwing ice darts and by tossing out ice cubes that slide across
 the floor. In the Game Gear version, the ice monster forms up at the right
 or left side. Duck the high darts and jump over the low darts and the
 cubes, or use the Excharge Power and charge at it. Use the Fire Power
 to do more damage. This miniboss drops a Fire Power. Take it, and a
 ladder will drop down.

 There is a Large Heart on the left high platform. There is a Small Energy
 on the right high platform. Climb the ladder at the top.

Section 8: ice block wall tunnel

 There is a Force Power inside the wall of ice blocks. Go left to the exit.

Section 9: long slippery floor cave

 Go across the dissolving floors and slippery floors, killing the enemies
 in the way. There is a Bonus on a high platform after the first sets of
 spikes. An enemy near it drops a Fire Power. To reach it, freeze the heavy
 mist spots and climb up to the upper level.

 Continuing along the upper level is easier, because it isn't slippery like
 the lower level. At the part with the many dissolving floors, stay high by
 going along the dissolving floors. There is a Teleportation Power on the
 upper level after these dissolving floors.

 Melt the ice blocks to get to the exit at the far left. An enemy on the
 upper level there drops a Water Power.

Section 10: short shaft bottom

 Climb up either ladder. If Lucia enters from the upper level, she should use
 the Excharge Power to protect herself from the enemy that begins very close.

Section 11: short shaft top

 Get onto the platform and jump up to the exit at the top right.

Section 12: hidden cave

 Melt the ice blocks, freeze the heavy mist spots, and enter the rest of
 this cave. An enemy on a slippery floor near a wall of ice blocks drops
 a Fire Power.

 At the end, climb over the high wall. If the dissolving floor is gone,
 freeze the heavy mist spots. Drop down through the last dissolving floors
 to reach the door.

Section 13: Boss: dragon

 The dragon sits in its nest on the left, and it attacks by periodically
 breathing out streams of fire to the right. Freeze the heavy mist spots,
 jump onto the ice blocks, and shoot its head. Use the Fire Power to do
 more damage. The boss' flames will melt any ice blocks in their way,
 so freeze the heavy mist spots again as needed. Don't bother trying
 to hide under the boss' head, because its nest is covered with spikes.
 This boss drops a Sonic Power.


------------------------------------------------------------------------------
[2.4] Forest
------------------------------------------------------------------------------

 MSX:       World 4
 Mark III:  N/A (removed)
 Game Gear: N/A (combined with Ruins)


General Hints:

 The Forest has almost no vertical climbing involved, but its terrain is very
 uneven and cluttered. The writhing vines are dangerous, but only while they
 are moving. Use the Fire Power to burn any branch blocks that get in the way.


MSX Version:


Walkthrough:

Section 1: outer forest

 Use the Fire Power to burn the branch blocks. Hurry over the crumbling
 floors before falling into the deadly pools. There is an Excharge Power
 past the first pool, under some branch blocks.

Section 2: Miniboss: frog

 The giant frog attacks by periodically extending its tongue straight out
 to the left. It is vulnerable only when it is looking around in between
 its attacks. Use the Excharge Power, charge up to it in the pool, and
 hit it when it isn't attacking. Use the Fire Power to do more damage.

Section 3: writhing vine forest

 Wait for the writhing vines to stop moving before passing through them,
 or just use the Excharge Power. There is an Ice Power within the wall of
 writhing vines here.

Section 4: mound

 Kill the few enemies, and continue to the right.

Section 5: Miniboss: lizard warrior

 The lizard warrior jumps back and forth, and he attacks by sometimes
 thrusting out his very short trident. Shoot him from a distance. Hitting
 him will also knock him back. Use the Fire Power to do more damage.

Section 6: writhing vine pool

 There is a Bonus within the pool of writhing vines.

Section 7: small ruins exterior

 There is a Force Power within the first wall of writhing vines. There is a
 Large Heart within the second wall of writhing vines. There is a Small Heart
 after it. Carefully jump across the pools to the entrance of the small ruins.

Section 8: small ruins

 The three moving statues are very large traps that travel in a certain
 loop. Burn the walls of branch blocks to create some safe resting space
 between the moving statues. There is a Small Energy in the first wall of
 branch blocks. If Lucia falls down without climbing over the high wall past
 the moving statues, she can climb the ladder at the left to get back up.

Section 9: Miniboss: lizard warrior

 This miniboss is the same as the earlier one, except he begins closer to
 where Lucia enters.

Section 10: Miniboss: fish

 The fish swims back and forth through the pool, and it attacks by jumping
 out and arcing through the air before landing back in the pool. Stay on the
 platforms over the pool, and hit it whenever it emerges. Watch for its fin
 to disappear and for ripples to appear to know when it will leap. Use the
 Fire Power to do more damage. (Lucia can touch its exposed fin in the pool
 while it is swimming without problem.)

Section 11: pool end

 Burn the wall of branch blocks, and continue right.

Section 12: Boss: two-headed serpent

 The two-headed serpent lies on a statue at the right, and it attacks by
 releasing up to two giant butterflies from its freaky torso orifice. If
 a butterfly is defeated, the boss will release another one. Lucia can use
 the Ice Power to freeze the butterflies, keeping them out of the way, but
 for an easier time, use the Excharge Power, and keep jumping up and shooting
 its torso, plowing straight through the butterflies. Also stand back a bit,
 because the wings can get in the way when they flap down. Use the Fire Power
 to do more damage. (Lucia can also move past the statue under the boss, but
 doing so is pointless.)

Section 13: ruins exterior

 There is a Sonic Power in front of the doorway.


------------------------------------------------------------------------------
[2.5] Ruins
------------------------------------------------------------------------------

 MSX:       World 5
 Mark III:  Round 4
 Game Gear: Round 3


General Hints:

 The Ruins contains several new kinds of traps. The lift fields grant
 Lucia free Levitation Power-like effects as long as she remains in them.
 (In the Mark III version, Lucia will rise within them only when she jumps.)
 The sliding platforms (MSX and Game Gear) move left and right. Lucia can
 stand on top of them without problem, but touching them from any other
 side is not healthy. The falling object traps consist of statues (MSX)
 or balls (Mark III) that fall down through chutes in the ceiling. The
 wall traps (Mark III) are barriers that can fall if the stone blocks on
 which they rest are shattered. The blade traps (Mark III) move clockwise
 in a tall, rectangular loop. The gem traps (Mark III) laterally move back
 and forth, going the other way when they hit a wall, but they can be frozen
 by the Ice Power. The Sonic Power can also be used to do more damage to the
 robot-type enemies, and it can be used to shatter the stone blocks.


