==============================================================================
Guardic Gaiden / The Guardian Legend (FC/NES) (1988)
==============================================================================

 Guardic Gaiden and The Guardian Legend Copyright 1988 Compile and Irem

 This document is created by Faididi and Co. (faididi@yahoo.com)
 Copying or distributing this, in whole or in part, for profit
 without the explicit permission of the author is prohibited.


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[-] Document Version History
------------------------------------------------------------------------------

Version 2000 (2000-12-31 Sunday)
 - Initial release.

Version 2002 (2002-12-31 Tuesday)
 - Corrections made.

Version 2003 (2003-07-19 Saturday)
 - Corrections made.

Version 2004 (2004-07-19 Monday)
 - Corrections made.

Version 2005 (2005-07-19 Tuesday)
 - Document streamlined.

Version 2006 (2006-07-19 Wednesday)
 - Document streamlined.

Version 2008 (2008-07-19 Saturday)
 - Corrections made.

Version 2010 (2010-07-19 Monday)
 - Corrections made.


==============================================================================
[0] Contents
==============================================================================

[1] Overview
 [1.0] Game Version Differences
 [1.1] Story
 [1.2] Characters
 [1.3] Controls
 [1.4] Subscreen
 [1.5] Locations and Structures
 [1.6] Weapons
 [1.7] Items
 [1.8] General Tips

[2] Strategies - Normal Mode
 [2.-] Prologue and Introduction
 [2.0] Area   0: Labyrinth Hub
 [2.1] Area   1: Gohvlas A
 [2.2] Area   2: Gohvlas B
 [2.3] Area   3: Jarles A
 [2.4] Area   4: Jarles B
 [2.5] Area   5: Vastalus A
 [2.6] Area   6: Vastalus B
 [2.7] Area   7: Muulos A
 [2.8] Area   8: Muulos B
 [2.9] Area   9: Eitelis A
 [2.A] Area  10: Eitelis B
 [2.B] Escape
 [2.C] Final Battle
 [2.D] Epilogue and Staff Credits

[3] Strategies - Shooter Mode
 [3.1] Playing Shooter Mode
 [3.2] Special Score Item List

[4] Miscellaneous Information
 [4.1] Passwords
  [4.1.1] Standard Passwords
  [4.1.2] Secret Password
  [4.1.3] Character Conversions
 [4.2] Debug Options and Glitches
  [4.2.1] Sound Test
  [4.2.2] View All Messages
  [4.2.3] Buy All Items
  [4.2.4] Escape From Minibosses
  [4.2.5] Walk Through Walls
  [4.2.6] Power Chip Trick
  [4.2.7] Item Pod Trick
  [4.2.8] Fatal Score
 [4.3] Quick Reference
  [4.3.1] Area Access Requirements
  [4.3.2] Gate Seal Solutions
  [4.3.3] Power Chip Costs
  [4.3.4] Capacities
  [4.3.5] Boss Strategies
  [4.3.6] Map
 [4.4] Patch Codes
 [4.5] Game Genie Codes

[5] Reference
 [5.1] Game Source Information
 [5.2] Really Small Details
 [5.3] Document Credits

[6] Contact Information


==============================================================================
[1] Overview
==============================================================================

 Compile's Guardic Gaiden (a.k.a. The Guardian Legend) is an action adventure
 that features a mix of exploration and space shooter elements. It is a
 follow-up to Guardic, but it is a very different game.


------------------------------------------------------------------------------
[1.0] Game Version Differences
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 - The languages used are different.

 - Some of the names are different.

 - The Prologues and the Epilogues are different.


------------------------------------------------------------------------------
[1.1] Story
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   From a distant alien world comes a gigantic vessel flying toward Earth,
 threatening to crash into us and turn everything into butt sauce. Luckily,
 the situation is not helpless. A specialist named Miria will strap herself
 into a high-tech suit, fly over to the approaching vessel, and then find
 some way to stop it. Capable of functioning in any environment, her suit
 will help her get inside the damn thing and fight off any hostile creatures
 whom she may encounter.

   Shortly after the mission begins, Miria discovers that this vessel, called
 Naju, is intended to be nothing more than a home for a group of alien beings.
 Unfortunately, malevolent creatures have invaded Naju and slaughtered its
 original inhabitants, including those who are responsible for its navigation.

   Miria also learns that Naju can be set to self-destruct, and it is
 still far away enough from Earth so the resulting debris will not pummel
 the planet. She only needs to activate ten switches and then escape.
 With the fate of Earth resting in her hands, our courageous protector
 undertakes what will be known as the Guardian Legend.


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[1.2] Characters
------------------------------------------------------------------------------

Miria, Guardian of Earth
 The specialist who has the mission of preventing Naju from destroying Earth.
 Her suit, also called the System D.P., can function within any environment,
 including vacuum. It lets its user walk or fly through virtually anywhere.

Randar, Company Character
 A mascot of sorts who appears in several games developed by Compile. In
 Guardic Gaiden, Randar displays Passwords and helps upgrade Miria's suit.
 For the purposes of this document, the name Randar itself is used to refer
 to the big one, while the names Blue Randar and Red Randar are used to
 refer to the small ones. (Randar also has an evil twin, the black-and-red
 Koranda, but that dark counterpart does not appear here.)


------------------------------------------------------------------------------
[1.3] Controls
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 Miria will travel in one of two modes, depending on whether she is in
 the Labyrinth (the upper levels) or in the deeper Corridors. In Walk Mode,
 her suit folds up, and she can walk around in the Labyrinth, taking her
 time to explore. In Flight Mode, her suit changes into a space glider form
 and moves her through the Corridors like a starfighter. The two modes are
 interlinked, because what Miria obtains in one mode may be used in the
 other. By thoroughly exploring the Labyrinth for Power-Ups, she will have
 an easier time dealing with the Corridors, and the Keys and other items
 she obtains in the Corridors will help her back at the Labyrinth.

Movement Pad (D-Pad) - Move (relative to the screen). On the Password Screen,
 press this to move the Input Cursor.

Fire Button (B) - Fire the Pulse Laser Blaster, and view the next page
 while reading messages. On the Password Screen, hold this while pressing
 the Movement Pad to move the Output Cursor.

Special Weapon Button (A) - Use the equipped special weapon.
 On the Password Screen, press this to enter a character.

Subscreen Button (Select) - Pause, and access the Subscreen.

Pause Button (Start) - Pause.

 Note: Controller 2 functions like Controller 1, except it
 has no Subscreen Button and no Pause Button. Pressing opposite
 directions simultaneously will cancel all movement.


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[1.4] Subscreen
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 Miria's status is displayed on the Status Bar along the bottom of the screen.
 The Subscreen displays more information and allows different special weapons
 to be equipped. (The Status Bar forms the top part of the Subscreen.)

Sc (Score)
 The Score. Destroy enemies and their projectiles to gain Points. When certain
 amounts of Points are earned, the Shield Energy capacity will increase.

Chip
 The current amount of Power Chips. Using special weapons costs Chips, and
 the amount of Chips affects the size and the speed of the Pulse Laser bursts.

