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Napple Tale: Arsia in Daydream (Dreamcast) (2000)
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Napple Tale: Arsia in Daydream Copyright 2000 Chime and Sega
This document is created by Faididi and Co. (faididi@yahoo.com)
Copying or distributing this, in whole or in part, for profit
without the explicit permission of the author is prohibited.
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[-] Document Version History
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Version 2006 (2006-07-19 Wednesday)
- Initial release.
Version 2008 (2008-07-19 Saturday)
- Corrections made.
Version 2009 (2009-07-19 Sunday)
- Corrections made.
Version 2010 (2010-07-19 Monday)
- Corrections made.
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[0] Contents
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[1] Overview
[1.1] Story
[1.2] Characters
[1.3] Controls
[1.4] Options
[1.5] Stage Objects
[1.6] Paffets
[1.7] Items
[1.8] MIS and Assorted Items
[1.9] General Tips
[2] Strategies - Standard Stages
[2.0] Napple Town
[2.1] New Year's Day
[2.2] The Wild Wind
[2.3] Wonder Bed
[2.4] Ajisai
[2.5] Once Summer
[2.6] Festival Night
[2.7] Red and Gold
[2.8] Secret Garden
[2.9] The Moaning Well
[2.A] Fjorland (Fjordland)
[2.B] Snow Corridor in Ice-Month
[2.C] Crystal Palace
[2.D] Mirror Illusion
[3] Strategies - Special Stages
[3.1] Score Attack
[3.2] Paffet Trial
[3.3] Pamera Room (Boss Strategies)
[4] Card Collection
[4.1] Diary
[4.2] Score
[4.3] Character Collection
[4.4] Paffet Collection
[4.5] Pamera Collection
[4.6] Map Collection
[4.7] Art Collection
[4.8] Music Collection
[5] Reference
[5.1] Game Source Information
[5.2] Soundtrack Information
[5.3] Really Small Details
[5.4] Document Credits
[6] Contact Information
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[1] Overview
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Chime's Napple Tale: Arsia in Daydream is an action adventure
that features a mix of exploration and action platformer elements.
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[1.1] Story
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Poach has never realized going to the summer festival with her friends
this year will bring about so much excitement. Beckoned by a mysterious
figure wearing a mask and a large dark cloak, Poach enters a tent, only
to find herself magically whisked away to the land of Napple World.
After her arrival, Poach meets and soon befriends the quaint Stray Nap.
He tells Poach that to return to her own world, she must recover her Petals,
the fairies who have been separated from her upon her unexpected entry
into this dream state between the real world and the afterlife. Fortunately,
Poach will find help from not only Stray Nap but her guide's friendly fellow
townsfolk. With their aid, can Poach regain her Petals, restore harmony to
Napple World, and get back home?
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[1.2] Characters
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Each resident of Napple Town has a corresponding counterpart in the Stages of
the matching season. The Napple Town versions and the seasonal versions (the
Stage versions) are not exactly the same, but they are aware of each other.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.1] Residents of Cherry Front Street and Other Characters of Spring
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alice
The young lady in the blue-and-green dress. Alice enjoys having tea with her
friends, but she is suffering from sleeping problems recently.
Cheryl
The schoolgirl with the blue hair ribbon and skirt. Cheryl just loves to
draw and color!
Angela
Cheryl's middle-aged caretaker.
Winky
An elderly woman. Winky has strong connections with the music school.
Ann
The schoolgirl with the yellow hair ribbon and skirt. Ann is the mascot
of the music school. She also hangs out a lot with Ralph.
Cole
The headmaster of the music school. Young Cole is the schoolboy with the
light blue cap.
Rose
The schoolgirl with the red hair ribbon and skirt. Rose is a student of
Geiger and a classmate of Young Cole.
Geiger
A master of the piano.
Dumpty
The egg-shaped man in a tuxedo.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.2] Residents of Ocean Blue Street and Other Characters of Summer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stray Nap (a.k.a. SN)
The owner of 13 Ice, and Poach's guide. SN is nicknamed so by Poach because
his full name takes more effort for her to pronounce than she can stand.
He has provided Poach with a room of her own at his shop.
Jackson
The owner of the Ushi Bar (Cow Bar). Jackson is nuts about Napple Milk,
which he serves at his place.
Stone
The man in the green business suit. Stone really enjoys his honeycomb pipe.
Louis
The adventure-loving man with the sunglasses. Louis can usually be found
standing outside the Ushi Bar.
Tyler
The middle-aged man in charge of the pump.
Willy
The schoolboy with the blue cap. Willy can often be found standing outside
13 Ice. He also seems to have a thing for Cecile.
Jill
A member of the mermaid kingdom. Jill is quite a siren.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.3] Residents of Rouge Leaf Street and Other Characters of Autumn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cecile
The young lady with the two long braids of hair. Shy and withdrawn by nature,
Cecile likes to take care of the flowers in her garden, but she has grown
even more reclusive lately.
Eri
The girl in the blue dress. Eri is Little-Money's maidservant.
Little-Money
The wealthiest person in Napple Town.
Dragon
A working-class man employed as Little-Money's accountant.
Madam
The woman in the classy green dress. She loves music.
Hope
The gentleman who is trying to court Madam. His autumn counterpart is named
Tsubame.
Treant
A tree being. He likes to help out kids by giving them the red fruits from
his branches, but currently he is acting kind of funny.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.4] Residents of Silver Line Street and Other Characters of Winter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frocker
The mayor of Napple Town.
Mere
The owner of the Hatena Toy Shop.
Barnes
The man with the eyepatch. Despite his roguish looks, Barnes has an unusual
taste in interior decoration.
Oliver
Louis' best friend. Oliver can often be found standing in front of the
mayor's house.
Ralph
The schoolboy with the red cap. Ralph is the town's little rascal.
He also has a pet Paffet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.5] Other Characters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alisia Poach
The heroine. While attending the summer festival, Poach finds herself brought
to Napple World. While she misses her parents very much, she remains hopeful
that she will return home one day, and she certainly doesn't mind making new
friends at Napple Town.
Maris
The girl in the red dress. Maris can usually be found standing near the
small stone bridge.
Druid
The priest.
Piero (Clown)
The circus master.
Gomes
The strongman. Gomes likes to collect Paffets and other things.
Garg
The mysterious winged being. Garg can be found hiding around Napple Town and
within the Stages.
The Paffets
The cute, cuddly creatures who come in all shapes and sizes.
The Pameras
The monsters who want to stop Poach.
The Petals
The fairies belonging to the people of the real world. Shortly into her
adventure, Poach is told she has six Petals, representing Spring, Summer,
Autumn, Winter, Time-Forward, and Time-Backward.
Illusia
The spirit goddess who has created Napple World, according to the town's
folklore.
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[1.3] Controls
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Movement Stick (Control Stick) - Move (relative to the screen). The farther
this is pressed, the faster the movement. On the Decode Machine, press this
to rotate the item.
Movement Pad (D-Pad) - Move (relative to the screen).
Action Button (X) - Perform a context-sensitive action, like talking to a
person, reading a sign, opening a door or a chest, grabbing or releasing
a block, or attacking with the racquet. Press this during a double jump to
perform a spinning attack. On the Decode Machine, press this to obtain MIS.
Jump Button (A) - Jump. No matter how long this is pressed, the height
of the jump will be the same. Press this again while ascending during
the first jump to perform a double jump.
Paffet Action Button (B) - Have the current Paffet use its ability. For some
Paffets, press this again while they are using their abilities to make them
stop early.
Paffet Call Button (Y) - Have the current Paffet teleport behind Poach.
Paffet Select Button (R) - Pause, and access the Paffet Select Menu.
Hold this while pressing Left and Right to cycle through the available
Paffets in the party. On the Decode Machine, press this to cycle backward
through the filters or to choose all successfully decoded types of items.
Camera Button (L) - Access the camera controls. At Napple Town and in the
Stages, hold this while pressing Up and Down to adjust the camera's distance
from Poach. At Napple Town, hold this while pressing Left and Right to
revolve the camera around her. On the Decode Machine, press this to cycle
forward through the filters or to deselect the highlighted type of item.
Pause Button (Start) - Pause, and access the Pause Menu.
To reset the game, press A, B, X, Y, and Start together.
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[1.4] Options
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.1] Main Menu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Begin - Begin a New Game.
Continue - Load a Save File.
Dream Passport - Go online with the Dream Passport.
Screen Adjust - Adjust the centering of the screen. Press the D-Pad to move
it. Press A or X to accept it. Press B to cancel it. Press Y to reset it
to the default setting.
Audio Settings - Adjust the music volume, the sound and vocal effects volume,
and whether the vocal effects are on or off.
Vibration - Adjust the vibration setting.
Presents - View the Card Collection (and the Diary, if available).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.2] Pause Menu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paffet Change - View and choose from the available Paffets in the party.
Memo Check - View the memos regarding important tasks, requested Paffets,
and other noteworthy matters.
Item List - View the assorted items.
Recipe List - View the Recipes.
Radar - Adjust the overhead map display. The default setting is On,
but this may be changed to Off.
Vibration - Adjust the vibration setting.
Coins - The Coins currently accumulated. At Napple Town, this is the total
amount obtained. In a Stage, this is the amount collected within that Stage.
Important Items - View the special assorted items.
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[1.5] Stage Objects
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Lever
Moves floating platforms when flipped. Levers can be flipped by hitting them
with the racquet or by knocking bullets into them.
Button
Moves floating platforms or creates green platforms when Poach steps on it.
Green platforms vanish when their buttons reset after a period of time.
Square Floor Switch
Activates something that is necessary to reach the end of a Stage when Poach
steps on it.
Seasonal Switch
Leads to a bonus area that contains additional Coins. Seasonal switches can
be opened only by using the Petal-related Paffet that corresponds to the
season of the Stage where they are located.
Trampoline
Boosts Poach's jumps. To attain maximum height, Poach should jump when she
lands on a trampoline, as it springs down.
Breakable Platform
Collapses shortly after Poach steps on it. Breakable platforms reappear when
their locations are off the screen.
Propeller
Carries Poach vertically upward. There is also a winged version that carries
her vertically downward. Propellers return to their original positions when
Poach lets go of them.
Pulley
Carries Poach downward along a cable. Unlike propellers, pulleys do
not reset their positions when Poach lets go of them.
Fire Ring
Rewards Poach with 8 Coins if she jumps through its middle. Touching the
fire is not healthy.
Green Head
Alternates between offering Life Petals and having harmful fires. Each head
will give up to three Life Petals before switching back to the fire until
Poach leaves and returns to the Stage.
Square Panel
Marks locations where a certain Paffet can be used by Poach to reach an
otherwise inaccessible area. Square panels look like brownish panels on
the ground.
