============================================================================== Klonoa Beach Volley / Klonoa Beach Volleyball (PS) (2002) ============================================================================== Klonoa Beach Volley and Klonoa Beach Volleyball Copyright 1997 2002 Namco This document is created by Faididi and Co. (faididi@yahoo.com) Copying or distributing this, in whole or in part, for profit without the explicit permission of the author is prohibited. ------------------------------------------------------------------------------ [-] Document Version History ------------------------------------------------------------------------------ Version 2004 (2004-04-24 Saturday) - Initial release. Version 2005 (2005-07-19 Tuesday) - Document streamlined. Version 2006 (2006-07-19 Wednesday) - Document streamlined. Version 2008 (2008-07-19 Saturday) - Corrections made. Version 2010 (2010-07-19 Monday) - Corrections made. ============================================================================== [0] Contents ============================================================================== [1] Overview [1.1] Story [1.2] Characters [1.3] Playing the Game [1.3.1] Normal Controls [1.3.2] Shared Controls [1.3.3] Super Attacks [1.3.4] Player Attributes [1.4] Option Screen [1.5] Setup Screens [1.5.1] Character Select Screen [1.5.2] Court Select Screen [1.5.3] Match Options Screen [1.6] Results Screen [1.7] General Tips [2] Strategies [2.1] Training Mode [2.1.1] Lesson 1: Serving [2.1.2] Lesson 2: Serving and Aiming [2.1.3] Lesson 3: Receiving [2.1.4] Lesson 4: Tossing and Attacking [2.1.5] Lesson 5: Super Attack [2.1.6] Other Actions [2.2] Championship Mode [2.2.1] Match 1: Beach (Resort Court) [2.2.2] Match 2: Wind Village Court [2.2.3] Match 3: Jungle Court [2.2.4] Match 4: Sunset Beach [2.2.5] Match 5: Nahatomb's Palace [2.2.6] Epilogues [2.2.7] Ranking [2.3] Exhibition Mode [3] (reserved) [4] Miscellaneous Information [4.1] Extra Bonuses [4.2] Secret Vocal Effects [4.3] Quick Reference [4.4] Patch Codes [5] Reference [5.1] Game Source Information [5.2] Really Small Details [5.3] Document Credits [6] Contact Information ============================================================================== [1] Overview ============================================================================== Namco's Klonoa Beach Volley (a.k.a. Klonoa Beach Volleyball) is a beach volleyball game that stars the characters from the Klonoa series. They include Klonoa and various main protagonists and antagonists from Door to Phantomile, Sekai ga Nozonda Wasuremono (a.k.a. Lunatea's Veil), Yumemiru Teikoku (a.k.a. Empire of Dreams), Dream Champ Tournament, and Klonoa Heroes. ------------------------------------------------------------------------------ [1.1] Story ------------------------------------------------------------------------------ Fate, for once, goes easy on Klonoa, the legendary Dream Traveler. As a brief respite from his unenviable fate, he now finds himself among friends as well as enemies from adventures past in a beach volleyball championship. ------------------------------------------------------------------------------ [1.2] Characters ------------------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.2.1] Playable Characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Klonoa, the Dream Traveler A pure dream who exists to restore peace and balance to realms in need. Although he cannot fly, Klonoa's affinity with the wind allows him to defy gravity temporarily by flapping his large ears. His origins are a mystery, but a large, gold ring with a green gem can always be found with him. This artifact, called the Wind Ring, is useless by itself, but if a being of sufficient magical power occupies it, Klonoa can use it to fire Wind Bullets. Klonoa is a curious child who doesn't know when to give up. He enjoys playing around, but he can be extremely fierce against those who threaten to harm the innocent. He suffers from hydrophobia, and he cannot swim. In this game, Klonoa is a strong player with his high attacking power and decent speed. He is a good choice for any match. Chipple, a Boxer A young boxer hailing from Ghazzaland who wishes to become the greatest fighting champion of all time. He is known to have at least one brother. Chipple, despite his lofty goal, is an easy-going lad who doesn't mind kicking back from time to time. During periods of training, though, he can grow quite competitive and will even start picking fights with warriors who far outmatch him (often with disastrous consequences). In this game, Chipple is a hard-hitting but very slow player, and his receiving skill is the lowest (along with Joka's and Gantz's). Lolo, a Priestess of Claire A young and gentle servant of the Goddess Claire from the world of Lunatea. Lolo may not seem like much at first, but she is one of the few persons other than Huepow who carries the magical strength to allow Klonoa to fire Wind Bullets. Pure-hearted and optimistic by nature, Lolo is often willing to help those in need, and she is very close to Popka. She is also afraid of ghosts for some reason. In this game, Lolo is a defensive player with very high blocking skill and the greatest receiving skill, but she has very low attacking power. Popka, a Familiar Lolo's puppet-like companion. Popka has a limited ability to fly, and he can give powerful "Popka Boosts" to his friends (which can save Klonoa from ill-timed jumps). Popka may be pushy and rough around the edges, but deep down he cares greatly for his friends. While he often scolds Lolo for her apparent idiocy, he treats her as a dear sister and will do anything to protect her from harm. When enraged, he has the unfortunate habit of extending his claws and threatening to use them violently. In this game, Popka is a very light player, with the greatest speed but unimpressive defensive power, and his blocking skill is the lowest. His Super Attack is a variant of his Popka Boost. Leorina, a Sky Pirate A Sky Pirate from Lunatea who initially exploited Lolo and Klonoa's efforts so she could further her own plans. Eventually, she and Ta't parted with Klonoa on more or less friendly terms. Leorina is a brilliant if ambitious engineer and leader. She builds all of her own vessels and other machines, and she prefers to let her constructs carry out her tasks instead of getting her own hands dirty. Highly confident of her own abilities, Leorina does not like to show weakness, although she seems to enjoy Ta't's constant companionship. (Currently