MSX Version:


Walkthrough:

Section 1: ruins entrance

 There is a Levitation Power at the bottom left corner. Use the Sonic Power
 to shatter the stone blocks, and continue right. There is a Sonic Power on
 a high platform above the first few lift fields.

Section 2: concealed shaft

 Shatter the wall of stone blocks to enter the top of this shaft. There
 is a Sonic Power on a small ledge to the upper right. Drop down through
 the crumbling floor, but watch out for the sliding platforms. There is an
 Excharge Power on the left ledge in the middle of this shaft. To reach it,
 hang left when dropping down from the top.

 At the bottom, there are two exits. One is the higher edge, behind some
 stone blocks. The other is the lower edge, also behind some stone blocks.
 For an easier time, take the lower path.

Section 3: lift field corridor

 From the previous Section, the higher path leads to a passageway with
 an enemy, while the lower path leads to a passageway obstructed by a
 wall of stone blocks.

 There is a Force Power on a high ledge above the first few lift fields,
 near a sliding platform. To reach it, levitate up to it when the sliding
 platform moves away. At the back, ride the lift fields up to the top.

Section 4: short shaft

 There is a Sonic Power at the top left ledge, above a lift field.
 Watch out for more sliding platforms. Drop down the hole to the lower
 portion of the shaft. Continue past the crumbling floors to the left.

Section 5: broken corridor

 Use the high blocks for cover from the ground enemy's arcing bullets.
 Use the Excharge Power to pass the falling statue traps more safely.
 There is a Sonic Power on a high ledge after the falling statue traps.

 Climb the ladders and work past the crumbling floors, watching out for
 the sliding platforms. There is a Sonic Power on a high ledge at the far
 left, above a lift field. Try to get it before falling down into the pit.

Section 6: first concealed door room

 Go to the door hidden under the crumbling floor.

Section 7: falling statue trap corridor

 There is a Levitation Power on a high ledge, before the falling statue
 traps. When things are clear, levitate over the large statue. There is
 a Large Energy after another group of falling statue traps. There is an
 Excharge Power on the top right ledge, above the exit to the right.

Section 8: Miniboss: sorceress

 The sorceress flies around in the middle of the room, and she attacks by
 shooting energy projectiles. In the MSX version, her projectiles are sprayed
 downward in random barrages. Use the Excharge Power, and quickly shoot her,
 using the lift fields to move higher. Use the Sonic Power to do more damage.
 Exit to the right.

Section 9: triple shafts top

 There are three paths. Go down past the ladders and the crumbling floors in
 any of the three shafts. For an easier time, take the left shaft.

Section 10: triple shafts bottom

 The left shaft is the safest, because it is out of the way of the sliding
 platform that runs between the bottom ends of the other shafts. To the left,
 there are two exits. One is the left hole. The other is the right hole.
 For an item, take the left path.

Section 11: double holes bottom

 There is an Ice Power in the high alcove. To reach it, drop into the left
 hole from the previous Section. The right hole leads straight to the lower
 corridor here. Watch out for the falling statue trap between the item and
 the left hole. Continue to the left.

Section 12: cluttered corridor

 There is a Levitation Power on the top right ledge. To reach it, jump up
 above the pass-through floors. From there, go left and drop down through
 the crumbling floors. Lucia can also skip that item and just shatter the
 stone blocks along the lower level.

Section 13: sloped corridors

 The conveyor floors will push Lucia along in one direction, but she can
 dash or jump to move against them. There is a Small Energy at the lower
 left, near a sliding platform and the first conveyor floor.

 There is an Ice Power at the high dead end, above the crumbling floors
 and stone blocks that lead onward. At the far right, drop down past the
 crumbling floors.

Section 14: concealed hole room

 For an easier time, hang right when dropping down from the previous Section.
 Otherwise, shatter the stone blocks at the top left ledge to gain some
 dashing room for reaching the high opening in the wall, or levitate up
 to it. Past it, go down through more crumbling floors.

Section 15: second concealed door room

 There is a hidden item in the small space at the lower right, under the
 sliding platform. Go to the door below the crumbling floors.

Section 16: Boss: robot

 The giant robot stands on the right, and he attacks by creating a lift field
 that covers most of the room whenever he stretches out his arm, trying to
 pull Lucia into the floating traps. Use the Excharge Power, and hit his
 head when being pulled upward. In the MSX version, the field can drag
 Lucia upward, drag her leftward, or simply hold her in place. There are
 four floating traps. A good place to stay is the space roughly between
 the boss' arm and the floating trap that is second from the right.
 Use the Sonic Power to do more damage.


Mark III Version:


Walkthrough:

Section 1: ruins entrance

 There is a Levitation Power at the lower left corner. After going down
 through the crumbling floors, use the Sonic Power to shatter the wall of
 stone blocks. There is a Sonic Power at the lower right corner. Take it
 before dropping the wall traps by shattering the stone blocks under them.
 There is a Small Energy to the left of the top of the ladder. Use the
 Levitation Power to float over the tops of the wall traps and to reach
 the door. Falling into the wall traps is bad, because they are very
 deadly, and Lucia can jump back out only through their top sides.

Section 2: falling ball trap room

 Levitate over the spikes, and go across the crumbling floors without falling
 onto more spikes. Use the Excharge Power to move past the falling ball traps
 more safely, and climb the ladder when the blade trap spins out of the way.

Section 3: sloped corridors

 Levitate up the ascending high ledges, killing the bad guys in the way.
 There is a Sonic Power after the last of these high ledges. The flying
 enemy drops an Explosion Power. Go down through the crumbling floors to
 the lower corridor with the gem trap. There is a Levitation Power in the
 alcove near the right ladder. To reach it, wait for the gem trap to slide
 away before running to and going up that ladder. Climb the middle ladder
 and get to the next door.

Section 4: first lift field room

 Use the lift fields to climb over the high wall. The flying enemy drops an
 Ice Power. Drop down past the high wall, shatter the wall of stone blocks,
 and continue to the exit.

Section 5: triple rooms

 In the first room, there is a Levitation Power on the high platform.
 To reach it, use the lift fields. The flying enemies here drop an
 Ice Power and a Force Power.

 In the second room, there is an Explosion Power on the high platform.
 The enemy drops a Water Power.

 In the third room, there is a Large Heart on the high platform. The flying
 enemy here drops an Ice Power. Watch out for the two gem traps.

Section 6: double rooms

 There is a Sonic Power on the top platform. Watch out for the blade trap,
 and levitate up. Shatter the stone blocks, and go down through the crumbling
 floors to reach the second room. The flying enemy drops a Levitation Power.
 Levitate up to the door.

Section 7: second lift field room

 This room has the same layout as the earlier one, except it has two blade
 traps. Wait for them to spin out of the way before moving past them.