Chest
Contains a Napple Seed, a Recipe, MIS, or a Card. Locked chests (colored
gray) can be unlocked by knocking a bullet into them or by having an
explosion touch them. All chests must be opened from the front.
Save Point
Allows Poach to record her progress. Save points include the bed in
Poach's Room and the vase-like objects in the Stages.
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[1.6] Paffets
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[1.6.1] Animal-Type Paffets
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The animal-type Paffets follow Poach into the Stages and can directly help
her with their special abilities. Their usage counters are reset to their
maximums when Poach returns to her room or when they leave her and go back
to their places at the Paffet Rooms. Paffets whose usage counters reach 0
will automatically return to the Paffet Rooms.
"Door" refers to the Paffet Room where the Paffet is kept when not in the
party, as indicated by the color of its door. Yellow is for Paffets with
mostly movement-enhancing abilities. Purple is for Paffets with attacking
or healing abilities. Red is for Paffets with mostly Score-related abilities.
Blue is for the Petal-related Paffets who let Poach use Seasonal Switches.
01: Supurira
MIS: Spring, Spring, Spring, Spring
Uses: 1
Door: blue
Notes:
Lets Poach use Spring Switches. This Paffet is acquired when the
Spring Petal is recovered.
02: Samansa
MIS: Summer, Summer, Summer, Summer
Uses: 1
Door: blue
Notes:
Lets Poach use Summer Switches. This Paffet is acquired when the
Summer Petal is recovered.
03: Aatamun
MIS: Autumn, Autumn, Autumn, Autumn
Uses: 1
Door: blue
Notes:
Lets Poach use Autumn Switches. This Paffet is acquired when the
Autumn Petal is recovered.
04: Wintasu
MIS: Winter, Winter, Winter, Winter
Uses: 1
Door: blue
Notes:
Lets Poach use Winter Switches. This Paffet is acquired when the
Winter Petal is recovered.
05: Adokuron
MIS: Time-Forward, Time-Forward, Time-Forward, Time-Forward
Uses: 8
Door: blue
Notes:
Lets Poach use the Time-Forward Switch (for entering the Special Stages).
This Paffet is acquired when the Time-Forward Petal is recovered.
06: Ritakuron
MIS: Time-Backward, Time-Backward, Time-Backward, Time-Backward
Uses: 8
Door: blue
Notes:
Lets Poach use the Time-Backward Switch (for entering the Pamera Room).
This Paffet is acquired when the Time-Backward Petal is recovered.
07: Hihiru
MIS: Rest, Vitality, Transformation, Clearness
Uses: 4
Door: purple
Notes:
Restores Poach's health by 1 Life Petal.
08: Papata
MIS: Wind, Atmosphere, Strength, Strictness
Uses: 4
Door: purple
Notes:
Fires energy blades at any enemies on the screen. Although these blades
are aimed, their delay may cause them to miss if their targets are moving.
09: Tsutsun
MIS: Growth, Amusement, Atmosphere, Strictness
Uses: 4
Door: purple
Notes:
Spins up and down in a wave-like pattern, killing any enemies in the way.
Press the Movement Stick or Movement Pad to manually control the direction
of Tsutsun's movement.
10: Waidoraako
MIS: Wind, Flourish, Water, Strength
Uses: 4
Door: purple
Notes:
Fires a laser beam while spinning in a counterclockwise direction.
11: Puoo
MIS: Vitality, Swiftness, Fire, Strictness
Uses: 4
Door: purple
Notes:
Casts a storm of fire, killing any enemies who touch the flames.
There is a chance that the flames will miss a few enemies, though.
12: Daikoh
MIS: Wind, Strength, Coldness, Silence
Uses: 3
Door: purple
Notes:
Casts a storm of ice, freezing and then killing any enemies on the screen.
Touching frozen enemies before they die is not healthy.
13: Furoro
MIS: Light, Ball Form, Clearness, Death
Uses: 3
Door: purple
Notes:
Casts a storm of lightning, killing any enemies on the screen. Unlike
Puoo and Daikoh, Furoro has attacks whose effects are instantaneous.
14: Shiruru
MIS: Cleverness, Atmosphere, Defense, Strength
Uses: 3
Door: yellow
Notes:
Creates a shield around Poach, rendering her invulnerable to enemies and
crushing traps, but not spikes. The shield also allows Poach to kill enemies
by touching them.
15: Senka
MIS: Vitality, Transformation, Ball Form, Purification
Uses: 1
Door: purple
Notes:
Restores Poach's health completely. Unlike Hihiru, Senka can be used only
once before having to leave.
16: Rounii
MIS: Wind, Cleverness, Defense, Time Flow
Uses: 4
Door: yellow
Notes:
Slows down enemies. Touching slowed-down enemies is not healthy.
17: Pipika
MIS: Light, Image, Sentiment, Clearness
Uses: 5
Door: yellow
Notes:
Illuminates dark areas. Pipika's ability isn't really needed to get through
such areas.
18: Fuumin
MIS: Balance, Transformation, Strictness, Foundation
Uses: 6
Door: yellow
Notes:
Morphs into a tall platform. Fuumin can be placed so he sticks out from a
ledge, helping to maximize Poach's jumps. He will revert to his normal form
if he lands on spikes.
19: Baumpa
MIS: Atmosphere, Transformation, Swiftness, Foundation
Uses: 6
Door: yellow
Notes:
Morphs into a trampoline. Baumpa lets Poach jump a little higher than with
Fuumin, but she can't stand still on him, so he can't help her open chests
whose fronts lie over gaps.
20: Purijiin
MIS: Growth, Road, Water, Transformation
Uses: 6
Door: yellow
Notes:
Morphs into a bridge-like platform. Purijiin behaves much like Fuumin,
but he is suited for crossing long gaps, not for reaching high ledges.
21: Kikkyu
MIS: Atmosphere, Flourish, Transformation, Ball Form
Uses: 4
Door: yellow
Notes:
Morphs into a balloon. When Poach hangs onto her, Kikkyu will float up a
little bit and then descend very slowly. She can help Poach cross extremely
long gaps as long as they begin from a point that is high enough.
22: Raipo
MIS: Strength, Fire, Strictness, Death
Uses: 4
Door: yellow
Notes:
Drops a bomb, which is useful for opening locked chests and for reaching
chests placed behind barriers that can be destroyed by explosions.
23: Midorishigaru
MIS: Rest, Balance, Road, Door
Uses: 2
Door: red
Notes:
Morphs into an exit gate.
24: Gambatto
MIS: Light, Atmosphere, Strength, Strictness
Uses: 5
Door: red
Notes:
Multiplies the Points earned by a factor of 2.
25: Kakan
MIS: Amusement, Thought, Vitality, Clearness
Uses: 5
Door: red
Notes:
Doubles the time before a combo ends, from 2 seconds to 4 seconds.
26: Mehro
MIS: Rest, Sentiment, Rainbow, Knowledge
Uses: 5
Door: red
Notes:
Pauses the Timer.
27: Eru
MIS: Vitality, Ripeness, Sharpness, Clearness
Uses: 7
Door: red
Notes:
Adds 500 Points and drops a randomly determined item, which can be a
Life Petal, a Paffet Flower, or a bomb.
28: Gatchi
MIS: Wind, Strength, Silence, View
Uses: 8
Door: red
Notes:
Prevents the loss of 500 Points whenever Poach gets hurt.
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[1.6.2] Furniture-Type Paffets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The furniture-type Paffets are animated versions of normally inanimate
objects, and they are generally used to decorate areas and to make
people happy.
29: Pikari (street lamps)
MIS: Light, Road, Tranquility, Time Flow
Notes:
For Frocker, around the fountain.
30: Shiruberiino (street signs)
MIS: Plane, Road, Knowledge, Transmission
Notes:
For Frocker, near the gates at the ends of the streets.
31: Gachatto (capsule maker)
MIS: Amusement, Atmosphere, Transformation, Machinery
Notes:
For Poach, at the Collection Room. This gives an item, like a Napple Seed,
a Card, or an assorted item, in exchange for 10 Coins.
32: Kazamii (weathervane)
MIS: Wind, Rotation, Sharpness, View
Notes:
For Cole, at the music school, on the roof.
33: Chakkun (pump)
MIS: Flourish, Water, Abundance, Clearness
Notes:
For Frocker, at the pump shed, where Tyler works.
34: Nabii (pot)
MIS: Transformation, Tranquility, Abundance, Fire
Notes:
For Angela.
35: Merameraari (fireplace)
MIS: Rest, Building, Fire, Silence
Notes:
For Barnes.
36: Bokaboka (stove)
MIS: Wind, Rotation, Fire, Machinery
Notes:
For Barnes.
37: Chechea (chair)
MIS: Rest, Balance, Building, Foundation
Notes:
For Barnes, as requested by Teburun.
38: Batan (door)
MIS: Plane, Building, Door, Swiftness
Notes:
For Barnes.
39: Magumagu (mug)
MIS: Rest, Water, Tranquility, Abundance
Notes:
For Jackson.
40: Tohdi (cabinet)
MIS: Balance, Building, Transparency, Knowledge
Notes:
For Barnes.
41: Teburun (table)
MIS: Plane, Balance, Building, Silence
Notes:
For Barnes.
42: Basutabun (bathtub)
MIS: Rest, Building, Water, Fire
Notes:
For Barnes.
43: Sufin (fountain)
MIS: Water, Rainbow, Transformation, Tranquility
Notes:
For Frocker, at the town center.
44: Tohsha (film projector)
MIS: Light, Image, Machinery, Transmission
Notes:
For Stone.
45: Nehya (roof)
MIS: Balance, Building, Defense, Strictness
Notes:
For Barnes.
46: Kehjii (cage)
MIS: Rest, Strength, Coldness, Cage
Notes:
For Gomes.
47: Boboron (harpsichord)
MIS: Sentiment, Tranquility, Music, Clearness
Notes:
For Poach, near the town center, on the grassy area. It has one default tune
(Skipper). To obtain an extra tune (Cecile no Niwa), find and talk to Garg
enough times.
48: Reizoh (refrigerator)
MIS: Freshness, Knowledge, Machinery, Coldness
Notes:
For Stone.
49: Myuuzu (phonograph)
MIS: Sentiment, Tranquility, Music, Machinery
Notes:
For Madam, as requested by Hope.
50: Tengai (bed)
MIS: Rest, Thought, Building, Foundation
Notes:
For Madam.
51: Nehteru (windmill)
MIS: Wind, Rotation, Strength, Abundance
Notes:
For Dragon, outside his office.
52: Fanfan (ceiling fan)
MIS: Wind, Rotation, Swiftness, Machinery
Notes:
For Jackson.