she also seems to like using her technical skills for more constructive and humanitarian purposes.) In this game, Leorina is a defensive player, but with much higher feinting skill and far less receiving skill than Lolo. While her attacking power is the lowest (along with Ta't's), her blocking skill is the greatest. Ta't, a Familiar Leorina's puppet-like companion. Ta't is a pilot and an agile pickpocket, and she helps out in all of Leorina's schemes. Ta't has the ability to split herself into two copies: one white, and one black. Despite their difference in color, both copies appear to have equal abilities. The copies can work independently of each other, and they can merge back together at any time. Ta't always behaves friendly, but she is seldom a friend, except to Leorina, by whose side she never fails to stay close. Ta't likes to toy around with her opponents, but her overly playful nature sometimes becomes detrimental to her and Leorina's plans. In this game, Ta't is a light player who compared to Popka has less attacking power but greater blocking and receiving skills. Her attacking power is the lowest (along with Leorina's). Joka, a Fiend A servant of Ghadious, the Dark Spirit. Joka looks like a bumbling fool on the surface, but beneath his guise lies a vicious demon. Joka's comical appearance belies his homicidal tendencies. He fashions himself as a gentleman, even as he stumbles about and hits multiple snags in his plans. Oddly enough, he is adamantly loyal to his master and spends much of his time attempting to prove himself a worthy servant. In this game, Joka is just a clown and a silly oddball, minus his psychopathic aspects. He has the greatest feinting skill but the lowest receiving skill. Heart Moo, a Representative of the Moos A round, red creature whose kind seems to appear in every dream realm. Mostly harmless, Moos often find themselves being captured and tossed around by Klonoa as he races through their worlds and does battle with the forces of darkness. Some Moos also wear flimsy suits of armor or wield stubby lances and shields in a vain attempt to stop Klonoa. But this particular Moo has an extra amount of initiative. Having learnt how to play volleyball, he decides to enter the tournament for fun and maybe even prove that he and others like him don't form the lowest rung of the dream realms' social ladder. Heart Moo is a clueless little fellow who doesn't know fear, because, well, he is a freaking Moo. Always relaxed, he doesn't mind working with anyone else, as long as he has a good time. However, he should not be underestimated. Although he cannot say any word other than "Moo," behind that adorable face of his lies a frighteningly competent volleyball virtuoso. In this game, Heart Moo is a balanced player who does not have any particular strengths or weaknesses, and he should make a solid partner for virtually any other character. Nahatomb, the Nightmare An ancient and powerful being of darkness. Nahatomb, being a living nightmare, embodies the forces of darkness and destruction. He has only one drive, and that is to bring ruin and death to all that he touches. In this game, Nahatomb is a big purple dinosaur, instead of a terrifying cosmic horror. Smoking a big cigar, wearing a classy bow tie, living in a lavishly adorned palace filled with extravagant riches, and behaving arrogantly toward everyone else, he is in every way the stereotypical fat, snobby billionaire bastard. Hosting the Championship with Garlen, he is a heavy player with very high attacking power but the lowest speed. Gantz, the Golden Killer A bounty hunter who wields big weapons, including a rocket launcher and a custom bright orange Namco GunCon. Gantz is cool-headed and highly skilled, the trademarks of the ideal soldier of fortune. Proficient with a wide range of weapons, he has rather high perceptions of himself and tends to look down upon others. There are reasons for his actions, though, and he appears to be driven by the loss of someone close to him. In this game, Gantz is hired by Garlen to help the hosts win the Championship. Stooping down to playing volleyball just so he can make a buck (which is as low as John Smith from Namco's Outfoxies will go), Gantz is an extremely heavy player with the greatest attacking power but the lowest feinting and receiving skills. Garlen, an Engineer A master engineer who prides himself in constructing war machines that are assembled from the best materials. Garlen is an egomaniac who wants to crush all of his opponents and show the world that his creations are the ultimate achievements in engineering. He operates his own vehicles, which he uses to carry out his dirty work. In this game, Garlen is a host of the Championship. He is a strong player with above-average ratings across all of the attributes, except for his speed, which is only slightly lower than average. Super Garlen A cybernetically enhanced version of Garlen. He still pilots his hovering machine. Super Garlen is just Garlen, but even more driven and fanatical about his work. In this game, Super Garlen is the most powerful player overall. He has nearly maximum ratings across most of the attributes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.2.2] Non-Playable Characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Huepow, a Wind Spirit A friend and playmate of Klonoa. Various legends of Klonoa describe Huepow somewhat differently. In many tales he is merely a spirit who lives inside the Wind Ring, allowing Klonoa to fire Wind Bullets. In others he is actually a member of a royal family. In his wind spirit form, Huepow appears to be a floating blue ball with a face and hands, while in his "true" form, he appears to be a Caulkman (a race of hooded beings from Namco's Valkyrie series). Huepow seems playful and happy like his furry companion, but that only masks his true maturity. Huepow is the dearest person to Klonoa, and the two remain close, regardless of the rather unfriendly things that Huepow may have been forced to perform upon Klonoa. In this game, Huepow serves as an impartial referee. He simply observes the matches and makes the appropriate calls. Balue, a Mason and a Very Horny Old Man The mason at the village of Breezegale. Balue is a gruff but highly skilled craftsman. He particularly treats Klonoa like a little boy who should stay out of "adult business." Balue is also obsessed with Lephise, a songstress gifted with the power to rejuvenate worlds. In this game, Balue only appears in one of the characters' endings. He acts