============================================================================== Ener-G: Horse Riders (DS) (2008) ============================================================================== Ener-G: Horse Riders Copyright 2008 Ubisoft and Developed by Virtual Toys and Lexis Numerique This document is created by Faididi and Co. (faididi@yahoo.com) Copying or distributing this, in whole or in part, for profit without the explicit permission of the author is prohibited. ------------------------------------------------------------------------------ [-] Document Version History ------------------------------------------------------------------------------ Version 2020 (2020-07-19 Sunday) - Initial release. ============================================================================== [0] Contents ============================================================================== [1] Overview [1.1] Story [1.2] Characters [1.3] Controls [1.4] Area Select Map Screen [1.5] Stable Modes [1.6] Training Exercises [1.7] Stats [1.8] Items [1.9] General Tips [2] Strategies [2.0] Prologue: Arrival and Riding Tutorial [2.1] Part 1: Training Exercises and Race 1: Livestock Fair Day [2.2] Part 2: Wild Herd Sighting and Race 2: High School Trophy [2.3] Part 3: Wild Herd Research and Race 3: Saint's Day [2.4] Part 4: Flagstone Fragment and Race 4: Farmer's Trophy [2.5] Part 5: Wild Herd Location and Race 5: Charity Cup [2.6] Epilogue [3] Free Ride Mode [4] Item Collection [4.1] Cards [4.2] Medals and Trophies [5] Reference [5.1] Game Source Information [5.2] Additional Reference [5.3] Really Small Details [5.4] Document Credits [6] Contact Information ============================================================================== [1] Overview ============================================================================== Virtual Toys and Lexis Numerique's Horse Riders is a horse caretaking and riding game that features a relaxed yet comprehensive treatment of the subject. Its controls are based almost entirely on the Touch Screen yet also support the traditional buttons for most parts. ------------------------------------------------------------------------------ [1.1] Story ------------------------------------------------------------------------------ Sue likes spending her vacations with her uncle and aunt, who own a farm at an area that is known for raising and training horses. However, when an unscrupulous businessman comes to threaten everyone's well-being, she must rely on her passion and her skills to save the day. ------------------------------------------------------------------------------ [1.2] Characters ------------------------------------------------------------------------------ Sue The main protagonist. Sue has an honest, upfront nature, never being afraid to express herself directly. She also loves horses and everything about them, despite not having had many opportunities to actually ride them until now, and she looks forward to vacationing every year at her uncle and aunt's farm near the town of Appletree Hills. She has green eyes and black hair. Sue's Personal Horse (Player-Named) The horse given to Sue as a present from Tim. Sue's personal horse has a few Stats bonuses and doesn't need to finish all of the Training Exercises in order to go to Free Ride Mode. Tim Sue's uncle, and the owner of Golden Pines Farm along with his wife, Thelma. Tim is a quiet but caring person. To reward Sue's hard work at school, he has arranged to gift her a horse of her very own this year. Thelma Sue's aunt, and the owner of Golden Pines Farm along with her husband, Tim. Thelma is extraordinarily kind and loving. Pat A clerk at the shop, Maple's. Pat has a sharp-witted, stylish demeanor that reveals her city origins, but she has moved to Appletree Hills after falling in love with the place and particularly one of its folks. She has brown eyes and blond hair. Melinda The owner of Blackmane Farm, and a neighbor of Tim and Thelma. Melinda is one of the leading residents of Appletree Hills, and she knows much about the local lore. Her farm includes a simple racetrack that is open to anyone who wishes to practice their riding skills. Jim Melinda's only son, and an employee at the Horse Market. Jim is an accomplished rider and trainer himself, and he enjoys exploring the woods just outside the town. He also likes Pat. The Dog A black-and-white stray. The dog is soon discovered by Sue and will want to follow her everywhere. The Wild Herd Leader A dark stallion, and the chief of the herd of wild horses rumored to live somewhere near Appletree Hills. The leader possesses an unusual intelligence along with sheer strength, endurance, and agility. He might secretly be related to Shadowfax and the Mearas, lol. Mr. Clifford A wealthy businessman. Mr. Clifford projects an unfriendly, seemingly heartless attitude, but he is actually a fair man who believes that agreements should be fulfilled as promised. For some reason, however, everyone keeps referring to him as "Mr. Cliff." Donald The main antagonist. Donald is the son of Mr. Clifford but shares few qualities with his father. He is extremely rude and arrogant, and he doesn't even like horses, merely exploiting them to add to his own prestige. ------------------------------------------------------------------------------ [1.3] Controls ------------------------------------------------------------------------------ Touch Screen - Navigate the menus, and move. The Stable Modes (Feeding, Training, Stable Cleaning, Hoof Cleaning, Brushing, and Washing) and the puzzle scene are the only parts of the game where the Touch Screen must be used. In the rest of the game, the traditional buttons may be used instead. Map Movement and Turn Pad (D-Pad) - Move on the Area Select Map Screen, and turn left and right. The Touch Screen's equivalent motion is a leftward stroke and a rightward stroke. Confirm and Accelerate Button (A) - Confirm (including any selection of the red Back Arrow), and increase the Speed. The Touch Screen's equivalent motion is an upward stroke. Also press this to continue to the next part of dialogue. Use this instead of the Touch Screen to avoid accidentally skipping any dialogue. Speed Levels 1 (slow walk) and 2 (fast walk) will allow Stamina to be recovered, while Speed Levels 3 (trot) and 4 (gallop) will slowly deplete Stamina, represented by the meter of five heart icons. If the Stamina is completely depleted, the Speed will be reduced and limited to Level 2 until one heart icon's worth of Stamina is recovered. Cancel and Decelerate Button (B) - Cancel, and decrease the speed. When stopped at Speed Level 0 and not turning, hold this to step backward. The Touch Screen's equivalent motion is a downward stroke. (Continue to hold the Stylus on the Touch Screen to step backward.) The Accelerate and Decelerate Buttons can also be held to continuously increase and decrease the Speed, so they don't need to be repeatedly tapped. Jump Button (X) - Jump. The Touch Screen's equivalent motion is a double-tap. Jumping is possible only at Speed Levels 3 (trot) and 4 (gallop). Move Camera Buttons (L and R) - Move the Camera left and right in Brushing Mode and Washing Mode. The Touch Screen's equivalent motion doesn't exist, but those Modes can be completed without moving the Camera. Tutorial Button (Select) - Replay the Riding Tutorial in Free Ride Mode. Pause Button (Start) - Pause. The Pause Screen has the options of resuming the action and of exiting the current scene. ------------------------------------------------------------------------------ [1.4] Area Select Map Screen ------------------------------------------------------------------------------ Sue: Touch a location twice with the stylus to select it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.0] File Select (Desk) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ File 1 - Choose the first File (default). If there is only one File in use, it will be displayed below the New File option, but if both Files are in use, it will be displayed first as proper. File 2 - Choose the second File. The File's name is limited to 10 characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.1] Golden Pines Farm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ House (central farmhouse with bluish gray walls and red roofing) Go to Sue's Room. This is her private place of rest, where the current objective can be reviewed, the Cards and the Trophies can be viewed, and the Cards and the extra horses can be traded. Sue: This is Uncle Tim and Aunt Thelma's house. I've got a room here. Special Stable (northwest stable with white walls and gray roofing) Go to the Special Stable. This is where Sue's personal horse resides, in its own dedicated stall. Sue: The horse Uncle Tim gave me lives in this stable. Tim: Hello Sue, have you come to see your horse? He gets very happy when you come to see him. Horse Stable (southwest stable with yellow walls and black roofing) Go to the Horse Stable. This is where any extra horses (stallions and mares) reside. There are 3 stalls total. Sue: This is the stable for the Golden Pines horses. Foal Stable (southeast stable with purple walls and bluish green roofing) Go to the Foal Stable. This is where any extra foals and fillies reside. There are 3 stalls total. Sue: This is the stable for the Golden Pines foals. Pony Pen (northeast stable with red walls and dark blue roofing) Go to a special version of Feeding Mode that merely offers immediate interactions for fans of horses. ("ERMAHGERD, PONIEZ!!!") The pony here has no Stats that can be increased and offers nothing to really develop. Sue: This is the pony pen. Gate to Appletree Hills (southeast gate) Go to Appletree Hills. Sue: This door leads to town. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.2] Sue's Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Diary (book) View the current objective. Sue: This is my diary. This is where I write down important things I need to do. This is my last entry. Wireless Communication (wireless network router) Trade Cards and Horses with a Player who has another copy of the game. A Card may be traded away only if there is a spare copy available, and an extra horse may be traded away only if there is an unoccupied stall available in the appropriate stable (stallion or foal) for the other Player. (Sue's personal horse cannot be traded.) Sue: Use this option to connect with other players via DS Wireless Communications. Trophy Collection (gold medal with red ribbon) View the Medals and Trophies. Sue: This is the cabinet where I keep all my trophies. Card Collection (card pile) View the Cards. Sue: This is my card collection; do you want to see it? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.3] Appletree Hills Town ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Town Square (central town hall with white walls, red roofing, and two flags) Go to the Race Select Menu. Sue: The square is the starting point for all races and competitions. Blackmane Farm (northwest track and stable with brown walls and black roofing) Go to Practice Race Mode. The Practice Race plays just like the standard Races, except it doesn't award any items. Sue: Blackmane farmyard is a perfect place to start training. Maple's (southwest building with white walls and blue and yellow roofing) Go to the shop. A light blue car and a red and blue truck can be seen outside at the parking lot. Sue: This shop has got it all. Horse Market (southeast large building with red walls and blue roofing) Go to the Horse Market. This is where extra horses may be bought and sold. The breeds of horses available for purchase are randomized, but there are always three adult horses and three foals available. A foal has a price in Tokens that is 40 percent of an adult horse of the same breed. - Akhal-Teke (light brown, with black mane) ( 75, F: 30) - Andalusian (white, with gray mane) ( 375, F: 150) - Hanoverian (brown, with black mane) ( 625, F: 250) - Palomino (light brown, with white mane) (3500, F: 1400) - Arabian Thoroughbred (brown, with black mane) (1000, F: 400) - English Thoroughbred (light brown, with black mane) ( 50, F: 20) - American Saddlebred (brown, with white mane and mid-stripe) ( 125, F: 50) - French Saddlebred (light brown, with brown mane) (2500, F: 1000) - Westphalian (brown, with brown mane) ( 25, F: 10) - Oldenburg (brown, with black mane) ( 250, F: 100) Sue: People buy and sell horses at the market. Rustlers Woods (northeast forest) Go to Free Ride Mode with Sue's personal horse. Sue: The forest and the surroundings are perfect for horseback riding. Gate to Golden Pines (northeast gate) Go to Golden Pines. Sue: Golden Pines, Uncle Tim and Aunt Thelma's farm. ------------------------------------------------------------------------------ [1.5] Stable Modes ------------------------------------------------------------------------------ If an icon for one of the Stable Modes is moving, press the Confirm Button to enter it (as an alternative to using the Touch Screen). Completing the Hoof Cleaning, Brushing, and Washing Modes when their icons are moving will increase the horse's Care. Feeding Mode (brown posts) Drag the feed bag and the water pail to the indicated troughs (marked by the yellow and the blue arrows) to fill them, or drag the Ball (purchased from Maple's) to any spot and then release it to throw it. Training Mode (white and red hurdle) Go to the Training Exercise Select Menu. Stable Cleaning Mode (pitchfork) Double-tap the horse shit and the old straw to shovel them into the wheelbarrow for disposal. Then, double-tap the bale of hay to take batches of fresh straw, and double-tap the four indicated spots to place the straw. Quickly double-tapping the Touch Screen here can help with any responsivity issues. And, yes, this is a game where one can finally get to shovel horse shit. XD Free Ride Mode (riding cap) (extra horses only) Go to Free Ride Mode with the current extra horse. This can be done only after all of the Training Exercises have been completed with the horse. Hoof Cleaning Mode (hoof pick) Make sufficiently fast downward strokes to scrape off all of the pebbles and other rocky material. Brushing Mode (red- and white-handled yellow brush) Move the brush over the horse and clean away most of the dirt. Revolve the camera or go for the legs to find enough to clean. Washing Mode (green water hose) Move the sponge over the horse and lather soap onto most of him. Then, spray water on the horse and rinse off most of the suds. Revolve the camera or go for the legs to find enough to clean. ------------------------------------------------------------------------------ [1.6] Training Exercises ------------------------------------------------------------------------------ In Training Mode, there are 8 Training Exercises. All of them must be completed for Sue's personal horse to participate in Races and for extra horses to go to Free Ride Mode. (Sue's personal horse can already go to Free Ride Mode from the beginning.) If the horse has low Trust, Apples or Carrots may be used to gain his cooperation. The final two Training Exercises require the Rope (purchased from Maple's). Walk - Double-tap the indicated spot to walk. Stop - Double-tap the indicated spot to stop. Stop and Go - Double-tap the indicated spot to walk, and then double-tap the next indicated spot to stop. 90 Degree Turn - Double-tap the indicated spot to walk, and then make a leftward stroke at the turn arrow. 180 Degree Turn - Double-tap the indicated spot to walk, and then make a downward stroke at the U-turn arrow. Circuit - Double-tap the indicated spot to walk, make a rightward stroke at the right-turn arrow, make a leftward stroke at the left-turn arrow, and then double-tap the indicated spot to stop. Trot with Rope - Tap the triangular symbols when their contracting outlines turn green to increase the pacing meter's bars. Missing will decrease them. Maximize the pacing meter's bars (6 total) to successfully pass. Jump with Rope - Draw the number or the letter that appears. Be sure to draw large strokes, because small strokes are often misread. For the letter O, the stroke can be made either clockwise or counterclockwise, but it should begin from the top. ------------------------------------------------------------------------------ [1.7] Stats ------------------------------------------------------------------------------ A horse's Stats determine his performance in various situations. Each of the Stats begins at 0 Stars and can be upgraded to a maximum of 5 Stars, in increments of half a Star or a full Star. Not all of the Stats will directly help a horse's performance in Race Mode and Free Ride Mode, but all of them will affect the horse's resale value. By default, a horse can be sold for half of his original purchase price, but with maximized Stats, he can be sold for twice his original price. (Sue's personal horse cannot be sold.) Strength (red heart) Indicates the horse's running Stamina, or how long he can keep moving at Speed Levels 3 (trot) and 4 (gallop). This can be increased by completing the Training Exercises (gaining two Stars) and by attempting to increase his other Stats (gaining one Star), even if those are already maximized. Sue's personal horse can also increase this by progressing through the story. Care (yellow-handled brush) Indicates the horse's level of grooming. This can be increased by completing Hoof Cleaning, Brushing, and Washing Modes when their icons are moving (gaining one Star). In reality, horses like to play in the outdoors and are perfectly fine getting dirty, but horses prepared for racing are regularly groomed for a better showing. Trust (two intertwined flowers) Indicates the horse's willingness to be handled, or how cooperative he will be in Training Mode. This can be increased by playing Feeding Mode and giving him food, giving him water, or petting him (gaining a Half Star for each type of action). In Training Mode, if the horse has low Trust, Apples or Carrots may be used to gain his cooperation. Happiness (horse head with happy eyes) Indicates the horse's emotional contentment. This can be increased by playing Feeding Mode and using the Ball (purchased from Maple's). Sue's personal horse can attain maximum Strength without increasing this, and it can remain at zero for him with totally no problem, lol. ------------------------------------------------------------------------------ [1.8] Items ------------------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.8.1] Free Ride Mode Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Token A circular gold coin with a three-leaf clover symbol. Tokens are used to purchase items and horses. In Free Ride Mode, touch a Token to acquire 5 Tokens. In Race Mode, place first to earn 100 Tokens. The Tokens in Sue's inventory can be viewed at Maple's and at the Horse Market. Card A standard-sized piece of high-quality paper that is meant to be collected. Cards contain images and other information about the game's characters, the game's areas, or horses in general. In Free Ride Mode, touch a Card Cluster to acquire 3 randomly determined Cards. In Race Mode, place first to earn 3 randomly determined Cards if most of the obstacle jumps are successfully performed or 6 if all of the jumps are performed. The Cards in Sue's inventory can be viewed at the Card Collection. A Card may be traded away only if there is a spare copy available. Apple A nutritious, sweet-tasting, crisp-textured fruit with a thin skin that is usually red in color, and a product of the valley's trees that give the town its name. Apples can be fed to horses with low Trust to gain their cooperation. In Free Ride Mode, touch an Apple to acquire it. The Apples in Sue's inventory can be viewed in Training Mode (only if the horse has low Trust). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.8.2] Race Mode Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stopwatch (Time Bonus) A classic device for timing events. Stopwatches freeze the timer for about three seconds, effectively reducing Sue's time for the Race. Lightning Bolt (Speed Bonus) A blue and gold bolt of electricity. Lightning Bolts cause the horse to dash forward at a super gallop for about three seconds. The horse can't slow down during this dash, unless he botches an obstacle jump. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.8.3] Shop Upgrade Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maple's sells Carrots and permanent upgrade items. The leftside piles of Tokens indicate Sue's Tokens, and the rightside single Token indicates the currently displayed item's cost. (The middle curved arrow changes between red and green to indicate whether Sue is potentially buying or selling at Maple's or at the Horse Market. This game's menu design is really bad, lol.) For the next Saddle or Blanket Upgrade to appear, the preceding item has to be purchased, and then Maple's has to be exited and entered again. (Unlike the Horse Market, Maple's doesn't fully refresh the menu after a transaction.) Carrot (5 Tokens) A nutritious, somewhat sweet-tasting, crisp-textured vegetable with an orange root and green leaves. Carrots can be fed to horses with low Trust to gain their cooperation. To save on Tokens, get some Apples instead. The Carrots in Sue's inventory can be viewed in Training Mode (only if the horse has low Trust). Pat: Horses love carrots. Give them to your horse to make him happy. Rope (10 Tokens) A length of brown-colored natural fibers woven together into a sturdy cord. The Rope is required for Training Mode's final two Exercises. Quit being cheap, and go buy this, lol. Pat: You need a rope for certain kinds of training exercises. Ball (85 Tokens) A big, red, bouncy sphere. The Ball is an permanent bonus option that can be used to increase the horse's Happiness in Feeding Mode. It is not necessary to finishing the story. Pat: With this ball you will be able to play with your horse. Saddle (Level 1) (100 Tokens) A mounted seat with blocky corners and stiff-looking strap buckles. The Saddle Upgrades' actual effects are unclear and don't affect performance in any noticeable way. They are not necessary to finishing the story. Pat: This special saddle improves your performance when riding a horse. Saddle (Level 2) (165 Tokens) A mounted seat that has rounder curves. Saddle (Level 3) (195 Tokens) A mounted seat of a very light design. Blanket (Level 1) (180 Tokens) A wide, dark gray cloth with large, rectangular trimming at the ends. The Blanket Upgrades' actual effects are unclear and don't affect performance in any noticeable way. They are not necessary to finishing the story. Pat: With this blanket your horse will be more at ease when you ride him. Blanket (Level 2) (225 Tokens) A wide, dark gray cloth with fine trimming on all four sides. Blanket (Level 3) (280 Tokens) A wide, dark gray cloth with no trimming at all. ------------------------------------------------------------------------------ [1.9] General Tips ------------------------------------------------------------------------------ - The white navigation arrows (amidst the standard yellow ones) on the Area Select Map Screen and in Free Ride Mode indicate where Sue has to go next to proceed with the story. - The controls are more reliable with the traditional buttons than the Touch Screen, especially in Race Mode. The Touch Screen is absolutely required only in Stable Modes and the puzzle scene. - Race Mode is really more like a time attack challenge, where Sue has to finish the course as soon as possible and hope that she will place first in the time rankings revealed at the end. Perform a jump as soon as the Jump Indicator's corner dots turn green to successfully pass the obstacles with the Speed maintained. Missing won't cause Sue to crash into a horrible, bloody mess, but her horse will manage a crappier leap that reduces the Speed to Level 2 for several seconds, similar to running out of Stamina. - Jumping is possible only at Speed Levels 3 (trot) and 4 (gallop). In Race Mode, if the Stamina is down to a single heart icon, reduce the Speed to Level 2 (fast walk) to recover some Stamina and ensure every obstacle jump can be successfully performed. - In Race Mode, Sue must place first to win the main prize of 100 Tokens. Missing at least one of the obstacle jumps will yield a bonus of 3 Cards, while successfully performing all of the jumps will yield a larger bonus of 6 Cards. If Sue doesn't place first in a Race, she can keep trying again. - When proceeding through the story and playing each Race for the first time, there is no need to purchase any item from Maple's except for the Rope (which is required for Training Mode's final two Exercises). - Replaying the Races is the fastest way to earn Tokens after the story is completed. However, every win will cause the competitors to improve their times relative to Sue's. Due to unfortunate balancing issues, Sue eventually won't be able to place first in the Races, even with maximized Stats and Shop Upgrades. - To quickly reset the Stats growth readiness for the Stable Modes or the offerings at the Horse Market, turn off the game and load the File again. - The game automatically saves Sue's progress. After a File is selected, the game will start her off usually at or near where she has to go next to proceed with the story (including any story scenes in Free Ride Mode). Sue's Room or the Area Select Map Screen is a safe spot to turn off the game. ============================================================================== [2] Strategies ============================================================================== ------------------------------------------------------------------------------ [2.0] Prologue: Arrival and Riding Tutorial ------------------------------------------------------------------------------ Story: Sue: Touch the letters to write your name. Walkthrough: Using the Touch Screen, enter the File's name. The File's name is limited to 10 characters. Story: Sue: Hello! My name is Sue. Pleased to meet you! I am visiting at my aunt and uncle's farm. I'm so happy to be back! Horses are my life passion! I love being with them, grooming them and going for a ride. And this year is going to be great! Uncle Tim promised me we could buy a horse! I'm so excited... You need to know how to go from one area to another before we can go meet my Uncle. Look, you can see the Golden Pines map on the Touch Screen. Drag with the stylus to move along the map [sic] Now tap the house twice with the stylus to enter my room. Look, the white arrow is pointing at it. To enter an area, you can also tap it with the stylus and then press the A Button. Walkthrough: Go to the farmhouse, and enter Sue's Room. Story: Sue: This is my room. You can do a lot of things here. This is a display cabinet I use to store trophies. I hope you will help me fill it up. I keep my card collection in here as well. Let's get them all! Speaking of cards, you can come here to change duplicate cards with whoever [sic] you want to. Oh yes, if you have any doubts you can check my diary. I always write down all that matters to me. Now that we're done in my room let's go find Uncle Tim. Let's go back to the Golden Pines map. Touch the red arrow or press the B Button. Walkthrough: Exit Sue's Room, and return to the Area Select Map Screen. Story: Tim: At last! I was beginning to think you weren't coming. Sue: Sorry for being late Uncle. Tim: Don't worry. Are you ready? Sue: Of course! What do I have to do? Tim: Go to the Horse Market and talk to Jim, he'll help you pick out the horse you want. I'll get your stable ready at Golden Pines. Sue: Thanks Uncle Tim. Look at the map, the white arrow is pointing at another area, can you see it? Always look for the white arrows to know where you have to go next. This exit leads to town. Select it just like you selected my room. Walkthrough: Follow the instructions, and choose the gate to go to the town of Appletree Hills. Story: Sue: This is Appletree Hills. This town is amazing. Look, the white arrow is pointing at the Horse Market. Quick, let's go in! Walkthrough: Follow the instructions again, and enter the Horse Market. Story: Jim: Hello Sue, I was expecting you. Sue: Good morning Jim. What do I have to do? Jim: I've already talked to your uncle about the details. Now you only need to pick the horse you want. Look at the bottom screen and use the stylus to select a breed. Tap the horse when you make up your mind. Walkthrough: Choose a breed, which is purely for cosmetic preferences and doesn't affect the Stats. Sue's personal horse can't be changed for another later, so this should still be decided with care. - Akhal-Teke (light brown, with black mane) - Andalusian (white, with gray mane) - Hanoverian (brown, with black mane) - Palomino (light brown, with white mane) - Arabian Thoroughbred (brown, with black mane) - English Thoroughbred (light brown, with black mane) - American Saddlebred (brown, with white mane and mid-stripe) - French Saddlebred (light brown, with brown mane) - Westphalian (brown, with brown mane) - Oldenburg (brown, with black mane) Story: Jim: Good. Now choose a character. Keep in mind that tame horses are easier to train, but they don't like getting tired. Walkthrough: Choose the horse's character, which merely determines his starting Stats. The Stats can be eventually maximized, so the choice here doesn't really matter. However, due to the Training Exercises that Sue will need to complete soon, choosing Normal or Meek will give her an easier start. - Meek (more Trust but less Strength) - Normal (default choice, moderate Trust and moderate Strength) - Brave (more Strength but less Trust) Story: Jim: Now give it a nice name and we'll be done. Walkthrough: Give the horse a name, similar to giving the File a name. The horse's name is limited to 10 characters. Story: Jim: Hey Sue! Good choice! Sue: Thanks! I hope we can soon be friends, [the horse] is still a bit uncomfortable with me. Jim: Of course, especially after a little training and riding around town. You can ride a horse, can't you? Sue: To be honest, I could use some advice. Jim: No problem, just bring him around to the backyard and I'll teach you the basics. Walkthrough: At this point, there is a chance to go back and redo the choices. When ready, confirm the selection. The Riding Tutorial (in Free Ride Mode's Waving Fields) will cover controlling the Speed, making turns, performing jumps, and managing the Stamina (running endurance). Story: Jim: Let's start with an easy one: getting the horse to walk. Use the stylus to draw a straight line upwards to start walking. Do it several times to go faster. Sue: This is fun! Jim: Ha. You're getting the hang of it pretty quickly. Now try slowing down by drawing a line downwards with the stylus. Sue: Got it. Jim: Use the stylus to draw a line to the right to make the horse turn right. Or use the stylus to draw a line to the left to make the horse turn left. Well done! Jumping comes last. Double tapping with your stylus will make the horse jump over obstacles if you are at the right speed. Sue: Great! Jim: While riding your horse you will see a bar full of hearts on the left side of the screen. It shows your horse's endurance. When your horse gets tired he will lose hearts. Just slow down a little to let him gain endurance again. I can see you're a natural for horses! That's impressive. I'm sure you two will become friends in no time. Make sure you take good care of your friend. Sue: How do I do it? Jim: Just touch the farm icon to bring [the horse] to your stables and ask your uncle. He knows all you need to know. Walkthrough: During the Riding Tutorial, Sue is free to explore Waving Fields and even gather the items here, but she won't be able to travel to the other Areas yet. If the horse begins with a Brave character (having less Trust), Sue should grab some Apples now to allow her to proceed with the Training Exercises that will come soon. Getting a few Tokens may also help. To end the Riding Tutorial, tap the lower right Farmhouse Icon. Story: Tim: Hello Sue. I heard Jim taught you how to ride [the horse]. Sue: Yes, he has been very helpful. But something's still bothering me. Tim: What is it? Sue: Jim told me that I had to take special care of [the horse] if I wanted to be his best friend. Tim: Don't worry, it's all very easy. Let's start by selecting [the horse] using the stylus. Tapping is enough to get the horse you want to come out of the stable. Do it now, I'll wait for you outside. Walkthrough: Tim's dialogue doesn't reflect how the menus actually work in the Special Stable. For now, choose the Hoof Cleaning Icon, which will be moving. In Hoof Cleaning Mode, on the Touch Screen, make repeated up-and-down motions to use the hoof pick to scrape off every bit of rock stuck on the horse's hoof. ------------------------------------------------------------------------------ [2.1] Part 1: Training Exercises and Race 1: Livestock Fair Day ------------------------------------------------------------------------------ Diary: Jim taught me how to ride. It's fun! Walkthrough: Now that Sue has been acquainted with her own horse and began to learn how to care for him, she feels like taking him out for another ride. Head back out to Appletree Hills, and go to Free Ride Mode (the woods at the east). Story: Sue: So these are the Waving Fields. Huh? What's this? Is it... a dog? Ah, poor thing, it seems lost and hungry. Come, boy! I'll give you something to eat! Movie: A dog approaches Sue. Now Sue has a dog, lol. Story: (Sue automatically returns to Golden Pines.) Sue: You were starving, weren't you? Hehe. He looks so happy now... Thelma: Sue? What have you got there? Sue: Oh, Aunt Thelma! Well, it's a... you know... Thelma: Oh, so this is the one who's been scaring the cattle for days, huh? Sue: He was hungry! It's not his fault, I'm sure! By the way, can we...? Thelma: Keep him? I knew you were going to ask me that! Well... All right, he can stay. Sue: Cool! You're the best! Thelma: But you have to take care of him, understood? He is your responsibility now. Sue: Don't worry; I'll take good care of him! Diary: Now that I've learnt to take care of my horse I'll show everyone what I can do by winning a competition. Walkthrough: Go to Appletree Hills' Town Square, and try to choose the first Race, Livestock Fair Day. However, Sue will realize that she needs some more preparation before she can participate. Story: Sue: I should train my horse before taking part in this race. Walkthrough: Return to Golden Pines, go to the Special Stable, and go to Training Mode (the red and white hurdles icon). All of the Training Exercises must be completed before the first Race may be played. If Sue's personal horse has low Trust, she can feed him Apples (found in Free Ride Mode) or Carrots (purchased from Maple's), by tapping the appropriate icons. Walk - Double-tap the indicated spot to walk. Stop - Double-tap the indicated spot to stop. Stop and Go - Double-tap the indicated spot to walk, and then double-tap the next indicated spot to stop. 90 Degree Turn - Double-tap the indicated spot to walk, and then make a leftward stroke at the turn arrow. 180 Degree Turn - Double-tap the indicated spot to walk, and then make a downward stroke at the U-turn arrow. Circuit - Double-tap the indicated spot to walk, make a rightward stroke at the right-turn arrow, make a leftward stroke at the left-turn arrow, and then double-tap the indicated spot to stop. For the final two Training Exercises, Sue will need a Rope. Story: Tim: You need a rope to do this training exercise. Why don't you go to the store to buy one? Walkthrough: Go to the shop, Maple's, purchase the Rope for 10 Tokens, and then return to the Special Stable. Resume the Training Exercises. Trot with Rope - Tap the triangular symbols when their contracting outlines turn green to increase the pacing meter's bars. Missing will decrease them. Maximize the pacing meter's bars (6 total) to successfully pass. Jump with Rope - Draw the number or the letter that appears. Be sure to draw large strokes, because small strokes are often misread. For the letter O, the stroke can be made either clockwise or counterclockwise, but it should begin from the top. Story: Tim: Well done! You've successfully finished all training exercises. Walkthrough: When ready, head back to the Town Hall. The first Race, Livestock Fair Day, takes place at a nice forest trail and contains 9 obstacle jumps. It has a simple, straightforward course. Interestingly enough, it is also the longest of the Races. Perform a jump as soon as the Jump Indicator's corner dots turn green. Jumping is possible only at Speed Levels 3 and 4, so maintain maximum Speed as much as possible, slowing to Level 2 only if the Stamina is down to one heart icon. ------------------------------------------------------------------------------ [2.2] Part 2: Wild Herd Sighting and Race 2: High School Trophy ------------------------------------------------------------------------------ Story: Sue: I won! I'm so happy! Donald: Congratulations indeed. It's no wonder someone like you is so happy to have won this limping donkeys competition. Luckily for you, I wasn't in the race. I would have finished way before your sorry excuse for a horse left the starting line. Sue: For a foreigner you sure are very snobby. Who are you? Donald: My name is Donald Clifford. Remember my name; soon it'll be on the cover of every magazine. I'm the best rider in the world. Looks like newspaper people want me to beat one of you local country folk before they interview me and... Mr. Clifford: Donald, enough. I have business to attend to. Donald: But Father! This girl... Mr. Clifford: Now! And don't you dare say another word on our way. Sue: Who were those two? I'd better ask my uncle and my aunt. (Sue automatically returns to Golden Pines.) Tim: Sue! It was a great race. We're proud of you. Thelma: What's up? You don't look happy. Sue: I just met this guy called Donald Clifford. He was really rude to me. Tim: So you have already met Donald. Thelma: Do you know him Tim? Tim: Yes, he just arrived with his father, known only as Mr. Cliff. Sue: He told me he would easily win all the races. Tim: Sue, you've got to stop him! If Donald wins the whole town will be in danger. Sue: Danger? Why? I thought races were just holidays and fairs. Tim: It's much more important than that. A lot of foreigners come to the races to watch. Most of them are horse trainers and businessmen. When someone wins all the races, people want to buy his horses. Sue: So? Tim: Up until now, the winner's always been from Appletree Hills and it's organised so everyone may profit and grow from the business following the race. But if a foreigner were to win... Thelma: Most of the farms would go out of business. We wouldn't last much longer. Sue: But we have the best horses in the world. How does Donald expect to beat us? Tim: He bought one of ours a couple of years ago. Besides, he wants to hunt the herd of wild horses. Thelma: The herd is just a fairy tale. Tim: Maybe, but some people claim to have seen it. Sue: I'll go after it too. If the herd exists I can't let Donald capture any horses. Let's go back to the farm. I need to get ready for the next race. Spending time in the meadows will do a lot for my skills. Diary: I think I will go for a walk with my horse to cool off. Walkthrough: Sue is really pissed off by Donald, and knowing that he can ruin Appletree Hills is putting much on her mind. So, Sue should do what any sensible girl does in this situation by wandering around alone in the countryside. XD Go to Free Ride Mode, and follow the white navigation arrows to Rustlers Forest and the indicated location there. Story: Sue: What's this? I can't believe it. It's the herd of wild horses! It really exists! Movie: A black stallion leads a herd of wild horses. Walkthrough: Sue is surprised at the sight of the wild herd, but there is nothing else important to do here for now. When ready, exit Free Ride Mode and return to town. Diary: I need to buy supplies for the horses. Will the shop be open? Walkthrough: Although Sue writes about needing to go buy supplies at the shop, her actual motive is something else. Head over to Maple's. Story: Pat: Hello Sue! What can I do