53: Kurukku (cuckoo clock)
MIS: Rotation, Swiftness, Machinery, Time Flow
Notes:
For Barnes.
54: Beran (veranda)
MIS: Building, Rainbow, Foundation, View
Notes:
For Barnes.
55: Purataano (planter)
MIS: Growth, Water, Knowledge, Abundance
Notes:
For Winky.
56: Berun (church bell)
MIS: Atmosphere, Sound, Clearness, Purification
Notes:
For Druid, at the church, in the bell tower.
57: Mokumokun (chimney)
MIS: Grain, Atmosphere, Building, Fire
Notes:
For Barnes, as requested by Bokaboka.
58: Akuan (water bowl)
MIS: Growth, Freshness, Transparency, Time Flow
Notes:
For Young Alice.
59: Hyuusukotto (bagpipe)
MIS: Amusement, Vitality, Ripeness, Music
Notes:
For Madam.
60: Fumafuma (mat)
MIS: Plane, Grain, Building, Purification
Notes:
For Stone.
61: Kambii (signboard)
MIS: Plane, Door, Knowledge, Transmission
Notes:
For SN, outside the front doors.
62: Mirii (mirror)
MIS: Light, Plane, Image, Coldness
Notes:
For Cecile.
63: Bombohn (grandfather clock)
MIS: Rotation, Ripeness, Machinery, Time Flow
Notes:
For Cole, at the music school.
64: Nohtoru (sketchbook)
MIS: Image, Sentiment, Clearness, Time Flow
Notes:
For Cheryl.
65: Gehtorin (storybook)
MIS: Vitality, Sound, Oliver's Book, Transmission
Notes:
For helping Louis. (Oliver's Book is a special assorted item.)
66: Wananan (trap)
MIS: Knowledge, Swiftness, Strictness, Cage
Notes:
For helping Ralph.
67: Kururun (drill woodpecker)
MIS: Rotation, Transformation, Sharpness, Machinery
Notes:
For Little-Money.
68: Mataara (automatic dummy)
MIS: Light, Amusement, Image, Machinery
Notes:
For helping Stone. Sort of.
69: Chiruchiru (ice mixer)
MIS: Napple Milk, Machinery, Coldness, Hot Ice
Notes:
For SN. (Napple Milk and Hot Ice are special assorted items.)
70: Mirumiru (milk maker)
MIS: Growth, Freshness, Vitality, Flourish
Notes:
For Jackson.
71: Dorii (dream camera)
MIS: Image, Thought, Ripeness, Clock Face
Notes:
For Poach and SN, used to record dreams on photos.
(The Clock Face is a special assorted item.)
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[1.7] Items
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Item: Life Petal
Notes:
Restores Poach's health by 1 Life Petal.
Item: Paffet Flower
Notes:
Adds 1 to the current Paffet's usage counter.
Item: Coin
Notes:
Adds 1 Coin and 100 Points. Coins can be exchanged for items with
Gachatto (capsule maker).
Item: Red Coin
Notes:
Adds 1 Coin and 1000 Points.
Item: Coin Bag
Notes:
Adds 10 Coins and 1000 Points.
Item: Napple Seed
Notes:
Helps the potted plant in Poach's Room grow. The plant blossoms with
every 4 Napple Seeds, increasing Poach's health capacity by 1 Life Petal.
Her health capacity is initially 5 Life Petals, and it can be increased
to 12 Life Petals. Napple Seeds can be obtained from chests, Druid (after
creating enough Paffets for the townsfolk), and Gachatto (capsule maker).
Item: Recipe
Notes:
Reveals the exact sequence of MIS required to create a Paffet. Many Recipes
come in parts that should be assembled first, although Poach is still given
the choice to blindly experiment.
Item: MIS
Notes:
The speech of Illusia, and an ingredient used in the creation of Paffets.
Standard MIS can be obtained by decoding assorted items at the Remix Room.
Item: Assorted Item
Notes:
For the purposes of this document, "assorted item" refers to one of the many
objects that can be converted to MIS through the Decode Machine. Special
assorted items (listed as "important items") hold unique MIS that will
be automatically processed at certain scenes.
Item: Card
Notes:
Contains a character viewer, a gallery image, or a tune.
The Cards that Poach finds are kept at the Collection Room.
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[1.8] MIS and Assorted Items
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When Poach obtains at least one of every type of standard MIS and
assorted item, they shall be listed at the Remix Machine and at
the Decode Machine, respectively, in the following order:
MIS - Spring Type
Wind (windy flag)
Rest (chair)
Light (yellow light)
Plane (flat diamond surface)
Growth (white flower)
Amusement (sand hut)
Image (movie film)
Balance (weight scales)
Thought (thought bubble)
Cleverness (lightbulb)
Freshness (fish)
Grain (scattered grains)
MIS - Summer Type
Atmosphere (clouds)
Vitality (blazing body)
Road (curved road)
Building (house)
Sentiment (red flower)
Flourish (red radiance)
Water (pouring water)
Rotation (looping arrows)
Rainbow (rainbow)
Defense (shield)
Door (wall gate)
Transparency (dotted outline)
MIS - Autumn Type
Transformation (morphing shapes)
Strength (muscular arm)
Tranquility (coffee)
Knowledge (book)
Abundance (wheat)
Swiftness (running figure)
Fire (fire)
Ripeness (apples)
Music (musical chart)
Sharpness (strands)
Ball Form (ball)
Sound (musical note)
MIS - Winter Type
Strictness (dark gray object)
Clearness (snowflake)
Machinery (gears)
Time Flow (hourglass)
Coldness (ice crystal)
Silence (EKG line)
Foundation (column)
Transmission (campsite smoke)
Death (bony plate)
View (sunset view)
Purification (water pipe)
Cage (bars)
Assorted Items
Teddy Bear, Shooting Star, Airplane, Feather Pen, Dish,
Doll House, Kanadoko, Solar System, Flask, Glass Shoes,
Bird Nest, DNA, Computer Circuit, Chess Piece, Pot,
Cartridge, Hand Bell, Earth (Model), Tree Stump, Owl,
Coral, Crank, Snowflakes, Planter, Torch (Flame),
Calendar, Zodiac Sign, Sundial, Movie Film, Puzzle,
Dessert (Ice Cream), Bellows, Tool, Fire, Block House,
Painting, Guitar, Wine (Bottle), Tornado, Fossil,
Skull, Camera, Wood Stand, Turtle, Necklace.
------------------------------------------------------------------------------
[1.9] General Tips
------------------------------------------------------------------------------
- During a Stage, the VMU (if one is being used) will display the High Score
(HI), the current Score (SC), the Timer (TM), and the combos made by taking
items in quick succession. Defeating an enemy adds 500 Points. Getting hurt
subtracts 500 Points. The Timer pauses when Poach enters indoor areas (the
homes of people) or other non-Stage-related scenes. The Score is finalized
when Poach reaches the signs marking the end of the Stage.
- Poach's health is restored and her Paffets' usage counters are reset
whenever she returns to her room.
- Paffets can't be used during boss scenes. Before confronting a boss,
be sure to use any healing Paffets who are available.
- Some chests can be reached only with the aid of certain Paffets, and
a few chests will not appear until certain events have occurred.
- When decoding an assorted item, Poach has only 60 seconds. The MIS tend
to be placed at the points, corners, and other peculiar areas of the items,
and hidden MIS of different color-types can overlap one another. Once all
the MIS for an item have been found, more of the same type of item can be
automatically converted for convenience.
- Some furniture-type Paffets may want an item, as indicated by the
MIS icons with which they use to communicate. If Poach has the desired
item, she can give it to them simply by "talking" to them.
- Using Gachatto (capsule maker) is a good way to obtain assorted items,
Cards, and Napple Seeds. Poach can always save her progress first and then
reload it if the items she receives are not the desired ones.
- If it's Game Over, the game can go to the Load Screen or return to
the beginning.
==============================================================================
[2] Strategies - Standard Stages
==============================================================================
------------------------------------------------------------------------------
[2.0] Napple Town
------------------------------------------------------------------------------
General Hints:
On Poach's first day at Napple Town, SN will bring her to Piero's Circus.
If Poach agrees, Piero will give her a tutorial in the following: jumping,
using the racquet to attack and to knock bullets toward enemies, double
jumping, using levers and buttons to activate platforms, using propellers,
jumping on trampolines, opening doors, and using bullets to activate
distant levers.
At 13 Ice, the Remix Room (next to Poach's Room) contains the Decode Machine,
which is used to decode MIS from items, and the Remix Machine, which is used
to create Paffets.
Over the course of the game, be sure to check on things at the town. There
is often just as much if not more to do here than in the Stages themselves.
Chests:
- At the church, near the lectern.
- At the church, on the roof.
- On Cherry Front Street, between Alice's home and Cheryl's home.
- At the music school, in the piano room.
- At Stone's home, on the roof.
- At 13 Ice, near the counters. (After finishing the Spring Stages.)
- At Dragon's office.
- At Madam's home, in the bedroom.
- At Little-Money's home, on the roof.
- At Frocker's home, in the office.
- At Frocker's home, on the roof.
- At Barnes' home, on the second floor.
- At Mere's shop, in the backroom.
- At Mere's shop, in the backyard. (After Mere invites Poach.)
- At the Circus, on the roof. (After getting Fuumin and talking to Gomes.)
- At the Circus, in Piero's private room. (Near the end of the game.)
Garg:
- At 13 Ice, on the roof. (After finding the Recipe for Fuumin.)
- At the church, on the roof.
- Behind the music school. (After finishing the Spring Stages.)
- Beside Mere's shop, in the alley. (After finishing the Summer Stages.)
- Beside Little-Money's home. (After finishing the Autumn Stages.)
Lost Petal:
After finishing the Spring Stages, when Poach visits the Circus, she will
see a Petal escaping from Gomes. Poach can find the Petal in New Year's Day,
near the entrance gate. This Petal belongs to a stranger, so Poach should
return to Gomes at the Circus to tell him that he can't keep the Petal.
Lost Fuumin:
After finishing the Summer Stages and making Kehjii (cage) for Gomes, when
Poach returns to the Paffet Room with the yellow door, Fuumin will act funny
and run away. If Poach asks some of the townsfolk (like Angela or Jackson),
she will learn that he has been last seen on Cherry Front Street. Enter
Wonder Bed, and go to the ruler that leads to the Paffet refuge to find
Fuumin and Garg. Both of them will disappear, but recognize the MIS in
Fuumin's speech bubble? Go see Gomes at the Circus back at Napple Town.