Section 8: slope

 There is a Levitation Power on the top left platform. There is a Sonic Power
 on the top middle platform. To reach them, levitate up around the ledges.
 Watch out for the falling ball traps. There is an Explosion Power in the
 right alcove under the slope. To reach it, run along the pass-through
 floors at the bottom of the slope. The next door is on top of this slope.

Section 9: Miniboss: sorceress

 The sorceress flies around in the middle of the room, and she attacks by
 shooting energy projectiles. In the Mark III version, her projectiles burst
 out in all eight cardinal directions at once. Use the Excharge Power, and
 quickly shoot her, using the lift fields to move higher. Use the Sonic Power
 to do more damage. This miniboss drops a Sonic Power.

Section 10: spike trap room

 There are a Small Energy and a Levitation Power on the crumbling floors
 below the entrance. Quickly shatter the stone blocks and jump back to safe
 ground, avoiding the spikes. The three ground enemies drop a Water Power,
 a Force Power, and a Fire Power. One of the flying enemies drops an
 Explosion Power. Jump across the ascending bits of crumbling floors
 or levitate up to reach the next door.

Section 11: Miniboss: sorceress

 This miniboss is the same as the earlier one, and the room is also similar.
 This miniboss drops a Sonic Power. Take it, and the door will appear at the
 top left.

Section 12: wall trap room

 There is a Sonic Power in the lower right corner. Take it before shattering
 the stone blocks under the wall traps. Levitate up to the exit at the
 top right.

Section 13: concealed hole room

 One of the flying enemies here drops an Ice Power. Go down through the
 crumbling floors in the middle of the mound. (Don't return to the previous
 Section, because the wall traps there will have their positions reset.)

Section 14: concealed door room

 Quickly run left or right after landing to avoid the gem trap moving along
 the middle of this room. The flying enemy drops an Ice Power. There is a
 Levitation Power on the top left ledge, and there is a Sonic Power on the
 top right ledge. Shatter the stone blocks at the bottom to reach the door.

Section 15: maze lower half

 Lucia will enter from the upper half of this simple maze and then
 immediately drop down to the lower half. Ride the lift fields to proceed,
 moving between the lower and upper halves. There is a Levitation Power
 in the fourth pit from the right. Drop down from the upper half to reach
 it, and then levitate up to leave.

Section 16: maze upper half

 The flying enemy drops an Explosion Power. The door is at the top, at the
 end of the maze.

Section 17: long room

 There are a Small Heart and a Small Energy on the crumbling floors to the
 left. To reach them, go past the falling ball traps, levitate up, and then
 shatter the stone blocks. Jump back to safe ground to avoid the spikes.

 There is a Sonic Power on the far right. To reach it, Lucia will have to go
 above the pass-through floors, but then she will need to return to the left,
 dealing with enemies and more stone blocks, to go back down. If she doesn't
 want it, she can just stay low and drop straight into the hole at the lower
 right corner. The flying enemies drop an Ice Power and a Force Power.

Section 18: gem trap room

 Two gem traps move along the two narrow passageways. There isn't enough room
 to duck under them, but Lucia can jump over the first gem trap. She should
 wait for them to move behind her before charging toward the door. She can
 also levitate up above the pass-through floor to reach the door more easily.

Section 19: long corridor and winding tunnel

 Avoid the floating traps while going through the lift fields. There is
 a Large Energy in the alcove hidden under the crumbling floors. One of
 the ground enemies drops an Ice Power.

 In the winding tunnel, Lucia can duck under the gem traps in the depressed
 areas. For an easier time, use the Explosion Power to kill the flying
 enemies inside the upper parts of the tunnel.

Section 20: nest

 This room contains lots of enemies. The ground enemy on the left drops a
 MegaBomb. Go to the door at the top left.

Section 21: Boss: robot

 The giant robot stands on the right, and he attacks by creating a lift field
 that covers most of the room whenever he raises and opens his hand, trying
 to pull Lucia into the floating traps. Use the Excharge Power, and hit his
 head when being pulled upward. In the Mark III version, the field can drag
 Lucia upward, leftward, or rightward, as indicated by the direction of the
 waves. There are two floating traps, and they diagonally bounce around the
 room. The robot also has an energy barrier in front of him, but the top
 part of the barrier occasionally vanishes, allowing Lucia's shots to pass.
 Use the Sonic Power to do more damage. This boss drops a Large Heart.


Game Gear Version:


Walkthrough:

Section 1: forest

 An enemy drops a Sonic Power. Another enemy drops a Levitation Power.
 Enter the open main door of the ruins at the right.

Section 2: ruins entrance

 Shatter the wall of stone blocks, and drop down the hole.

Section 3: first lift field room

 There is a Levitation Power lying on the floor. Ride the lift fields
 up to the lower level of the previous Section. An enemy there drops
 a Teleportation Power. After it, drop down the hole that leads back
 to the rest of this Section.

 There is a Sonic Power on a high platform. Ride the tall lift field
 up there, and shatter the wall of stone blocks. A flying enemy afterward
 drops a Force Power. Drop down the hole at the lower right.

Section 4: winding corridor

 Drop down past the sliding platform when it moves out of the way. A ground
 enemy drops a Sonic Power. Shatter the wall of stone blocks in the path.
 A flying enemy drops an Excharge Power. Follow the corridor as it bends down
 and leads back to the right along the lower level. A ground enemy drops an
 Ice Power. The exit is to the right.

Section 5: sliding platform room

 There is a Large Heart on the upper level. To reach it, carefully jump
 across the two sliding platforms to the ledges that lead up there.
 Drop down into the large gap to continue.

Section 6: floating trap room

 Don't touch the floating traps, which are like spikes. There is an
 Excharge Power on the floor at the lower left corner. The exit is
 on the right side.

Section 7: second lift field room

 There is a Sonic Power on the left high platform. To reach it, ride the
 lift fields up there. Ride the other lift field up to the hole at the top.

Section 8: broken ladder room

 Climb the partially ruined ladder, and jump across the sliding platform
 to the exit at the upper right.

Section 9: triple shafts top

 There are ladders leading down through three shafts. For an easier time,
 take the middle or the right path.

Section 10: triple shafts bottom

 There is a Sonic Power on the crumbling floors between the middle and right
 shafts. Lucia can still reach it from the left shaft, but she will have
 to quickly shatter the stone blocks and jump toward it before the crumbling
 floors below break away. The exit is at the right.

Section 11: block trap room

 The two moving statues are very large traps that travel around this room
 in a counterclockwise loop. Shatter the wall of stone blocks to create
 some safe resting space between the moving statues. From there, shatter
 the stone blocks on the right wall to find the exit. Carefully jump there,
 or levitate up there.

