============================================================================== Ener-G: Gym Rockets / Imagine: Gymnast (DS) (2008) ============================================================================== Ener-G: Gym Rockets and Imagine: Gymnast Copyright 2008 Ubisoft and Developed by 1st Playable This document is created by Faididi and Co. (faididi@yahoo.com) Copying or distributing this, in whole or in part, for profit without the explicit permission of the author is prohibited. ------------------------------------------------------------------------------ [-] Document Version History ------------------------------------------------------------------------------ Version 2019 (2019-07-19 Friday) - Initial release. Version 2020 (2020-07-19 Sunday) - Corrections made. ============================================================================== [0] Contents ============================================================================== [1] Overview [1.1] Story [1.2] Characters [1.3] Controls [1.4] Main Menu [1.5] Stats [1.6] Events and Moves [1.7] Results Screen [1.8] General Tips [2] Strategies [2.0] Prologue [2.1] Gym 1: Tammy's Total Training [2.2] Gym 2: The Vaultsville Hall [2.3] Gym 3: City Gymnastiplex [2.4] Gym 4: National Towers [2.5] Gym 5: Grand Gymnastics Theatre [2.6] Gym 6: Oceanside Athletics Park [2.7] Gym 7: New Center for Gymnastics [2.8] Gym 8: The Vaulted Arch [2.9] Gym 9: East Republic Palace [2.A] Gym 10: International Play Pavilion [2.B] Epilogue [2.C] Staff Credits [3] Minigames [3.1] Trampoline [3.2] Puppet Show [3.3] Fortune Teller [3.4] Coloring Book [3.5] Coloring Interface [4] Item Collection [4.1] Costumes [4.2] Hairstyles [4.3] Accessories [4.4] Music Tracks [4.5] Themes [4.6] Medals and Trophies [5] Reference [5.1] Game Source Information [5.2] Additional Reference [5.3] Really Small Details [5.4] Document Credits [6] Contact Information ============================================================================== [1] Overview ============================================================================== 1st Playable's Gym Rockets (a.k.a. Imagine: Gymnast, not to be confused with the 2010 follow-up) is a gymnastics game that features a Player-created heroine and a gentle yet flexible style of action. Its controls are based almost entirely on the Touch Screen. ------------------------------------------------------------------------------ [1.1] Story ------------------------------------------------------------------------------ Having just moved into a new home, the heroine meets Beverly, a neighbor and soon-to-be best friend who brings her into the local gymnastics team. There, the heroine will discover her talent and develop the skills that will one day make her a champion. ------------------------------------------------------------------------------ [1.2] Characters ------------------------------------------------------------------------------ The Heroine (Player-Named) The main protagonist. The heroine is unsure about getting into gymnastics at first, but with the help of Beverly and her other pals, she will eventually become the star of the team. By default, she has green eyes and brownish red hair with a ponytail. Beverly The heroine's best friend. Beverly is the one who introduces the heroine into her gymnastics group and encourages the heroine to fulfill her potential. She has green eyes and brown hair. Tammy The coach, and a former Olympics competitor herself. Tammy likes bubble gum, and she has a habit of blowing her whistle to interrupt intimate chats between the heroine and Beverly. Laura A bitchy gymnast. To win over Laura, the heroine will need to impress her with some fancy work. She has turquoise eyes and brown hair with a bob cut. She appears thrice. Melissa A friendly gymnast. Like Beverly, Melissa is a nice and agreeable person. She has gray eyes, a mole on her left cheek, and black hair tied into a bun. She appears only once. Justin The heroine's younger brother. Justin isn't too annoying, but he is a very minor and inconsequential character who is unnecessary to the story. ------------------------------------------------------------------------------ [1.3] Controls ------------------------------------------------------------------------------ Touch Screen - Navigate the menus, begin a routine, and perform moves. For the moves, be sure to draw large strokes, because small strokes tend to be treated as erroneous taps. The game uses cardinal strokes (for most moves), diagonal strokes (for some intermediate moves), and circle strokes (for spins in the Vault Events and for gaining Energy in the Uneven Bars Events). Certain moves in the Vault Events involve connecting multiple motions as single strokes (for example, Up-then-Down). Scroll Button (A) - Continue to the next part of dialogue during Movies. Use this instead of the Touch Screen to avoid accidentally skipping any dialogue. Pause Button (Start) - Pause, and skip the Movies. The Pause Screen displays the Event Goals and has the options of resuming the Event and of returning to the Main Menu. ------------------------------------------------------------------------------ [1.4] Main Menu ------------------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.0] Select File (Locker Room) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ File 1 - Choose the first File (default). This locker is along the same side of the room as the doorway. File 2 - Choose the second File. This locker is near the sofa in the back that will eventually have the large teddy bear. File 3 - Choose the third File. This locker is on the other side of the red sofa near the doorway. The heroine's name is limited to 10 characters. Remain on a heroine without making any input for 20 seconds to enter Demo Mode, starring the heroine at a randomly determined Gym and Event. The heroine of the latest-numbered File that is in use will be the one who flips across the Logo Screen. There is a glitch where tapping the Left and Right Arrows can count as a double-tap here, resulting in the game changing through two Files without the camera's movement being correctly animated. If this happens, the File changing sound effect will play twice very quickly, and the heroine's character model will require more time to be refreshed, although the background lockers will appear to be the exact same. Take care when creating a new heroine to ensure that her File is indeed the desired one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.1] Enter Gym (Bulletin Board) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gym Icons - Enter a Gym (Venue), and prepare to perform at an Event. Each Gym has 3 Events, each of which has 5 Event Goals (for a total of 15 Event Goals for every Gym). To gain access to the next Gym and the next set of moves, reach at least 6 Event Goals in the current Gym. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.2] Pro Shop / Customize (Shop) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop - Buy items with the Tokens earned from performing at Events and from playing the Trampoline Minigame. Customize - Equip or adjust the items that have been obtained. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.3] Minigames (Balcony) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trampoline - Play the Trampoline Minigame. Puppet Show - Play the Puppet Show Minigame. Fortune Teller - Play the Fortune Teller Minigame. Coloring Book - Play the Coloring Book Minigame. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.4] Options (Computer) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sound Effects - Adjust the volume of the sound effects. The default setting is maximum, but this may be changed from 0 to maximum. Music - Adjust the volume of the background music. The default setting is maximum, but this may be changed from 0 to maximum. Credits - View the Staff Credits. Press Start to stop. Erase Game - Reset the current File to a New Game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.4.5] Practice (Ring Jumping Gymnast Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Practice Icon - Enter Practice Mode, where the Moves List can be viewed and the moves can be practiced. However, Tokens aren't awarded here. ------------------------------------------------------------------------------ [1.5] Stats ------------------------------------------------------------------------------ The heroine's Stats determine her Energy gain in the Events, affecting how many points she can score. Each of the Stats begins at 1 and can be upgraded to a maximum of 10. Balance Determines the heroine's Energy gain in the Beam Events. To reach all the Event Goals, upgrade this to at least 8. Flexibility Determines the heroine's Energy gain in the Performance Events. To reach all the Event Goals, upgrade this to 10. (Of all the Stats, only this one must be maximized.) Agility Determines the heroine's Energy gain in the Floor Events. To reach all the Event Goals, upgrade this to at least 7. Upper Body Determines the heroine's Energy gain in the Uneven Bars Events. To reach all the Event Goals, upgrade this to at least 8. For an easier time, upgrade this to 9 or 10. Lower Body Determines the heroine's Energy gain in the Vault Events. To reach all the Event Goals, upgrade this to at least 8. For an easier time, upgrade this to 9 or 