Gomes and Garg have obviously stolen Fuumin. First, speak with Maris,
Angela, and Jackson to get some dirt on Gomes. (If Poach speaks with Piero,
he will tell her that Gomes has recently been going to the Ushi Bar.) After
getting enough evidence, speak with Gomes again. The jerk is still refusing
to return Fuumin, but when Poach leaves the Circus this time, Ralph will
help by distracting Gomes, allowing Poach to sneak in and steal back Fuumin.
Helping Jackson:
After rescuing Fuumin, when Poach visits Jackson again, she will find that
Gomes is dealing with his loss through drink. Speak with Jackson to get a
request for Mirumiru (milk maker). After creating it, give it to Jackson,
and then sit back and watch him use his own hot recipe to kick Gomes out
of his bar.
Helping Barnes:
After finishing the Autumn Stages, Poach will see a green garbage can on the
grassy area near the town center. Barnes is inside it, and apparently he has
some problems with Little-Money. To help Barnes get back his real home, speak
with Little-Money, speak with Dragon (at the office on Rouge Leaf Street),
create Kururun (drill woodpecker), and then speak with Little-Money again.
Afterward, when Poach returns to her room at certain points over the rest of
the game, Barnes will visit her and request several furniture-type Paffets
to spruce up his home. Keep churning out those Paffets, and watch his house
slowly turn into a very colorful place.
Naughty Ralph:
After finishing the Autumn Stages and recovering Fuumin from Gomes, when
Poach visits the music school, Pumpkin Ralph will come down the stairs
to greet her. Go up to the second floor to meet Cole. Poach can also
find Pumpkin Ann in the classroom. Head back outside, and talk to Oliver.
After falling for Ralph's prank (and misunderstanding poor SN's comment),
Poach will be helped out of the hole by Cole. Return to the school, and
enter the piano room. According to Cheryl, Ralph has been last seen on
Rouge Leaf Street before vanishing, presumably through the Autumn Gate.
Ralph can be found in Red and Gold, after Little-Money's home.
Lost Pet:
After bringing Ralph back to Napple Town, when Poach visits Ralph, she will
discover his pet, another Midorishigaru, has run off. According to Ralph
and Winky, his pet has been last seen on Cherry Front Street. Before going
after it, create Wananan (trap). The pet can be found in Wonder Bed, at the
Paffet refuge reached by using the ruler.
After helping Ralph, Poach can speak with Cole to get requests for
Bombohn (grandfather clock) and Kazamii (weathervane).
------------------------------------------------------------------------------
[2.1] New Year's Day
------------------------------------------------------------------------------
General Hints:
This Stage is pretty much the only one that can be completed without having
any other conditions fulfilled beforehand. It has a very straightforward
layout, although there are many additional tasks that will require Poach
to return here later.
Chests: (16 total)
- Near the beginning, on a rock.
- After the first trampoline, on the ground.
- After the beginning, on the very high hill. Use Fuumin at the square panel.
- At the tunnel, in the middle.
- At the tunnel, near the end.
- After the tunnel, on a high ledge. Jump along the tall leaves to reach it.
- At the spike area, inside a breakable ice block.
- Near Alice's home, on a tall leaf.
- After Alice's home, on a very tall leaf.
- At the waterfall, on a ledge at the right side, on a square panel.
- At the waterfall, use Purijiin at the same square panel at the right.
- At the waterfall, on a ledge at the middle, near a floating platform.
- At the waterfall, on a ledge at the left side, near a fake chest.
- At the waterfall, on the bottom left side.
- After the river, inside a small alcove.
- Near the end, on a high ledge before the exit gate, near a fake chest.
Dumpty:
After finishing the Spring Stages, when Cheryl begins drawing on eggs,
Poach will find Dumpty blocking the path shortly into this Stage. Create
and give Nohtoru (sketchbook) to Cheryl so she can doodle on something else,
allowing the eggs to be cleaned up.
Getting Back Gambatto:
After finishing the Spring Stages, Poach can speak with Young Alice again to
get a request for Akuan (water bowl). Young Alice will also return Gambatto.
------------------------------------------------------------------------------
[2.2] The Wild Wind
------------------------------------------------------------------------------
General Hints:
To proceed further into this Stage, finish New Year's Day. To reach
the boss, repair the piano, hit the musical notes that appear afterward,
and then use the bells after the exit gate to summon the taxi.
To repair the piano, first speak with Geiger at the music school (Spring
version). Next, speak with Winky (Spring version) to obtain the tools. Then,
return to Geiger. After the piano is fixed, be sure to try to thank Geiger.
Chests: (18 total)
- Behind the beginning, to the left of the entrance gate.
- After the beginning, on a high ledge.
- After the three breakable platforms, use the propeller.
- Near the gate to the music school.
- At the first mountain, use the trampoline below a high small ledge.
- At the first mountain, at the end of the bottom fork.
- At the first mountain, use the propeller and follow the Coins.
- Between the mountains, jump across the breakable platforms.
- At the second mountain, in a depression along the path.
- At the second mountain, bottom level, jump across the breakable platforms.
- At the vertical air currents area, use the floating platform.
- Inside the first windmill, on the middle level.
- Between the first and second windmills, on the ground floor.
- Above the second windmill, use Baumpa at the first square panel. Use
Purijiin or Kikkyu at the second square panel. Use Kikkyu at the third
square panel and float to the far right (following the course of the path
below, as indicated on the Radar). Use Fuumin at the fourth square panel.
- Between the second and third windmills, on a floating rock.
- Inside the third windmill, on a ledge. Use the pulleys to reach it.
- After the third windmill, on the open path.
- At the air currents before the exit gate. Use Fuumin at the square panel.
Musical Notes:
- At the first mountain, near the sign at the slope's beginning. (yellow)
- At the first mountain, along the bottom fork. (red)
- Between the mountains, near the sign and the floating rocks. (red)
- At the second mountain, near a trampoline. (orange)
- Before the door to the first windmill. (red)
- After the third windmill. (red)
Garg:
- At the first mountain, jump on the second trampoline, use Fuumin at the
square panel, and jump to the far left. (Or, drop down there from a higher
spot on this mountain.)
Pumpkin Ann:
- Between the first and second windmills, on the upper path, use Fuumin
at the square panel.
------------------------------------------------------------------------------
[2.3] Wonder Bed
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, first speak with Young Alice in New Year's Day
(and watch SN try to cheer her up, with hilarious results). Next, have some
tea with Alice (at Napple Town) to learn more about her sleeping woes. Then,
bring Gambatto to Young Alice. After tidying the various articles in her
room, choose the bunny-and-watch futon.
The first time Poach enters this Stage, the status of certain objects will
depend on which of their corresponding articles in Young Alice's room have
been tidied. When Poach returns here later, all of these objects will become
active (if they haven't been already), opening the way to all the chests.
Chests: (16 total)
- Use the colorful blocks near the beginning to reach the floating stump.
- Near the ruler leading to the Paffet refuge.
- On the path below the ruler. There is a fake chest near it.
- At the end of the bottom fork, after the bear slippers.
- At the long series of floating stumps, where there are flying enemies.
- At the same series of stumps, use the propeller. A pulley is near it.
- Above the three bear slippers, on a floating stump.
Use Fuumin to form a platform in front of this chest.
- On the path below the three bear slippers.
- After the three bear slippers, on the high path, past a fire ring.
- After the three bear slippers, use the pulley to go down to a low ledge.
- Above the same slippers, use Fuumin or Purijiin at the square panel,
and then jump over to a distant propeller.
- Above the crayons, on a high ledge. Jump onto the crayons to reach it.
- Near the swinging balls.
- At the area with blocks and spikes, on the blocks.
- At the area with blocks and spikes, on a ledge above the blocks.
- Before the exit gate, past the series of exploding enemies.
Pumpkin Ann:
- Near the entrance gate, on a high ledge. Use Fuumin at the square panel.
Garg:
- After the crayons, on a high ledge. Use Fuumin to reach it.
------------------------------------------------------------------------------
[2.4] Ajisai
------------------------------------------------------------------------------
General Hints:
To proceed further into this Stage, finish the Spring Stages. Poach isn't
a very good swimmer, but she can ride lily pads and other objects to avoid
taking a dunk in the water.
Chests: (17 total)
- Near the entrance gate, on the path.
- After the river ride, near the propeller.
- After the first pond, use the floating platform to reach a high platform.
- After the first pond, on the bottom level beside the walls of the pond.
- After the first pond, on the bottom level near a button.
- After the first pond, on a high platform near a fire ring.
- At the umbrellas, on a square panel.
- At the umbrellas, on a platform opposite of the same square panel.
- After the umbrellas, in a depression on the bottom level, near woodworks.
- After the third pond, on the woodworks on the bottom level.
- After the third pond, on a high platform near a fire ring.
- After the third pond, under the group of umbrellas.
- After the third pond, above the umbrellas, use Fuumin at the square panel.
- After the same umbrellas, on a wood ledge beside a floating platform.
- At the rising series of breakable platforms, on a stone platform.
- At the rising series of breakable platforms, on another stone platform.
- Before the exit gate. Use Purijiin at the square panel below the umbrellas.
Garg:
- Before the second pond, use the buttons' green platforms to climb up
to the left. Use Fuumin at the square panel.
Pumpkin Ann:
- Near the set of buttons with several floating platforms, use Fuumin at
the square panel and then jump far left.
------------------------------------------------------------------------------
[2.5] Once Summer
------------------------------------------------------------------------------
General Hints:
To proceed further into this Stage, finish the Spring Stages. At the
parted sea area, Poach can jump quickly through the water streams to
avoid getting pushed off by them.
Chests: (17 total)
- After 13 Ice, on the beach.
- At the rock ledges, on the middle level.
- At the rock ledges, on the high level.
- At the rock ledges, on the bottom level, past the spikes.
- At the beginning of the parted sea area, near a lever.
- At the end of the coral reef path, past some water streams.
- Above the coral reef path, on a high ledge. Use the floating platforms.
- After the coral, near the pairs of floating platforms, on a square panel.
- After the three levers that move the three floating platforms.
- Near the first Napple Crab.
- Near the second Napple Crab.
- Above the first Napple Crab, on a square panel.
- Above the first Napple Crab, use Fuumin at the square panel.
- At the rising pillars, on a low ledge.
- At the rising pillars, use Purijiin at the square panel and jump far left.
- At the deep dark area, use the floating platforms to reach a middle ledge.
- Before the exit gate, drop back down to the end of the deep dark area.
Garg:
- After the coral reef path, near the pairs of floating platforms,
use Fuumin at the square panel.
Jill and Louis:
Eventually, when Poach speaks with Louis, he will tell her about his dream.
Afterward, Poach can find Jill in this Stage, near the entrance gate. To
"bring" back Louis, first ask Oliver for help. Using Oliver's Book, make
Gehtorin (storybook). After creating it, speak with Jill again.