Section 12: Miniboss: sorceress

 The sorceress flies around in the middle of the room, and she
 attacks by shooting energy projectiles. In the Game Gear version,
 her projectiles burst out in all eight cardinal directions at
 once. Use the Excharge Power, and quickly shoot her, using the
 lift fields to move higher. Use the Sonic Power to do more damage.
 This miniboss drops a Small Energy. The exit is on the right.

Section 13: first double ladder shaft bottom

 There is a Levitation Power on the ground.

Section 14: first double ladder shaft top

 The left ladder leads to a lift field that goes up to the upper level.
 There is a Small Energy under the crumbling floors on this upper level.
 The right ladder leads to a wall of stone blocks on the lower level,
 with no enemies. The exit is to the right.

Section 15: double rooms

 There is an Ice Power on a high platform in the second room. To reach it,
 levitate up there. The exit is to the right.

Section 16: second double ladder shaft bottom

 This room has the same layout as the one seen earlier. Avoid the sliding
 platforms while climbing up the left or right ladder. For more items,
 take the left ladder.

Section 17: second double ladder shaft top

 The right ladder leads to a door that skips to the nineteenth Section.
 The left ladder leads to the left half of this place. There is an
 Explosion Power on the ground here. Lucia can duck under the sliding
 platform that moves above it. To reach the optional eighteenth Section,
 levitate up to the next ladder.

Section 18: storage room (optional)

 There are an Ice Power, a Force Power, a Large Energy, and an Excharge Power
 between the walls of stone blocks. Take them, and climb the ladders up to
 the left or right door. For an easier time, take the left path.

Section 19: long narrow corridors

 The left door from the eighteenth Section leads to the lower level. The
 right door from the eighteenth Section and the door from the seventeenth
 Section lead to the upper level. The lower path is a bit easier. Climb
 the ladders, shatter the stone blocks, watch out for the sliding platforms,
 and kill the enemies in the way, moving between the two levels as needed.
 The upper and lower levels join together toward the end.

 There is a Sonic Power on the high ledge. To reach it, levitate up there.
 Jump along the sliding platforms or levitate to reach the ladder at the end.

Section 20: first double floor room

 There is a Bonus on the floor on the upper level. Ride the lift field
 up there, and then continue up the ladder. A flying enemy here drops
 a Levitation Power.

Section 21: second double floor room

 This room has the same layout as the earlier one, but with sliding platforms
 instead of enemies. Climb up the next ladder.

Section 22: top room

 Several enemies are in this room. One of the ground enemies drops an
 Ice Power. The door is on the left side.

Section 23: Boss: robot

 The giant robot stands on the right, and he attacks by creating a lift
 field that covers most of the room whenever he stretches out his arm,
 trying to pull Lucia into the floating traps. In the Game Gear version,
 use the Excharge Power, and hit him in any part. The field can drag
 Lucia upward, leftward, or rightward, and the field can change directions
 while it is still active. There are three floating traps, and they are
 on the left half of the room. Use the Sonic Power to do more damage.
 This boss drops an Ice Power.


------------------------------------------------------------------------------
[2.6] Fortress
------------------------------------------------------------------------------

 MSX:       World 6
 Mark III:  Round 5
 Game Gear: Round 4


General Hints:

 The Fortress has a few places where Lucia can get stuck, forcing her to
 use the Teleportation Power. However, many enemies here drop Bonuses, so
 Lucia won't have to worry too much about running out of ESP Energy.


Mark III Version:


Walkthrough:

Section 1: fortress entrance

 Spike missiles will fly toward the left on various levels as Lucia moves
 forward. They appear in an oscillating pattern, starting on the lower level
 and moving to and back from the middle and upper levels. Don't bother trying
 to destroy or freeze them. If Lucia doesn't want to jump up and down along
 the platforms, she can just use the Excharge Power.

Section 2: spike trap corridor

 More spike traps can be found here, but in different forms. Single spikes
 will periodically drop from the ceiling, over Lucia's last position. Spike
 barriers will also rise from the floor at certain intervals (the middle of
 the three ground patches) when Lucia approaches them. She should use the
 Excharge Power and keep charging forward, jumping over the spike barriers.

Section 3: long plasma trap pool

 A very long pool of plasma traps runs through this corridor. Ideally,
 Lucia should dash across the dissolving floor that lies over this pool.
 (She must dash, because of the two-block-wide gaps.) If she falls down
 at the beginning, she will have to use the Excharge Power and dash through
 the inside of the pool. (The Level 5 Excharge Power will last long enough
 for her to reach the other end, on a single use.) There are a Small Heart
 and a Small Energy in the alcove at the beginning of the pool. There are
 a Large Heart and a Large Energy in the alcove at the end of the pool.
 To get out of the pool, levitate up, but watch out for the ceiling spikes.
 The door is after the pool.

Section 4: maze top

 Use the Sonic Power to shatter the alloy blocks that are obstructing the
 passageways in the other half of this room before climbing the ladder down
 to the middle part.

Section 5: maze middle

 Shatter the alloy blocks covering the ladder on the other half of this
 room before dropping into the hole at the lower right.

Section 6: maze bottom

 Duck to avoid the plasma traps while being carried along by the push fields.
 Climb the ladder to get up to the other half of the middle part.

 Now work back up through the maze. (If Lucia hasn't shattered enough
 of the alloy blocks earlier, she may become stuck and need to use the
 Teleportation Power.) At the top part, levitate up over the high walls
 and shatter more alloy blocks to reach the door at the lower left.

Section 7: long maze

 There are a Large Heart and a Large Energy on the left. Follow the ladders
 through this simple maze. Shatter the alloy blocks and ride the lift fields.
 Dash against or levitate up over the push fields, but watch out for flying
 enemies who will appear as Lucia moves to the right. The door is after the
 push fields.

Section 8: winding plasma trap corridor

 This winding corridor is lined with plasma traps on the floor and on the
 ceiling. Carefully levitate through this place, landing on the safe spots
 to rest and to use the Levitation Power again. There are also items on
 many of these safe spots, in the following order:

 Large Energy, Small Energy, no item, Small Energy, Small Energy,
 no item, Small Energy, no item, Small Energy, no item.

 There are a Small Energy and a Large Heart on further ledges past the door.

Section 9: Miniboss: walker

 The walker only moves back and forth across the room, sometimes jumping.
 Use the Excharge Power, and blast it. Lucia can't leave this room until
 the miniboss dies.