10. ------------------------------------------------------------------------------ [1.6] Events and Moves ------------------------------------------------------------------------------ The plus-sign symbol indicates a lateral half-turn of the body, affecting the direction of facing upon the end of the move. As such, an odd number of pluses results in a reversed facing, while an even number of pluses results in a forward facing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.6.1] Balance Beam Moves (31 total) (Pink Beam Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Beam Events, the heroine can keep performing moves until she doesn't have enough Energy to perform another move. Her Balance determines the Energy gain at the beginning after she jumps onto the beam, by touching the flower-like symbol as its shrinks toward the left. The heroine will automatically reposition herself between every combo, and she will always make perfect landings. Leap - Split Leap - Up Leap - Split Leap (+) - Up-Left Leap - Split Leap (++) - Up-Right Pike Jump - Straddle pike jump - Down-Right Pike Jump - Straddle pike jump (+) - Right Pike Jump - Straddle pike jump (++) - Right Turn - 1/1 turn on one leg (+) - Up-Left Turn - 1/1 turn on one leg (+++) - Up-Right Walkover - Forward walkover - Down-Right Cartwheel - Cartwheel - Left Backward Walkover - Backward walkover - Left Butterfly - Butterfly - Up Wolf Jump - Wolf jump - Left Wolf Jump - Wolf jump (+) - Up-Left Wolf Jump - Wolf jump (++) - Down-Left Illusion - 1/2 illusion turn (+) - Down-Left Illusion - 1/2 illusion turn (++) - Left Handstand - Kick to cross handstand, roll forward - Right Backward Roll - Roll backward to handstand - Left Handspring - Forward handspring - Up-Left Backward Jump - Backward jump with 1/2 twist to forward walkover (+) - Down-Left Round-Off - Round-off (+) - Right Scale - Scale forward, 1/2 turn to backward walkover (+) - Down-Right Backward Walkover - Backward walkover to handstand, 1/2 turn (+) - Right Flic-Flac - Flic-flac - Up-Left Flic-Flac - Flic-flac (++) - Down-Left Salto - Forward salto tucked - Down Salto - Forward salto tucked (+) - Up-Right Backward Salto - Backward salto tucked - Down-Right Backward Salto - Backward salto tucked (+) - Down Backward Salto - Backward salto tucked (++) - Down-Left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.6.2] Floor Moves (43 total) (Orange Mat Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Floor Events (traditional floor exercises), the heroine can keep performing moves until she doesn't have enough Energy or space to perform another move for each of the three parts. Her Agility determines the Energy gain at the beginning of each part, by touching the flower-like symbols as they quickly appear at random spots. Some of the moves are only for the first and third parts (along the mat's diagonals), while the others are only for the second part (along the mat's edge). Leap - Split leap - Right Leap - Split leap (+) - Down Leap - Split leap (++) - Right Pike Jump - Straddle pike jump - Left Pike Jump - Straddle pike jump (+) - Up Pike Jump - Straddle pike jump (++) - Down Ring Jump - Ring jump (left toe toward back of head) - Down Handstand - Press to handstand - Up-Left Handstand - Press to handstand (+) - Left Handstand - Press to handstand (++) - Right Split Leap - Split leap with 1/1 turn to land in split sit position (++) - Down-Right Leap - Split leap with leg change - Left Leap - Split leap with leg change (+) - Right Leap - Split leap with leg change (++) - Up Pike Jump - Pike jump with 1/2 turn to front lying position (+) - Up-Right Butterfly - Butterfly (++) - Up Turn - 1/1 turn on one leg to scale, hold for 2 sec. (++) - Down-Right Turn - 1/1 turn on one leg to scale, hold for 2 sec. (++++) - Left Illusion - 1/1 illusion turn without touching floor (++) - Up Handspring - Forward handspring - Left Handspring - Forward handspring (++) - Right Flic-Flac - Flic-flac - Down Flic-Flac - Flic-flac (++) - Down Salto Piked - Forward salto piked - Down Salto Piked - Forward salto piked (+) - Up Salto Piked - Forward salto piked (++) - Left Round-Off - Free round-off (+) - Up Sideways Salto - Sideways salto tucked (+) - Right Backward Salto - Backward salto tucked - Up-Right Backward Salto - Backward salto tucked (+) - Right Backward Salto - Backward salto tucked (++) - Down-Right Backward Salto - Backward salto stretched with 1/1 twist (++) - Down-Right Backward Salto - Backward salto stretched with 1/1 twist (++++) - Down Backward Salto - Backward salto stretched with 1/1 twist (+++) - Down-Left Backward Salto - Backward whip salto - Up-Left Backward Salto - Backward whip salto (+) - Left Backward Salto - Backward whip salto (++) - Down-Left Salto Stretched - Forward salto stretched with 1/1 twist (++) - Right Salto Stretched - Forward salto stretched with 1/1 twist (++++) - Up Salto Stretched - Forward salto stretched with 1/1 twist (+++) - Left Backward Salto - Backward double salto piked - Up-Right Backward Salto - Backward double salto piked (++) - Up Backward Salto - Backward double salto piked (++++) - Up-Left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.6.3] Uneven Bars Moves (40 total) (Yellow Bars Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Uneven Bars Events, the heroine can keep performing moves for a certain number of times, and then she will automatically finish, regardless of how much Energy remains. Her Upper Body determines the Energy gain for every circle stroke. Some of the moves are for the lower bar, some are for the upper bar, and the rest are for transitions between the bars. "(Rev)" indicates beginning by facing the other direction. Hip Circle - Hip Circle - Up Straddle Circle - Straddle circle forward - Down Kip - Weiler kip - Right Stalder - Stalder forward - Left Hecht - Hecht vault (+) - Up-Right Underswing - Clear underswing (+) - Up-Left Hip Circle - Hip circle 1/1 turn (++) - Down-Left Pike Circle - Pike circle - Down-Right Pike Circle - Pike circle backwards hecht (+) - Up-Right Handstand - Cast to handstand with 1/2 turn (++) - Up-Left Straddle - Clear straddle circle backwards - Down-Left Sole Circle - Sole circle - Down-Right Full Circle - Full circle stoop out (Rev) - Right Reverse Hecht - Straddle reverse hecht (Rev) - Left Sole Circle - Sole circle (++) - Up Stoop - Stoop in to Adler seat - Down Backward Swing - Swing backward salto stretched (Rev) - Up Stalder Circle - Stalder circle (++) - Down Stalder Circle - Stalder circle - Right Pike Circle - Pike sole circle 1/1 (++) - Left Salto - Comaneci salto (Rev) - Up Giant - Giant forward (Rev) - Down Reverse Hecht - Straddle reverse hecht (Rev) - Right Giant - Giant forward (Rev) - Left Giant Circle - Giant circle forward with 1/1 turn (++) (Rev) - Up-Right Salto - Gienger salto (++) (Rev) - Up-Left Swing - Swing with 1/2 turn and flight to support (+) (Rev) - Down-Left Swing - Swing with 1/2 turn and flight to support (+) (Rev) - Down-Right Salto - Forward salto (+) (Rev) - Down-Left Swing - Backwards swing with 1/1 turn (++) (Rev) - Up-Left Straddle - Backwards straddle with flight (++) (Rev) - Up-Right Pike Circle - Backwards pike circle (Rev) - Down-Right Reverse Hecht - Straddle reverse hecht (Rev) - Right Backward Swing - Swing backward salto stretched (Rev) - Left Underswing - Clear underswing (+) - Up Pike Circle - Pike sole circle 1/1 (++) - Down Salto - Feet counter salto (Rev) - Up Straddle - Backwards straddle with flight (++) (Rev) - Down Stalder - Stalder forward with 1/1 turn (++) - Right Backward Swing - Swing backward salto stretched (Rev) - Left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.6.4] Vault Moves (31 total) (Green Vault Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Vault Events, the heroine will make two vaults, whose results will be combined. Her Lower Body determines the Energy gain during her run at the beginning of every vault, by rapidly rubbing the Touch Screen left and right. Unlike in the other Events, the Score Multiplier here is determined by the number of times the Energy Meter is completely filled. After making the stroke for the vault, touch the flower-like symbols in the correct numerical order to make a perfect landing. The Leap is the unlisted 0-point move that occurs with no stroke input. Handspring - Front Handspring - Up Handspring + - Front Handspring (+) - Up, Circle Handspring ++ - Front Handspring (++) - Up, Circle, Circle Yamashita - Yamashita - Right Yamashita + - Yamashita (+) - Right, Circle Yamashita ++ - Yamashita (++) - Right, Circle, Circle Handspring - Front Handspring 1/2 Turn On, 1/2 Turn Off (++) - Left Handspring + - Front Handspring 1/2 Turn On, 1/2 Turn Off (++++) - Left, Circle Handspring ++ - Front Handspring 1/2 Turn On, 1/2 Turn Off (+++) - Left, Circle, Circle (The above two moves' animations seem to be swapped.) Handspring - Front Handspring with Piked Salto Off - Down Handspring + - Front Handspring with Piked Salto Off (+) - Down, Circle Handspring ++ - Front Handspring with Piked Salto Off (++) - Down, Circle, Circle Handspring - Front handspring with stretched salto off - Down-Right Handspring + - Front handspring with stretched salto off (+) - Down-Right, Circle Handspring ++ - Front handspring with stretched salto off (++) - Down-Right, Circle, Circle Tsukahara - Tsukahara tucked (+) - Up-Right Tsukahara + - Tsukahara tucked (++) - Up-Right, Circle Tsukahara ++ - Tsukahara tucked (+++) - Up-Right, Circle, Circle Tsukahara - Tsukahara stretched (+) - Up-Left Tsukahara + - Tsukahara stretched (++) - Up-Left, Circle Tsukahara ++ - Tsukahara stretched (+++) - Up-Left, Circle, Circle Flic-Flac Twist - Round-off, flic-flac with 1/1 turn on, 1/1 turn off (+++++) - Down-Right, Left, Up-Right Tucked Salto - Round-off, flic-flac on, tucked salto backward off (+) - Down-Left Tucked Salto + - Round-off, flic-flac on, tucked salto backward off (++) - Down-Left, Circle Tucked Salto ++ - Round-off, flic-flac on, tucked salto backward off (+++) - Down-Left, Circle, Circle Stretched Salto - Round-off, flic-flac with 1/1 turn on, stretched salto backward off (+) - Up-then-Down Stretched Salto + - Round-off, flic-flac with 1/1 turn on, stretched salto backward off (++) - Up-then-Down, Circle Stretched Salto ++ - Round-off, flic-flac with 1/1 turn on, stretched salto backward off (+++) - Up-then-Down, Circle, Circle Pike Salto - Round-off, flic-flac with 1/2 turn on, piked salto forward off (++) - Left-then-Right Pike Salto + - Round-off, flic-flac with 1/2 turn on, piked salto forward off (+++) - Left-then-Right, Circle Pike Salto ++ - Round-off, flic-flac with 1/2 turn on, piked salto forward off (++++) - Left-then-Right, Circle, Circle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1.6.5] Performance Moves (32 total) (Blue Ribbon Icon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Performance Events (dance exercises), the heroine can keep performing moves until she doesn't have enough Energy or space to perform another move for each of the three parts. Her Flexibility determines the Energy gain at the beginning of each part, and this Energy gain is completely automatic. Strangely enough, following the stroke prompts is optional, and ignoring them has no effect on the Energy gain or the scoring. (The vertical meter on the left side of the Touch Screen has no apparent gameplay significance.) The moves are a mix of the floor moves and the balance beam moves, along with other artistic moves that are exclusive here. Unlike in the Floor Events, the moves can be performed for all three parts. The Swan moves require the maximum Flexibility of 10. Leap - Split leap - Up-Right Leap - Split leap (+) - Up-Left Leap - Split leap (++) - Down-Left Pike Jump - Straddle pike jump - Up Pike Jump - Straddle pike jump (+) - Down Pike Jump - Straddle pike jump (++) - Left Ring Jump - Ring jump (left toe toward back of head) - Down-Right Handstand - Press to handstand - Left Handstand - Press to handstand (+) - Down Handstand - Press to handstand (++) - Left Split Leap - Split leap with 1/1 turn to land in split sit position (++) - Down-Left Leap - Split leap with leg change - Right Leap - Split leap with leg change (+) - Down Leap - Split leap with leg change (++) - Left Pike Jump - Pike jump with 1/2 turn to front lying position (+) - Right Butterfly - Butterfly (++) - Right Turn - 1/1 turn on one leg to scale, hold for 2 sec. (++) - Down Turn - 1/1 turn on one leg to scale, hold for 2 sec. (++++) - Up Illusion - 1/1 illusion turn without touching floor (++) - Up-Right Cartwheel - Cartwheel - Down-Right Walkover - Forward walkover - Up Backward Roll - Roll backward to handstand - Left Scale - Scale forward, 1/2 turn to backward walkover (+) - Down Roll - Forward roll (double roll) - Left Leaps - Leaps (spin and then triple spinning leaps) (++++++++) - Right Kick up [sic] - Kick up - Up Pirouette - Pirouette (++++) - Right Worm - Worm - Up Roll - Jelly roll (++) - Up-Left Aerial - Forward aerial - Right Swan - Swan (++++++) - Down Swan - Low swan (++++++++) - Up ------------------------------------------------------------------------------ [1.7] Results Screen ------------------------------------------------------------------------------ The Results Screen appears at the end of an Event to report the points scored, the amount of Tokens earned, and other information. Name The heroine's name. Stats The heroine's Stats. Tokens The current total amount of Tokens, and the amount earned (displayed on the Touch Screen, under the "Great Job!" message). Reaching an Event Goal for the first time will yield a predetermined bonus amount of Tokens, but replaying an Event will yield only 5 Tokens. Score The points scored. This game uses its own scoring system (displayed in the rectangular field), but, on the Results Screen, it also converts these points into the 10-point-scale scores (displayed in the star-shaped field) that roughly correspond to those used in real-world tournaments. Item Notification Indicates that a new item is revealed at the Shop. Shop Shortcut (Small Token Icon) Go to the Shop now. Retry, Done, or Stats Replay the same Event, return to the Gym Event Menu, or, if new Stats Points are awarded, go to the Stats Allocation Menu. ------------------------------------------------------------------------------ [1.8] General Tips ------------------------------------------------------------------------------ - Toward the end of the game, upgrade the Flexibility to the maximum of 10, or else the final Performance Event can't be fully completed. However, the Stats should be upgraded evenly along the way to ensure all the Events will fall within the proper level of difficulty. - Be sure to draw large strokes, because small strokes are often erroneously treated as taps. - In the Floor Events, to gain Energy more easily, leave the Stylus on the Touch Screen and drag it over the flower-like symbols as they appear. There is no need to lift the Stylus and separately tap each symbol here. - In the Beam Events, the Energy gained can exceed what is shown in the Energy Meter, so keep touching the flower-like symbol even if the Meter appears to be full. - Access to the next Gym and new moves are awarded upon the basic completion of the latest Gym, by reaching at least 6 Event Goals ("Targets") in that Gym. On the Gym Event Menu, the "Progress Goals" refer to the progress for the basic completion of the current Gym, while the "Venue Goals" refer to the total Event Goals of the current Gym. - Many of the Event Goals' indicated moves come in multiple versions. Normally, the heroine has to go through trial and error, performing the different versions until finding the "correct" ones. - The Event Goals may be completed across separate sessions, in any order. Feel free to perform the indicated moves in one session, and then use any combos to earn the required Scores in another session. - At first, the heroine will be able to perform only simple combos. Later, when she acquires higher Stats and more moves, she can return to previous Events and use her greater Energy gain and larger repertoire of moves to earn a lot more points. - Performing combos (or filling the Energy Meter in the Vault Events) will increase the Score Multiplier, by 1 for every consecutive move (or every filled Energy Meter in the Vault Events), up to a maximum of 5. Making a miss will result in an "Oops..." message, and the only penalty is resetting the Score Multiplier, although the current combo can still be finished, immediately increasing the Score Multiplier again. Attempting to perform a move without sufficient Energy carries no penalty and will maintain the Score Multiplier. - For the later Events, avoiding misses and maintaining the Score Multiplier is vital to attaining the Event Goals' required Scores. Repeat combos of three or fewer moves to conserve Energy, allowing for more total moves and therefore more points. - The Trampoline Minigame is the only Minigame that yields rewards, with 5 Tokens for passing each round and with 1 Stats Point for passing every 5 rounds for the first time, up to 25 rounds (for a possible total of 5 Stats Points). This is the fastest way to earn Tokens after all the Events are fully completed. For the first round, deliberately make two misses, and then play earnestly from there. Doing so will reduce the amount of time spent waiting for the strokes to be displayed again after a miss. - To earn all Stats Points and to reveal all items at the Shop, fully complete the Gyms by reaching all Event Goals and "finish" the Trampoline Minigame by passing at least 25 rounds. - Glitch Warning: If the game freezes after the Stats Allocation Menu but before Auto-Saving again, the added Stats Points will be permanently lost. Minimize the chances of this disaster occurring by keeping the cartridge's contact pins clean and by letting the system rest after a long period of play. On the Customize Menu, changing an Event Tune's setting is one way to trigger an Auto-Save. ============================================================================== [2] Strategies ============================================================================== ------------------------------------------------------------------------------ [2.0] Prologue ------------------------------------------------------------------------------ Story: Beverly: Just moving in, huh? Heroine: Yup! I'm [Heroine]. Beverly: Hi, I'm Beverly. I live just two doors down. (Justin appears.) Beverly: (thinking) ?!? Heroine: That's my brother Justin, he's such a pest! Justin: I heard that! Heroine: (thinking) Sigh, there goes any chance of convincing her I'm normal... Beverly: Oh that's okay, I've got great balance! Watch this! (Beverly makes a handstand.) Heroine: Wow! How'd you learn to do