------------------------------------------------------------------------------
[2.6] Festival Night
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, finish the other Summer Stages. To reach
the end, Poach will have to pass six game rooms that contain a variety
of challenges.
For the block rooms (first and fourth rooms), move the blocks and use
them as steps. If a block falls into a pit, Poach will have to restart
from the beginning of the room. Use Fuumin to save time.
For the Pamera-whacking room (second room), hit the required number of
Pameras. If a Pamera isn't hit, it will lower again, possibly shooting
a stream of fire at Poach.
For the roulette panel rooms (third and sixth rooms), the lit panels
indicate the safe spots.
For the cannon room (fifth room), lure the cannon into knocking all the
objects into the pits.
Chests: (15 total)
- Appears after finishing the first game room (blocks).
- After the first game room, past a gap. (After Stone's honey is cleaned up.)
- Appears after finishing the second game room (whacking Pameras).
- Above where the second game room is. Use Baumpa at the square panel.
- After the second game room, on the roof near a propeller.
- After the second game room, use the propeller to reach the high platform.
- After the second game room, use the button's green platforms, and then
use Fuumin at the square panel.
- Appears after finishing the third game room (roulette panel).
- After the third game room, near two breakable platforms.
- Appears after finishing the fourth game room (blocks).
- Above the fourth game room, climb the column of breakable platforms.
- Above the fourth game room, use the trampolines and breakable platforms.
(Or, use Fuumin at the platform below it.)
- After the fourth game room, between two pairs of electric currents.
- Appears after finishing the fifth game room (cannon).
- Appears after finishing the sixth game room (roulette panel).
Honey Spill:
After finishing the Summer Stages, when Stone has spilled honey on his desk,
Poach will find a pool of honey blocking the path near the entrance gate
in this Stage. To clean up the spill, Poach has to help Stone confront
his problem. Try to speak with Stone (at Napple Town), and then speak with
Jackson to obtain the Recipe for Mataara (automatic dummy). After creating
it, enter Stone's home to set it in place. Now sit back and enjoy the show.
After the honey spill is cleaned up, Poach can speak with Stone again
to get requests for Fumafuma (mat), Tohsha (film projector), and
Reizoh (refrigerator).
------------------------------------------------------------------------------
[2.7] Red and Gold
------------------------------------------------------------------------------
General Hints:
To proceed further into this Stage, finish the Summer Stages. This Stage
has two exit gates. Toward the end, the upper fork leads to Madam's home
and the boss, while the lower fork leads to Cecile's home. Along this
lower fork, there is a pulley that offers a one-way passage to the end
of the upper fork. After defeating the boss, Poach can visit Treant again
simply by going to the end of this Stage.
Chests: (17 total)
- At Little-Money's home, on the balcony above the front doors.
- Above some swinging balls, on a high platform. Use the green robot.
- Above some more swinging balls and a lever. Use Fuumin at the square panel.
- Near where some acorns are falling down.
- On a tree branch. Use the green robot to jump up to it.
- On another tree branch near where some acorns are falling.
- Below the second bomb tree. (Use the bombs to unlock it.)
- Before the fork in the path, on a tree branch.
- Near Madam's home.
- Inside the tree trunk (the dark area). A fake chest is near it.
- Before the exit gate near the boss, use the bombs from the bomb plant to
hit the lever below the path. (Or, use Fuumin to reach the high platform.)
- Before the exit gate near the boss, use Fuumin at the square panel.
- Along the lower path to Cecile's home, near a bomb tree.
- Along the lower path to Cecile's home, after a floating leaf platform.
- Along the lower path to Cecile's home, follow the low flipping platforms.
- At the foliage-covered area, inside the middle bunch of leaves.
- Near Cecile's home.
Garg:
- After a pulley, use Fuumin at the square panel to reach the propeller.
Madam and Hope:
Looks like Hope can use some help at courting Madam. Eventually, when Poach
speaks with Hope, he will ask her to make Myuuzu (phonograph), which he wants
to give as a gift to Madam. After creating it, speak with Madam, and then
go back into this Stage and speak with Madam (Autumn version).
Afterward, Poach can speak with Madam (at Napple Town) again to get requests
for Hyuusukotto (bagpipe) and Tengai (bed).
------------------------------------------------------------------------------
[2.8] Secret Garden
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, first meet with Old Cecile in Red and Gold.
Next, visit Cecile's home (at Napple Town), and inspect her mirror. Then,
return to Old Cecile's home in Red and Gold, and enter the mirror there.
The first section consists of a circular path and three caves, and the
second section consists of a sanctum. To unlock the gate to the sanctum,
enter the three open doorways, and press the square floor switches at
the ends of the caves. The first cave (right of the entrance gate) contains
a trivia challenge that is played by choosing which pulleys to ride.
The correct answers are: Answer 2 (Petal), Answer 3 (Eri), Answer 1 (Ganzo).
The "boss" of this Stage takes the form of a multiple-choice challenge.
Choose the responses by opening the doors. The correct answers are:
left, right, left, right, left, left, right, right.
Chests: (16 total)
- Right of the entrance gate, near an exploding enemy.
- Set the button's three platforms to stay high. Find another way to reach
and jump across them. Use Purijiin at the square panel, and jump far left.
- At the first cave, near a button on the bottom level.
- Right of the first doorway, near a bullet plant and a wall.
- Left of the second doorway, on a high ledge, near a green head.
- Right of the second doorway, near an exploding enemy and a button.
- Near the third doorway, near an exploding enemy.
- Right of the third doorway, left of a spike area, on a middle rock ledge.
- Right of the third doorway, left of a spike area, on the ground.
- Left of the entrance gate, near a green wall.
- After entering the sanctum, below the green flooring.
- Near some green walls and bullet plants.
- Near some more green walls and a pot that keeps releasing bullet plants.
Use Purijiin at the square panel.
- At the area with two exploding enemies, below the green flooring.
- At the area with two exploding enemies, on the upper level.
- Before the exit gate. Destroy the green walls so they form steps.
Garg:
- Right of the second doorway, use Fuumin at the square panel.
------------------------------------------------------------------------------
[2.9] The Moaning Well
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, speak with Little-Money (Autumn version) in
Red and Gold, and then enter the well outside his home. To reach the end,
drain the water by stepping on the square floor switches, and then ride
the water sliders. Both of the two upper water sliders lead to the same
end point, although they go through different courses. The third water
slider leads to the exit gate.
Chests: (17 total)
- Above the entrance gate, on a wooden ledge.
- At the middle of the top level, climb the wooden cylinders.
A fire ring is near it.
- Between the entrance gate and the first square panel, below a sign.
- At the far right of the top level, use Purijiin at the square panel.
- At the first set of turntables with spike walls, on the left side.
- Below the entrance gate, on a stone ledge. Let the cylinder retract first.
- At the wooden path with spike balls, in a recess.
- At the wooden path with spike balls, in another recess.
- After the first draining, use the breakable platform to reach a
wooden ledge.
- Above the sliding platforms, use the floating platform to reach a
wooden ledge.
- Near the sliding platforms, use the button's green platforms to reach a
wooden ledge.
- Below the sliding platforms, on a narrow stone ledge.
- Above the turntables with flamethrowers, on a stone ledge.
Use the breakable platforms to reach it.
- After the first draining, use Purijiin at the square panel near a button,
then use Baumpa at the second square panel. (Or, use Kikkyu from the wooden
ledge above the first square panel near the button, and float to the left.)
- After the second draining, use the cylinders to reach a wooden ledge.
- Above one of the two upper water sliders, on some wooden ledges.
- Near the lower water slider (which goes down to the exit gate).
------------------------------------------------------------------------------
[2.A] Fjorland (Fjordland)
------------------------------------------------------------------------------
General Hints:
To proceed further into this Stage, finish the Autumn Stages.
The last portion of this Stage consists of a lengthy ride on the jet coaster.
Press the Jump Button (A) to crouch. Press Left and Right to switch rails at
the forks. Duck under the electric currents, but be sure to stand back up to
catch the Coins. Duck under or knock away the floating enemies.
Chests: (17 total)
- After the entrance gate, on a high platform.
- After the first ferris wheel, on a platform.
- Between the first and second seesaws, on the upper level path.
- Between the first and second seesaws, on the middle level platform.
- After the second seesaw, use Fuumin at the square panel. Use the propeller.
- Before the second ferris wheel, on the path.
- After the third ferris wheel, jump on the balloon platform.
- After a lever, between two seesaws, on the upper level path.
- Between the same two seesaws, on the middle level platform.
- At the column of three bullet fonts, on the upper levels.
- Below the column of three bullet fonts. Use a lever's platform to reach it.
- After the pair of flat seesaws, on the path, below several balloons.
- After the pair of flat seesaws and a series of breakable platforms,
use Purijiin or Kikkyu at the square panel, and jump over to the left.
- Below a high seesaw, on a platform. Use Fuumin to climb up to it.
- Before the second-to-last ferris wheel, use the two propellers.
- After the second-to-last ferris wheel, on the upper level path.
- After the second-to-last ferris wheel, below a sign.
Garg:
- After the lever in the distance and a propeller, use the balloons to climb
onto the arch. Use Baumpa at the square panel. (Or, go up the balloons to
the right, and use Kikkyu to float back left to reach the same spot.)
Helping Frocker:
To help Frocker (Winter version), Poach and SN need to make Chiruchiru
(ice mixer), which requires two special items: Jackson's Napple Milk
(from finishing Festival Night) and Mere's Hot Ice (from finishing
Crystal Palace). After creating it, visit Frocker (Winter version).
Helping Frocker (Winter version) will set the final scenes in motion,
so Poach may want to complete any unfinished tasks at Napple Town first.
------------------------------------------------------------------------------
[2.B] Snow Corridor in Ice-Month
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, finish Fjorland. There is no boss here.
Chests: (14 total)
- At the first slope that has rolling snowballs.
- Behind a green wall. Use Eru's or Raipo's bombs to destroy the green wall.
- After the spike area with bouncing snowballs, near some exploding enemies.
- After the spike area with bouncing snowballs, just after the previous spot.
- At the area with floating platforms and snowballs dropping through the air.
- At the several slopes leading upward, at the end of the first slope.
- At the several slopes leading upward, at the end of the second slope.
- Near the first series of four breakable platforms and an exploding enemy.
- Near the second series of four breakable platforms and an exploding enemy.
- After one more breakable platform, use Purijiin or Kikkyu at the
square panel, and go far left.
- At the dark tunnel, inside a recess in the walls.
- After the tunnel, in an alcove below a slope with rolling snowballs.
- On the last slope with bouncing snowballs.
- On the last slope with bouncing snowballs, just after the previous spot.