Shot
 How much more the currently equipped special weapon can be used, as
 calculated from the current amount of Chips and the Chip cost of the
 special weapon. Due to memory restrictions, this display will never
 exceed 255, even if the actual amount of Shots is greater.

Shield Energy
 Miria's Shield Energy, indicated both by the meter and by the number,
 which is rounded up. Her suit, besides keeping her warm, can protect her
 with Shield Energy. Miria gets wasted only if she gets hit when she has
 0 Shield Energy. Any attack on her as long as she has some Shield Energy
 will never destroy her, only draining her Shield Energy to 0 in the
 worst case. Her Shield Energy capacity is initially 8 units, and it
 can be increased to 32 units. However, due to limited screen space,
 no more than 24 units can be displayed on the meter. When in doubt,
 cross-check with the numeric display.

Area
 The Area where Miria currently is. Naju is divided into 11 Areas,
 numbering from 0 to 10.

Coordinates (X,Y)
 Miria's current position, indicated by coordinates relative to the Map.
 The X value increases as she moves east, and the Y value increases as
 she moves south.

Map
 The Labyrinth's regions are shown here. More Areas will appear as Keys are
 collected. Miria's current position is marked by a rapidly flashing white
 square with a red outline. Gates leading to Corridors that are not cleared
 yet are marked by slowly flashing red squares with white outlines.

Key
 The Keys. Obtain Keys to gain access to more Areas.

Chip Max
 The Power Chip capacity.

Attack (Attack Level)
 The intensity of the Pulse Laser Blaster. The higher the Attack Level,
 the more damage dealt by each Pulse Laser burst.

Shield (Defense Level)
 The efficiency of the shields. The higher the Defense Level, the less damage
 absorbed per hit, and the more damage dealt to enemies who are touched.

Weapon Power
 The Power Level of the highlighted special weapon. The higher the Level,
 the more powerful the weapon is and the more Chips it will cost to use.
 Level 1 weapons are color-coded blue, Level 2 weapons are color-coded green,
 and Level 3 weapons are color-coded red.

Use Chip
 The cost in Chips when the highlighted special weapon is used.

Special Weapons
 The special weapons. Choose "NO USE" to unequip special weapons.
 For the Enemy Eraser (EE), the number beside its icon is the amount
 of charges it has left.
   The special weapons are arranged in the following order:
 All Range Cannon, Side Wave Cannons, Forward Wave Cannon, Circler,
 Grenade Launcher, Crusher, Sprites, Repeller, Laser Cannon,
 Forward Saber, Side Sabers, Enemy Eraser.


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[1.5] Locations and Structures
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Labyrinth
 The upper levels of Naju that are explored while walking.

Corridor
 A deeper level of Naju that is visited while flying, space shooter-style.

Password Room
 A special room where Randar displays the current Password. Randar can also
 help check for mistakes by letting the Password be entered and then testing
 it for errors.

Shop
 A special room where Randar sells an item, accepting Chips as payment.
 Some Shops will sell only one out of three displayed items.

Message Terminal
 A computer containing some advice left by the crewmen of Naju before their
 deaths. Find Message Terminals to access the notes stored within them.

Gate
 A portal between the Labyrinth and a Corridor. Gates connected to
 Self-Destruct Switches (1 to 10) are sealed and will open only after
 a certain action is performed. Gates leading to optional Corridors
 (11 to 20) are not locked. A Gate whose Seal is broken will remain
 unlocked until its Corridor is cleared.

Self-Destruct Switch
 One of the triggers for the self-destruct mechanism. The bosses in
 Corridors 1 to 10 are linked to Naju's computers. Destroy these bosses
 to activate the Self-Destruct Switches.

Warp Panel
 A short-range teleportal serving as a doorway to an adjacent room. To
 keep away unwanted visitors, some Warp Panels require the user to possess
 certain Keys (as indicated by the symbols) before they can be activated.

Yellow Block (Yellow Pyramid)
 A barrier that can be easily destroyed. Blue Chips are hidden underneath
 certain Yellow Blocks.

Blue Block (Blue Pyramid)
 A barrier that can be easily destroyed. Blue Blocks cover Warp Panels.

Red Block (Red Pyramid)
 A barrier that is indestructible, serving only to obstruct paths.

Green Block (Green Pyramid)
 A barrier that appears suddenly and cuts off any means of escape during an
 encounter with a miniboss. This is indestructible at first, but it turns
 into a Yellow Block when the miniboss is defeated and the reward is obtained.

Item Pod
 Contains an item. Item Pods found at preset locations usually contain major
 Power-Ups, like weapons. Item Pods that spawn out from defeated enemies
 contain minor Power-Ups, like Chips. During the Corridor scenes, a spawning
 Item Pod will move toward the top of the screen before actually appearing.


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[1.6] Weapons
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 "Burst Max" refers to the maximum amount of Pulse Laser bursts allowed
 on the screen at a time when the special weapon is being equipped.
 "Shot Type" refers to whether the weapon uses ammunition on a
 per-projectile basis or on a per-second basis.

Weapon: Pulse Laser Blaster
Damage: low
Burst Max: 4 (if no special weapon is equipped)
Shot Type: N/A
Notes:
 Miria's primary weapon. The Pulse Laser Blaster fires small, rapid energy
 bursts, and it has infinite ammunition. In Flight Mode, its shots look
 more impressive, but they are not different in any other way. The amount
 of Chips affects the size and the speed of the Pulse Laser bursts.
 The amount of Blaster Pistols affects the damage dealt by each burst.
 The amount of Speed Arrows affects the rate at which the bursts are fired.
Level Patterns:
 1:    0 - a slow single shot
 2:  100 - faster triple shots
 3:  200 - even faster, wider triple shots
 4: 2050 - very fast quad shots

Weapon: All Range Cannon
Damage: low
Burst Max: 3
Shot Type: per second
Notes:
 The All Range Cannon shoots energy bullets, and it can always be aimed in the
 eight cardinal directions. (If no direction is pressed, it will aim forward.)
 This weapon functions virtually the same in both Walk Mode and Flight Mode.
Level Patterns:
 1:    1 - a small energy sphere
 2:    3 - a faster energy sphere
 3:   10 - a larger, faster energy sphere

Weapon: Grenade Launcher
Damage: high
Burst Max: 3
Shot Type: per projectile
Notes:
 The Grenade Launcher forms powerful explosives from Chip energy and then
 launches them. It can always be aimed in the eight cardinal directions.
 (If no direction is pressed, it will aim forward.) The grenades can also
 bounce off the edges of the screen.
Level Patterns:
 1:    2 - a large explosion
 2:    5 - a larger explosion
 3:   20 - an even larger explosion

Weapon: Forward Wave Cannon
Damage: moderate
Burst Max: 3
Shot Type: per second
Notes:
 The Forward Wave Cannon shoots fast energy waves. In Walk Mode, this
 weapon can be aimed in the eight cardinal directions. In Flight Mode,
 it aims only forward, but its waves can be tilted to the sides (by
 pressing Left and Right).
Level Patterns:
 1:    3 - a small semicircular wave
 2:    7 - a faster semicircular wave
 3:   20 - a larger, faster circular wave