for you today? Sue: Hey Pat, have you heard about a herd of wild horses from around here? Pat: A herd of wild horses you say? Hmmm, no I never heard anything of it, sorry. Sue: It's ok Pat, thanks anyway. Pat: I would ask Melinda. Sue: Melinda? Pat: Yes, the owner of Blackmane Farm and Jim's mother. Sue: Yes, I know who she is. You think she knows about the wild horses? Pat: She seems to know a bit of everything. Why don't you ask her? Sue: I will. Thanks Pat. Walkthrough: Exit the shop. Sue will automatically go to Blackmane Farm. Story: Melinda: Hello Sue. How nice of you to visit! Sue: Hello Melinda. Actually I came because I wanted to ask you something. Melinda: Don't be shy dear. What do you want to know? I hope it's nothing too personal. Sue: Do you know anything about the herd of wild horses? Melinda: A herd of wild horses you say? That's a fairy tale, useful for when parents put their children to bed. Sue: It's not a fairy tale. I've seen it. Melinda: Only the most accomplished riders dare to say such a thing. Sue: I won the Livestock Fair Day competition. Melinda: Ha, ha, ha. Look Sue, I like you but winning that does not mean much. My son Jim won that race when he was eight years old. Sue: I'll win another race and you'll have to tell me everything. Melinda: I certainly hope so. Prepare well for the High School Trophy. If you come in first place we'll talk. Diary: I must win the race then Melinda will tell me everything she knows about wild horses. Walkthrough: Go to Appletree Hills' Town Square, and try to choose the second Race, High School Trophy. Sue will realize that she needs to take care of something with her horse before she can participate. Story: Sue: I should brush my horse before taking part in this race. Walkthrough: Return to Golden Pines, go to the Special Stable, and enter Brushing Mode. Brush the dirt off the bugger. When ready, head back to the Town Hall. The second Race, High School Trophy, takes place at a wide country road and contains 10 obstacle jumps. It has a course that is still simple and mostly straight. Despite having more obstacle jumps, it turns out to be shorter than the first Race. Again, perform a jump as soon as the Jump Indicator's corner dots turn green, and maintain maximum speed as much as possible, slowing to Speed Level 2 only when the Stamina is down to one heart icon. Grabbing the items can help, but don't worry about missing them. ------------------------------------------------------------------------------ [2.3] Part 3: Wild Herd Research and Race 3: Saint's Day ------------------------------------------------------------------------------ Story: (Sue automatically goes to Blackmane Farm.) Melinda: When I saw you win the last race I knew you would come. Sue: Can you tell me about the herd of wild horses now, please? Melinda: I remember my mother telling me stories about a herd of wild horses that lived around Appletree Hills. They were fast and tireless. And leading the herd was the biggest and fastest of them all. A huge sleek horse, black as the night. My friends and I would sleep and dream about the herd and its leader. In our fantasy we discovered where they lived and we pretended to ride with the herd, thundering past the fields. In time we grew up and realised it was just a fairy tale. Sue: The herd isn't a fairy tale; I've seen it! Melinda: So you say. Supposedly, the herd lives in a hidden valley. Some people have flown over the area with helicopters and found nothing. When I was younger some people said that the herd was simply a myth, a dream or horses' ghosts. Sue: I'm not lying! I've seen the herd of wild horses! Melinda: Look, go talk to Jim. He is the one spending more time in the outskirts of town. He will know if you're telling the truth. If someone has seen the herd of wild horses, it's Jim. Walkthrough: Melinda has the right idea. Exit Blackmane Farm. Sue will automatically meet Jim at the town. Story: Sue: Jim, can I talk with you for a moment? Jim: Of course. What's the matter? Sue: It's about the herd of wild horses. Jim: It's just a tale for children. Sue: Come on! You know as well as I do that they're real. And Donald wants to get them all, you know. Jim: Some people say that Donald is really cruel to his horses. He hurts them and drives them to exhaustion. Sue: Then you understand why we must find the herd first and ruin Donald's plans! Jim: Well, it's true that I can tell you more about the wild horses... Sue: Finally! Jim: But not until you prove your worth by winning another competition. Sue: What? Not again! Like mother, like son. Fine, I'll do it! But there's no backing down after this, understood? Diary: Melinda has asked me to win a race. (This entry appears to be miswritten. That should be Jim, not Melinda, lol.) Walkthrough: Go to Appletree Hills' Town Square, and try to choose the third Race, Saint's Day. Again, Sue will realize that she needs to take care of something with her horse before she can participate. Story: Sue: I don't think my horse is ready for a race. Something is stuck in one of its hooves. Walkthrough: Return to Golden Pines, go to the Special Stable, and go to Hoof Cleaning Mode. Grab that hoof pick and scrape off the crap. When ready, head back to the Town Hall. Here we go again. The third Race, Saint's Day, takes place at some nice farm country roads and contains 9 obstacle jumps. There is a fork right after the second Lightning Bolt, but both paths are rather similar. Choosing one or the other doesn't really matter. ------------------------------------------------------------------------------ [2.4] Part 4: Flagstone Fragment and Race 4: Farmer's Trophy ------------------------------------------------------------------------------ Story: Sue: All right! I've won! Now Jim will tell me about the herd of wild horses. Donald: No need to bother. I've already got plenty of them in my pens. It's only a matter of time until I catch them all and their leader to boot! Sue: No such thing! I'm going to put an end to this. Donald: Ah yes, I thought you would say that. So I suggest we make a bet. There are two more races left this year. If I win the last one you'll have to work for me and bring all the wild horses you can find. Sue: And if I win you will release all the wild horses you have captured so far. Donald: Hah! Fine, you won't win anyway. Sue: I don't like dealing with you, but this is the only way of freeing all the wild horses you've captured. You're on! Donald: Excellent. Don't forget you have given your word on this. See you at my victory party! (Sue automatically goes to Blackmane Farm.) Jim: Ah, I was expecting you Sue. Sue: Jim, I made a bet with Donald. Jim: What? Sue: If I win he'll free all the wild horses he has in his pens, but if I lose I'll have to catch more wild horses for him. I need your help Jim. Jim: I see you're really committed to this. I'm afraid I can't tell you much about the horses. Sue: Every little thing helps Jim. Jim: Out of the whole town I'm the one who has seen the herd of wild horses most. I've seen them so many times I'm not surprised any more. Sue: Do you know where could I find them? Jim: I'm afraid I can't help you there. But I can tell you this: most times I've seen them galloping around the rocky area. Look there first. Sue: Thanks Jim. Diary: Jim told me to search the rocky area but... Walkthrough: Go to Free Ride Mode, and follow the white navigation arrows to Rocky Area and the indicated location there. Story: Sue: What did you find here? No apple trees here. And this? It's a strange rock. It's more like a fragment of a larger stone. Hmm, there are some etchings on this surface. I'd better get back to the farm and ask my aunt and uncle about it. Walkthrough: The strange stone indeed sticks out from the rest of the scenery, but there is nothing else important to do here for now. When ready, exit Free Ride Mode. Story: (Sue automatically returns to Golden Pines.) Sue: Hello Uncle Tim. Could you have a look at this please? Tim: Wow, this looks familiar. Where did you find this? Sue: In the rocky area, I was lucky my dog found it among so many rocks and stones. Tim: I remember seeing something like this in the rocky area. There was a flagstone with some carvings on it. One night there was a fierce thunderstorm and the next day the stone was shattered. Sue: Shattered? How? Tim: We assumed that it had been toppled by the wind. Sue: Where can I find the rest of the flagstone then? Tim: I don't know. I believe someone from town picked up the pieces. Your best chance is to ask Melinda. Sue: Yes, Melinda seems to know quite a lot about everything and everyone in town. Thanks Uncle Tim! Tim: You're welcome. (Sue automatically goes to Blackmane Farm.) Melinda: Oh dear, so little time and so much to do. Sue: Hello Melinda! Could you please take a look at this? Melinda: Hey Sue. I'm afraid I'm too busy now. Come back later. Sue: It will only be a moment. Melinda: Look, Blackmane Farm is organizing the next competition. There is a lot to do and time is running out. Our reputation is at stake! Sue: I'm sure everything will be fine, as it has been in previous years. No need to worry about that. Melinda: The thing is that up until now the winner has always been a local horse. This year a lot of people think Donald will win. If he were to win with a foreign horse our reputation as one of the best horse breeders will be ruined! Sue: I get it now. If I win the next competition you'll answer my questions. I'll go and get ready. Melinda: Make us proud! Diary: Again Melinda has asked me to win a race. I hope she can help me with the stone I found. Walkthrough: Go to Appletree Hills' Town Square, and try to choose the fourth Race, Farmer's Trophy. Once again, Sue will realize that she needs to take care of something with her horse before she can participate. Story: Sue: I should wash my horse before taking part in this race. Walkthrough: Return to Golden Pines, go to the Special Stable, and go to Washing Mode. Soap up and then rinse off the horse. When ready, head back to the Town Hall. Is this becoming familiar, or