Section 10: miniboss maze

 This is a looping network of vertical passageways that lead to side rooms
 that contain minibosses, who can reappear. These minibosses don't drop items,
 but they still yield Points. For most of them, Lucia can stay at the entrance
 to avoid their attacks. She can't duck most of their projectiles.

 The rifle trooper flies back and forth across the room. He attacks by
 dropping missiles straight down when he flies and by firing two shots
 across the ground when he briefly lands. For an easier time, just duck
 at the entrance and keep firing to hit him whenever he lands on that side.

 The sword lady walks back and forth in the room. In the Mark III version,
 she attacks by jumping and then slashing in place when she lands, throwing
 shots during all that time. She doesn't attack when she is walking.
 Run past under her when she jumps, and hit her in the back.

 The claw monster slowly walks back and forth across the room, and it attacks
 by periodically firing shots straight forward. For an easier time, just duck
 at the entrance and shoot it when it comes to that side.

 The four-armed droid quickly flies back and forth across the room, and
 it attacks by shooting waves to both sides whenever it periodically stops.
 Again, duck at the entrance and fire to hit it.

 After the first walker miniboss, the easiest way to leave this maze is to
 climb up to the next upper leftside room, kill the claw monster there, climb
 up to the next upper leftside room, and kill the second claw monster there.
 The door will appear when that miniboss dies. (If Lucia exits this room
 after the door appears, it will still be there if she immediately returns.
 However, if she moves to another level, she will have to come back and
 defeat the claw monster here again.)

Section 11: Miniboss: walker

 This miniboss is the same as the earlier one. Defeating it is optional.
 To skip it, go to the next door. There are a Large Heart and a Large Energy
 above this door. To reach them, shatter the alloy blocks under them.

Section 12: long empty corridor

 This corridor has no obstacles at all. Go to the last door at the left.

Section 13: control room

 Lucia: "Cecile? Why, it's you!"

 Cecile: "...."

 Lucia: "Cecile, what happened?"

 Lucia finally finds Cecile, but something is wrong. Cecile is connected by
 wires to the control center, she doesn't speak to Lucia, she doesn't blink,
 and worse yet, she keeps firing shots to the left. Lucia won't hurt her
 sister, so she should use the Excharge Power, and then she should use the
 Ice Power to freeze Cecile. Run past her, and go into the rear corridor.
 Levitate up to the next room.

Section 14: control room maze

 Carefully work through this maze of power coils, dissolving floors, alloy
 blocks, and high walls. The coils periodically change between cool (black),
 warm (yellow), and hot (red). The coils are unhealthy to touch only when
 they are hot. Drop down the hole at the end to reach the brain seen earlier.

 Boss: brain

 The brain itself doesn't attack, but the power coils near it are
 still dangerous. Use the Explosion Power to destroy the red pulsing
 cover, and use the Sonic Power to shatter the short red coil in front
 of the brain. Then, use the Powers against it in the following order:
 Ice, Sonic, Fire, Water, and Force. Each successful hit will yield
 10000 Points, so keep using the Excharge Power. Lucia can also duck
 in the pit under the lower coil, if she likes. (Don't bother trying
 to use the Explosion Power before actually reaching the space next
 to the brain, or else it won't work.)

 When the brain dies and the entire place falls to ruin, Lucia will
 automatically drop down to the rear corridor. Hurry back to Cecile.
 (The ESP Menu can't be accessed at this point.)


Game Gear Version:


Walkthrough:

Section 1: fortress entrance

 Climb the ladders to the higher level, which has some conveyor fields.
 There is a Small Heart at the end of the lower level. The door is at
 the end of the higher level.

Section 2: Miniboss: sword lady

 The sword lady walks back and forth in the room. In the Game Gear version,
 she attacks by periodically throwing projectiles or slashing, all without
 stopping. Wait for her to move into the pit on the right side, and then
 drop down onto the middle level and blast her. Use the Sonic Power to do
 more damage. This miniboss drops an Explosion Power.

 There are a Large Heart, a Large Energy, and a Bonus between the walls of
 alloy blocks on the lower level, where the sword lady is. Defeating her is
 optional, so if Lucia doesn't want the items, she can just drop into the
 hole at the lower right.

Section 3: first small room

 Kill the enemies in the way, drop down to the lower level, and go to the
 exit on the right.

Section 4: vat room

 The first of the flying enemies drops a Levitation Power. The
 automatic lifts move up and down. Jump over the vats, which behave
 like lava pits, and get to the exit on the right.

Section 5: laser trap shaft top

 The laser traps are always on and dangerous, despite their periodically
 changing appearance, so use the Excharge Power before going through them.
 The ladder at the top right leads to the optional sixth Section. The gap
 leads down to the seventh Section.

Section 6: high room (optional)

 There is a Bonus on the high platform. To reach it, climb past the
 laser trap and go up the ladder.

Section 7: laser trap shaft higher middle

 Avoid the laser traps, kill the enemies in the way, and drop into the
 next hole.

Section 8: laser trap shaft lower middle

 This Section has the same layout as the earlier one. Avoid the laser traps,
 kill the enemies in the way, and drop into the next hole.

Section 9: laser trap shaft bottom

 There are a Large Heart and a Bonus on the left side, and there is a
 Large Heart on the right side. Avoiding more laser traps, drop down
 to either side. The two doors lead to the same place.

Section 10: miniboss maze

 This maze doesn't have repeating minibosses. (The defeated minibosses
 will stay dead.) It is a looping network of four rooms.

 On the first level, go right to kill an ice monster miniboss. (Stay at
 the entrance, duck, and shoot.) Go left to enter an optional room. There
 is a Bonus on the lower level, and there is a Bonus on the upper level.
 The flying enemy drops a Water Power.

 On the second level, go left to fight a sorceress miniboss. Go right to
 fight a small dragon miniboss. It behaves like the sorceress, except it
 can walk along the ground for a while before flying again.

 Lucia must defeat all three minibosses here to make the door appear in the
 small dragon's room.

Section 11: conveyor corridor

 There is a Bonus at the top left corner. Use the automatic lifts to climb
 up the walls. There is a Small Heart on the lower level, on a conveyor
 field. There is a Bonus on a high platform, between walls of alloy blocks.
 The red ceiling traps are like spikes, so don't touch them. There is a
 Bonus on the alloy blocks below these ceiling traps. A flying enemy here
 drops an Explosion Power. The exit is to the right.

Section 12: dark shaft bottom

 Levitate up past the floating traps. Stay right to avoid more traps in the
 next part.

Section 13: dark shaft top

 There is a Small Energy on the left platform. Levitate around the right
 to reach it with less trouble. Now levitate up to and drop down the
 narrow shaft on the right side. Lean left, and then lean right to dodge
 the floating traps. (This shaft leads back through the previous Section
 and goes to the fourteenth Section.)