Weapon: Side Wave Cannons
Damage: moderate
Burst Max: 2
Shot Type: per second
Notes:
 A side-mounted version of the Forward Wave Cannon, the Side Wave Cannons
 fire energy waves to the sides and slightly to the rear. These waves
 cannot be manually tilted as with their forward-directed counterpart.
Level Patterns:
 1:    4 - two small semicircular waves
 2:    5 - two faster semicircular waves
 3:   40 - two larger, faster circular waves

Weapon: Crusher (a.k.a. Fireball Cannon)
Damage: high
Burst Max: 3
Shot Type: per projectile
Notes:
 The Crusher is a slow but very deadly weapon. When fully upgraded, it
 shoots lethal masses of energy that can obliterate most bad guys and
 enemy projectiles in their way. In Walk Mode, this weapon can be aimed
 in the eight cardinal directions. In Flight Mode, it aims only forward.
Level Patterns:
 1:    4 - a small energy sphere
 2:   12 - a larger, faster energy sphere
 3:   30 - an even larger, faster energy sphere

Weapon: Laser Cannon
Damage: high
Burst Max: 3
Shot Type: per second
Notes:
 The Laser Cannon fires powerful beams that can cut through bad guys and
 other objects in their path. This weapon can be used only in Flight Mode.
Level Patterns:
 1:    4 - a thin single beam
 2:    6 - wider twin beams
 3:   30 - even wider twin beams emitted from the wing tips

Weapon: Forward Saber
Damage: high
Burst Max: 3
Shot Type: per second
Notes:
 A blade formed of pure energy. When the Forward Saber is upgraded, it grows
 only in intensity, not in length.
Level Patterns:
 1:    4 - a lethal red blade
 2:    8 - a more lethal red blade
 3:   30 - an even more lethal red blade

Weapon: Side Sabers (a.k.a. Cutters)
Damage: high
Burst Max: 2
Shot Type: per second
Notes:
 A side-mounted version of the Forward Saber, the Side Sabers are two
 energy blades that are emitted from the sides of the suit. In Walk Mode,
 spin around while using these to quickly slice apart nearby enemies.
Level Patterns:
 1:    5 - two lethal blue blades
 2:   10 - two more lethal blue blades
 3:   35 - two even more lethal blue blades

Weapon: Circler
Damage: moderate
Burst Max: 3
Shot Type: per second
Notes:
 The Circler is an energy sphere that revolves around the suit, damaging
 any bad guys who touch it. However, it does not absorb every kind of
 enemy projectile.
Level Patterns:
 1:    3 - a small energy orb
 2:    6 - a faster energy orb
 3:   30 - a larger, faster energy orb

Weapon: Repeller
Damage: moderate
Burst Max: 3
Shot Type: per projectile
Notes:
 A variant of the Circler, the Repeller also creates a revolving energy
 sphere, but the axis of its orbit slowly moves forward and away from
 where it has been launched.
Level Patterns:
 1:    3 - a small energy orb
 2:   10 - a faster energy orb
 3:   30 - a larger, faster energy orb

Weapon: Sprites (a.k.a. Area Blasters)
Damage: high
Burst Max: 2
Shot Type: per second
Notes:
 The Sprites are two energy spheres, each of which will seek out and attack
 an enemy by repeatedly ramming it. If there are no enemies, they will hover
 around the suit.
Level Patterns:
 1:    1 - two small red and blue energy orbs
 2:    8 - two larger, faster energy orbs
 3:  120 - two very fast energy orbs

Weapon: Enemy Eraser (EE)
Damage: death or resist
Burst Max: 3
Shot Type: per projectile
Notes:
 The Enemy Eraser creates large fields of energy that can destroy most kinds
 of bad guys and enemy projectiles on the screen. Unlike the other special
 weapons, the EE is always at Level 1, and it uses its own type of ammunition.
 The EE ammunition capacity is 255 EE charges.
Level Patterns:
 1:    0 - a bright flash


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[1.7] Items
------------------------------------------------------------------------------

Item: Blue Power Chip
Notes:
 Adds 10 Chips and restores Shield Energy by 0.25 units. Blue Chips found
 at a preset location will disappear when Miria leaves and returns to the
 screen where they are located, not appearing again until she returns from
 another Area.

Item: Red Power Chip
Notes:
 Adds 500 Chips and restores Shield Energy by 1 unit.

Item: Power Heart
Notes:
 Restores Shield Energy by 5 units.

Item: Power Tank
Notes:
 Restores Shield Energy completely. The Shield Energy will keep increasing
 until it reaches its capacity, even if damage is taken while it is still
 recharging.

Item: Blue Randar
Notes:
 Increases the Shield Energy capacity by 1 unit and restores Shield Energy
 completely.

Item: Red Randar
Notes:
 Increases the Power Chip capacity and restores Shield Energy and Chips
 completely.

Item: Weapon Pod
Notes:
 Adds the indicated weapon or, if the weapon has already been obtained,
 upgrades it. This also restores Shield Energy by 2 units.

Item: Enemy Eraser Pack (EE Pack)
Notes:
 Adds the Enemy Eraser and 20 EE charges, or, if the EE has already been
 obtained, adds another 20 EE charges. To be able to find EE Packs inside
 Item Pods that are left by defeated enemies, obtain an EE Pack from a
 preset location or by defeating a boss who yields one first.

Item: Blaster Pistol
Notes:
 Increases the Attack Level by 1. The higher the Attack Level,
 the more damage dealt by each Pulse Laser burst.

Item: Defense Shield
Notes:
 Increases the Defense Level by 1. The higher the Defense Level,
 the less damage absorbed per hit, and the more damage dealt to
 enemies who are touched. Reaching a Defense Level of 5 will also
 increase the movement speed (relative to the screen).

Item: Speed Arrow (a.k.a. Continuous Fire)
Notes:
 Increases the Pulse Laser Blaster's rate of fire.

Item: Key
Notes:
 A special chip that grants access to restricted parts of Naju and
 contains Map information about those places. There are 7 Keys total.


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[1.8] General Tips
------------------------------------------------------------------------------

 - Don't worry too much if Shield Energy or Chips run low. The chances of
 Item Pods appearing increase as Shield Energy or Chips decrease.

 - The levels of weapons and some enemies are indicated by color.
 Blue is basic, green is intermediate, and red is advanced.

 - Try not to run out of Chips. Besides serving as ammunition for special
 weapons, Chips are also needed to increase the size and the speed of the
 Pulse Laser bursts.

 - An alarm sounds whenever Miria reaches a boss in the Corridors or a
 miniboss in the Labyrinth. For minibosses, she can leave the screen before
 the blocks fully form, in case she needs to further prepare herself first.

 - The optional Corridors are usually (but not always) easier than the
 mandatory Corridors.

 - Miria's speed (relative to the ground) in the Corridors is more than
 just for show. At high speeds, she has less time to obtain the contents
 of Item Pods.