as his usual self, and he will provide plenty of grief to that character. ------------------------------------------------------------------------------ [1.3] Playing the Game ------------------------------------------------------------------------------ Volleyball is not that difficult to play. The players have to knock the ball with their hands over the net and into the opposing team's half of the court. In Klonoa Beach Volley, a team scores if the ball either lands within the opposing team's half of the court or is knocked out of bounds by the opposing team. Of course, Klonoa Beach Volley stars nonhuman characters, so the gameplay here is a little different from conventional volleyball. The characters can use their special powers in conjunction with their shots. These types of shots are known as Super Attacks, and they can help the teams score multiple Points at a time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.3.1] Normal Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the normal controls, a Player can use an entire Controller. Movement Stick (Left Stick) - Move and aim. The player will run in the direction pressed (relative to the screen) and aim the ball (toward the section of the half of the court corresponding to the direction pressed). The farther this is pressed, the faster the movement. Movement Pad (D-Pad) - Move and aim. Receive Button (X) - Receive or toss. Hold a direction while pressing this to aim the ball toward the corresponding section of the team's half of the court. Attack Button (Square) - Attack, block, feint, or serve. Hold a direction while pressing this to aim the ball toward the corresponding section of the opposing team's half of the court. To perform a spike, hit the ball at the peak of a jump. On the Character Select Screen, press this to randomly choose a character. Super Attack Button (Circle) - Super Attack. Super Attacks are similar to regular attacks, but they can help the team score multiple Points at once. Special Action A Button (R1) - Perform the first special action. Special actions are only for show. Special Action B Button (R2) - Perform the second special action. Special Action C Button (Triangle) - Perform the third special action. On the Character Select Screen, press this to change the outfit of the highlighted character. On the Team Setup Screen, press this to change sides of the court, if doing so is allowed. Replay Button (Select) - Enable Replay (if the Automatic Replay option is set to Off). This will enable Replay for the next Point that is scored. On the Character Select Screen, press this to display the stats of the highlighted character. Pause Button (Start) - Pause, and access the Pause Screen. To reset the game, press L1, R1, L2, R2, Select, and Start together. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.3.2] Shared Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the shared controls ("friend" type), two Players can share a DualShock. This setup allows 4 Players to participate with two DualShocks, which is a great option for those who do not have a MultiTap. Left-Side Player: Movement Stick (Left Stick) - Move and aim. Receive Button (L2) - Receive or toss. Attack Button (L1) - Attack, block, feint, or serve. Super Attack Button (D-Pad Left) - Super Attack. Special Action A Button (D-Pad Right) - Perform the first special action. Special Action B Button (D-Pad Down) - Perform the second special action. Special Action C Button (D-Pad Up) - Perform the third special action. Right-Side Player: Movement Stick (Right Stick) - Move and aim. Receive Button (R2) - Receive or toss. Attack Button (R1) - Attack, block, feint, or serve. Super Attack Button (Circle) - Super Attack. Special Action A Button (Square) - Perform the first special action. Special Action B Button (X) - Perform the second special action. Special Action C Button (Triangle) - Perform the third special action. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.3.3] Super Attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To enable a Super Attack, a team must complete at least one row on the Super Attack Panel, which is the three-by-three grid displayed near the upper corners of the screen. The Panel marks the sections of the opponents' half of the court in which the team has successfully scored. (Each section corresponds to a direction pressed.) When a row of three sections is highlighted, the team may use a Super Attack. If the team scores successfully with a Super Attack, it will gain multiple Points. Each highlighted row equals an additional Point that can be gained. This means for one highlighted row, the team can gain 2 Points, and for eight highlighted rows (when the entire Panel is highlighted), the team can gain 9 Points. Once a team performs a Super Attack, all highlighted rows will be reset, so the team will have to complete at least one row again before it can use another Super Attack. If a Super Attack is successfully intercepted (no matter if it's received, blocked, or countered with a direct attack), it will revert back to a normal attack after a while. A Super Attack can backfire on the team that performs it if the ball hits the net and falls onto that team's own half of the court. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.3.4] Player Attributes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The attribute ratings range from 0.5 units, which is lowest, to 4.0 units, which is highest. Attack - How hard the character hits the ball. The higher this attribute, the tougher the character's direct attacks are to catch. Block - How well the character blocks. The higher this attribute, the more easily the character blocks the ball when jumping up near the net. Feint - How well the character feints. The higher this attribute, the tougher the character's feints (bounced shots) are to catch. Receive - How well the character receives. The higher this attribute, the more easily the character catches the ball. Speed - How fast the character moves. The higher this attribute, the more quickly the character runs. "Difficulty" - How tough playing as the character supposedly is. This attribute is rather arbitrary and should not really influence anyone's decision to play as the character. ------------------------------------------------------------------------------ [1.4] Option Screen ------------------------------------------------------------------------------ Load - Restore the Save File from the Memory Card (Slot 1). Save - Record the Save File onto the Memory Card (Slot 1). Screen - Adjust the centering of the screen. Press the D-Pad to move it. Press Circle to accept it. Press X to cancel it. Press Square to reset it to the default setting. Sound - Adjust the audio output. The default setting is Stereo, but this may be changed to Monaural. Vibration - Adjust the vibration setting. The default setting is On, but this may be changed to Off. Replay - Adjust the Automatic Replay setting. The default setting is On, but this may be changed to Off. Return - Exit to the Title Screen. ------------------------------------------------------------------------------ [1.5] Setup Screens ------------------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.5.1] Character Select Screen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A team cannot consist of clones of the same character, but opposing teams can each have a clone of the same character. For example, a team consisting of Klonoa and Klonoa is not allowed, but there can be a team consisting of Klonoa and Lolo playing against a team consisting of Klonoa and Popka. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.5.2] Court Select Screen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While the gameplay is essentially the same across all courts, each court comes with different scenery and music. There are 7 courts total, including the two extra courts, which must be earned before they become available. Beach (Resort Court) This court is the typical setting for any beach volleyball game. Nice tropical tune. Wind Village Court This court is located at Breezegale, the village where Balue lives. The tune is The Windmill Song from Door to Phantomile. Jungle Court This court is set up at Forlock Forest, which lies not far from Breezegale. If the ball goes out of the court, it will splash into the water and float. The tune seems to be a heavily remixed version of the Forlock Twist from Door to Phantomile. Sunset Beach This court is found at the edges of a dried sea. The tune has a Wild West-like style to it. Nahatomb's Palace This court is placed in the main hall of Nahatomb's home. The suspenseful tune goes nicely with the final match, which will take place here. Christmas Court This court lies in a winter wonderland decked with snowmen, trees wrapped with bright lights, and other colorful ornaments. The festive tune is fitting of the season. Highland Court This court is placed on top of a rocky peak at some highlands, where active volcanoes periodically erupt. If the ball goes out of the court, it will fall down into the distant valley. The tune is a remix of Baladium's Drive from Door to Phantomile. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.5.3] Match Options Screen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some options must be earned before they become available. Game Start - Begin the match. Set Count - The number of sets (how many rounds possible within a match). The default setting is 1, but this may be changed to 3 or 5. Match Point - The number of Points needed to win a match. The default setting is 10, but this may be changed to 5, 15, 20, or 30. COM Level - The skill level (Difficulty Level) of the computer Players. The default setting is 2, but this may be changed to 1 (less skilled), 3 (more skilled), or Super (extremely skilled). COM Assist - The degree of computer assistance given to a team. The default setting is Off, but this may be changed to minor computer aid or major computer aid (where you only need to aim the ball, because the receiving, tossing, and attacking will be automatic). Game Speed - The game speed. The default setting is Normal, but this may be changed to Slow, Fast, or Turbo. Ball - The ball used. The default setting is Moo (regular yellow ball), but this may be changed to Sasamie (large ball), Boomie (explosive ball), Mini Moo (small yellow ball), Burnie (silly sound ball), Glibz (tiny ball), or Elbil (shrinking ball). The Boomie ball will explode after a while. Having it when it blows up is equivalent to missing. Character Size - The size of the characters. The default setting is Normal, but this may be changed to Large or Small. ------------------------------------------------------------------------------ [1.6] Results Screen ------------------------------------------------------------------------------ At the end of a match, the Scores of both teams and data regarding each player are displayed on the Results Screen. The numbers of attacks, Super Attacks, feints, blocks, serves, and misses are shown. Players with the best performances will receive the most valuable player (MVP) title. ------------------------------------------------------------------------------ [1.7] General Tips ------------------------------------------------------------------------------ - Forming a team with players whose strengths cover for one another's weaknesses is a solid tactic. For example, with a Klonoa and Popka team, Klonoa can do the attacking while Popka can catch any shots that are too fast and far away for Klonoa to reach. - Teams specializing in certain attributes can be equally, if not more, effective. For example, with a Ta't and Popka team, both members can quickly catch shots aimed at anywhere in their half of the court, and they can make fast, rapid strikes. Their offensive and defensive powers will be low, but they still stand a good chance of winning if they can use their speed to outmaneuver their opponents. - There are only two members per team in standard beach volleyball, and that means no team can completely cover its entire half of the court at any given instance. The members of your team should spread themselves evenly across their own half of the court, so they generally have less distance to cover when they are intercepting shots from the opposing team. Bunching up both players at one side is usually not a good idea. - A team's chances of scoring is slightly higher with spikes, which are performed when a character smashes the ball as it reaches the peak of its flight. Because spikes are so much faster, players have less time to catch them. Aimed and timed properly, spikes can be extremely effective. - If the opposing team bounces the ball over the net and your player is near it, having your player quickly leap up and spike the ball back will result in an almost guaranteed Point. However, if your player is far from the net and if the angle at which your player spikes the ball is too shallow, the ball may hit the net and drop onto your own team's half of the court. - More highlighted rows on the Super Attack