Section 14: second small room

 Shatter the wall of alloy blocks, kill the enemies in the way, and go to
 the exit at the lower right.

Section 15: Miniboss: sword lady

 This miniboss is the same as the earlier one. Defeating her is optional, but
 getting past her without beating her can be tough, due to the uneven terrain.

 The exit to the right skips to the seventeenth Section. The door on the left
 high platform leads to the optional sixteenth Section.

Section 16: storage room (optional)

 There is a Small Heart on a ledge at the left side. There is a Small Energy
 behind some alloy blocks at the right side. Shatter the wall of alloy blocks
 at the lower right to find the exit, which leads to the next Section.

Section 17: control room

 Lucia: "Cecile? Why, it's you!"

 Cecile: "...."

 Lucia: "Cecile, what happened?"

 Lucia finally finds Cecile, but something is wrong. Cecile is connected by
 wires to the control center, she doesn't speak to Lucia, she doesn't blink,
 and worse yet, she keeps firing shots to the left while Lucia is in front
 of her. Lucia won't hurt her sister, so she should use the Excharge Power,
 and then she should use the Ice Power to freeze Cecile.

 Jump on top of Cecile's big head, and climb the ladder up to the higher
 corridor. Use the Excharge Power, and go through the laser traps. There
 is a Small Energy in the small depression on the left, below a laser trap.
 Climb up the next ladder.

Section 18: control room maze

 Carefully work through this maze, killing the enemies in the way and using
 the Excharge Power before going through the laser traps. There is a Bonus
 in the middle of this area. Drop down the hole on the right.

 Boss: brain

 Lucia will drop back into the previous Section, but this time behind the
 brain. Go past the final sets of laser traps, and get to the exposed side
 of the brain.

 The brain itself doesn't attack, but the laser traps near it are
 still dangerous. Use the Powers against it in the following order:
 Water, Sonic, Force, Fire, and Ice. Repeat this entire pattern two
 times, for a total of three times. (This order is the same as how
 the Powers appear on the ESP Menu.)


------------------------------------------------------------------------------
[2.7] Epilogue and Staff Credits
------------------------------------------------------------------------------


Final Section:

 Lucia: "Cecile! Cecile!"

 Cecile: "Dr. Knavik was using us! He's going to use ESP to conquer
 the world!"

 Lucia: "..."

 Cecile: "Lucia, stop him!"

 Dr. Knavik: "My experiments worked!"

 Lucia: "Dr. Knavik?"

 Dr. Knavik: "I used the ESP Booster to find out how much ESP humans have.
 Now I know that your ESP is too weak to interfere with my plans. You have
 served your purpose. It's time for you to die!"

 Lucia: "You're not getting away with this, Knavik!"


 Boss: Dr. Knavik

 With Cecile safe and with Dr. Knavik's true intentions revealed, Lucia is
 ready to kick her former boss' ass. Lucia and Dr. Knavik will keep flying
 up and down in a vertical shaft. Lucia is invincible at this point, and
 Dr. Knavik doesn't do anything other than uselessly flying back and forth.

 Press Right, Down, or Up to perform an attack. (In the Mark III version,
 press Right to perform a flying kick, press Down to perform a swooping
 punch, and press Up to perform a twirling attack.) To defeat Dr. Knavik,
 hit him 10 times with any attack.


Epilogue:

 Dr. Knavik gives out, crashes head first into the ground, and explodes.
 Lucia and Cecile run outside together as the whole place blows up.

 Cecile: "Looks like we made it."

 Lucia: "Thank goodness!"

 Cecile: "The lab looks so far away."

 Lucia: "It sure does."

 Cecile: "I still can't believe that Dr. Knavik was an extraterrestrial."

 Lucia: "Are you all right Cecile?"

 Cecile: "Yes. How about you?"

 Lucia: "I feel like a million dollars."

 Cecile: "Hey look! A shooting star! Let's make a wish!"


Staff Credits (Mark III):

[We see Earth from space as Dr. Knavik's ship leaves it. The image of his
 face, in his true form, appears in space.]

[We see an image of the monsters, including the large eyeball enemy,
 the furry ground enemy, two slime enemies, the flying fiery head enemy,
 the drone enemy, the flower miniboss, and the sorceress miniboss.]

   --- Staff ---
 Original Planners
    K.Matumoto
    H.Maejima

      Planner
        Kou

[We see an image of Dr. Knavik, with his true form standing behind
 his human form, which is smiling in a friendly manner.]

    Programmers
        Kou
      T.Asano

     Designer
        Kou

[We see an image of Cecile, in a blue shirt and a yellow skirt.]

       Sound
       Ippo

  Special Thanks
      T.Asano

[We see an image of Lucia (with her name being spelled "Rucia"), in
 a purple top, a black short skirt, a gold belt, and gold wristbands.
 Looks like she is ready to go to a party.]

  Special Thanks
      Nonchan

   Presented By
       Sega


Staff Credits (Game Gear):

[We see Earth from space as Dr. Knavik's ship leaves it.]

       Staff

  Original Planners
    K.Matumoto
    H.Maejima

  Planner
     Kanchan

  Design
      Kanchan
      T.Asano

  Program
      T.Asano

  Sound
       Ippo

 Special Thanks To
       S.Kawa
       T.Kita
        Kou
       Nonchan

    Presented By

        Sega


==============================================================================
[3] (reserved)
==============================================================================


==============================================================================
[4] Miscellaneous Information
==============================================================================


------------------------------------------------------------------------------
[4.1] Special Mode and Sound Test
------------------------------------------------------------------------------

 To access Special Mode in the Game Gear version, on the Title Screen,
 hold Up, Left, 1, 2, and Start. Press Up and Down to cycle through
 the tunes and effects or the Rounds. Press 1 or 2 to play them or
 to begin the game. Choose "ED" to access the Round Select Option.
 Lucia will begin the Round with all ESP Powers at the maximum Levels.
 Choose the empty selection (after BF) to stop all sound.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ##  Time  Tune or Effect (64 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ED        (Round Select)    A0        ESP Menu choose A
 81  0:33  Prairie           A1        ESP Menu choose B
 82  0:46  Volcanic Area*    A2        enemy resist
 83  0:53  Ice Field         A3        Lucia die
 84  0:24  Ruins (Forest)    A4        (blank)
 85  0:39  Fortress          A5        whoosh
 86  2:01  Prologue-Credits  A6        fwoosh
 87  0:33  Title Screen      A7        (silence)
 88  0:21  Round Intro       A8        enemy hit
 89  0:56  Rescue Cecile     A9        enemy die
 8A  1:07  Epilogue          AA        erupt
 8B  0:07  Round Clear       AB        wind down
 8C  0:05  Game Over         AC        flit
 8D  0:20  Boss              AD        hum
 8E  0:26  Final Section     AE        (blank)
 8F        (blank)           AF        charge up
 90        Force             B0        splash
 91        Water             B1        (silence)
 92        Fire              B2        buzz
 93        Ice               B3        (blank)
 94        Sonic             B4        boom
 95        Excharge          B5        boom and echo
 96        Teleportation     B6        boom and alarm
 97        Levitation        B7        Title Screen crash
 98        Explosion         B8        Title Screen clang
 99        ESP Energy        B9        (blank)
 9A        Lucia hit         BA        Title Screen boom
 9B        ESP Menu cycle A  BB        (blank)
 9C        item A            BC        (blank)
 9D        item B            BD        (blank)
 9E        ESP Menu access   BE        (blank)
 9F        ESP Menu cycle B  BF        (blank)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 * The Volcanic Area's tune is not found in the Game Gear version.