 - If it's Game Over, Miria may continue by restarting from the most recent
 Password Room that has been used in Normal Mode or from the beginning of
 the Corridor in Shooter Mode. There are infinite Credits.

 - Passwords are displayed by Randar in Password Rooms. They record
 which location Miria has reached, her equipment, her Score, which
 Corridors she has cleared, and which minibosses she has defeated.
 Every Password consists of thirty-two characters.


==============================================================================
[2] Strategies - Normal Mode
==============================================================================


------------------------------------------------------------------------------
[2.-] Prologue and Introduction
------------------------------------------------------------------------------


Prologue:


Japanese Version:               English Version:

 " A huge unidentified object    " Long ago,an alien race sent
 is approaching the Earth.        a huge world hurtling toward
  It was made in the far past     the Earth,loaded with a cargo
 by another life than the         of mysterious lifeforms.
 human race, and occupied          You must battle your way
 and inhabited by a vicious       deep within the alien world
 creature in the long period.     to destroy its vicious
  In order to save the Earth,     inhabitants.
 the strongest women warriors      You are the Guardian of
 go into action."                 the Earth and your saga will
                                  become the Guardian Legend."


Story:

 Miria will enter the vessel through its main airlock. After breaking past
 the entrance defense system, she will be able to penetrate into the depths
 of the vessel and find a way to keep it from crashing into Earth.


General Hints:

 While much of the mission will be carried out on foot, the first scene takes
 place in Flight Mode. Destroy or avoid the enemies getting in the way.


Walkthrough:


Corridor 0:

 Watch out for the approaching meteoroids. When the vessel's blue, tiled
 surfaces can be seen, the meteoroids will increase in frequency. Miria should
 conserve her Shield Energy, because her high speed here makes grabbing items
 difficult. Some of the meteoroids will appear and form into rings before
 flying toward her. Go below them and shoot as they approach, and then move
 away when the rest of them come near. The diamond plates will slowly follow
 Miria, and the small twin-mandible ships are also slow and can be easily
 destroyed. The spinning star discs can take a lot of damage, so don't waste
 shots on them. When Miria slows down and the tiles underneath become more
 uniform, she will see four pairs of turrets. Destroy them when they open.

 Boss: entrance defense system
 Four small turrets and eleven big ones form the fifteen parts of this system.
 Move left and right, shooting the turrets when they open. Try not to get
 trapped between the bullets and the edges of the screen. Destroy the turrets
 in the middle first, because they are closer and are easier to hit. Get more
 Shield Energy from the Item Pods that spawn out from destroyed bullets. When
 the last turret is destroyed, Miria will automatically go into the vessel.


------------------------------------------------------------------------------
[2.0] Area 0: Labyrinth Hub
------------------------------------------------------------------------------


Password:

+----------------------+  Area  0 (X12,Y13) - Find a way to stop the vessel.
| nna6 kbq5  hT!4 eH!4 |  Attack Level   1    Shield Energy  8
| b73z 2rpi  5S1x Ipmv |  Defense Level  1    Power Chip    50
+----------------------+  Speed Arrow    0    Score      29260
 Keys: (none)


Story:

 Upon entering the vessel, Miria will drop right onto a Message Terminal
 that explains what Naju really is and what has happened to it. Luckily
 for her, she isn't the only nice person here. A certain large, round,
 friendly guy is waiting just around the corner.


General Hints:

 Area 0 is the hub that connects to all the other Areas. It runs around in
 a loop, and it contains several Power-Ups, helpful messages, and rooms where
 Randar can be found. From the first set of Message Terminals and the screen
 with the Speed Arrow (between the Shops and the Password Room), Miria can
 take a counterclockwise path, beginning from the east side. Once Miria
 reaches 30000 Points, her Shield Energy capacity will increase. She should
 also find enough Chip capacity upgrades to let her buy two items from the
 Shops before entering the next Area.

 The red- and blue-rimmed saucers slide back and forth quickly, and they can
 take a lot of damage, so try to avoid them. Red saucers move horizontally,
 while blue ones move vertically. If a saucer slides off the screen, it will
 teleport back. When Miria returns here later over the course of the mission,
 the enemies on some screens will also be replaced by bigger and tougher ones.


Walkthrough:

 (11,12) is where Miria enters Naju and finds the first Message Terminal,
 which contains the note explaining the entire situation. Sucks, doesn't it?
 There seems to be no other alternative, so Miria will just have to follow
 the dead guy's advice.

 Located at (09,13) is a Message Terminal containing a note about the
 Gate Seals, the Warp Panels, and the solution to opening Seal 1.

 Located at (10,13) is a Message Terminal containing a note about finding
 special weapons.

 At (12,12) there is a Speed Arrow.

 Located at (12,13) is a Password Room.

 Located at (12,11) is a Message Terminal containing a note about
 Randar's Shop. This room is the entrance to a ring of Shops.
 - Located at (13,11) is a Shop selling a Forward Wave Cannon for 50 Chips.
 - Located at (13,10) is a Shop selling Sprites for 100 Chips.
 - Located at (12,10) is a Shop selling Side Wave Cannons for 150 Chips.

 Just north of the first Message Terminal are even more Shops.
 - Located at (10,10) is a Shop selling a Repeller for 500 Chips.
 - Located at (10,11) is a Shop selling a Laser Cannon for 300 Chips.

 Buy the Forward Wave Cannon and the Sprites before leaving this Area.
 Come back to buy the other items later, after finding more Red Randars.

 At (13,13) there is a Power Chip station. Miria can fill up on Chips
 here if she wants to buy something or if she needs to quickly recharge
 her Shield Energy. Once she leaves this screen, the Chips will disappear
 until she comes back from another Area.

 Located at (13,15) is a Message Terminal containing a note about the
 sixth Seal. Miria cannot go to (13,16) yet, because she does not have
 the Waves Key.

 (14,09) Miniboss: spiderworm
 Hit this guy when it exposes itself, and kill the spiders it releases.
 The reward is a Blue Randar.

 At (08,09) there is an All Range Cannon. Look out for yellow bats.

 At (08,11) there is a Red Randar. Look out for spider-like robots.

 (08,13) Miniboss: green crabbot
 This crab-like robot likes to give chase, so keep moving away to avoid
 touching it. Turn and shoot it whenever possible. The reward is a Circler.

 At (09,14) there is a Forward Saber. Look out for bouncing boulders.

 After Miria explores as much of this Area as she can, she should head
 to the first Gate at (06,10).


------------------------------------------------------------------------------
[2.1] Area 1: Gohvlas A
------------------------------------------------------------------------------


Password:

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 1.
| Y9i3 xZz2  S9Ha r5y1 |  Attack Level   1    Shield Energy 10
| 9oj1 ldiN  GgAY 1?yW |  Defense Level  1    Power Chip   100
+----------------------+  Speed Arrow    1    Score      44400
 Keys: (none)
 -1- All Range Cannon    -1- Forward Saber
 - - Grenade Launcher    - - Side Sabers
 -1- Forward Wave Cannon -1- Circler
 - - Side Wave Cannons   - - Repeller
 - - Crusher             -1- Sprites
 - - Laser Cannon        - - Enemy Eraser (   )


Story:

 Naju is a home to many alien life forms, and it contains a variety
 of environments. The world from where Naju originates must have oceans
 similar to those of our own, as sea creatures inhabit this watery zone.