Panel mean more potential extra Points, so a team should try to score against its opponents in different sections of the court. Sometimes, if the ball lands between two different sections, both corresponding sections on the Super Attack Panel will become highlighted, which can help the team gain Super Attacks faster. - When performing a Super Attack, aim it at the sections farthest away from the opposing players. Spiked Super Attacks are very fast and difficult to catch. - Completing rows on the Panel should not take very high priority, especially against advanced opponents. Don't rely only on Super Attacks to defeat the opponents, because standard shots can be as effective at winning a match. - If it's Game Over (in Championship Mode), your team may continue by restarting from the match where it has been defeated. There are infinite Credits, but continuing will reduce the Rank. ============================================================================== [2] Strategies ============================================================================== ------------------------------------------------------------------------------ [2.1] Training Mode ------------------------------------------------------------------------------ If you are playing the game for the first time and try to enter Championship Mode or Exhibition Mode, the game will prompt you to go through Training Mode first. In Training Mode, Klonoa will guide you through the basics of the game. Klonoa and Lolo are in Team A, and Ta't and Chipple are in Team B. In each Lesson, Klonoa will demonstrate a certain maneuver, and then you get to take control of him and repeat the same maneuver. The Pause Screen in this Mode has three options: Cancel, Skip Lesson, and Return to the Title Screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.1] Lesson 1: Serving ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press the Attack Button to toss the ball upward, and then press the Button again to hit the ball when it comes back down. To pass this Lesson, make three successful serves without messing up five times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.2] Lesson 2: Serving and Aiming ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Serve the ball as usual, but this time aim it toward the green circular marker. Be sure to hold the appropriate direction when hitting the ball to properly aim it. To pass this Lesson, make five successfully aimed serves without messing up five times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.3] Lesson 3: Receiving ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press the Receive Button to catch the ball when the opposing team knocks it over the net. The section toward which the ball is aimed will be highlighted with a green X marker. To pass this Lesson, make five successful receives without messing up five times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.4] Lesson 4: Tossing and Attacking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press the Receive Button to toss, and press the Attack Button to attack. Working with the teammate (Lolo), receive the ball from the opposing team, toss it, and then attack. Again, the section of the court toward which the ball is aimed will be determined by the direction pressed. To pass this Lesson, make three successful receive-toss-attack sequences without messing up five times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.5] Lesson 5: Super Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, enable a Super Attack. Complete a row on the Super Attack Panel by scoring in the different sections of the opposing team's half of the court. Then, when the ball is ready to be hit, press the Super Attack Button to perform the Super Attack. To pass this Lesson, make one successful Super Attack without messing up five times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1.6] Other Actions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A receive attack is knocking the ball back to the opposing team after receiving it, without tossing it back to the partner. This move can catch inattentive opponents off guard, but it is often not much more effective than the usual receive-toss-attack sequence. A direct attack is knocking the ball back to the opposing team as it comes over the net, without even receiving it. This move can be particularly effective as long as your players can hit the ball at an angle that won't cause it to become snagged by the net. A block is reflecting the opposing team's attack by jumping up near the net. This move is risky because your players can miss the ball if they mistime their jumps, but it can earn them a quick Point if it succeeds. A feint is bouncing the ball over the net to the opposing team, instead of making a straight attack. When feinting, the ball is usually aimed at the sections adjacent to the net. This move can be used to trick opponents who are hanging back and expecting your players to spike. A four hit is the same team receiving the ball and then tossing it between its members more than once. Four hits are bad, and performing one is equivalent to missing. A dribble is the same person hitting the ball twice in a row. Dribbles are bad, and performing one is equivalent to missing. ------------------------------------------------------------------------------ [2.2] Championship Mode ------------------------------------------------------------------------------ In Championship Mode, your team plays against a series of five computer-controlled teams. There are three Difficulty Levels. 1 is the easiest, 2 is moderate, and 3 is the toughest. The Match Point is always 10. The Pause Screen in this Mode has three options: Cancel, Retry Match, and Return to the Title Screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.1] Match 1: Beach (Resort Court) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With sunny skies overhead and a fresh breeze blowing in from the sea, the court at this sandy resort is the classic location for a beach volleyball game. The swaying palm trees provide comfortable shade, and the small red crab-like creatures observe the participants from the sides. The Championship posters (complete with the Moo image) are also flapping in the pleasant weather. Regardless of the Difficulty Level, the opposing team here should not be very tough to defeat. This is a good place to warm up for the later matches. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.2] Match 2: Wind Village Court ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If Klonoa had a true home other than the void, it would be Breezegale. The court is located on a grassy field, within view of the great windmills of this peaceful and quiet little village. The opposing team here will put up more of a fight than the previous one. They will attack and defend with reasonable, if not impressive, skill. If possible, use a Super Attack to score several Points at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.3] Match 3: Jungle Court ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The lands near Breezegale are decorated with a dazzling blanket of exotic flora. The court has been set up next to a gentle waterfall where furry creatures occasionally swing by on vines. Now things will really start heating up. The opposing team won't be a pushover, especially on a Difficulty Level of 2 or 3. Prevent the opponents from building up Super Attacks, or else they may quickly win the match by scoring several Points at a time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.4] Match 4: Sunset Beach ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The court is at the edges of a dried sea, where a derelict ship lies resting on its side. Gantz and Garlen will always form the opposing team in this match. Both of them are rather slow, but they pack some serious offensive power. Watch out for their spikes and Super Attacks. Gantz, besides being the slower of the pair, also has weaker defensive skills, so he is less likely to catch the ball than Garlen. Have trouble winning this match? Wait for the opponents to feint (by bouncing the ball up over the net), and then make a direct attack (by spiking the ball back immediately). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.5] Match 5: Nahatomb's Palace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nahatomb (in his purple dinosaur incarnation) has amassed a fortune so vast that gold and other glittering riches can be seen strewn across the floor of his palace's great hall, where the court is. Nahatomb's ghostly attendants are watching their master and the other participants. Who will win the Championship? Nahatomb and Super Garlen will always form the opposing team in this match. Like Gantz, Nahatomb is slow yet powerful at hitting the ball, but he has slightly better defensive skills. The greater danger is Super Garlen. Being sore about losing the previous match, Garlen has enhanced himself, and now he has attributes that either equal or surpass those of Nahatomb. Outmaneuvering the opposing team with speed still works, but it definitely won't be easy. Like before, one way to win is to wait for the opponents to feint, and then make a direct attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.6] Epilogues ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Epilogue shown will be for the first member of your team. The Difficulty Level has no effect on the Epilogue. Klonoa Demonstrating his new Super Attack, Klonoa accidentally destroys one of Balue's buildings and winds up having to pay for it. Hey, it's not like Klonoa really needs the money anyway, considering how he gets to "travel" for free. Chipple Not believing that he has won so easily, Chipple keeps playing more matches to seek a challenge. Now if only his real fighting skills are just as great. Lolo Still as clumsy as ever, Lolo brings along Popka and Klonoa to help her carry some items when she goes shopping. Well, at least she isn't mindlessly dropping precious Elements out from her sleeves. Popka Showing a side of himself that his friends have never seen before, Popka goes on a glamour spree. Very, very disturbing. Leorina Garlen refuses to award Leorina with the prize money after she wins the Championship, so she and Ta't steal Nahatomb's palace by lifting it away with their plane. Don't mess with pirates, especially Sky Pirates. Ta't Not believing that Ta't has won, Leorina reluctantly fulfills a promise that they have made earlier by having herself (along with their plane) painted black-and-white, in a pattern similar to that of Ta't. On the bright side, Leorina still looks hot. Joka Joka pulls off a trick to literally bloat up the size of his prize money, but it backfires on him because the money now looks counterfeit. Maybe he should have just stuck to changing the sum of money written on the damn thing. Heart Moo By winning the Championship, Heart Moo inspires all Moos everywhere to mimic his style and dress. Creepy. Gantz Garlen demands that Gantz return the prize money, but Gantz blows up Nahatomb's palace and then drives away on his motorbike, continuing on his personal quest for vengeance. Will he ever completely free himself from his past? Nahatomb Nahatomb tries to attract more customers to his resort, but poor marketing tactics ruin his business. Beats us, but he probably would have done a lot better if he had consulted Masaya Nakamura. Garlen Garlen's victory prompts others, including Klonoa, Joka, and Moo, to use similar machines to win, too. Garlen then decides to upgrade himself. Apparently, he has never studied what happens when people get into an arms race. Super Garlen Super Garlen's victory prompts others to also adopt super forms to win. (Say hello to "Super Klonoa" and others.) Super Garlen then decides to upgrade himself even more. Quite hilarious. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2.7] Ranking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After finishing Championship Mode, the first member of your team receives a Rank ranging from D (lowest) to S (highest). The second member does not receive any Rank. The Rank is influenced mainly by the number of times your team has continued, although the total points it has earned across its winning matches also count. Finishing Championship Mode without continuing results in a S, while continuing too many times results in a D. If a character earns another Rank on a higher Difficulty Level or a better Rank on the same Difficulty Level, it will replace the old one. For example, if Klonoa earns an A on a Difficulty Level of 1 and then earns a D on a Difficulty Level of 2, he will keep the latter Rank. The Rank's Difficulty Level is indicated by the circle's color on the Character Select Screen. 