that? Beverly: In gymnastics, I've been doing it for a few years now. You should totally try it. Heroine: I don't know... Heroine: (thinking) That looks really tough! Beverly: I'll introduce you to my coach, it's easy once you figure out the basics. She was even in the Olympics once! (The heroine goes to the gym.) Beverly: This is [Heroine], the girl I told you about. She moved in just a few days ago. Tammy: Hi [Heroine], I'm Coach Tammy. Beverly said you were interested in learning some gymnastics. Heroine: Absolutely! I mean, I'd like to but I doubt I'd ever be able to do the stuff Beverly can do. Tammy: Well we'll start with the basics and work on up from there. In gymnastics, everything builds upon what you've learned before. You'll do just fine! Beverly: What did I tell you? She's great! You'll have lots of fun here! Heroine: She sure seems nice. Heroine: (thinking) But her hair sure is huge! And I simply can't stand when someone talks while chewing gum. Beverly: Don't be nervous, just have fun! Heroine: So where do I start? ------------------------------------------------------------------------------ [2.1] Gym 1: Tammy's Total Training ------------------------------------------------------------------------------ Icon: A red dumbbell that is rolling. Setting: The first Gym is a comfortable indoor facility. It is the heroine's base of sorts, serving as the Main Menu and the Shop. Event 1: Floor Target 1: Score 50 points. Target 2: Score 100 points. Target 3: Score 250 points. Target 4: Perform Salto Piked. (Part 1 or 3: Down.) Target 5: Perform Butterfly. (Part 2: Up.) Event 2: Beam Target 1: Score 50 points. Target 2: Score 100 points. Target 3: Score 250 points. Target 4: Perform Salto. (Down.) Target 5: Perform Illusion. (Down, Down-Left.) Event 3: Vault Target 1: Score 50 points. Target 2: Score 100 points. Target 3: Score 250 points. Target 4: Perform Leap. (This is the 0-point move with no stroke input.) Target 5: Perform Handspring. (Down.) Story: Tammy: Great job out there! Beverly: Why don't you use some of your winnings to customize your gear? ------------------------------------------------------------------------------ [2.2] Gym 2: The Vaultsville Hall ------------------------------------------------------------------------------ Icon: A purple humanoid figure that is running. Setting: The second Gym is a large building with a glass roof that looks up into a bright, sunny day, with clouds sailing overhead. Triangular flags are flapping in the airy drafts high above toward the ceiling. Story: Beverly: You're a quick learner! Heroine: Thanks, it's tough work alright. Beverly: Well, my grandmother used to always tell me that nothing easy is worth doing; it's always difficult at the beginning. Heroine: That's good advice! Heroine: (thinking) I have a feeling this is going to be difficult through the middle to the end as well! Beverly: Keep it up! You're already catching up with me. Heroine: I don't know about that... Ready for the big event? Event 1: Uneven Bars Target 1: Score 50 points. Target 2: Score 100 points. Target 3: Score 250 points. Target 4: Perform Kip. (Lower: Right.) Target 5: Perform Stalder. (Lower: Left.) Event 2: Floor Target 1: Score 200 points. Target 2: Score 300 points. Target 3: Score 500 points. Target 4: Perform Backward Salto. (Part 1 or 3: Down, Down-Right.) Target 5: Perform Turn. (Part 2: Right, Down-Right.) Event 3: Beam Target 1: Score 200 points. Target 2: Score 300 points. Target 3: Score 500 points. Target 4: Perform Turn. (Left, Up-Left.) Target 5: Perform Handstand. (Right.) ------------------------------------------------------------------------------ [2.3] Gym 3: City Gymnastiplex ------------------------------------------------------------------------------ Icon: A dark blue nighttime city skyline under a crescent moon, with lit windows that are changing. Setting: The third Gym has large glass windows looking out to many skyscrapers and a dark fog rolling across beneath the night skies. Story: (The heroine is in her room. There are pink window shades, a purple rug, a bed with purple blankets, a flower vase, some cat-like stuffed animals, some posters of hearts, and a poster of a brunette girl in a blue leotard.) Beverly: (message on the heroine's phone) Call me! Heroine: Beverly! I'm so sorry I couldn't make it to the practice tonight I was out shopping and Justin was being a brat and... Beverly: That doesn't matter... ...my leg, it's broken. I'm stuck in the hospital, it's horrible! Heroine: (thinking) Oh no! (The heroine sees Beverly at the hospital.) Beverly: [Heroine], will you sign my cast? (The heroine's signature is saved here and will appear later.) Heroine: Coach Tammy... Beverly... Tammy: I heard. It's unfortunate but she'll be good as new soon enough. This does leave us down one team member, however. Not where we want to be, heading into the qualifiers. Heroine: (thinking) I hadn't thought of that! Without Beverly there's no way we'll qualify! Tammy: So, what do you say? Will you help out the team, and Beverly, by leading us through the qualifiers? Heroine: Me?! I'm nowhere near Beverly's level! Tammy: Nonsense! You're a natural! You've caught on quick and, with some dedication and training, you'll pass the qualifiers. Heroine: (thinking) Me..? Tammy: After that I've no doubt in my mind that you'll continue on to even greater competitions! Heroine: I don't know what to say... Tammy: Well say yes, of course! Event 1: Vault Target 1: Score 200 points. Target 2: Score 300 points. Target 3: Score 500 points. Target 4: Perform Tsukahara. (Up-Right.) Target 5: Perform Handspring. (Down-Right.) Event 2: Beam Target 1: Score 500 points. Target 2: Score 700 points. Target 3: Score 1000 points. Target 4: Perform Salto. (Up, Up-Right.) Target 5: Perform Walkover. (Right, Down-Right.) Event 3: Performance Target 1: Score 50 points. Target 2: Score 100 points. Target 3: Score 250 points. Target 4: Perform Turn. (Down.) Target 5: Perform Pirouette. (Right.) ------------------------------------------------------------------------------ [2.4] Gym 4: National Towers ------------------------------------------------------------------------------ Icon: A green skyscraper in front of other buildings under a radiant sun, with lit windows that are changing. Setting: The fourth Gym has plants decorating some parts of the interior. Outside the large glass windows, white clouds can be seen passing by under the daytime skies. Story: (The heroine bumps into a girl with turquoise eyes and brown hair.) Laura: Can't you watch where you're going?! Heroine: Sorry. Heroine: (thinking) I wish Beverly were here. (The heroine meets a girl with gray eyes, a mole on her left cheek, and black hair.) Melissa: Don't mind Laura, she's always like that. I'm Melissa. Heroine: Hi, I'm [Heroine]. Melissa: It's nice to see someone new to compete against! Good luck! Heroine: Thanks! You too! Heroine: (thinking) Let's do this! Event 1: Floor Target 1: Score 500 points. Target 2: Score 700 points. Target 3: Score 1000 points. Target 4: Perform Backward Salto. (Part 1 or 3: Right, Right.) Target 5: Perform Leap. (Part 2: Right, Up-Right, Right.) Event 2: Uneven Bars Target 1: Score 200 points. Target 2: Score 300 points. Target 3: Score 500 points. Target 4: Perform Hip Circle. (Lower: Down, Down-Left.) Target 5: Perform Sole Circle. (Lower: Left, Down-Right.) Event 3: Performance Target 1: Score 200 points. Target 2: Score 300 points. Target 3: Score 500 points. Target 4: Perform Ring Jump. (Down, Down-Right.) Target 5: Perform Roll. (Left, Up-Left.) ------------------------------------------------------------------------------ [2.5] Gym 5: Grand Gymnastics Theatre ------------------------------------------------------------------------------ Icon: Two theater masks, a red comedy mask and a blue tragedy mask, with eyes and mouths that are moving. Setting: The fifth Gym is a theater hall with red curtains and bright spotlights. There are no windows to tell the time of day. Story: (Beverly comes to see the heroine. The heroine's signature still appears on Beverly's cast.) Heroine: Bev! Beverly: Hey there [Heroine]! Heroine: Does this mean you're out of the hospital? Beverly: You bet! And I've come to make sure you're not slacking off. Tammy: Okay you two, let's get to work! Event 1: Vault Target 1: Score 500 points. Target 2: Score 700 points. Target 3: Score 1000 points. Target 4: Perform Handspring. (Left, Circle.) Target 5: Perform Tsukahara. (Up-Left, Circle.) Event 2: Performance Target 1: Score 500 points. Target 2: Score 700 points. Target 3: Score 1000 points. Target 4: Perform Leap. (Down, Down-Left.) Target 5: Perform Split Leap. (Left, Down-Left.) Event 3: Uneven Bars Target 1: Score 500 points. Target 2: Score 700 points. Target 3: Score 1000 points. Target 4: Perform Pike Circle. (Lower: Right, Up-Right.) Target 5: Perform Reverse Hecht. (Upper: Right.) Hint: For the earlier plays of this Event, the heroine shouldn't go to the upper bar yet, because she doesn't have longer combos to score more points. Target 4's Pike Circle is a transition from the lower to the upper bar. ------------------------------------------------------------------------------ [2.6] Gym 6: Oceanside Athletics Park ------------------------------------------------------------------------------ Icon: Two blue waves that are bobbing up and