------------------------------------------------------------------------------
[4.2] Boss Strategies
------------------------------------------------------------------------------

Name: brain
Attack: none
Motion: none
Weak Point: special
Weak Against: special
Appear: Fortress
Notes:
 In the Mark III version, use the Explosion Power to destroy the red
 pulsing cover, and use the Sonic Power to shatter the short red coil
 in front of the brain. Then, use the Powers against it in the following
 order: Ice, Sonic, Fire, Water, and Force.
   In the Game Gear version, use the Powers against it in the following
 order: Water, Sonic, Force, Fire, and Ice. Repeat this entire pattern two
 times. (This order is the same as how the Powers appear on the ESP Menu.)

Name: chimera
Attack: causes fireballs to rain down
Motion: none
Weak Point: front side
Weak Against: Force
Appear: Prairie
Notes:
 Use the Excharge Power, and keep hitting its front.

Name: claw monster
Attack: fires shots straight forward
Motion: walks back and forth across the room
Weak Point: any part
Weak Against: Force
Appear: Fortress
Notes:
 Duck at the entrance and shoot it when it comes to that side.

Name: dragon
Attack: breathes fire
Motion: none
Weak Point: head
Weak Against: Fire
Appear: Ice Field
Notes:
 Freeze the heavy mist spots, jump onto the ice blocks, and shoot its head.
 In the Mark III version, Lucia's shots can also go through its flames.

Name: fish
Attack: jumps through the air
Motion: swims back and forth
Weak Point: any part (when jumping)
Weak Against: Fire
Appear: Forest
Notes:
 Stay on the platforms over the pool, and hit it whenever it emerges. Watch
 for its fin to disappear and for ripples to appear to know when it will leap.

Name: floating head
Attack: fires shots at Lucia
Motion: flies around in the air
Weak Point: any part
Weak Against: Force
Appear: Volcanic Area
Notes:
 Use the Excharge Power, and quickly shoot it, using the platforms to
 move higher.

Name: flower
Attack: extends vines along the ground, fires spores
Motion: none
Weak Point: front side (when firing spores)
Weak Against: Force
Appear: Prairie
Notes:
 It is vulnerable only when it is releasing its spores. In the MSX version,
 stand two character spaces away from it (or, in the cave, kneel on the
 raised middle portion of the ground) to avoid the vines, and use the
 Excharge Power when the spores come. In the Mark III version, stand right
 in front of it to avoid the vines and the spores. In the Game Gear version,
 hurry down toward it while it is making its vine attack, and use the
 Excharge Power when the spores come.

Name: flying monster
Attack: creates a line of barrier-like traps
Motion: flies vertically up and down
Weak Point: ventral side
Weak Against: Force
Appear: Volcanic Area
Notes:
 Stay on the ground right in front of the boss. Jump up and shoot its belly
 when it flies low enough.

Name: four-armed droid
Attack: fires waves to both sides whenever it periodically stops
Motion: flies back and forth across the room
Weak Point: any part
Weak Against: Sonic
Appear: Fortress
Notes:
 Duck at the entrance and fire to hit it.

Name: frog
Attack: extends tongue
Motion: none
Weak Point: head (when not attacking)
Weak Against: Fire
Appear: Forest
Notes:
 Use the Excharge Power, charge up to it in the pool, and hit it when it
 isn't attacking.

Name: ice monster
Attack: fires ice darts, fires ice cubes
Motion: disappears and then reappears at different locations
Weak Point: any part
Weak Against: Fire
Appear: Ice Field
Notes:
 Duck the darts and jump over the cubes, or use the Excharge Power and charge
 at it. In the Mark III and Game Gear versions, also jump over its low darts.
 In the Mark III version, it will reappear at Lucia's last position.

Name: lizard warrior
Attack: thrusts with a short trident
Motion: jumps back and forth
Weak Point: any part
Weak Against: Fire
Appear: Forest
Notes:
 Shoot him from a distance. Hitting him will also knock him back.

Name: rifle trooper
Attack: drops missiles when he flies, fires two shots when he lands
Motion: flies back and forth across the room
Weak Point: any part
Weak Against: Sonic
Appear: Fortress
Notes:
 Just duck at the entrance and keep firing to hit him whenever he lands on
 that side.

Name: robot
Attack: creates lift fields
Motion: none
Weak Point: head (MSX and Mark III), any part (Game Gear)
Weak Against: Sonic
Appear: Ruins
Notes:
 Use the Excharge Power, and hit his head when being pulled upward (or,
 in the Game Gear version, any part of him).

Name: small dragon
Attack: fires energy projectiles
Motion: flies around in the air, sometimes walks
Weak Point: any part
Weak Against: Force
Appear: Fortress
Notes:
 Use the Excharge Power, and quickly shoot it. It behaves like the sorceress,
 except it can walk along the ground for a while before flying again.

Name: sorceress
Attack: fires energy projectiles
Motion: flies around in the air
Weak Point: any part
Weak Against: Sonic
Appear: Ruins
Notes:
 In the MSX version, her projectiles are sprayed downward in random barrages.
 In the Mark III and Game Gear versions, her projectiles burst out in all
 eight cardinal directions at once. Use the Excharge Power, and quickly shoot
 her, using the lift fields to move higher.

Name: sword lady
Attack: slashes with sword, fires shots with sword
Motion: walks back and forth in the room, periodically jumps (Mark III)
Weak Point: any part
Weak Against: Sonic
Appear: Fortress
Notes:
 In the Mark III version, she attacks by jumping and then slashing in place
 when she lands, throwing shots during all that time. Run past under her when
 she jumps, and hit her in the back. In the Game Gear version, she attacks
 by periodically throwing projectiles or slashing, all without stopping.
 Wait for her to move into the pit on the right side (if there is one),
 and then drop down onto the middle level and blast her.