------------------------------------------------------------------------------
[2.C] Crystal Palace
------------------------------------------------------------------------------
General Hints:
To gain entry to this Stage, finish Snow Corridor in Ice-Month.
At the tower area that forms the later part of this Stage, falling off
the path will just lead back to the lower and earlier sections of the
path, due to its spiraling layout.
Helping Frocker (Winter version) will set the final scenes in motion,
so Poach may want to complete any unfinished tasks at Napple Town first.
Chests: (13 total)
- After Mere's shop, near an enemy that splits into three.
- Near the beginning of the tower, at the end of the first slippery path.
- Near some swinging balls and an exploding enemy.
- Before a trampoline, two spike balls, and a fire ring.
- After some breakable platforms, near more swinging balls.
- On a slippery path with lots of electric currents.
- Under the first of a series of hanging spike plates.
- At the area with levers that raise spike plates, under the first plate.
- At the area with levers that raise spike plates, under the second plate.
- At the end of a narrow slippery bridge over spikes.
- At the area with overhanging ledges, use Fuumin at the square panel.
- At the area with overhanging ledges, jump onto the second spike plate.
- Before the exit gate, use Fuumin at the square panel and jump to the left.
Garg:
- After Mere's shop, use Fuumin at the square panel.
------------------------------------------------------------------------------
[2.D] Mirror Illusion
------------------------------------------------------------------------------
General Hints:
Now that Poach has recovered all her Petals, she can begin her journey back
to her own world. When Poach is finally ready to leave, she should talk to
Druid at the church.
Piero's Scheme:
The circus master turns out to be not as nice as he seems. When Poach
reaches the Mirror Gate, Piero will run off with her Petals. Turning back
to pursue him, Poach and SN will also notice and take an odd photo lying
on the tray of a machine near the entrance gate. Apparently, Piero has
turned the entire town into a freak show. Poach can speak to the new
"inhabitants" for fun, but doing so won't help.
To rescue the townsfolk, first enter Piero's private room at the Circus
to read his diary and to find the Recipe for Dorii (dream camera). Next,
return to Poach's Room at 13 Ice to find Piero's notes about a good place
for dreaming. Then, go to the Remix Room and create Dorii. Finally, head
over to Alice's home to obtain a correct photo.
After restoring Napple Town to normal, Poach can focus once again on
returning to her own home. Go to the Circus, and defeat Gomes and Garg
to recover the stolen Petals.
Going Home:
Poach won't be coming back this time, so she should bring along the healing
Paffets (Hihiru and Senka), if possible. When ready, she should speak with
Druid once more. Go through the first part of Mirror Illusion again, and
then go through the second part. Defeat Piero to finish the game.
Ending:
In case you are wondering, Poach's choices of response at a few points of
the game won't really affect anything except the very final scene of the
Epilogue, after the Staff Credits.
If higher responses have been more frequently chosen, the final scene shows
SN seeing Poach's home from the outside and commenting to himself. (The
implications of this can only mean more hilarity between the two to come.)
If lower responses have been more frequently chosen, the final scene shows
Poach thinking for a moment that she has heard someone calling out for her
while she is eating soup at her home.
==============================================================================
[3] Strategies - Special Stages
==============================================================================
------------------------------------------------------------------------------
[3.1] Score Attack
------------------------------------------------------------------------------
To access Score Attack, bring Adokuron to the Time-Forward Switch at the
transportation company building. Paffets can't be used here.
------------------------------------------------------------------------------
[3.2] Paffet Trial
------------------------------------------------------------------------------
To access Paffet Trial, download it from Napple Tale's web site at
napple.dricas.ne.jp (via the Dream Passport), and then bring Adokuron
to the Time-Forward Switch at the transportation company building.
------------------------------------------------------------------------------
[3.3] Pamera Room (Boss Strategies)
------------------------------------------------------------------------------
To access the Pamera Room, bring Ritakuron to the Time-Backward Switch
at the transportation company building. The Pamera Room allows Poach to
battle previously defeated bosses again, although it's still Game Over
if she gets wasted. Defeat three different bosses to earn an item.
Paffets can't be used here.
Name: Kinokohebi (Mushroom Snake)
Attack: fires laser beam, sweeps with tail, burrows
Stage: New Year's Day
Notes:
When he rears up and emits light bubbles, he will spit out a laser beam.
When he rears up without any light, he will make a circular tail sweep.
Sidestep or stand under the boss when he fires his laser beam, and jump
over the tail sweep. If he burrows, stay away until he emerges.
Name: Imoraa
Attack: rolls up into a saw, emits shockwaves
Stage: The Wild Wind
Notes:
This boss always enters the arena from where he leaves. Avoid him when
he rolls up into a saw, and jump over his shockwaves.
Name: Sangatsu Usagi (March Rabbit)
Attack: fires carrot missiles, swings watch, drops stars from the sky
Stage: Wonder Bed
Notes:
This boss will try to run away from Poach before throwing out carrots
or swinging his pocketwatch around like a tethered saw. If Poach keeps
chasing him, he won't perform those attacks, but he can still cause
stars to drop from the sky whenever she hits him. Just keep running
forward to dodge the stars. Sidestep or jump over the watch.
Name: Teruteru
Attack: sinks the paths and central platform, dashes, fires projectiles
Stage: Ajisai
Notes:
Quickly charge toward the central platform and hit him as much as possible.
When the paths and central platform flash, they are about to drop, causing
Poach to fall into the pit if she does not retreat to the outer platforms
in time. While the paths are sunk, Poach should jump to the sides to avoid
the boss when he dashes toward her and then dashes back to the central
platform. Sometimes, instead of sinking the paths, he will try to teleport
Poach back to an outer platform. Move away from the central platform when
the teleport field appears to avoid getting warped.
Name: Ikanappuru (Squid-Napple)
Attack: fires missiles, dashes, extends tentacles
Stage: Once Summer
Notes:
Avoid the missiles, or knock them back at the boss. If he dashes across
the middle of the arena, stay to the sides. If he jumps into the arena,
run away from his tentacles. If he extends a tentacle into the arena
while still swimming around outside, whack the tentacle.
Name: Housenka
Attack: spits fire rings, drops fire blasts from the sky
Stage: Festival Night
Notes:
Sidestep the fire rings, and watch the shadows to see where the fire blasts
will land. Leap up beside her and strike to hit her.
Name: Tree Demon - Treant
Attack: smashes with hands, emits energy bolts with hands
Stage: Red and Gold
Notes:
Knock Treant's bombs at the boss, who is the wooden face appearing on
the walls in the distance. The large bombs will explode after a while,
and take care not to knock them into Treant by accident. Watch the
shadows of the floating hands to see where the boss will attack.
Name: Gnomes - Dragon
Attack: breathes fire, activates moving wall
Stage: The Moaning Well
Notes:
Hit the gnomes as they try to steal the money. If a gnome makes off with
a coin, Dragon will breathe fire to waste him. Poach can try to avoid the
flame breath by jumping. If too many coins are left scattered on the ground,
Dragon will activate a moving wall to push them back toward the pile.
Jump over this wall to avoid getting squished.
Name: Karakuri Omocha - Ichi, Tsuvai, and Torowa
Attack: fires projectiles, dashes
Stage: Fjorland
Notes:
For the first phase (Ichi), hit the blue head. Sidestep or jump over the
projectiles if possible. For the second phase (Tsuvai), hit the red bulb,
and jump over the laser beams. For the third phase (Torowa), hit the red
puppet while jumping over its shockwaves and dodging it when it dashes.
For the fourth phase (the combined toy), hit the central body. The boss
will use all the previous attacks, but Poach can avoid most of them if
she stays close to the side of the boss, where she can still whack it.
Name: Ice Heads - Koori no Joou (Ice Queen)
Attack: sends out exploding drones, fires laser beams, drops icicles
Stage: Crystal Palace
Notes:
Hit or avoid the exploding drones when they approach. Avoid the laser beams
that are fired by the Queen's hair. When the screen darkens with snowflakes,
watch the shadows and avoid the falling icicles, which will break apart
into shards. Defeat all the Ice Heads to win.
Name: Gomes and Garg
Attack: strikes forward, smashes the ground, dashes (Gomes)
Attack: dashes, casts lightning fields, fires spreading projectiles (Garg)
Stage: Circus
Notes:
Move to Gomes' sides to avoid his forward attacks, but stay away from
him whenever he jumps up to smash the ground, causing chunks to fly
up and then crash back down around him. If Garg is defeated first,
Gomes will also perform dashing attacks.
Move to the sides to avoid Garg's dashing attacks, and stay away from
him to avoid his lightning fields. If Gomes is defeated first, Garg will
also fire spreading projectiles that can be easily sidestepped.
Name: Piero
Attack: fires deathrays, uses various other attacks depending on his form
Stage: Mirror Illusion
Notes:
For the first phase (Piero 1), Piero will teleport to a different location
whenever Poach hits him. Jump over his massive deathrays, and stay far away
from him when he causes stars to rain down around him. Leap over him if he
makes a dashing attack.
For the second phase (Piero 2), jump up and hit him. Poach can run to
the sides or stay below him to avoid his deathrays, but he will claw out
if she remains near him. Piero will also use four different attacks based
on the seasons. The spring attack is summoning a horde of drones that slowly
chase Poach. She can destroy these drones. The summer attack is summoning
flying monsters who drop barrages of projectiles. Keep running to avoid them.
The autumn attack is summoning floating pods that shoot spreading needles.
Jump over and away from them. The winter attack is dropping icicles from the
sky. Watch the ice patches on the ground to know where the icicles will land.
For the third phase (Piero 3), jump up and hit him like before. Piero will
mix up the previous seasonal attacks, in addition to shooting more streams
of projectiles. The arena will be breaking apart a bit, allowing Poach to
fall off at the edges, but Life Petals will also keep appearing now.
==============================================================================
[4] Card Collection
==============================================================================
The Presents Screen provides access to the same items kept at the Collection
Room, and it also provides access to the Diary. On the Collection Screens,
press Y to see the number of each type of Card collected.
------------------------------------------------------------------------------
[4.1] Diary
------------------------------------------------------------------------------
To access Stray Nap's Diary, finish the game. The Diary contains his
thoughts and other notes regarding his adventure with Poach. He is
also quite an artist and a poet:
Out of an alarm clock
Two swallows made a nest
Some mallows break a jest
Watch out!
Watch out for the ice
Upon summer's day
But giveaway
-- SN
------------------------------------------------------------------------------
[4.2] Score
------------------------------------------------------------------------------
The Score Book records the High Scores (including the times and the amounts
of Coins collected) for the Stages.