down. Setting: The sixth Gym is a water park with large pools and cylindrical tanks containing marine animals. A few brilliant white clouds are floating in the daytime skies, and a ferris wheel can be seen in the distance. Story: Heroine: This place is gorgeous! Laura: You again? I guess they'll let anyone in here. Heroine: (thinking) Great, it's Laura. I'll just ignore her, like Melissa said. Heroine: Hey Laura. Laura: Hmph. Heroine: (thinking) Well at least she isn't bothering me anymore. I'll just have to do my best and show her I've got what it takes! Event 1: Beam Target 1: Score 400 points. Target 2: Score 600 points. Target 3: Score 1200 points. Target 4: Perform Flic-Flac. (Up, Up-Left, Up-Left.) Target 5: Perform Wolf Jump. (Left, Down-Left, Left.) Event 2: Vault Target 1: Score 400 points. Target 2: Score 600 points. Target 3: Score 1200 points. Target 4: Perform Stretched Salto. (Up-then-Down, Circle.) Target 5: Perform Pike Salto. (Left-then-Right, Circle.) Event 3: Uneven Bars Target 1: Score 400 points. Target 2: Score 600 points. Target 3: Score 1200 points. Target 4: Perform Salto. (Upper: Up, Up-Left.) Target 5: Perform Straddle. (Upper: Right, Up-Right.) Story: Laura: That was some performance! I'm sorry about before. You've got skills! Heroine: Thanks! You're not so bad yourself. Justin: Wow sis! That was amazing! Laura: Looks like I'm not the only one who thinks so. Heroine: (thinking) I *can* do this! ------------------------------------------------------------------------------ [2.7] Gym 7: New Center for Gymnastics ------------------------------------------------------------------------------ Icon: A circular stained glass window that has a blue and purple concentric design, with lit sections that are changing. Setting: The seventh Gym is a cathedral hall, having many windows made of stained glass. Sunbeams radiate down from above, their light shifting in the air. An organ can be seen at one side. Story: Heroine: Beverly! Your cast is off! Beverly: Yep! I still need to use the crutches, but it's much easier to get around. You're in the big leagues now, [Heroine]. Ready to try out some new moves? Heroine: As ready as I'll ever be! Beverly: You're going to have to try harder than what I've been seeing if you're going to win this. Heroine: It's not just about winning, remember? We're doing this for the fun of it. Beverly: I'm just saying, you've got your work cut out for you. Heroine: (thinking) Why is she so focused on winning all of the sudden? Event 1: Floor Target 1: Score 400 points. Target 2: Score 600 points. Target 3: Score 1200 points. Target 4: Perform Backward Salto. (Part 1 or 3: Right, Down-Right.) Target 5: Perform Illusion. (Part 2: Left, Down-Left, Up.) Event 2: Beam Target 1: Score 500 points. Target 2: Score 800 points. Target 3: Score 1500 points. Target 4: Perform Backward Walkover. (Down, Down-Left, Left.) Target 5: Perform Wolf Jump. (Left, Down-Left, Up-Left.) Event 3: Performance Target 1: Score 400 points. Target 2: Score 600 points. Target 3: Score 1200 points. Target 4: Perform Leaps. (Down, Down-Right, Right.) Target 5: Perform Worm. (Right, Up-Right, Up.) ------------------------------------------------------------------------------ [2.8] Gym 8: The Vaulted Arch ------------------------------------------------------------------------------ Icon: Three yellow triangles, with the front one swinging from the top corner. Setting: The eighth Gym is an outdoor arena that contains four large steel arches. A smaller arch in the back has yellow triangle symbols. Clouds are moving fast across the skies, and the pine trees can be seen swaying in the wind. Is there a river near this place? Story: (There is no Movie for the introduction to this Gym.) Event 1: Uneven Bars Target 1: Score 500 points. Target 2: Score 800 points. Target 3: Score 1500 points. Target 4: Perform Full Circle. (Lower: Up, Up-Right, Right.) Target 5: Perform Backward Swing. (Lower: Right, Up-Right, Up.) Hint: The Giant and the Swing combo (Down, Down-Right) is a transition from the upper to the lower bar. Event 2: Floor Target 1: Score 500 points. Target 2: Score 800 points. Target 3: Score 1500 points. Target 4: Perform Flic-Flac. (Part 1 or 3: Right, Down-Right, Down.) Target 5: Perform Leap. (Part 2: Left, Up-Left, Left.) Event 3: Vault Target 1: Score 500 points. Target 2: Score 800 points. Target 3: Score 1500 points. Target 4: Perform Yamashita. (Right, Circle, Circle.) Target 5: Perform Tsukahara. (Up-Left, Circle, Circle.) ------------------------------------------------------------------------------ [2.9] Gym 9: East Republic Palace ------------------------------------------------------------------------------ Icon: A red minaret that has a gold swirl running around it, with a shine that travels up along this swirl. Setting: The ninth Gym is a castle hall with large windows overlooking the buildings of the city, where a rainstorm is falling. Clouds are passing quickly across outside the windows, and water droplets are running down the panes. Story: Tammy: Okay [Heroine], this is your final match before going for the world championship! Heroine: Right, no pressure... Tammy: Just do your best and you'll be fine. Beverly: You'll have to do better if you want to take home the gold. Tammy: Now Beverly, don't forget the goal is always to have fun and do your best. Winning comes secondary. Beverly: But if [Heroine] can't win this she won't make it to the championship. Tammy: In which case we will still be thrilled at all the hard work that went into making it this far. Heroine: (thinking) Beverly only seems to care about winning. She doesn't even sound like herself. Does she really feel that I'll let her down if I don't do well? Tammy: Are you ready, [Heroine]? Event 1: Performance Target 1: Score 500 points. Target 2: Score 800 points. Target 3: Score 1500 points. Target 4: Perform Pike Jump. (Up, Up-Right, Right, Right.) Target 5: Perform Roll. (Down, Down-Left, Left, Left.) Event 2: Uneven Bars Target 1: Score 600 points. Target 2: Score 1200 points. Target 3: Score 3000 points. Target 4: Score 4000 points. Target 5: Perform Salto. (Upper: Right, Up-Right, Up.) Hint: One way to achieve Target 4's 4000 points is to begin with the Up, Up-Right, Right combo, very quickly maximize the Energy while the first move is being performed but before the second move is performed, and then keep repeating the Right, Up-Left, Down combo (Reversed Hecht, Swing, Saddle). The heroine's Upper Body must be at least 8, or else she won't maximize her Energy in that early part. Event 3: Beam Target 1: Score 600 points. Target 2: Score 1200 points. Target 3: Score 3000 points. Target 4: Score 4000 points. Target 5: Perform Round-Off. (Right, Down-Right, Down-Right, Right.) Hint: One way to achieve Target 4's 4000 points is to repeat combos of three or fewer moves to conserve Energy, allowing for more total moves. ------------------------------------------------------------------------------ [2.A] Gym 10: International Play Pavilion ------------------------------------------------------------------------------ Icon: A blue and green globe that spins, but the land masses don't look like the actual ones. Setting: The tenth Gym is a large outdoor arena. A spinning globe is mounted at the top on one side, with spotlights flashing upward around it. The starry night skies are clear. Story: Heroine: Beverly... Beverly: Oh [Heroine]! I'm so sorry about how I've been behaving! I was so happy for you... I just wanted you to win! Heroine: Winning wouldn't mean anything without having my friends with me. Without having you with me! (The heroine and Beverly highfive each other.) Tammy: Okay you two, we've got work to do. And I do mean both of you! Heroine: Beverly! Your crutches! Beverly: My leg is all better now, and I'm ready to start training again! (Beverly makes a handstand.) See? Heroine: Now I can make sure you aren't slacking off. Event 1: Floor Target 1: Score 600 points. Target 2: Score 1200 points. Target 3: Score 3000 points. Target 4: Score 4000 points. Target 5: Perform Leap. (Part 2: Up, Up-Left, Right, Up.) Event 2: Vault Target 1: Score 600 points. Target 2: Score 1200 points. Target 3: Score 3000 points. Target 4: Score 4000 points. Target 5: Perform Stretched Salto. (Up-then-Down, Circle, Circle.) Hint: To achieve Target 4's 4000 points, the heroine must do the most difficult vault twice, with the highest Score Multiplier of 5, performing the Flic-Flac Twist (Down-Right-then-Left-then-Up-Right), and making a perfect landing (by tapping the flower-shaped symbols in order). The heroine's Lower Body must be at least 8, or else she won't be able to maximize her Energy during the run. For an easier time with the Flic-Flac Twist, begin at the Touch Screen's top left corner, stroke diagonally across to the bottom right corner, stroke straight to the bottom left corner, and then stroke diagonally across to the top right corner. Due to inconsistencies with the scoring, multiple attempts may be required. Event 3: Performance Target 1: Score 600 points. Target 2: Score 1200 points. Target 3: Score 3000 points. Target 4: Score 4000 points. Target 5: Perform Swan. (Down, Down-Right, Right, Right, Up.) Hint: One way to achieve Target 4's 4000 points is to repeat combos of three or fewer moves to conserve Energy, allowing for more total moves. Target 5's Swan