General Hints:

 The optional Corridor here ends with a dangerous boss. Miria will probably
 be better off if she enters it later, after clearing out a few other Areas
 and obtaining some more upgrades.


Walkthrough:

 Located at (06,10) is Gate 1. Although Miria's navigation system indicates
 the Gate is in Area 0 (as it does with all Gates), this Corridor should be
 considered as being located inside Area 1.


Corridor 1:

 Seal 1 Solution: Shoot the Gate with the Pulse Laser Blaster.

 The clams fire spinning shots. The fish will turn and go sideways once they
 reach the bottom of the screen. When the fish reach the other edge of the
 screen, they will swim upward. The sea horses move sideways and then swim
 vertically toward Miria when they line up with her. The large bubble pods
 growing out from the seabed spit bubble shots. The pit worms are the red
 dot-shaped beings who break open large holes in the ground and then move
 upward, releasing homing shots along the way. After a long period of time
 without enemies, there will be more fish and another pit worm on the right
 side. The red stingrays swoop down and up, and then they dive toward Miria.

 Boss: Flohk (blue Fleepa)
 Go below this boss when it is moving away and hit it with the
 Forward Wave Cannon. The reward is the Crescent Key and a Repeller.


Back in the Labyrinth:

 Another Area to the south is now open, but the rest of this Area should
 be explored first.

 At (03,10) there are Side Wave Cannons.

 Located at (02,09) is a Password Room.

 (04,11) Miniboss: green lobstercrab
 Stay to this guy's right (relative to the screen) and use the Forward Saber
 to hit it. Its large claw on the other side will have to throw the bubble
 shots out farther, causing them to miss more easily. The reward is a Crusher.

 At (04,12) there are Side Sabers. Look out for yellow bats.

 (00,11), (01,11), (00,12), and (01,12) form a silly trap. The arrows there
 lead toward each other in a loop.

 At (01,09) is where a rapidly multiplying metallic spider lurks.
 Kill it or run away.

 At (00,09) there is a Power Tank.

 (00,06) Miniboss: blue crabbot
 Run away while using the Circler to hit it. The reward is a Red Randar.

 Located at (01,08) is Gate 11.


Corridor 11:

 Kill or avoid the fish. The starfish drop down and then jump up and away.
 The halfway point is marked by a V formation of several of these starfish.
 Also expect bubble pods.

 Boss: Magul (green Optomon)
 The seaweed, which comes out only when the boss' eye is open, may linger
 in the air, so don't stay on one side too long to avoid becoming trapped
 between the seaweed and the edges of the screen. To conserve Chips, just
 hit the boss with the Pulse Laser Blaster. The reward is a Grenade Launcher.


Back in the Labyrinth:

 After finishing this Area, return to the Shops at Area 0.
 At (12,10), buy Side Wave Cannons for 150 Chips.


------------------------------------------------------------------------------
[2.2] Area 2: Gohvlas B
------------------------------------------------------------------------------


Password:

+----------------------+  Area  2 (X06,Y13) - Find Self-Destruct Switch 2.
| I8hJ h4zI  C8DJ akdH |  Attack Level   1    Shield Energy 11
| F5gD ZgdT  igHG V18C |  Defense Level  1    Power Chip   150
+----------------------+  Speed Arrow    1    Score     129660
 Keys: Crescent
 -1- All Range Cannon    -1- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 - - Laser Cannon        - - Enemy Eraser (   )


Story:

 Naju contains at least two Areas of the same type of environment due to
 its redundant systems design, so that is why this Area looks a lot like
 the previous one.


General Hints:

 Search for items before fighting the minibosses and entering the Corridors.
 Miria can move through the miniboss locations before the blocks seal her off.


Walkthrough:

 Located at (04,15) is Gate 12.


Corridor 12:

 Use the Side Sabers to kill the fish before they swim ahead. There is
 one part where there are three pit worms. The fish that teleport away
 in blue square-shaped fields mark the end.

 Boss: Vuokk (red Fleepa)
 Go below this boss when it is moving away and hit it with the
 Forward Wave Cannon or the Crusher. The reward is a Laser Cannon.


Back in the Labyrinth:

 (05,17) Miniboss: blue lobstercrab
 Stay to this guy's right (relative to the screen) and use the Sabers
 to hit it. Its large claw on the other side will have to throw
 the bubble shots out farther, causing them to miss more easily.
 The reward is a Blaster Pistol.

 Located at (05,18) is a Message Terminal containing a note about Seal 2.

 At (02,17) there is a Speed Arrow.

 Located at (01,18) is a Shop selling one of the following for 150 Chips:
 - Speed Arrow
 - Power Heart
 - All Range Cannon

 (01,14) Miniboss: blue crabbot
 Run away while using the Circler to hit it. The reward is a Red Randar.

 At (03,14) there is a Blue Randar. Look out for red and blue discs.

 Located at (02,16) is Gate 2.


Corridor 2:

 Seal 2 Solution: Touch the four circuit panels around the Gate.

 After several sea horses and clams, look out for tape worms, who spew
 horizontal shots, and more bubble pods. Large shell creatures will
 release even more bubbles. After the final few pairs of bubble pods,
 Miria will reduce her speed.

 Boss: Emilva (Crawdaddy)
 Keep moving while shooting this boss with the Laser Cannon or
 the Forward Wave Cannon. Move to the sides to draw away its claws
 as needed, and then fly back down to hit its exposed underside.
 The reward is the Hook Key and a Forward Saber.


------------------------------------------------------------------------------
[2.3] Area 3: Jarles A
------------------------------------------------------------------------------


Password:

+----------------------+  Area  3 (X08,Y15) - Find Self-Destruct Switch 3.
| Vtk2 upA2  PAbY r3W0 |  Attack Level   2    Shield Energy 12
| swfb iZyB  j4Ra ??OW |  Defense Level  1    Power Chip   200
+----------------------+  Speed Arrow    3    Score     249270
 Keys: Crescent, Hook
 -1- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -1- Laser Cannon        - - Enemy Eraser (   )


Story:

 The next environment Miria visits consists of lots of alien flora. If the
 water back at Naju's home is blue, then the plants there must also be green.


General Hints:

 Both the mandatory and the optional Corridors are located near the beginning
 of this Area, but searching for items first is a good idea.


Walkthrough:

 Located at (05,20) is Gate 13.

 Located at (04,20) is Gate 3.

 (06,23) Miniboss: green tentacleleech
 The only time this guy moves away is when it bounces off from a ramming
 attack. Don't try to run away from it. The fastest way to kill it is to
 come in with full Shield Energy, sit on one side, and use the Forward Saber
 to keep trading blows with it. The reward is a Defense Shield.