what? The fourth Race, Farmer's Trophy, takes place at an off-highway dirt road and contains 7 obstacle jumps. There are no forks here, but the course has sharper turns that can make obstacle jumps more difficult to see, so always keep an eye on the Jump Indicator. ------------------------------------------------------------------------------ [2.5] Part 5: Wild Herd Location and Race 5: Charity Cup ------------------------------------------------------------------------------ Story: Melinda: Congratulations Sue! I knew you'd win! Thanks to you I can have a little rest now. Sue: What can you tell me about this stone? Melinda: Straight to the point, as usual. Here, let me see. Sue: Do you recognise it? My uncle told me it's part of a flagstone from the rocky area. Melinda: Yes, he's right. There was a flagstone there. One surface was filled with marks. Sue: What about those marks? Melinda: I heard that the marks were a way to make contact with horse spirits. Like a kind of map even. Sue: That map leads to the valley where the herd of wild horses lives, I'm certain! Melinda: You need the entire flagstone to prove it; this fragment isn't enough. Sue: It's a start. I'll get the rest of the pieces no matter what; but I don't even know where to start. Melinda: Why don't you ask your aunt? Sue: Aunt Thelma? Melinda: Your aunt told me the exact same thing when she brought me another piece of stone. (Sue automatically returns to Golden Pines.) Sue: Aunt Thelma? Thelma: Yes dear, what is it? Sue: Do you recognise this stone? Melinda told me you had another one. Thelma: Yes, I have a carved stone just like this one. Do you need it? Sue: Yes please. Thelma: Well, the thing is that I'm not sure where it is now. It should be around the farm somewhere. I just can't remember where I put it. Sue: We did some housecleaning a while ago. Melinda: Oh yes, you're right. Then the only place left to check is the stables and pens. Let me know if you find it. I'll try to remember while you're looking. Diary: Let's check all the stables. The stone might be in one of them. Walkthrough: Go to the Horse Stable. Wow, that was fast. XD Story: Sue: Hey! Could it be this? Yes, it's got marks too! I've found it! Thelma: You found it then? Is it the stone you were looking for? Sue: Yes! I'm still not sure how these stones are related but I'll find out soon. Thelma: I don't know if it's of any use to you, but I remembered where this stone came from. Sue: Really? That's great! Please tell me. Thelma: I bought it at the shop in town. You know, the one where Pat works. Sue: Thanks for remembering Aunt Thelma, you're the best. I'll ask Pat. She might have other stones for sale. Diary: I've been to the shop several times but never saw any stones. Well, there's no harm in asking Pat. Walkthrough: Go to Maple's. Story: Pat: Hello. Can I help you? Sue: Yes you can. Do you remember seeing any stones with strange carvings in the shop? Pat: With strange carvings? Yes, I've got a stone just like the one you described. Sue: I'll take it. Pat: I'm afraid it's not for sale. Sue: Not for sale? But I need it urgently! Pat: But I can't sell it. It's a present from a friend. Do you understand? Sue: I do. I won't insist. Goodbye. Walkthrough: Exit Maple's. Back out in the town, Sue will immediately meet Jim. Story: Jim: Ah, Sue. I was looking for you. My mother has told me everything. Sue: Hello Jim. I found out Pat's got one of the stones I need but she won't give it to me. Jim: I know. I gave it to her. Sue: You gave it to her? Jim: Yes I did. Let me talk to her. Walkthrough: Return to Maple's. Talk about being awkward, lol. Story: Pat: Hello. Can I help...? You again? I told you before. It's not for sale. Jim: Hello Pat. I need to ask you for a favour. Pat: Jim, what is it? Jim: I need you to lend Sue the stone I gave you. Without it she won't be able to stop Donald from winning all the races. Pat: All right. Take it. Sue: Thanks a lot! Pat: But give it back as soon as you're done with it! Sue: Don't worry. I will. Well, I've got the stone but I don't have any leads. I'd better ask Melinda again. Walkthrough: Exit Maple's again. Story: (Sue automatically goes to Blackmane Farm.) Sue: I hope Melinda can help me with this. Wait, isn't that... Donald: Tell me now, woman! Is this stone for real? Melinda: Leave me alone! I know nothing! Get out of my farm! Sue: What's going on here? Donald: It's none of your business. What are you doing on this dreadful farm anyway? Wait a second, those stones you're carrying... Sue: They're nothing! Donald: No, they are the confirmation I was looking for. They mean that the final stone shows the way to the Hidden Valley. Sue: I'll find that stone before you do. Donald: It's too late! I already have it. Sue: It can't be! How did you get it? Donald: It doesn't matter. Now I only need to organise a search team to capture the leader of the herd. Once I catch it I'll be invincible! Melinda: We don't care! Get out! Donald: You can have the last stone. I don't need it to find the Hidden Valley. See you at the award ceremony. Remember our bet. Melinda: He's gone at last. Sue: Now what? I can't let him find the Hidden Valley and catch all the wild horses. Melinda: You'll have to make do with what you have. You can't give up now! Sue: You're right, I can't give up now. I'd better try to find the Valley, or at least more leads. Diary: I've got to find a lead that will help me find the herd of wild horses before he does. Walkthrough: Go to Free Ride Mode, and follow the white navigation arrows to Rocky Area and the flagstone. Story: Sue: This is where I found the first piece of stone. What is it? Oh my... Another piece! Good boy! Hmmm, wait a second. If I put this stone here and this other one over there... Put the stones in the proper order and unravel the mystery! Walkthrough: Complete the flagstone puzzle scene by assembling the stone fragments. A piece will become locked in place when moved into the correct position. - The Forest Stone is at the right. - The Water Stone is at the bottom right. - The Mountain Stone is at the left. - The Wind Stone is at the top. - The Horse Stone is at the middle. Story: Sue: Hurrah! Donald has a head start but I must try to make something out of the marks in these stones. These notches look like horses and trees. They seem to be pointing towards something. And this looks like water. I know! Rustlers! The entrance to the Hidden Valley must be there! (Sue automatically goes to Rustlers Forest and walks through the secluded northeast section. Her movement here can't be stopped.) Sue: According to the stones it should be around here. (Sue automatically goes to Hidden Valley.) Sue: I can't believe this. It's... the leader of the herd of wild horses! Why are you not running away? Ah I get it. You've come to realise it too. The only way we can free the other horses is by working together. Will you help me please? If you want I can take you to my farm. Movie: The wild herd leader approaches Sue. If there are any other horses, they aren't in sight. Story: (Sue automatically returns to Golden Pines.) Sue: When Uncle Tim and Aunt Thelma see this they'll be very surprised. Now we have a chance to beat Donald! Diary: With the help of the leader of the herd of wild horses I have a chance to beat Donald. Walkthrough: Go to Appletree Hills' Town Square, and try to choose the fifth Race, Charity Cup. For the final time, Sue will realize that she needs to take care of something with her horse before she can participate. Story: Sue: Before I try to beat Donald I should ride this new horse on a training track. Walkthrough: Go to Blackmane Farm, and go to Practice Race Mode. The Practice Race takes place at Blackmane Farm's simple track and contains 5 obstacle jumps. The course runs counterclockwise along this track. When ready, head back to the Town Hall. The fifth Race, Charity Cup, takes place at a forest trail and contains 6 obstacle jumps. There is a fork after the first jump, a side path to the right, but entering and then leaving it involves making sharp right turns that can cost precious seconds. ------------------------------------------------------------------------------ [2.6] Epilogue ------------------------------------------------------------------------------ Story: Donald: This isn't right! How could I not come first? I have the best horse that money can buy! This competition is a fraud! This is... Sue: Enough. You lost fair and square. Now you must honour your part of the best and free all the horses that you've captured. Donald: I won't do anything! You... you must have cheated! There was no way you could beat me. Mr. Clifford: Donald. Donald: Father! These country folk think they can trick our family! Mr. Clifford: I already know all about it. Donald: And what will you do about it? Mr. Clifford: Me? You must do what's right. Stop marring our family name and honour the promise you made to this girl. Donald: Oh, all right! You can have all those silly animals you love so much. I don't want to see another horse or these stupid hills ever again in my life! Sue: Good. That's what I wanted to hear. (Sue automatically returns to Golden Pines.) Thelma: Congratulations Sue! The race was amazing! Tim: Everyone was very impressed, including your Aunt and me. Sue: Thanks! I'm very happy to have beaten Donald. Tim: Yes, it's a good thing he is gone for good. Thelma: All the horses captured by Donald have been released. Donald will not be able to hurt them ever again. Tim: You should be proud of what you've done, Sue. Sue: I'm very happy, but I couldn't have done it without the leader of the herd of wild horses. We have worked as a team. Tim: Speak of the devil, look! Here he comes. Thelma: How did he take off his saddle? Sue: Never mind. I thought this would happen. It's been a pleasure working with you. Without your help Donald would have won. Are you leaving right away? I understand. Take care and look after the herd. Tim: He's gone. Thelma: Maybe, but I doubt that this is the last time we see them. Sue: They'll be happier roaming free in the wild. As