requires a Flexibility of 10. ------------------------------------------------------------------------------ [2.B] Epilogue ------------------------------------------------------------------------------ Story: Beverly: You did it! Heroine: No, we did it! Justin: I knew you could do it! Heroine: Hahaha, now get off me, squirt! Justin: Watch this! Tammy: That's not bad, Justin! Heroine: Looks like you've found your next star! (The game will Auto-Save and then display the Staff Credits. Unlike the Options Menu's Credits, this version can't be skipped.) ------------------------------------------------------------------------------ [2.C] Staff Credits ------------------------------------------------------------------------------ Production Lead Tobi Saulnier Lead Designer Colin Wilkinson Lead Programmer Doug Hoover Programming TauCeti Deichmann, Taro Omiya, Bill Davey, Brett Lajzer Lead Artist Chelsea Hash Art Olina Chang, Matt Coccoli, Deja Jones, David Allen, Kristen O'Connell, Devon Chapman Music Bart Roijmans Tools and Support Leander Hasty, Eun-Yeung Chang, Tim LoGiudice Kid Testers Raina Briggs-Abrams, Julia Francolino, Jillian Ridler, Rachel Sangoline, Mackenzie Stevenson, Sohee Yu Special Thanks Fernando De La Cruz, Jess Fink, Chris Okonski, Robyn Diaz, Nick Barone, Shannon Russell, Justin Candeloro, Brenden Conte, Kathleen Tucker, Pedro Coronado, Elizabeth McLaren ============================================================================== [3] Minigames ============================================================================== ------------------------------------------------------------------------------ [3.1] Trampoline ------------------------------------------------------------------------------ The Trampoline Minigame is a memory game where strokes are displayed and then have to be manually repeated, beginning with one randomly determined stroke and adding another for each round. The session ends after 3 misses. This is the only Minigame that yields rewards, with 5 Tokens for passing each round and with 1 Stats Point for passing every 5 rounds for the first time, up to 25 rounds (for a possible total of 5 Stats Points). The heroine performs a randomly determined move with each round passed: - Tucks in her knees. - Points her legs forward, touching her toes. - Spreads her legs laterally apart, making a split leap. - Spins in a standing twirl, her arms holding herself. - Spins in a flexed twirl, with her limbs angled accordingly. - Flexes backward, pointing her toes and head together. - Flexes her legs and performs a slow forward flip. - Spreads her legs vertically apart and performs rapid forward flips. - Stretches upright and performs rapid backward flips. ------------------------------------------------------------------------------ [3.2] Puppet Show ------------------------------------------------------------------------------ The Puppet Show Minigame demonstrates some of the DS' graphics capabilities. It isn't gymnastics-related but can serve as an artistic outlet of sorts. Only the portion of the sheet within the default gray outline is rendered as the Puppet on the Top Screen. Each heroine's File has its own two Puppet Files. Save Puppet Options (When Choosing to Exit) Puppet A - Save to Puppet File A. Puppet B - Save to Puppet File B. Discard - Exit without Saving. Load Puppet (Puppet with One Raised Arm Icon) Puppet A - Load from Puppet File A. Puppet B - Load from Puppet File B. Cancel - Cancel without Loading. Motions (8 total) (Puppet with Two Raised Arms Icon) Salute, Wiggle, Bounce, Chicken, Robot, Kicks, Disco, Cheer. Group View (Eye Icon) View nine copies of the Puppet dancing as a group. Tap the Touch Screen to return. (The Puppets are standing on a recyclable cardboard shipping box in what appears to be a green garden that has pencil and paintbrush images.) ------------------------------------------------------------------------------ [3.3] Fortune Teller ------------------------------------------------------------------------------ The Fortune Teller Minigame is a virtual version of the popular folded paper toy. Choose a color and two numbers to flip its quadrants for the specified amounts of times, and then choose the final number to view the Fortune. The default Fortunes consist of text messages written in purple. They can be replaced by Player-created ones, but these edits can't be saved, and each Fortune can have only one color. Make any edit to a Fortune to replace it until the end of the session, or leave it blank to use its default setting. Quadrant Colors and Symbols Red Heart (2 Flips), Green Clover (4 Flips), Yellow Star (5 Flips), Blue Crescent (3 Flips). Quadrant Numbers - First Set 1, 2, 6, 5. Quadrant Numbers - Second Set 8, 3, 7, 4. Fortune 1 Success comes with practice. Fortune 2 Be positive about all that you do. Fortune 3 Take some time to play outside. Fortune 4 Trust your intuition. Fortune 5 A pleasant surprise is in store for you. Fortune 6 You will read a good book soon. Fortune 7 Best friends are forever. Fortune 8 Do the things that are impossible for you. ------------------------------------------------------------------------------ [3.4] Coloring Book ------------------------------------------------------------------------------ The Coloring Book Minigame displays various images from the Movies and lets them be recolored via a fill-in style, but these edits can't be saved. The images are in the following order: - Heroine and Beverly. - Heroine and Beverly being interrupted by Justin. - Heroine and Beverly meeting Tammy. - Heroine and Beverly training. - Heroine getting the call from Beverly about her injured leg. - Heroine signing Beverly's cast. - Heroine and Melissa. - Heroine, Beverly on her crutches, and Tammy blowing her whistle. - Heroine and Laura being friendly. - Heroine with her medal, Beverly, and Tammy. ------------------------------------------------------------------------------ [3.5] Coloring Interface ------------------------------------------------------------------------------ The coloring interface is used for Beverly's cast signing, the Puppet Show, the Fortune Teller, and the Coloring Book. Drawing Options (Not Used in Coloring Book) Pen Size: Small Pen Size: Medium Pen Size: Large Eraser Mode (Eraser Icon) Draw Mode (Pencil Icon) Clear All (Radiating Lines Icon) Colors (16 total) White, Yellow, Orange, Red, Light Brown, Pink, Light Green, Black, Purple, Blue, Green, Brown (Default Color), Light Blue, Light Purple. ============================================================================== [4] Item Collection ============================================================================== The Shop sells Leotard Prints, Accessories, Event Tunes, and Themes. If all of the items currently revealed in a section are purchased, there will be a message saying so, and that section will be closed. The Customize Menu allows obtained items to be equipped or adjusted. Reward of Initial Attainment of All Goals and Stats: 1530 Tokens (Estimate) Total Cost of Items: 11050 Tokens ------------------------------------------------------------------------------ [4.1] Costumes (31 Leotard Prints total) (Pink Leotard Icon) ------------------------------------------------------------------------------ The heroine's suit is modest yet cute. Her suit, besides keeping her warm, can protect her from the nonexistent injuries in this game. The first Leotard Print is available by default, and the remaining Prints are sold at the Shop. Basic* (---) Flame 1 (50) Diamonds 1 (100) Flame 2** (75) Diamonds 2 (125) Flame 3** (100) Diamonds 3 (150) Chevron (50) Stripes 1 (100) Ribbon 1 (75) Stripes 2** (125) Ribbon 2 (100) Stripes 3** (150) Ice 1** (50) Swirls 1*** (150) Ice 2** (75) Swirls 2*** (175) Ice 3** (100) Swirls 3*** (200) Feathers 1 (100) Sunburst (150) Feathers 2 (125) Stars (175) Wave (150) Sharp (200) Lightning 1 (100) Cow (225) Lightning 2** (125) Zebra (250) Lightning 3 (100) Leopard (300) All of the Leotard Shapes are available by default. The Leotard Shapes differ in their coverage of the neck, arms, and legs. The neck coverage varies further across different Leotard Prints. Leotard Shape 1 - torso and upper legs Leotard Shape 2 - torso and legs Leotard Shape 3 - torso, neck, arms, and legs Leotard Shape 4 - torso only Leotard Shape 5 - torso, neck, and arms * The Basic Print always exposes the neck and the collar. ** Some Prints always expose the neck but can still cover the collar. *** For Leotard Shape 3, the Swirls 1 Print fully covers the neck, but the Swirls 2 Print and the Swirls 3 Print cover only the collar, with the Swirls 2 Print having a slightly lower cut. For Leotard Shape 5, all three Swirls Prints expose the neck and the collar, and they also have a lower cut than the Basic Print. All of the Leotard Colors are available by default. Although Color 1 and Color 2 can be set to the same hue, Color 2 has a lighter base. Red (Default Color 2), Orange, Yellow, White, Dark Green, Green, Light Green, Cyan, Dark Blue, Blue, Light Blue, Very Light Blue, Black, Dark Purple, Purple, Pink (Default Color 1). ------------------------------------------------------------------------------ [4.2] Hairstyles (11 total) (Orange Hair Icon) ------------------------------------------------------------------------------ The Hairstyles are the manners in which the hair is done. All of the