 At (06,22) there is a Red Randar.

 Located at (04,23) is a Password Room.

 At (00,22) there is a Speed Arrow.

 Located at (01,23) is a Message Terminal containing a note about Seal 3.

 (01,20) Miniboss: red spiderworm
 Hit this guy when it exposes itself, and kill the spiders it releases.
 The reward is an EE Pack.

 After exploring the Labyrinth part, return to the Corridors.


Corridor 13:

 The meteoroids form into rings before moving toward Miria. The plant stalks
 spit out bubbles. Avoid the star discs. Watch out for the big red flowers
 that erupt into small spores when approached. Get out of their way, or kill
 them with the Sabers, the Wave Cannons, or the Crusher.

 Boss: Ral Vumezul (blue Bombarder)
 Thrust the Forward Saber into the middle of this boss, so the Saber reaches
 across its entire canopy. Doing so will hit the boss and destroy its
 missiles, which come out from its canopy. (The outer parts of this boss
 can be touched without problem.) The reward is a Defense Shield.


Corridor 3:

 Seal 3 Solution: Wait for 30 seconds.

 The red mushrooms with white spots will shoot and try to ram Miria. The red
 pterodactyls can also release bubble shots. The meteoroids come back with
 their full ring formations.

 Boss: Egul (blue Optomon)
 The seaweed, which comes out only when the boss' eye is open, may linger
 in the air, so don't stay on one side too long to avoid becoming trapped
 between the seaweed and the edges of the screen. The Forward Wave Cannon
 and the Laser Cannon work well against this boss. Use the EE to destroy the
 bubble shots for Item Pods. The reward is the Waves Key and a Power Tank.


Back in the Labyrinth:

 After finishing this Area, return to the Shops at Area 0.
 At (10,11), buy a Laser Cannon for 300 Chips.


------------------------------------------------------------------------------
[2.4] Area 4: Jarles B
------------------------------------------------------------------------------


Password:

+----------------------+  Area  4 (X13,Y07) - Find Self-Destruct Switch 4.
| OWxm nCFm  IjHl ee1k |  Attack Level   2    Shield Energy 12
| 7Tr! DiZ!  sX6r YzSg |  Defense Level  3    Power Chip   400
+----------------------+  Speed Arrow    4    Score     373210
 Keys: Crescent, Hook, Waves
 -1- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 28)


Story:

 This Area is no walk in the park, but Miria won't be able to stop and smell
 the flowers anyway. The best solution against the hostile plant life here
 is fire. Lots of it.


General Hints:

 The boss in the optional Corridor here is actually tougher than the one
 in the mandatory Corridor. Miria may want to enter it later if she thinks
 she needs to get more upgrades first.


Walkthrough:

 At (15,06), Miria should take the top path if she wishes to know how to
 remove the fourth Seal.

 Located at (17,05) is a Message Terminal containing a note about Seal 4.

 At (19,06) there is a Blue Randar. Look out for spiders and flowers.

 Located at (17,04) is Gate 14.


Corridor 14:

 Avoid the laser beams coming from the cone-shaped shell creatures. A glitch
 may cause these beams to appear repeatedly on one side of the screen if
 the shell creatures shoot enough of them. The mouth pits spit out spores,
 which swim after Miria. The spore clusters launch off from their stems
 and go toward her. Use the Circler or the Side Sabers to kill everything.
 The undergrowth below hides a lot of mouth pits and white stalks.

 Boss: Ral Gloial (blue Clawbot)
 This boss fires laser beams whenever its mandibles are open. Stay below
 it and slightly to its side, moving away bit by bit so hitting it is
 still possible while avoiding its laser beams. The Laser Cannon can be
 used to hit both the mandibles and the missiles. The mandibles will turn
 orange when they are very weak. Breaking off the mandibles at one side
 of the screen will keep them out of the way when they float downward.
 The boss now goes psycho with its main weapon, turning it into a
 super-laser-deathray-machinegun. Touching the broken mandibles isn't
 healthy, but they can be completely destroyed if they take enough damage.
 As for the rest of the boss, keep staying to its side while hitting it
 with something like the Laser Cannon or the Crusher. Use the EE to turn
 its missiles into Item Pods. The reward is a Blue Randar.


Back in the Labyrinth:

 At (17,02) there are Side Sabers. Look out for red bouncing boulders.

 (16,03) Miniboss: blue crabbot
 Run away while using the Circler to hit it.
 The reward is an All Range Cannon.

 At (16,00) there is a Speed Arrow.

 (17,00) is a dead end.

 (18,01) Miniboss: blue tentacleleech
 Come in with full Shield Energy, sit on one side, and use the Forward Saber
 to keep trading blows with it. The reward is a Blaster Pistol.

 Located at (18,00) is a Shop selling one of the following for 400 Chips:
 - Blue Randar
 - Power Tank
 - Circler

 Located at (20,00) is Gate 4.


Corridor 4:

 Seal 4 Solution: Enter the nearby Shop four times to have Randar help
 open the Gate.

 Miria will fly past the white stalks and the beam-spitting shell creatures
 at a fairly high speed, so she has to be quick when she tries to grab items.
 Meteoroid rings, spore clusters, and red flowers will appear. The remaining
 bad guys who spontaneously explode mark the end.

 Boss: Lumajitt (Teramute)
 Stay in front of this boss and keep shooting to destroy its fireballs and to
 hit it. The All Range Cannon, the Forward Wave Cannon, and the Forward Saber
 work well against it. The reward is the Square Key and an All Range Cannon.


------------------------------------------------------------------------------
[2.5] Area 5: Vastalus A
------------------------------------------------------------------------------


Password:

+----------------------+  Area  5 (X16,Y09) - Find Self-Destruct Switch 5.
| JANO i89I  Dv?A rMeH |  Attack Level   3    Shield Energy 16
| GhU2 MYRj  VehJ v1DD |  Defense Level  3    Power Chip   400
+----------------------+  Speed Arrow    5    Score     512310
 Keys: Crescent, Hook, Waves, Square
 -3- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -2- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 22)


Story:

 From the humid jungles of the previous Area, Miria now jumps into the chilly
 tundra here, but the low temperatures don't mean there will be fewer enemies.


General Hints:

 The pathways north of the optional Corridor here perpendicularly split off
 to the east from the screens along the west side. Run away from the enemies
 who make more trouble than they are worth, like the multiplying ice cubes.


Walkthrough:

 (19,08) Miniboss: blue crabbot
 Run away while using the Circler to hit it.
 The reward is a Forward Wave Cannon.

 Located at (21,08) is Gate 15.

 At (23,08) there is a Blue Randar. Look out for boulders and discs.


Corridor 15:

 The crystal clusters and the diamond plates move toward Miria. The ships that
 fly down release several laser beams if they are given a chance. The crystal
 rocks follow Miria, but they are easily destroyed by the Sabers. The erupting
 volcanoes send out projectiles that also chase her. The floating flowers
 spray out shots. Three volcanoes mark the end.