Name: two-headed serpent
Attack: releases giant butterflies
Motion: none
Weak Point: torso
Weak Against: Fire
Appear: Forest
Notes:
 Use the Excharge Power, and keep jumping up and shooting its torso, plowing
 straight through the butterflies. Also stand back a bit, because the wings
 can get in the way when they flap down.

Name: walker
Attack: none
Motion: walks back and forth, sometimes jumps
Weak Point: any part
Weak Against: Sonic
Appear: Fortress
Notes:
 Use the Excharge Power, and blast it.


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[5] Reference
==============================================================================


------------------------------------------------------------------------------
[5.1] Game Source Information
------------------------------------------------------------------------------

Name: Psychic World

Code: G-3203 (Japanese) (Game Gear)
Code: 670-1382 (North American) (Game Gear)
Box Code: 2306 (North American) (Game Gear)
Box Code: 7066 (European) (Mark III)

Developer: Hertz
Producer: Hertz

Genre: action platformer
Players: 1

Save: Disk (MSX)
Save: none (Mark III, Game Gear)

Type: Disk (MSX)
Type: Cartridge (Mark III, Game Gear)

Size: 720 KB (MSX)
Size: 256 KB (Mark III)
Size: 128 KB (Game Gear)

Publisher: Hertz (Japanese) (MSX)
Publisher: Sega (Japanese) (Mark III, Game Gear)
Publisher: Sega (North American) (Game Gear)
Publisher: Sega (European) (Mark III)

Release Date: 1988------ (Japanese) (MSX)
Release Date: 1991------ (Japanese) (Mark III, Game Gear)
Release Date: 1991------ (North American) (Game Gear)
Release Date: 1991------ (European) (Mark III)

JAN: 4974365132033 (Japanese) (Game Gear)
UPC: 010086023060 (North American) (Game Gear)
EAN: 4974365634667 (European) (Mark III)

Cover Art: (Japanese)

 Lucia runs toward the viewer with her right hand raised and prepared
 to unleash her powers. She faces the viewer as several monsters float
 or jump up behind her in the background.

Cover Art: (North American) (Game Gear)

 The lower portion of a neatly moustached and bearded face (that of
 Dr. Knavik) hovers ominously over Earth. His hands are poised on either
 side of the planet, as though he is closely observing it before grasping
 it. Several stars can be seen in the dark blue background of space.

Cover Art: (European) (Mark III)

 Lucia runs toward the viewer, putting distance between herself and the
 chimera pursuing her from behind. Appearing not quite like her in-game
 counterpart, she is wearing a light-colored suit under a different-looking
 version of her usual red clothes.

Case Details: (North American) (Game Gear)

 Maddening...
   Your sister has been abducted by
 mutants. But where have they taken her?
 And why?
   Travel through four fantastic worlds of
 fire and ice to find her. Call on your basic
 psychic powers to overcome dangerous
 monsters and deadly machines.
   Along the way, you'll pick up ESP skills.
 Use them to wrench your sister from the
 clutches of the evil mutants. And use them
 well. Your life - and your sister's -
 depend on it!
   Can the powers of ESP overcome the
 powers of Evil?

Case Details: (European) (Mark III)

 Dr. Knavik needs you to use his special "ESP Booster" to rescue young
 Cecile. She and her sister, Lucia, were his assistants, and the monsters Dr.
 Knavik kept for experiments escaped with her! Venture out into this
 frightening, mystical, often beautiful world, fend off the many creatures and
 dangers, and save poor Cecile!


------------------------------------------------------------------------------
[5.2] Really Small Details That Cecile Brings Up to Annoy Lucia
------------------------------------------------------------------------------

She Senses... Stupid Writing?
 What does keeping "monsters" have to do with ESP research? Doesn't Lucia
 notice something odd when she sees that the monsters outside the laboratory
 have multiplied so quickly? How about also trying to call the police before
 charging straight into a volcano?

She Senses... Strange Controls?
 In the Mark III and Game Gear versions, if Up is being pressed, Lucia
 won't fire for some reason.

She Senses... Weight Physics?
 If Lucia drops from a great height, she briefly crouches when she lands.
 In the Mark III and Game Gear versions, this doesn't really matter, because
 she can keep moving forward without slowing down if she kneels like that.

She Senses... Wacky Colors?
 In the Mark III version, Lucia looks different when she rapidly spins
 under different circumstances. If Lucia uses the Teleportation Power,
 her clothes flash white. If she gets wasted, her clothes flash red,
 and she also fuzzes away.

She Senses... Stiff Poses?
 In the Mark III version, when Cecile is still connected to the control
 center, if Lucia scrolls her off the screen and then returns to her,
 Cecile will stop shooting but become an impassable obstacle.

She Senses... Identical Twins?
 In the Mark III version, Cecile looks different before and after she is
 rescued. When she is connected to the control center, she has her braid
 as usual. During the final Section, she looks like a differently colored
 copy of Lucia, even having an ESP Booster of her own.

She Senses... Memory Limitations?
 In the Mark III version, the ESP Powers' icons mostly resemble symmetrical
 geometric figures. At least that isn't as bad as the Game Gear version's
 rendition of the in-game Lucia and all the non-animated background details
 during certain scenes, like the lift fields with the sorceress and the
 mist spots with the dragon.

She Senses... Krezzy Comparisons?
 Just for fun, let's compare Lucia (from Hertz's Psychic World) to
 Miria (from Compile's Guardic Gaiden, a.k.a. The Guardian Legend).

 Name                                                Lucia Miria
 Wears a reddish suit with matching boots             x     x
 Wears a headset that magnifies ESP power             x
 Wears a headset that comes with blinking lights            x
 Reads messages left by some dead guy                       x
 Actually says something                              x
 Upgrades weapons by taking copies of the same ones   x     x
 Gets to visit or skip optional areas                 x     x
 Looks like a starfighter when she flies                    x
 Looks radioactive when she flies                     x
 Saves Earth from evil space aliens                   x     x
 Flees from a self-destructing place                  x     x
 Hangs out with her twin sister                       x
 Hangs out with a company character                         x
 Knows flying wire fu                                 x
 Knows lightsaber fu                                        x
 Loves those plush hearts                             x     x
 Winner                                                 Tie


------------------------------------------------------------------------------
[5.3] Document Credits
------------------------------------------------------------------------------

Hertz
 For creating Psychic World.

Spherelanders
 For playing through the game and figuring out the best tactics.
 Extra thanks to Alex Round for actually authoring this document.


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[6] Contact Information
==============================================================================

 mail: faididi@yahoo.com


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