Hairstyles are available by default. This section does not appear at the Shop. Tight Bun Loose Bun Braided Bun Side Buns Side Braided Buns Ponytail Braided Ponytail Pigtails Braided Pigtails Double Ponytails Double Braided Ponytails ------------------------------------------------------------------------------ [4.3] Accessories (20 total) (Yellow Ribbon Icon) ------------------------------------------------------------------------------ The Accessories are minor articles of clothing for support or decorative purposes. All of the Accessories are sold at the Shop. The Black Legwarmers become revealed after passing 20 rounds in the Trampoline Minigame, the Orange Ribbons and the Dangle Hair Tie (Rainbow Hair Tie) become revealed after passing 25 rounds in the Trampoline Minigame, and the Costume Gems (Purple Jewelry) and the Green Ribbons become revealed after maximizing all of the Stats. Press the Plus and Minus Icons to wear and remove them. Only one Accessory for a part of the body may be worn at a time. The Accessories for the hair can be affected by the Hairstyle. (For example, with the Side Buns, the Ribbons will come in pairs.) Costume Gems (200) Pink Anklebands (100) White Legwarmers (50) White Ribbons (150) Blue Legwarmers (50) Blue Ribbons (150) Pink Legwarmers (50) Pink Ribbons (150) Black Legwarmers (50) Orange Ribbons (150) White Wristbands (100) Green Ribbons (150) Blue Wristbands (100) White Hair Tie (200) Pink Wristbands (100) Blue Hair Tie (200) White Anklebands (100) Pink Hair Tie (200) Blue Anklebands (100) Dangle Hair Tie (250) ------------------------------------------------------------------------------ [4.4] Music Tracks (15 Event Tunes total) (Green Musical Notes Icon) ------------------------------------------------------------------------------ The Event Tunes are used for the Events, the Replays, and Demo Mode. The first five Event Tunes are available by default, and the remaining Event Tunes are sold at the Shop. Press the Plus and Minus Icons to include and exclude them from the Random Play List. Press the Speaker Icon to play them. The first Event Tune is the only one that is always on the Random Play List. There is a glitch where the game can Auto-Save any attempt to change its setting from included to excluded, and going to the Customize Menu again and exiting without changing it to excluded in this case will trigger another Auto-Save. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Name Cost Time Tune (22 total, with 15 Event Tunes) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Music Theme 1 (---) 1:05 Event Tune A (hopeful concentration) Music Theme 2 (---) 1:04 Event Tune B (bubbly enthusiasm) Music Theme 3 (---) 0:48 Event Tune C (wonderful performance) Music Theme 4 (---) 0:55 Event Tune D (quiet grace) Music Theme 5 (---) 1:12 Event Tune E (diligent concentration) Music Theme 6 (200) 1:16 Event Tune F (campy enthusiasm) Music Theme 7 (200) 1:00 Event Tune G (patient concentration) Music Theme 8 (200) 1:06 Event Tune H (slow dance) Music Theme 9 (200) 0:45 Event Tune I (steady persistence) Music Theme 10 (200) 0:58 Event Tune J (sophisticated touch) Music Theme 11 (200) 1:00 Event Tune K (upbeat energy) Music Theme 12 (200) 0:58 Event Tune L (tropical calm) Music Theme 13 (200) 1:13 Event Tune M (fabulous performance) Music Theme 14 (200) 1:11 Event Tune N (alluring mystery) Music Theme 15 (200) 1:17 Event Tune O (happy friendship) [Main Theme] (---) 0:59 1st Playable Logo Screen, Title, and Main Menu [Results] (---) 0:30 Results Screen [Pro Shop] (---) 0:53 Shop and Customize Menu [Trampoline] (---) 0:32 Trampoline Minigame [Puppet Show] (---) 0:34 Puppet Show Minigame [Fortune Teller] (---) 0:43 Fortune Teller and Coloring Book Minigames [Movie] (---) 1:36 Movie and Staff Credits :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------------------------------------------------------ [4.5] Themes (6 total) (Blue Star Icon) ------------------------------------------------------------------------------ The Themes are the menus' background imagery. The first Theme is available by default, and the remaining Themes are sold at the Shop. Stars (---) Hearts (500) Flowers (500) Bubbles (500) Leaves (500) Ribbons (500) ------------------------------------------------------------------------------ [4.6] Medals and Trophies ------------------------------------------------------------------------------ The Medals (on the Gym Event Menu) reflect the completion of the individual Events in a Gym. Reach at least 3 Event Goals in an Event to win the Bronze Medal, at least 4 Event Goals to win the Silver Medal, and all 5 Event Goals to win the Gold Medal. The Trophies (on the File Select Menu) reflect the completion of the Gyms. Reach all 15 Event Goals in a Gym to win the largest Trophy. Gym 1: Tammy's Total Training - A red heart on gold ribbons. Gym 2: The Vaultsville Hall - A purple running figure on a gold pedestal. Gym 3: City Gymnastiplex - A gray crescent moon on a gold star. Gym 4: National Towers - Yellow skyscrapers on a gold sun. Gym 5: Grand Gymnastics Theatre - Brown and blue masks on a purple star. Gym 6: Oceanside Athletics Park - Two blue waves on a plain orange pedestal. Gym 7: New Center for Gymnastics - A bluish diamond on an odd orange base. Gym 8: The Vaulted Arch - Two abstract green arches on a plain orange base. Gym 9: East Republic Palace - A red abstract minaret on a red star. Gym 10: International Play Pavilion - A ringed globe on two blue stars. ============================================================================== [5] Reference ============================================================================== ------------------------------------------------------------------------------ [5.1] Game Source Information ------------------------------------------------------------------------------ Name: Ener-G: Gym Rockets (North American) Name: Imagine: Gymnast (European) Code: NTR-CERE-USA (North American) Code: NTR-CERP-EUR (European) Developer: 1st Playable Productions Producer: Ubisoft Genre: sports (girls' gymnastics) Players: 1 Save: Cartridge DS Menu Icon: a pink heart on green scribbled strokes on white Publisher: Ubisoft Release Date: 2008-10-21 (North American) UPC: 008888164685 (North American) EAN: 3307210449689 (European) Cover Art: (North American) Multiple girls in red-and-black leotards smile as they perform in various events, including the floor exercise, the uneven bars, and the balance beam. Strangely enough, they are all wearing black shorts underneath their leotards, which would normally reveal their hips. What else are they hiding within their suits? Cover Art: (European) A girl in a sleek, pink leotard smiles as she sits in a split pose, with her right leg before her and her left leg behind her, showing her lovely figure. Surrounding her are four floating frames with rounded corners that contain images of other girls doing gymnastics. The top left frame has a girl in a white leotard in the middle of a handstand on a balance beam. The top right frame has an up-close view of two hands with wrist guards and protective tape gripping a bar. The lower left frame has three girls in red leotards wearing medals and holding flower bouquets as they smile and wave to the crowds, presumably standing at an award ceremony. The lower right frame has a girl in a black leotard sitting in a split pose but also arching her back, making a ring with her head bending close to her flexed right leg's toes. The background is a blank white with green waves running laterally across it, and silhouettes of girls performing various gymnastic movements are superimposed along these waves. Curiously, the leftmost silhouette shows its girl holding a ball, even though rhythmic gymnastics isn't a part of this game. Case Details: (North American) become a gold medal gymnast Flip and twirl your way through gymnastics training. Compete across 5 different events - uneven bars, balance beam, floor, vault, and freestyle. Customize your look - choose your outfit, accessories, and gear. www.ener-ggame.com join our team Case Details: (European) Flip and twirl your way to gold From local competitions to the World Championships, work your way to the top of the podium. Master five gymnastic activities and create your own routines, costumes and accessories. Choose a venue, design your outfit and put together unique routines from hundreds of stunning moves Prove yourself on the uneven bars, balance beam, floor and vault and express your creativity Learn all about gymnastics from your coach and train hard to work your way to the World Championships Experience the Imagine World www.imaginegame.com ------------------------------------------------------------------------------ [5.2] Additional Reference ------------------------------------------------------------------------------ Ener-G: Gym Rockets (DS) (2008) (Developer: 1st Playable Productions) A gymnastics game that features a Player-created heroine and a gentle yet flexible style of action. Its controls are based almost entirely on the Touch Screen. There are many customization options for the heroine, and the action focuses less on the challenge and more on the aesthetics of the sport. Ener-G: Dance Squad (DS) (2008) (Developer: Lexis Numerique) A dance game that features modular sets of reflex challenges of varying difficulty. Its controls are based