 Boss: Nelo Gloial (green Clawbot)
 This boss fires laser beams whenever its mandibles are open. Stay below
 it and slightly to its side, moving away bit by bit so hitting it is
 still possible while avoiding its laser beams. Breaking off the mandibles
 at one side of the screen will keep them out of the way when they float
 downward. The reward is a Red Randar.


Back in the Labyrinth:

 Located at (23,07) is a Message Terminal containing a note about Seal 5.

 At (23,06) there is a Circler. Look out for yellow bats.

 (21,05) is where a rapidly multiplying ice cube lurks. Run away or use the
 EE before the screen turns into a freezer.

 (23,05) is a dead end.

 (21,04) Miniboss: ice crystal
 Stay away while shooting the miniboss. This guy can deal a lot of damage,
 so don't touch it. If possible, use the Level 3 All Range Cannon to destroy
 its projectiles. The reward is a Defense Shield.

 At (23,03) there is a Grenade Launcher. Look out for ice cubes.

 (23,02) is a dead end.

 (22,02) is where a rapidly multiplying metallic spider lurks.

 Located at (23,04) is Gate 5.


Corridor 5:

 Seal 5 Solution: Shoot the display panel with the Pulse Laser Blaster.
 (This panel is the one displaying, "Corridor 5.")

 Destroy or avoid the meteoroids. Use the Sabers against the crystal rocks.
 Also expect to fight diamond plates, pterodactyls, starfish, and other
 enemies. Two volcanoes mark the end.

 Boss: Zubuzu (Zibzub)
 Keep firing to hit this boss and to destroy the missiles it releases.
 The Forward Wave Cannon works well against it. The reward is an EE Pack.


Back in the Labyrinth:

 After finishing this Area, return to the Shops at Area 0.
 At (10,10), buy a Repeller for 500 Chips.

 Located at (13,15) is a Message Terminal containing a note about Seal 6.


------------------------------------------------------------------------------
[2.6] Area 6: Vastalus B
------------------------------------------------------------------------------


Password:

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 6.
| cg?b ?Tc4  2UAw iTI9 |  Attack Level   3    Shield Energy 17
| 3Nij OzPb  S0Yw ?lY5 |  Defense Level  4    Power Chip   800
+----------------------+  Speed Arrow    5    Score     639140
 Keys: Crescent, Hook, Waves, Square
 -3- All Range Cannon    -2- Forward Saber
 -2- Grenade Launcher    -2- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -2- Side Wave Cannons   -2- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 61)


Story:

 More icy wastelands await our guardian angel here. With half of the
 Self-Destruct Switches activated, she still has a long way to go.


General Hints:

 Consisting mostly of twisting mazes that lead to dead ends, this Area also
 allows Miria to connect directly to the next Area if she has the Cross Key.
 Far more important here is the next Defense Shield she will find. When she
 reaches a Defense Level of 5, her movement speed (relative to the screen)
 will increase.


Walkthrough:

 Located at (16,11) is Gate 6.


Corridor 6:

 Seal 6 Solution: Use a special weapon.

 Miria is flying at a low speed, so she can easily grab items. Blow away the
 meteoroids, and use the Sabers against the crystal rocks and the star discs.
 Also expect to find many volcanoes. Several star discs that appear and then
 spontaneously explode mark the end.

 Boss: Twin Vohd (batbot)
 This boss periodically stops to shoot missiles. Use the Laser Cannon to hit
 it and its missiles. The reward is the Cross Key and Sprites.


Back in the Labyrinth:

 (18,10) Miniboss: red spiderworm
 Hit this guy when it exposes itself, and kill the spiders it releases.
 The reward is a Defense Shield.

 At (18,12) there is an All Range Cannon.

 At (20,10) there is a Crusher. Look out for spiders and slimes.

 (21,11) is a dead end.

 At (21,13) there is an EE Pack. Look out for ice cubes.

 (21,15) is a dead end.

 (17,16) Miniboss: red lobstercrab
 Stay to this guy's right (relative to the screen) and use the Sabers
 to hit it. Its large claw on the other side will have to throw
 the bubble shots out farther, causing them to miss more easily.
 The reward is a Red Randar.

 Located at (18,13) is Gate 16.


Corridor 16:

 Kill the guys with the laser rifles who jump across the screen while
 shooting downward. Meteoroids, pterodactyls, red flowers, and other
 enemies will also appear. Use the Sabers against the crystal rocks.
 A green starfish, an icy lake, and some craters mark the end.

 Boss: Gaivul (red Optomon)
 The seaweed, which comes out only when the boss' eye is open, may linger
 in the air, so don't stay on one side too long to avoid becoming trapped
 between the seaweed and the edges of the screen. The Forward Wave Cannon,
 the Laser Cannon, and the Crusher work well against this boss, and the
 Level 3 Crusher can destroy the seaweed. The reward is Side Wave Cannons.


Back in the Labyrinth:

 At (16,12) there is a Power Tank.

 (19,13) is where some ice cubes lurk.


------------------------------------------------------------------------------
[2.7] Area 7: Muulos A
------------------------------------------------------------------------------


Password:

+----------------------+  Area  7 (X15,Y14) - Find Self-Destruct Switch 7.
| m31p IJLO  iqnY 857Q |  Attack Level   3    Shield Energy 17
| rXJV rNep  Atg3 gG5L |  Defense Level  5    Power Chip  1200
+----------------------+  Speed Arrow    5    Score     784030
 Keys: Crescent, Hook, Waves, Square, Cross
 -3- All Range Cannon    -2- Forward Saber
 -2- Grenade Launcher    -2- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -3- Side Wave Cannons   -2- Repeller
 -2- Crusher             -2- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 82)


Story:

 Now here is something that isn't in the travel brochure. If there is one
 thing the aliens have that we don't, it is this fleshy kind of environment.


General Hints:

 Other than its appearance, this Area isn't too different from the rest.
 Anemones that spit out bubble shots inhabit much of this place. The
 red boulders can deal a lot of damage, so don't touch them.


Walkthrough:

 There are two ways into this Area. One is through (15,14) from Area 0,
 and the other is through the south end of the previous Area.

 Located at (15,12) is a Shop selling one of the following for 600 Chips:
 - Red Randar
 - Power Tank
 - Grenade Launcher

 (16,18) Miniboss: blue spiderworm
 Hit this guy when it exposes itself, and kill the spiders it releases.
 The reward is a Grenade Launcher.

 Located at (17,21) is a Password Room.

 At (17,23) there is an EE Pack. Go through the nearby Password Room to
 reach it. Look out for flowers.

 At (19,19) there is a Repeller. Look out for the very tough vertically
 standing worms. They can take a lot of damage, so try to avoid them.

 Located at (18,19) is Gate 17. The north Warp Panel there leads to the
 previous Area.


Corridor 17:

 The best way to destroy the green octopi is to touch them. Doing so will
 kill them instantly with almost no cost to Shield Energy. The large shell
 monsters spew shots. The eyeballs act like turrets. The black pits rapidly
 spray out shots in a circular pattern. Hit these pits to destroy them,
 stopping their shots. The blue flowers erupt into homing spores.