for us, let's celebrate! Thanks for playing! Movie: Sue waves after the wild herd leader as he gallops off into the sunset. Awesome! Diary: Now that Donald's gone peace has come back into our lives. At last I can ride carefree! Walkthrough: The story is finished, but the game may be continued indefinitely. Replay Race Mode and Free Ride Mode to earn more Tokens and Cards. ------------------------------------------------------------------------------ [2.C] Staff Credits ------------------------------------------------------------------------------ Project Manager Ruben Gomez Game Design Ruben Gomez Miguel Angel Lozano Sound Design Dynamedion ============================================================================== [3] Free Ride Mode ============================================================================== To access Free Ride Mode with Sue's personal horse, on the Area Select Map Screen for Appletree Hills, go to the woods at the east. To access Free Ride Mode with an extra horse, complete all of the Training Exercises with the horse, and then, at his Stall, choose the riding cap icon. In Free Ride Mode, Sue may wander about in the wooded countryside just outside the town at her leisure, taking in the scenery, obtaining a few bonus items, and simply enjoying riding. The dog she adopts will follow her everywhere, but he will automatically bark and race ahead to any nearby items. Sue will also keep cycling between the message about replaying the Riding Tutorial and a comment that is associated with the current Area she is exploring. There are two ways to return to Appletree Hills. One way is to tap the lower right Whistle Icon and then tap the Home Icon. (This two-step process prevents any accidental immediate return. Waiting too long to tap the Home Icon will cause it to revert to the Whistle Icon.) The other way is to use the Pause Menu. Any items that Sue grabs are safely retained. Sue: Press SELECT if you want to review riding lessons. Legend: +--------------------+ | | | T = Token | | C = Card Cluster | | A = Apple | | F = Flagstone | | | +--------------------+ Waving Fields: The starting Area. Waving Fields is a relatively open place that is rectangular in layout and easy to navigate. The north path leads to Rustlers Forest, while the east path leads to Rocky Area. Sue: Waving Fields is a very relaxing place. To: Rustlers Forest +-----||-----------+ | | | C A == To: Rocky Area | | | A | | T | | A T | | C | | | | Start | | | +------------------+ Rustlers Forest: A wooded Area with pleasant scenery. Rustlers Forest has a wall forming a side path on the west and an impassable section of river at the south east. The north path leads to Riverside, while the south path leads back to Waving Fields. The east path (secluded at the north east corner with the gate-like passageways formed by fallen tree trunks) leads to Hidden Valley, but only after Sue discovers that place in the story. Sue: The forest is mysterious and beautiful at the same time. To: Riverside +---------||-----------+ | | | == To: Hidden Valley | A | | T | | A | | C | | T A | | C | | | +----------||----------+ To: Waving Fields Riverside: Another wooded Area where the course of water continues. Riverside has a denser layout of trees, but the shallow section of river along the east may be traversed, and a small cabin can be found in the middle. This is also the only Area that Sue doesn't need to visit in the story. The north path leads to Rocky Area, while the south path leads back to Rustlers Forest. Sue: Riverside is a great place to cool down. To: Rocky Area +---------||---------+ | | | T | | | | T | | A | | | | A | | C | | C T | | A | | | +-------||-----------+ To: Rustlers Forest Rocky Area: A canyon Area that has few trees and other vegetation. Rocky Area is small compared to the other Areas, but it has a wall that bisects the middle of its S-shaped layout. The north path leads back to Waving Fields, while the south path leads back to Riverside. Sue: Rocky Area is completely different from the rest of the forest. To: Waving Fields +--------------||--+ | | | F | | T T | | C | | C | | | +------||----------+ To: Riverside Hidden Valley: A wonderful Area that is rumored to exist but has never been seen before by any person, and the place where the wild horses mentioned in the local fables are said to reside. Hidden Valley can be reached only after Sue discovers it in the story. It's actually a dead end, but it has the most interesting terrain, with switchback-like slopes that may be climbed by crisscrossing the river. The south path leads back to Rustlers Forest. Sue: I still can't believe I found the Hidden Valley. +--------------+ | | | T | | T A | | | | | | C | | T | | T | | C | | | | T | | T | | | | A | | | +------||------+ To: Rustlers Forest ============================================================================== [4] Item Collection ============================================================================== ------------------------------------------------------------------------------ [4.1] Cards (45 total) ------------------------------------------------------------------------------ The Card Collection organizes the 45 Cards across 5 Album Pages, with nine Cards grouped in a three-by-three layout on every Page. A Card may be traded away only if there is a spare copy available. For the purposes of this document, headers are added for the Cards, and the brackets indicate empty lines. Page 1 - Cards 01 to 09 Page 2 - Cards 10 to 18 Page 3 - Cards 19 to 27 Page 4 - Cards 28 to 36 Page 5 - Cards 37 to 45 01: Sue Sue is a young, athletic and optimistic girl who adores horses. [] 02: Tim Sue's uncle is a quiet man, but quite kind once you get to know him. 03: Thelma Sue's aunt is a lovely lady who always keeps herself busy. [] 04: Melinda The owner of Blackmane farm, loves talking to people. [] 05: Jim Melinda's son and horse trainer. He has an avid curiosity. [] 06: Pat A smart city girl who recently discovered the joys of country life. 07: Mr. Clifford Cold businessman. Wants to take over all the horse breeding farms. [] 08: Donald An unsuccessful businessman, a young, cocky and stingy man. Mr. Cliff's son. 09: Horse Uses Among other things, horses are used for travelling or racing. [] 10: Birth Mares only have one foal per delivery. [] 11: Foal Separation Foals are usually separated from their mothers at six months of age. 12: Colt A colt is a male horse under four years old. [] 13: Filly Female colts are called fillies. [] [] 14: Stallion Male horses over four years old are called stallions. [] 15: Mare Females horse [sic] over four years old are called mares. [] 16: Westphalian Suitable for all kinds of riding, Westphalians have bold and bouncy paces. 17: Thoroughbred Thoroughbreds are fast, agile horses. They are used mainly for racing. 18: Appaloosa The athletic Appaloosa has mottled skin and striped hooves. [] 19: Akhal-Teke The Akhal-Teke is known for its speed, endurance and golden coat. [] 20: American Saddlebred American Saddlebreds are flashy, exaggerating their moves. [] 21: Oldenburg The calm, strong and elegant Oldenburg horses are great at jumping competitions. 22: Andalusian Most of the smart, strong and compact Andalusians are grey. [] 23: Hanoverian Hanoverians are elegant, strong and robust horses. [] 24: Arabian Thoroughbred The Arabian Thoroughbred is known for its intelligence, spirit and stamina. 25: French Saddlebred French Saddlebreds are fast, bold and flexible. [] 26: Palomino A gold coat and a white mane and tail are the main traits of the Palomino. 27: Albino The Albinos are very rare and have a white coat and pink skin. [] 28: Number of Horses It is estimated that there are about 750 million horses in the world. 29: Number of Breeds According to the registries, there are over 300 breeds of horses and ponies. 30: Height A mature horse can be between five and six feet tall. [] 31: Pony A breed of horses shorter than five feet is considered a pony. [] 32: Albino Not Registered Although some horses are called Albinos, there are no registered albino horses. 33: Pacing Horses have three speeds or paces: walk, trot and gallop. [] 34: Sight Horses can see with one or both eyes. [] 35: Ears When a horse is looking at two things each ear points towards one of them. 36: Upper Lip A horse's upper lip is prehensile; they use it to pick up small objects. 37: Saliva You can get a lot of info on a horse's health through its saliva. [] 38: Hoof A horse's hooves are like its fingernails, they need extra care and attention. 39: Jockey Jockeys are people whose job is to ride horses. [] 40: Appletree Hills Appletree Hills is famous for its horses and the farms that train them. 41: Golden Pines Golden Pines is Sue's aunt and uncle's farm. [] 42: Blackmane Farm Blackmane farm is one of the best horse breeding farms of Appletree Hills. 