------------------------------------------------------------------------------
[4.3] Character Collection (56 total)
------------------------------------------------------------------------------
01 Poach 1 (outdoor) 29 Rose
02 Stray Nap 1 (flying) 30 Stranger's Petal
03 Angela 31 Jill
04 Maris 32 Dragon
05 Winky 33 Fairy
06 Willy 34 Druid
07 Gomes 35 Geiger
08 Cole 36 Pumpkin Ralph
09 Eri 37 Pumpkin Ann
10 Cheryl 38 Jackson 2 (Summer)
11 Ann 39 Alice 2 (crying, Spring)
12 Ralph 40 Obaa-san (Old Cecile)
13 Louis 41 Ojii-san (Little-Money, Autumn)
14 Oliver 42 Frocker 2 (pajamas)
15 Tyler 43 Spring Petal
16 Stone 44 Summer Petal
17 Madam 45 Autumn Petal
18 Barnes 46 Winter Petal
19 Hope 47 Time-Forward Petal
20 Poach 2 (pajamas) 48 Time-Backward Petal
21 Alice (sleepy) 49 Poach 3 (indoor)
22 Little-Money 50 Stray Nap 2 (asserting)
23 Cecile 1 (braiding) 51 Poach 4 (attacking)
24 Piero 52 Treant
25 Mere 53 Alice 3 (normal)
26 Frocker 54 Cecile 2 (normal)
27 Jackson 1 55 Dumpty
28 Young Cole 56 Barnes (garbage can)
------------------------------------------------------------------------------
[4.4] Paffet Collection (71 total)
------------------------------------------------------------------------------
01 Supurira 37 Chechea (chair)
02 Samansa 38 Batan (door)
03 Aatamun 39 Magumagu (mug)
04 Wintasu 40 Tohdi (cabinet)
05 Adokuron 41 Teburun (table)
06 Ritakuron 42 Basutabun (bathtub)
07 Hihiru 43 Sufin (fountain)
08 Papata 44 Tohsha (film projector)
09 Tsutsun 45 Nehya (roof)
10 Waidoraako 46 Kehjii (cage)
11 Puoo 47 Boboron (harpsichord)
12 Daikoh 48 Reizoh (refrigerator)
13 Furoro 49 Myuuzu (phonograph)
14 Shiruru 50 Tengai (bed)
15 Senka 51 Nehteru (windmill)
16 Rounii 52 Fanfan (ceiling fan)
17 Pipika 53 Kurukku (cuckoo clock)
18 Fuumin 54 Beran (veranda)
19 Baumpa 55 Purataano (planter)
20 Purijiin 56 Berun (church bell)
21 Kikkyu 57 Mokumokun (chimney)
22 Raipo 58 Akuan (water bowl)
23 Midorishigaru 59 Hyuusukotto (bagpipe)
24 Gambatto 60 Fumafuma (mat)
25 Kakan 61 Kambii (signboard)
26 Mehro 62 Mirii (mirror)
27 Eru 63 Bombohn (grandfather clock)
28 Gatchi 64 Nohtoru (sketchbook)
29 Pikari (street lamps) 65 Gehtorin (storybook)
30 Shiruberiino (street signs) 66 Wananan (trap)
31 Gachatto (capsule maker) 67 Kururun (drill woodpecker)
32 Kazamii (weathervane) 68 Mataara (automatic dummy)
33 Chakkun (pump) 69 Chiruchiru (ice mixer)
34 Nabii (pot) 70 Mirumiru (milk maker)
35 Merameraari (fireplace) 71 Dorii (dream camera)
36 Bokaboka (stove)
------------------------------------------------------------------------------
[4.5] Pamera Collection (56 total)
------------------------------------------------------------------------------
01 Rohrarian 29 Karakuri Ichi
02 Honehonekofin 30 Karakuri Tsuvai
03 Roshinante 31 Karakuri Torowa
04 Sokkusu Banii 32 Ice Head
05 Tamabamban 33 Garg
06 Taoremain 34 Metal Ball
07 Boiboisou 35 Chained Ball
08 Eredenki 36 Hammer
09 Fake Chest 37 Bear Slipper
10 Merobo 38 Kinokohebi 2
11 Batabata Jibaku 39 Imoraa 2
12 Buraanchi 40 Sangatsu Usagi 2
13 Gabodii 41 Teruteru 2
14 Gurasu Bomba 42 Ikanappuru 2
15 Inupachi 43 Housenka 2
16 Hipopokuraudo 44 Treant 2 (Tree Demon)
17 Guddobehsu 45 Dragon 2 (desk)
18 Buraanchi 2 46 Karakuri Omocha
19 Ikamahha 47 Koori no Joou
20 Kinokohebi 48 Bullet-kun
21 Imoraa 49 Gomes
22 Sangatsu Usagi 50 Piero 1
23 Teruteru 51 MC Taoremain (mirror coating)
24 Ikanappuru 52 MC Eredenki (mirror coating)
25 Housenka 53 MC Hipopokuraudo (mirror coating)
26 Treant 54 MC Guddobehsu (mirror coating)
27 Dragon 55 Piero 2
28 Gnome 56 Piero 3
------------------------------------------------------------------------------
[4.6] Map Collection (56 total)
------------------------------------------------------------------------------
01 Napple Town 29 Once Summer
02 Town Center 30 Festival Night
03 Transportation Company 31 Red and Gold
04 Church 32 Cecile's Home (Secret Garden)
05 Music School 33 Secret Garden
06 Winky's Home 34 The Moaning Well
07 Cheryl's Home 35 Fjorland
08 13 Ice 36 Snow Corridor in Ice-Month
09 Poach's Room 37 Crystal Palace
10 Remix Room 38 Barnes' Home
11 Paffet Room 39 Cherry Front Street
12 Pump Shed 40 Ocean Blue Street
13 Stone's Home 41 Rouge Leaf Street
14 Hatena Toy Shop 42 Silver Line Street
15 Ralph's Home 43 Mirror Illusion
16 Circus Tutorial Area 44 Mirror Gate
17 Circus 45 Kihe no Great Bridge
18 Dragon's Office 46 Electric Crayons
19 Madam's Home 47 Napple Crabs
20 Alice's Home 48 Pamera Tataki
21 Cecile's Home 49 Roulette Panels (Festival Night)
22 Little-Money's Home 50 Waterfall
23 Ushi Bar 51 Fish Taxi
24 Frocker's Office 52 Katashimuri Ship
25 New Year's Day 53 Block Room (Festival Night)
26 The Wild Wind 54 Real World
27 Wonder Bed 55 Poach's Home
28 Ajisai 56 Summer Festival Flower Clock
------------------------------------------------------------------------------
[4.7] Art Collection (56 total)
------------------------------------------------------------------------------
01 Poach 29 Treant
02 Poach (facial expressions) 30 Dragon
03 Real World People 1 31 Karakuri Omocha
04 Real World People 2 32 Koori no Joou
05 Napple Town People 1 33 Stone
06 Napple Town People 2 34 Barnes
07 Napple Town People 3 35 Jackson
08 Napple Town People 4 36 Mere
09 Napple Town People 5 37 Gomes
10 Napple Town People 6 38 Early Design 1
11 Petals 39 Early Design 2
12 Paffet 1 40 Real World Poach
13 Paffet 2 41 Frocker
14 Pamera 1 42 Alice
15 Pamera 2 43 Cecile
16 Pamera Bosses 1 44 Spring Petal
17 Pamera Bosses 2 45 Summer Petal
18 Potsu Design 1 46 Autumn Petal
19 Potsu Design 2 47 Winter Petal
20 Puoo 48 Time-Forward Petal
21 Baumpa 49 Time-Backward Petal
22 Kikkyu 50 Seventh Petal
23 Tsutsun 51 Poach
24 Honehonekofin 52 Stray Nap
25 Tamabamban 53 Druid
26 Sangatsu Usagi 54 Piero
27 Teruteru 55 Group Image
28 Housenka 56 Cecile (vanishing image)
------------------------------------------------------------------------------
[4.8] Music Collection (56 total)
------------------------------------------------------------------------------
01 Wild Wind (The Wild Wind) 29 Sonnet (Red and Gold)
02 Uchi [Home] (Hyuusukotto) 30 Natsu Ika (Ikanappuru)
03 Hatodokei (Remix Room) 31 Housenka (Housenka)
04 Sampo (Alice) 32 Sleepy Snake (Kinokohebi)
05 Little Black Book (S. Garden) 33 Yuki no Joou (Ice Heads)
06 13 Ice Cream (13 Ice) 34 Grand Circus (Piero's Napple Town)
07 [Underground Analysis] (Decode) 35 Jalapeno (Piero 1)
08 Toruko no Kuma Kari (F. Night) 36 Tabasco (Gomes and Garg)
09 Highland Clock (Silver Line) 37 Dual Tango (Piero 2, Piero 3)
10 Once Summer (Once Summer) 38 Chocolate Forest (Napple Tale)
11 Fjorland (Fjordland) 39 Jumping Cracker (Sangatsu Usagi)
12 Tree of Church (Druid) 40 Circus (Circus)
13 Paffet Room (Paffet Room) 41 Ame no Waltz (Teruteru)
14 Hatena Toy Shop (Mere) 42 Skipper (Napple Town)
15 October Child (M. Illusion 2) 43 Flower of Yesterday's (Cherry Front)
16 Kompeitou (Mirror Illusion 1) 44 Be a Frog (Jackson)
17 Yukidama (Snow Corridor) 45 Slow Water (New Year's Day)
18 Crystal Palace (Crystal Palace) 46 Maru Hitsuji (Rouge Leaf)
19 Folly Fall (Old Cecile) 47 Geshisai (Ocean Blue)
20 Midori no Hane (Epilogue) 48 Tea Leaf Waltz (Ajisai)
21 Dreams in a Pie (Staff Credits) 49 The Man in the Hole (Moaning Well)
22 Shippo no Uta (Prologue) 50 Usagi Bed (Wonder Bed)
23 Okin no Sukina Dragon (Gnomes) 51 Petal Song: Haru
24 Poach (Poach's Room) 52 Petal Song: Natsu
25 Tamaire (Tree Demon) 53 Petal Song: Aki
26 Toy Train (Karakuri Omocha) 54 Petal Song: Fuyu
27 Cecile no Niwa (Cecile) 55 Petal Song: Susumu Toki
28 Imomushi (Imoraa) 56 Petal Song: Modoru Toki
==============================================================================
[5] Reference
==============================================================================
------------------------------------------------------------------------------
[5.1] Game Source Information
------------------------------------------------------------------------------
Name: Napple Tale: Arsia in Daydream
Code: HDR-0079
Code: HDR-0210 (Dreamcast Collection)
Developer: Chime
Producer: Sega
Genre: action adventure
Players: 1
Save: Memory Unit (System File: 2 Blocks) (Game File: 8 Blocks)
Save File Name: NAPPLE_T.SYS (Napple System), NAPPLE_T.00# (Napple File #)
Save File Icon: a Napple Petal on dark blue (System) or light blue (Game)
VMU Game: no
Discs: 1
Disc Label: NAPPLE_TALE
Director: Yoshiyuki Matsumoto
Main Programmer: Kenji Yoshida
World and Scenario Designer: Naoto Kadokura
Character Designer: Mutsuki Doi
Chief Graphic Designer: Masao Mogi
Publisher: Sega
Release Date: 2000-10-19
Release Date: 2002-03-06 (Dreamcast Collection)
JAN: 4974365500795
JAN: 4974365502102 (Dreamcast Collection)
Cover Art:
Facing the viewer, Poach stands on the left, under a large mass of leaves
festively decorated with colorful ribbons, candles, and ornaments. Partially
seen beside her is SN, who is turned toward her. On Poach's other side,
Piero sits like a motionless puppet on the floor, holding a violin beside
him on the ground with both hands. On the right, Tsutsun and Pipika are
floating or standing among smaller trees and elaborate toy animals and
other figures that are scattered below the leaves.