1 is blue, 2 is silver, and 3 is gold. ------------------------------------------------------------------------------ [2.3] Exhibition Mode ------------------------------------------------------------------------------ In Exhibition Mode, you can set up some quick matches. Almost any combination of human and computer Players is possible. On the Setup Screens, each human Player has a differently colored marker. Player 1 is red, Player 2 is blue, Player 3 is yellow, and Player 4 is green. The Pause Screen in this Mode has three options: Cancel, Character Select, and Return to the Title Screen. ============================================================================== [3] (reserved) ============================================================================== ============================================================================== [4] Miscellaneous Information ============================================================================== ------------------------------------------------------------------------------ [4.1] Extra Bonuses ------------------------------------------------------------------------------ To access additional playable characters and options, finish Championship Mode with the different characters (as Player 1). Here is a list of the bonuses: Characters: - Gantz - Garlen - Nahatomb - Super Garlen Courts: - Christmas Court - Highland Court Balls: - Sasamie - Boomie - Mini Moo - Finish the game on Level 3. - Burnie - Glibz - Elbil Others: - Large Characters - Small Characters - Special Title Screen* - Finish the game with all characters. - Turbo Speed - Finish the game on Level 3 with all characters. - Super Difficulty Level - Earn Level 3 Rank S with all characters. * Whereas the Normal Title Screen shows Lolo and Klonoa in the same team, the Special Title Screen shows Gantz and Klonoa in the same team. ------------------------------------------------------------------------------ [4.2] Secret Vocal Effects ------------------------------------------------------------------------------ To hear the voice of only one character on the Title Screen, before the Title Screen appears, hold the following. (Those who remember the Title Screen secrets in the first two installments should find this one to be very similar.) +--------------------------------------------------+ Character Buttons +--------------------------------------------------+ Popka Up Klonoa Down Chipple Left Lolo Right Ta't L1 Leorina L2 Joka R1 Moo R2 Gantz L1, R1, and any direction on the D-Pad Nahatomb L2, R2, and any direction on the D-Pad Garlen R1, R2, and any direction on the D-Pad +--------------------------------------------------+ ------------------------------------------------------------------------------ [4.3] Quick Reference ------------------------------------------------------------------------------ +----------------------------------------------------------------+ Name Attack Block Feint Receive Speed "Difficulty" +----------------------------------------------------------------+ Chipple 3.5 1.0 1.0 0.5 1.0 3.0 Gantz 4.0 1.5 0.5 0.5 1.0 3.5 Garlen 2.5 2.5 2.5 2.5 1.5 2.5 Heart Moo 2.0 1.5 3.0 2.5 3.0 1.5 Joka 2.5 3.0 4.0 0.5 2.0 4.0 Klonoa 3.0 2.0 1.5 1.5 2.0 2.0 Leorina 0.5 4.0 3.5 1.5 1.5 3.0 Lolo 1.0 3.5 1.0 4.0 2.0 1.0 Nahatomb 3.5 2.5 1.5 1.0 0.5 3.0 Popka 2.0 0.5 1.5 1.0 4.0 1.0 S. Garlen 3.5 3.5 3.5 3.5 2.0 3.0 Ta't 0.5 2.5 2.5 3.5 3.0 1.0 +----------------------------------------------------------------+ "Game" refers to the first installment in which the character appears. Name: Klonoa (CV: Kumiko Watanabe) Game: Door to Phantomile Type: Power Super Attack: Tornado Attack - Blows the victims up toward the sky. Action 1: Taunts and makes a face. Action 2: Spins and then jumps. Action 3: Lies down and calls. Outfit A: blue clothes Outfit B: red clothes Name: Chipple Game: Yumemiru Teikoku (a.k.a. Empire of Dreams) Type: Power Super Attack: Spin Punch - Knocks the victims out of the court. Action 1: Makes a one-two punch. Action 2: Somersaults. Action 3: Yawns. Outfit A: red clothes Outfit B: blue clothes Name: Lolo (CV: Tomoko Kawakami) Game: Sekai ga Nozonda Wasuremono (a.k.a. Lunatea's Veil) Type: Balance Super Attack: Lovely Attack - Charms and lifts the victims toward the sky. Action 1: Sings. Action 2: Jumps and cheers. Action 3: Sits and rests. Outfit A: red clothes Outfit B: white clothes Name: Popka (CV: Wasabi Mizuta) Game: Sekai ga Nozonda Wasuremono (a.k.a. Lunatea's Veil) Type: Speed Super Attack: Voice Cracker - Pushes the victims around the court. Action 1: Taunts. Action 2: Makes a spinning jump. Action 3: Flies around in the air. Outfit A: red fur Outfit B: blue fur Name: Leorina (CV: Yuriko Fuchizaki) Game: Sekai ga Nozonda Wasuremono (a.k.a. Lunatea's Veil) Type: Technique Super Attack: Dark Thunder - Burns the victims. Action 1: Points and taunts. Action 2: Makes a dismissing gesture. Action 3: Laughs and stretches her arm. Outfit A: red clothes Outfit B: white clothes Name: Ta't (CV: Satomi Koorogi) Game: Sekai ga Nozonda Wasuremono (a.k.a. Lunatea's Veil) Type: Speed Super Attack: Super Ta't Robo Press - Crushes the victims. Action 1: Makes a tantrum. Action 2: Waves and jumps. Action 3: Rolls on the floor. Outfit A: white and black fur Outfit B: white and green fur Name: Joka Game: Door to Phantomile Type: Technique Super Attack: Chaotic Dance - Confuses the victims. Action 1: Taunts and laughs. Action 2: Sings and jumps. Action 3: Sits and rests. Outfit A: red and yellow headdress Outfit B: purple headdress Name: Heart Moo Game: Klonoa Beach Volley Type: Balance Super Attack: Moo Moo March - Changes the victims into Moos. Action 1: Makes a handstand. Action 2: Claps. Action 3: Sits and rests. Outfit A: red skin and green bandanna Outfit B: blue skin and purple bandanna Name: Nahatomb Game: Door to Phantomile Type: Power Super Attack: Meteor Press - Sends the victims up toward space. Action 1: Taunts and shakes his head. Action 2: Points and laughs. Action 3: Sits and rests. Outfit A: purple skin Outfit B: green skin Name: Gantz Game: Klonoa Heroes Type: Power Super Attack: Death God's Fire - Nukes the victims. Action 1: Spins and then holsters his gun. Action 2: Aims his gun around the place. Action 3: Somersaults and draws his gun. Outfit A: black fur Outfit B: gray fur Name: Garlen Game: Dream Champ Tournament Type: Balance Super Attack: Garlen Bomber - Blasts the victims toward the camera. Action 1: Taunts. Action 2: Yells and raises his hand. Action 3: Makes a spinning jump. Outfit A: green clothes Outfit B: red clothes Name: Super Garlen Game: Klonoa Beach Volley Type: Super Super Attack: Super Garlen Bomber - Blasts the victims toward the camera. Action 1: Points and taunts. Action 2: Raises his arm and yells. Action 3: Makes a spinning jump. Outfit A: green clothes Outfit B: red clothes Name: Huepow (not playable) Game: Door to Phantomile Name: Balue (not playable) Game: Door to Phantomile ------------------------------------------------------------------------------ [4.4] Patch Codes ------------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Address Value Range Game Value(s) Affected ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 800CDEC0 0000 to 0063 Team A Points 800CDEC2 0000 to 0063 Team B Points For extremely quick and easy victories in Championship Mode, set Team A's Points to at least 000A (HEX) and set Team B's Points to 0000 (HEX). That way, as soon as the ball touches the ground (on either half of the court), the match will be over and your team will instantly win. The highest amount of Points a team can score in a match is normally 0012 (HEX), or 18 Points, but messing around with these values can result in greater amounts of Points. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== [5] Reference ============================================================================== ------------------------------------------------------------------------------ [5.1] Game Source Information ------------------------------------------------------------------------------ Name: Klonoa Beach Volley: Saikyou Team Ketteisen! (Japanese) Name: Klonoa Beach Volleyball (European) Code: SLPS-03433 (Japanese) Code: SCPS-45516 (East Asian) Developer: Namco (Klonoa Works) Producer: Namco Genre: sports (volleyball) Players: 4 Save: Memory Card (1 Block) Save File Name: Klonoa Beach Volley Save File Icon: yellow Moo ball Discs: 1 Disc Label: KLONOABEACHVOLLEY Size: 221 MB Publisher: Namco Release Date: 2002-04-25 (Japanese) Release Date: 2002------ (East Asian) JAN: 4907892011021 (Japanese) Cover Art: (Japanese) On the Beach Court, Klonoa and Heart Moo are playing against Gantz and another character not shown. Gantz spikes the Moo ball, and Heart Moo fails to block it as he leaps up, but Klonoa manages to dive toward it and catch it with his right outstretched fist just before it touches the sand. Behind the characters are large palm trees, looming up underneath a clear blue sky with milky white clouds. Disc Art: (Japanese) The top of the disc resembles the yellow Moo ball used in the game. The wide, circular eyes of the Moo ball can be seen, too. ------------------------------------------------------------------------------ [5.2] Really Small Details That Will Bore Even a Moo ------------------------------------------------------------------------------ Pac-Man Forever Anyone notice that Klonoa is almost always seen wearing a cap with the image of Pac-Man? That iconic character is constantly there, even when Klonoa has changed from his old red clothes (from Door to Phantomile) to his newer blue clothes and the backward cap (beginning from Sekai ga Nozonda Wasuremono). Besides being a Namco joke, does this mean that Klonoa is a huge fan of the pizza-profiled mascot and knows how to totally kick anyone's ass at a match of classic Pac-Man? Missing Body Parts You may know this already, but have you seen how the upper portions of some characters' arms and legs are not rendered at all? It's a neat trick, because you don't really notice it while you are playing the game (at least not until the camera moves up close to them at the end of a match, for their poses), and it allows the other body parts, like the faces, to be drawn and animated with greater amounts of detail. Big Fat Moo Magic You know how Heart Moo's Super Attack turns his opponents into Moos, right? Do you also know that these Moos have sizes that depend on who the victims are? For example, Nahatomb will morph into a much bigger Moo than Klonoa. Forgotten Beach Is Sunset Beach supposed to be in Hyuponia or something? Are the derelict ship and the dry look of the entire place supposed to be hints about the area? Maybe this is nothing more than one very bad coincidence, and there is really nothing more to this beach than its interesting details? Holy Crap Checked out the Christmas Court yet? Apparently, the denizens of the dream realms also recognize and celebrate the Yuletide. Maybe they should have a Moo dress up in a Santa outfit. Come to think of it, that probably won't look too out of place, given how colorful and spirited this world is and all. Sports! Sports! Sports, sports, sports! Volleyball isn't the only sport that Klonoa knows how to play. He also appears in a few other Namco sports games. In some of the Ridge Racer installments, he shows up in decals (along with other Namco characters), while in Moto GP and Alpine Racer 3, he is a secret character who becomes available when certain conditions are met. Funny enough, his stats are actually higher in the other games where he is a playable character than in this one. Does this suggest that Klonoa is better at motorcycle racing and snowboarding than at volleyball? Does anyone also notice that his apparent size seems to change a lot between all of these games? Krezzy Comparisons Just for fun, let's compare Klonoa to some of his equally nonhuman predecessors: Pac-Man from the Pac-Man series, Mappy from the Mappy series, and Thandra from the Valkyrie series. Let the freak show begin. Name Pac-Man Mappy Thandra Klonoa Is a married man x x x Gets to meet hot female friends x x Has a wife or girlfriend who wears red x x x Fights bad guys who are ghosts x x Fights bad guys who are cats x x Kills people by throwing them around x Kills people by poking them with a pitchfork x Kills people by eating them while on pills x Kills people by kicking them between the legs x Works with his best friends to kill people x x Has a girlfriend who is more popular than him x Dates someone with a disturbingly similar name x Does not wear pants x x x x Winner Tie ------------------------------------------------------------------------------ [5.3] Document Credits ------------------------------------------------------------------------------ Namco (www.namco.co.jp) For creating Klonoa Beach Volley. Spherelanders For playing through the game and figuring out the best tactics. Extra thanks to Alex Round for actually authoring this document and finding the patch codes for the teams' points. ============================================================================== [6] Contact Information ============================================================================== mail: faididi@yahoo.com ============================================================================== ==============================================================================