43: Rustlers Forest The forest is called Rustlers because of the sound made by the wind. 44: Hidden Valley The Hidden Valley is considered a made up place where imaginary horses live. 45: Wild Horse Wild horses are stronger and faster than domestic ones. [] ------------------------------------------------------------------------------ [4.2] Medals and Trophies (5 total) ------------------------------------------------------------------------------ The Medals and Trophies reflect the completion of the Races in the story. Place first in a Race to win the Medal or the Trophy for that Race. Sue: Amazing! I won a cool trophy! Race 1: Livestock Fair Day - A silver star with a green and yellow ribbon. Race 2: High School Trophy - A gold medal with a blue and pink ribbon. Race 3: Saint's Day - A bronze cup with a white base. Race 4: Farmer's Trophy - A silver cup with a dark gray base. Race 5: Charity Cup - A gold cup with a brown base. ============================================================================== [5] Reference ============================================================================== ------------------------------------------------------------------------------ [5.1] Game Source Information ------------------------------------------------------------------------------ Name: Ener-G: Horse Riders Code: NTR-CH4E-USA (North American) Developer: Virtual Toys and Lexis Numerique Producer: Ubisoft Genre: simulator (horse caretaking and riding) Players: 1 Save: Cartridge DS Menu Icon: a portrait of a brown horse with a white mane Languages: English, French, Spanish Publisher: Ubisoft Release Date: 2008-10-21 (North American) UPC: 008888164692 (North American) Cover Art: (North American) Multiple girls in farm ranch outfits smile as they ride horses together. The foreground girl is on a white horse with a white mane, holding her pink hat in her right hand and the reins in her left hand. The two background girls are on the same dark brown horse with a black mane, the forward-seated girl with the straw-colored hat looking back at her friend with the red hat. Case Details: (North American) become a master horse rider Train your horse to walk, jump, trot, and more! Create your perfect horse by choosing breed, color, and personality. Compete in fun speed challenges and obstacle courses. www.ener-ggame.com join our team ------------------------------------------------------------------------------ [5.2] Additional Reference ------------------------------------------------------------------------------ Ener-G: Horse Riders (DS) (2008) (Developer: Virtual Toys and Lexis Numerique) A horse caretaking and riding game that features a relaxed yet comprehensive treatment of the subject. Its controls are based almost entirely on the Touch Screen yet also support the traditional buttons for most parts. There are no customization options for the heroine, but horses and collectible items can be traded with friends. Ener-G: Dance Squad (DS) (2008) (Developer: Lexis Numerique) A dance game that features modular sets of reflex challenges of varying difficulty. Its controls are based almost entirely on the Touch Screen. There are few customization options for the heroine, but collectible items can be traded with friends. Ener-G: Gym Rockets (DS) (2008) (Developer: 1st Playable Productions) A gymnastics game that features a Player-created heroine and a gentle yet flexible style of action. Its controls are based almost entirely on the Touch Screen. There are many customization options for the heroine, and the action focuses less on the challenge and more on the aesthetics of the sport. Ener-G (Flash) (2008) (www.ener-ggame.com) (ener-g.us.ubi.com) An interactive collection of information about Ubisoft's Ener-G series. For Gym Rockets, there is a balancing game where the Mouse Cursor is used to help the gymnast remain upright as she automatically travels back and forth across the beam. For Dance Squad, there is a sound mixer where four switches can be toggled on and off to change the music and the lighting effects. For Horse Riders, there is apparently no special activity available. The lobby displays two more doors for additional entries that have never been created, and the map reveals an upper floor with three doors that are otherwise out of view. (This site has been closed in the midsummer of 2019.) ------------------------------------------------------------------------------ [5.3] Really Small Details That Make Little Girls Believe in Unicorns ------------------------------------------------------------------------------ Confused Rider Due to scripting glitches, the Diary displays the incorrect entries at certain parts of the story. During the time when the Training Exercises have to be entirely completed with Sue's personal horse, it reads, "I think I will go for a walk with my horse to cool off." This entry isn't supposed to appear until after Sue wins the first standard Race and meets Donald. During the time when the Practice Race has to be completed with the wild herd leader (before the final Race), it reads, "I've got to find a lead that will help me find the herd of wild horses before he does." This entry is supposed to stop appearing after the leader joins Sue. Spaced-Out Rider If Sue's personal horse is given a name that has the maximum length of 10 characters, there may be a glitch where an empty space will appear after the name whenever it occurs in the dialogue. This problem may not matter much, because the horse's name isn't used again after the introductory parts of the game. Doggie Rider Sue adopts the dog early in the story, and she promises Thelma that she will take good care of him. We know that this game is primarily about horses, but while it goes as far as having Sue shovel horse shit, it never shows her feeding, picking up after, or playing with her dog. Hostile Rider Sue and Tim crudely refer to the dastardly Donald as a "foreigner," but such a xenophobic attitude is nonsensical in light of the equestrian arts having such a wide, international following. A more appropriate term would be "outsider," although calling Donald a rude, lying, selfish jerk is far more apt. Dark Rider In the prerendered Movies, despite what Melinda tells Sue, the wild herd leader isn't black as much as he is dark brown, lol. Elite Rider Sue working with the wild herd leader sounds really cool at first, but what about Sue's personal horse? The game seems to teach that no matter how much a girl bonds with her own best friend, in the end, when things matter most, she will ditch him to ride instead with the badass dark horse. Awkward Rider Free Ride Mode's Rustlers Forest and Rocky Area can use better names. "Rustlers" is the last thing anyone wants to hear at a farming region, and "Rocky Area" would be just called a canyon by most people, but we guess this is what happens when names are assigned by townsfolk who keep referring to the bad guy as a "foreigner." Easy Rider For something that is all about horses, this game never uses words like "equestrian" and "farrier" anywhere, not even in the Instruction Booklet. Exclusive Rider In the prerendered Movies, Sue's personal horse is uniformly brown. On the Language Select Screen, the horse in the Special Stable is completely black, resembling the wild herd leader. Either one doesn't resemble any breed available to Sue at the Horse Market. Extreme Rider The Intro Movie shows Sue and her horse leaping over an obstacle in the open countryside. In Free Ride Mode, they never encounter any logs, rocks, or other materials that can actually be bypassed with jumps. Safe Rider Sue can never get into any accidents. If she makes her horse jump against an obstacle or a steep edge, the horse will immediately land, stop, and neigh. Yes, the horses in this game can show more sense than the heroine herself. XD Ridge Rider In Race Mode, once Sue reaches Speed Level 2, she can't slow down below that. Interestingly enough, if Sue somehow manages to turn around and travel in the wrong direction, there will be a warning indicator consisting of a flashing red X and loud beeps. The horse won't leap over obstacles in the wrong direction, automatically stopping at them instead. Mismatched Rider The Instruction Booklet refers to Maple's as a supermarket, and the shop certainly appears to be one on the Area Select Map Screen. However, the shop on the inside looks like a small, cozy store. Ball Rider In Feeding Mode, if the Ball is thrown far enough to the sides, when it reaches the barn's walls or the fence, it will immediately disappear and return to Sue's possession. Photogenic Rider In Sue's Room, the Top Screen's background shows a photo of Sue and her personal horse standing together. The background doesn't change, so this photo appears even before she meets her horse. Artistic Rider In the Diary, the Top Screen's background shows an open page in the book, where a pleasant sketch in full color of a farmhouse (presumably that of Golden Pines) can be seen. Runner-Up Rider In the Trophy Collection, the Top Screen's background shows a circular silver medal that is hidden in the upper right corner, behind the gold cup, but this medal doesn't resemble any of the ones won from the Races. Speaking of winning, why does Sue walk away empty-handed if she places second or third but take home the bronze or silver prize when she wins in the first, third, and fourth Races? Do the folks of Appletree Hills understand what bronze, silver, and gold prizes represent? Immaculate Rider In the Card Collection, the Cards are slid out of the album to and back from the Top Screen in the matching directions. Any spare copy of a Card will also appear neatly offset underneath the first copy. Krezzy Comparisons Just for fun, let's compare the heroines across the Ener-G series: Sue (Virtual Toys' Horse Riders), Kate (Lexis Numerique's Dance Squad), and the gymnast heroine (1st Playable's Gym Rockets). Name Sue Kate Gymnast Changes her clothing x x Shows her navel because of her small shirt x x Shows her navel because of her form-fitting leotard x Acquires Tokens, Medals, and Trophies x x Acquires more moves x x Acquires ugly-ass outfits x Strengthens herself x Strengthens her horse x Loves her coach's kid x Loves her horse x Loves her best friend x Plays with balls x x Shovels horse shit x Gets all sweaty by the end of the day x x x Winner Tie ------------------------------------------------------------------------------ [5.4] Document Credits ------------------------------------------------------------------------------ Virtual Toys (www.virtualtoys.net) and Lexis Numerique (www.lexis-games.com) For developing Horse Riders. Ubisoft (www.ubisoft.com) (www.ener-ggame.com) (ener-g.us.ubi.com) For producing Horse Riders and the Ener-G series. Spherelanders For playing through the game and figuring out the best tactics. Extra thanks to Alex Round for actually authoring this document and to Koyume for providing support. :D ============================================================================== [6] Contact Information ============================================================================== mail: faididi@yahoo.com ============================================================================== ==============================================================================