almost entirely on the Touch Screen. There are few customization options for the heroine, but collectible items can be traded with friends. Ener-G: Horse Riders (DS) (2008) (Developer: Virtual Toys and Lexis Numerique) A horse caretaking and riding game that features a relaxed yet comprehensive treatment of the subject. Its controls are based almost entirely on the Touch Screen yet also support the traditional buttons for most parts. There are no customization options for the heroine, but horses and collectible items can be traded with friends. Ener-G (Flash) (2008) (www.ener-ggame.com) (ener-g.us.ubi.com) An interactive collection of information about Ubisoft's Ener-G series. For Gym Rockets, there is a balancing game where the Mouse Cursor is used to help the gymnast remain upright as she automatically travels back and forth across the beam. For Dance Squad, there is a sound mixer where four switches can be toggled on and off to change the music and the lighting effects. For Horse Riders, there is apparently no special activity available. The lobby displays two more doors for additional entries that have never been created, and the map reveals an upper floor with three doors that are otherwise out of view. (This site has been closed in the midsummer of 2019.) Imagine: Gymnast (DS) (2010) (Developer: 1st Playable Productions) A gymnastics game that features a team of playable heroines who have many aesthetic options. It is a follow-up to Gym Rockets, and it simplifies the goals and the acquirement of items but encourages the replaying of the events with the Player-created heroine and her four predetermined friends. (This game should not be confused with Gym Rockets' European version, which is also named Imagine: Gymnast.) ------------------------------------------------------------------------------ [5.3] Really Small Details That Make Little Girls Go Blasting Off ------------------------------------------------------------------------------ Rock It, Girls The name, Gym Rockets, doesn't appear anywhere in the story. Is it supposed to refer to Beverly and the heroine's team? Early Girls In the Ener-G Flash experience, the screen samples reveal some differences between the early versions and the final version of this game. Tammy has an alternate appearance. The menus' background color scheme of yellow is changed to blue. The Customize Menu's "Leotards" section is changed to the "Costumes" section, and the text display of the section's name is changed to a general "Customize" text display that is also more centered on the Touch Screen. (The heroine's name is simply "R" in the screen samples. Does it stand for "Rocket?" Or are we just reading a bit way too much into this?) Super Score Girls The Floor Events and the Performance Events don't reset the Score Multiplier at the end of every combo, and that allows the heroine to attain abnormally high Scores if she keeps performing combos of only one or two moves, which cost the least Energy and allow for more total moves. In the Floor Events, for the first and third parts, to maintain enough space, keep repeating the Salto Piked and the Backward Salto combo (Down, Down-Left), and for the second part, keep repeating the Pike Jump and the Handstand combo (Left, Up-Left). In the Performance Events, keep repeating the Pike Jump (Up), the Handstand (Left), the Turn (Down), or the Pirouette (Right). With sufficiently high Agility and Flexibility, more than 10000 points in the Floor Events and 7000 points in the Performance Events can be earned. Close Girls In Practice Mode for the Uneven Bars Events, there is a glitch where the heroine's animations for the moves that begin with her facing the other way will have her appear up close to the camera for a very brief moment. Erroneous Girls This game misspells "Stalder" as "Stadler" in every case. For the purposes of this document, the spelling is corrected. Perfect Girls This game doesn't do a very good job of representing the challenges of gymnastics. The Vault Events are the only place where the heroine can stumble from imperfect landings, but even there she won't fall flat on her butt, no matter how badly the flower-like symbols are missed. In the rest of the game, the heroine never slips, and she always performs every move and landing perfectly. Lonely Girls Due to technical reasons, the heroine is the only character who is actually rendered during gameplay, not counting the stands of "spectators" in the backgrounds. On the File Select Menu (the Locker Room), only one heroine is still rendered at a time. The single character model there is apparently shared by the three Files, going as far as carrying over any idling motions if the Files are being switched. Intense Girls The game manages well enough with the heroine's character model and its limitations. The animations are quite smooth, despite her toes never bending independently from the rest of her feet. The heroine also never blinks. Hardworking Girls Early in the game, Beverly tells the heroine that she can use her "winnings" to customize her equipment. A more appropriate term would be "earnings," but does that really matter? Apparently, someone is paying her Tokens for practicing gymnastics, and nobody thinks that this is creepy. Uniformed Girls In the Movies, the heroine and Beverly always appear in casual clothes, even when they are training or earning a medal. Would it hurt to see them in leotards? This is supposed to be a gymnastics game, right? Dusty Girls In the Trampoline Minigame, whenever the heroine lands on the trampoline, a thick cloud of dust appears. If this isn't a funny issue with her feet, then what is up with that trampoline? Is it just really, really dusty? More oddly, this problem doesn't show up on the Logo Screen, so who knows? Impatient Girls In the Trampoline Minigame, if another stroke is made quickly enough after the required sequence of strokes is correctly entered, there will be a miss, and the heroine won't perform a move, although the round will still be counted as passed. Magic Girls Whenever the heroine performs moves, her hands and feet emit glowing hearts and lights. What is the reason for that? Does she have mystical powers? Does the heroine have a magical gem that is hidden deep within herself? Or perhaps this is just a game, and nothing has to make complete sense. Playful Girls The Instruction Booklet says that the heroine can play the Minigames with Beverly. Too bad that isn't true, because enjoying them with her would have been a fantastic bonus. Team Girls Having a Player-created heroine is nice, but having MultiPlayer support in addition to that would have been nicer. How about an option to play the Trampoline Minigame as a team? Or an option to take virtual photos as a group? The greatest thing in life is for best friends to share secrets, suits, and experiences, including performing exercises and resting together. Wouldn't that make for an even more immersive implementation of Player-created heroines? Returning Girls The Gym Rockets are referenced relatively briefly in the 2010 follow-up, Imagine: Gymnast. (This game should not be confused with Gym Rockets' European version, which is also named Imagine: Gymnast. Go blame Ubisoft for this needlessly weird mess.) Only the team's name is mentioned, and Beverly, Tammy, and the other characters from Gym Rockets don't directly appear in Gymnast. That is a pity, because Beverly seems like someone who would get along splendidly with Helena, Tess, Beatrix, and Arianna. Seeing Tammy and Shannon interacting would have been interesting, too. Krezzy Comparisons Just for fun, let's compare the heroine of Bandai's Aerobics Studio (Dance Aerobics) with the heroine of 1st Playable's Gym Rockets. Name AS Girl GR Girl Wears a yellow leotard x Wears a modifiable leotard x Works out in beautiful studios with large windows x x Gets all sweaty from jumping around on a pad x Gets sweaty hands from poking at a screen x Never gets hurt despite pulling off krezzy routines x x Records her progress via passwords x Records her progress via flash memory x Plays Minigames in addition to the main exercises x x Wins Medals and Trophies x Wins a crown and a flower bouquet x Enjoys getting a little excited and moist in her suit x x Appears only in the ending x Wonders where everyone else is at the studios x Loves being together with her girlfriend in leotards x x Winner Tie ------------------------------------------------------------------------------ [5.4] Document Credits ------------------------------------------------------------------------------ 1st Playable Productions (www.1stplayable.com) For developing Gym Rockets. Ubisoft (www.ubisoft.com) (www.ener-ggame.com) (ener-g.us.ubi.com) For producing Gym Rockets and the Ener-G series. Spherelanders For playing through the game and figuring out the best tactics. Extra thanks to Alex Round for actually authoring this document and to Koyume for finding the Event Goals' indicated moves and for providing support and demonstrations. :D ============================================================================== [6] Contact Information ============================================================================== mail: faididi@yahoo.com ============================================================================== ==============================================================================