Bonus Track:
Track 2 is a message from Poach about this disc.
------------------------------------------------------------------------------
[5.2] Soundtrack Information
------------------------------------------------------------------------------
Napple Tale: Yousei Zukan and Napple Tale: Kaijuu Zukan Copyright
2000 Marvelous Entertainment
Napple Tale: Shippo no Uta Copyright 2000 Victor
Composer: Yoko Kanno
Producer: Yoko Kanno
Singer: Maaya Sakamoto
Lyrics: Hiroshi Ichikura (Shippo no Uta and Midori no Hane)
Lyrics: Chris Mosdell (Dreams in a Pie)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[5.2.1] Original Soundtrack Volume 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Napple Tale: Yousei Zukan
Code: MJCG-80042
Publisher: Marvelous Entertainment
Release Date: 2000-10-21
Discs: 1
Size: 455 MB
JAN: 4535506800428
Cover Art:
A creature resembling a skirt-wearing angel seems to be lying on her front.
Her eyes are formed from the multiple suns shining on her. Her ribbon on her
head is formed from the butterflies flying above her. Her wings are formed
from the leaves of the tree behind her. Her elbows and knees have eye-like
features, too. Various scribblings and other markings are made in red ink.
The front of the case itself also has a circle-shaped relief.
Tracks:
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
## Time Tune (23 total) (51:38 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
01 1:05 Hatodokei [Cuckoo Clock] (Remix Room)
02 2:44 Shippo no Uta [Tail Song] (Prologue)
03 3:10 Flower of Yesterday's (Cherry Front)
04 2:50 Chocolate Forest (Napple Tale)
05 1:58 Jumping Cracker (Sangatsu Usagi)
06 1:34 Tanoshii Sansou [Pleasant Arithmetic] (Boss Defeated)
07 2:34 Yuki no Joou [Snow Queen] (Ice Heads)
08 1:11 Sampo [Stroll] (Alice)
09 1:48 Housenka (Housenka)
10 2:52 Yukidama [Snowball] (Snow Corridor)
11 0:59 Tree of Church (Druid)
12 0:48 Tamago [Egg] (Myuuzu)
13 4:44 Ame no Waltz [Rain Waltz] (Teruteru)
14 3:28 Cecile no Niwa [Cecile's Garden] (Cecile)
15 2:50 Skipper (Napple Town)
16 1:46 Dual Tango (Piero 2, Piero 3)
17 2:12 Toy Train (Karakuri Omocha)
18 2:26 Hatena Toy Shop (Mere)
19 1:46 Poach (Poach's Room)
20 2:53 Maru Hitsuji [Round Sheep] (Rouge Leaf)
21 1:36 Little Black Book (Secret Garden)
22 2:53 Midori no Hane [Green Feather] (Epilogue)
23 1:31 13 Ice Cream (13 Ice)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Creature List:
Inupachi / Doggy Bee
Sakanaoyaji / Uncle Fish
Smile Curtain (Smiling Curtain)
Gomenkoneko / Sorry Kitty
Kedamarisu / Wool Ball Chipmunk
Tenshibato [Angel Carrier Pigeon] / Heart Carrier Pigeon
Naishousagi [Secret Rabbit] / Whisper Rabbit
Serenadenaade / Patting Cloud
Nicky Mouse
Torikai Tonakai / Nesting Reindeer
Ahoodori / Fool Dancer
Hamoridachi / Chorus Friends
Excluded Tunes:
Yousei Zukan lists several excluded tunes. (The numbers shown are their
positions in the original order.)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
## Time Tune (7 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
03 -:-- Toruko no Kuma Kari [Turquoise Bear Hunt] (Festival Night)
07 -:-- Manjuujiisan [Old Man Manjuu]
16 -:-- Anatatotsumetogi
19 -:-- Soratobi Peanuts [Sky Jumping Peanuts]
20 -:-- Entotsu ni Sumu [Live in the Chimney]
26 -:-- Strawberry Belly Dance
30 -:-- Warui Nikki [Bad Diary] (Diary)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[5.2.2] Original Soundtrack Volume 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Napple Tale: Kaijuu Zukan
Code: MJCG-80043
Publisher: Marvelous Entertainment
Release Date: 2000-11-22
Discs: 1
Size: 504 MB
JAN: 4535506800435
Cover Art:
A creature resembling a lizard-like monster sits down on his haunches.
His dorsal spines are formed from the multiple moons shining on him. His
teeth are formed from the windows on the buildings of the city in front
of him. His skin patterns are formed from the wind currents of the skies
around him. Various scribblings and other markings are made in blue ink.
The front of the case itself also has a triangle-shaped relief.
Tracks:
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
## Time Tune (27 total) (57:09 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
01 1:56 Imomushi [Caterpillar] (Imoraa)
02 2:15 Highland Clock (Silver Line)
03 0:37 Haru no Petal [Spring Petal] (Petal Song: Haru)
04 3:36 Natsu Ika [Summer Squid] (Ikanappuru)
05 0:28 Natsu no Petal [Summer Petal] (Petal Song: Natsu)
06 2:19 Tamaire (Tree Demon)
07 4:08 Be a Flog [Be a Frog] (Jackson)
08 2:20 Slow Water (New Year's Day)
09 0:34 Aki no Petal [Autumn Petal] (Petal Song: Aki)
10 2:05 Fjordland (Fjorland)
11 1:31 Crystal Palace (Crystal Palace)
12 0:37 Fuyu no Petal [Winter Petal] (Petal Song: Fuyu)
13 0:36 Susumu Toki [Time-Forward] (Petal Song: Susumu Toki)
14 1:18 Paffet Room (Paffet Room)
15 2:27 The Man in the Hole (Moaning Well)
16 0:51 Hachimitsu Ginkou [Honey Bank] (Stage Select)
17 4:26 Dreams in a Pie (Staff Credits)
18 4:54 Usagi Bed [Rabbit Bed] (Wonder Bed)
19 1:01 Sleepy Snake (Kinokohebi)
20 2:25 Tabasco (Gomes and Garg)
21 2:34 Circus (Circus)
22 2:29 October Child (Mirror Illusion 2)
23 1:49 Okin no Sukina Dragon [Money-Loving Dragon] (Gnomes)
24 2:06 Geshisai [Summer Solstice Festival] (Ocean Blue)
25 0:36 Modoru Toki [Time-Backward] (Petal Song: Modoru Toki)
26 3:14 Sonnet (Red and Gold)
27 3:57 Wild Wind (The Wild Wind)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Creature List:
Tachiiruka / Upright Dolphin
Noraiwa / Stray Rock
Oogoesanshouuo / Loud Salamander
Nijiirohotaru / Rainbow Firefly
Shoujokurage / Jelly Beans Fish
Yumedani / Dream Tick
Noroiguma / Slow Raccoon
Operanodon
Gingakorogashi / Rolling Galaxy
Butachouchin / Pig Lantern
Nukegeoomimizu / Hairy Earthworm
Yuureidohfu / Tofu Goast (Tofu Ghost)
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[5.2.3] Extra Soundtrack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Napple Tale: Shippo no Uta
Code: VIDL-30506
Cover Art Illustrator: Kouji Morimoto
Publisher: Victor
Release Date: 2000-08-23
Discs: 1
Size: 65.9 MB
JAN: 4988002404162
Cover Art:
An alternate version of Poach in the real world sits on the floor, leaning
against a wall with her eyes closed and her mood relaxed, as though she
is resting in a dream-filled sleep. Her hair is shorter than usual, and
she is wearing a shirt, a skirt, and sneakers. Her arms lie on her skirt,
with a book or some other type of printed material beneath her right hand.
Tracks:
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
## Time Tune (3 total) (07:29 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
01 2:46 Shippo no Uta [Tail Song] (Prologue)
02 2:53 Midori no Hane [Green Feather] (Epilogue)
03 1:50 Yoake no Octave [Dawn Octave] (Bonus Song)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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[5.3] Really Small Details That Make Paffets Go All Crazy
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Incomplete Soundtrack
The music of Napple Tale in its entire, original form hasn't been collected
into a complete set to date. At least two tunes are exclusive to the
Special Stages (Score Attack, Pamera Room). Nine tunes are exclusive
to the Music Collection (Ajisai, Once Summer, Festival Night, Old Cecile,
Mirror Illusion 1, Piero's Napple Town, Piero 1, Decode, Hyuusukotto).
One tune is exclusive to SN's Diary (Diary). Two tunes are exclusive to
Yousei Zukan (Boss Defeated, Myuuzu). One tune is exclusive to Kaijuu Zukan
(Stage Select). One tune is exclusive to Shippo no Uta (Bonus Song).
Excluded Tunes
Speaking of music, the excluded tunes in Yousei Zukan are a disappointing
loss. Among them should be the tunes of the Special Stages and of SN's Diary.
Missing Door
The Pamera Room is supposed to have a door leading to each of the bosses
who have been defeated. However, the door that should lead to Piero seems
to never appear, because the game immediately ends once Poach defeats him.
Napple Hygiene
Despite Paffets like Basutabun, the buildings that Poach visits have
zero washrooms.
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[5.4] Document Credits
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Chime (www.chime.co.jp) (napple.dricas.ne.jp)
For developing Napple Tale.
Sega (www.sega.co.jp)
For producing Napple Tale.
Spherelanders
For playing through the game and figuring out the best tactics.
Extra thanks to Alex Round for actually authoring this document.
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[6] Contact Information
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mail: faididi@yahoo.com
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