 Boss: Vazlas (eyeball system A)
 Destroy the small eyes first, because killing them is easier, and doing
 so reduces the amount of eyeball shots. Destroy the large eyes afterward.
 Use the Crusher against the eyeballs to hit them and to destroy their
 shots at the same time. The reward is a Forward Saber.


Back in the Labyrinth:

 (22,20) Miniboss: red lobstercrab
 Stay to this guy's right (relative to the screen) and use the Sabers
 to hit it. Its large claw on the other side will have to throw
 the bubble shots out farther, causing them to miss more easily.
 The reward is a Defense Shield.

 Located at (21,20) is a Message Terminal containing a note about Seal 7.

 Located at (23,21) is a Shop selling one of the following for 1000 Chips:
 - Speed Arrow
 - Power Heart
 - Forward Wave Cannon

 At (22,23) there is a Defense Shield. Look out for anemones.

 Located at (19,23) is Gate 7.


Corridor 7:

 Seal 7 Solution: Enter the room four times from the same Warp Panel.

 The small ships fire laser beams. The eyeballs act like turrets. Large shell
 creatures, mushrooms, and other enemies will appear later. The best way to
 destroy the green octopi is to touch them. Doing so will kill them instantly
 with almost no cost to Shield Energy.

 Boss: Glavus (eyeball system B)
 There are sixteen eyeballs: four main ones grouped in the center, eight small
 ones around this main group, and four more small ones at the outer corners.
 Destroy the small eyes first, because killing them is easier, and doing
 so reduces the amount of eyeball shots. Destroy the large eyes afterward.
 A Level 2 Crusher should take out the small eyes in one or two hits.
 Kill the enemy reinforcements for Item Pods. The reward is Side Sabers.


Back in the Labyrinth:

 Return to Area 0 with the Waves Key.

 Located at (13,16) is a Message Terminal containing a note about Seal 8.


------------------------------------------------------------------------------
[2.8] Area 8: Muulos B
------------------------------------------------------------------------------


Password:

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 8.
| UU8t ssou  VzMT Ot2P |  Attack Level   3    Shield Energy 17
| R0oU RVDl  KdUb Af1H |  Defense Level  7    Power Chip  1600
+----------------------+  Speed Arrow    6    Score     914850
 Keys: Crescent, Hook, Waves, Square, Cross
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -3- Side Wave Cannons   -3- Repeller
 -2- Crusher             -2- Sprites
 -2- Laser Cannon        -1- Enemy Eraser (122)


Story:

 More raw, gooey stuff for Miria to find here. Maybe it is all just one big
 coincidence, but blood and flesh from Naju's world also turn out to be red
 and squishy.


General Hints:

 This Area resembles a large, coiled-up intestine on the Map. To reach
 the optional Corridor here, work down the east side, pass through the
 south side, and then head up along the west side.


Walkthrough:

 Located at (10,16) is Gate 8.


Corridor 8:

 Seal 8 Solution: Choose "NO USE" and then press the Special Weapon Button.

 Meteoroids, eyeballs, mushrooms, and other usual bad guys will appear.
 The best way to destroy the green octopi is to touch them. Doing so will
 kill them instantly with almost no cost to Shield Energy. Use the EE if
 there are too many enemies and projectiles.

 Boss: Blom Vuuz (red Grimgrin)
 This dude has two main eyes, one large eye on the forehead, two eyes on
 the top, and two more small eyes on either side of the head. The size of
 this boss makes dodging it difficult as it flies around the place. Use the
 Laser Cannon against it. As the boss gets beaten up, it will turn darker.
 Its two main eyes will burst at three-quarters life, and the two top eyes
 will follow at one-half life. At this point, it will stop firing eyeball
 shots temporarily. When its large eye bursts at one-quarter life, the boss
 will turn yellow and begin spewing eyeball shots again, only this time it
 won't stop until it dies. For Item Pods, use the EE against the eyeball
 shots. The reward is the Triangle Key and a Circler.


Back in the Labyrinth:

 At (10,18) there is a Power Tank.

 (12,18) Miniboss: red tentacleleech
 Come in with full Shield Energy, sit on one side, and use the Forward Saber
 to keep trading blows with it. The reward is a Red Randar.

 At (14,20) there is an EE Pack.

 Located at (14,21) is a Password Room.

 (12,22) Miniboss: red crabbot
 Run away while using the Circler to hit it. The reward is an EE Pack.

 At (12,23) there is a Blue Randar.

 At (09,19) there is a Laser Cannon. Look out for the running enemy who can
 drop off slimes.

 Located at (11,19) is Gate 18.


Corridor 18:

 Miria flies at top speed during the first part and then slows down later.
 Ships, meteoroids, blue flowers, and other enemies can be found here.

 Boss: Zohd Vuuz (blue Grimgrin)
 The size of this boss makes dodging it difficult as it flies around the
 place. Use the Laser Cannon against it. As the boss gets beaten up, it
 will turn darker. When the top eyes burst, no more eyeball shots will
 come out until the large eye is also destroyed. For Item Pods, use the
 EE against the eyeball shots. The reward is a Crusher.


------------------------------------------------------------------------------
[2.9] Area 9: Eitelis A
------------------------------------------------------------------------------


Password:

+----------------------+  Area  9 (X09,Y07) - Find Self-Destruct Switch 9.
| qMb8 SYP9  p1ba 4nrN |  Attack Level   3    Shield Energy 19
| 7vab z!fY  wKMg Dj?8 |  Defense Level  7    Power Chip  2400
+----------------------+  Speed Arrow    6    Score    1088240
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -2- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -2- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (182)


Story:

 The deserts of Naju aren't very deserted. The harsh sands and rocky canyons
 harbor some of the strongest enemies Miria will face.


General Hints:

 The bad guys here can be a lot tougher than the ones from the previous Areas.
 Prepare well before going after the bosses.


Walkthrough:

 Located at (04,05) is a Message Terminal containing a note about Seal 9.

 At (06,03) there is a Defense Shield.

 (05,03) Miniboss: red crabbot
 Run away while using the Circler to hit it.
 The reward is a Forward Wave Cannon.

 At (03,06) there is a Blue Randar. A meteoroid shower will hit this place.
 It will stop after a while, but Miria is better off if she runs in here,
 grabs the blue guy, and then leaves.

 Located at (04,04) is Gate 19.


Corridor 19:

 The red skulls turn blue and fly toward Miria. When the star discs appear,
 robots who wield laser rifles will also come. Use the Sabers against the
 crystal rocks. The large horned skulls will come to life and break off from
 their bony necks, shooting at Miria. Five pairs of large skulls mark the end.

 Boss: Uru Vumezul (red Bombarder)
 Thrust the Forward Saber into the middle of this boss, so the Saber reaches
 across its entire canopy. Doing so will hit the boss and destroy its
 missiles, which come out from its canopy. (The outer parts of this boss
 can be touched without problem.) The reward is a Defense Shield.


Back in the Labyrinth:

 At (03,03) there is a Red Randar. Look out for bouncing boulders.

 At (00,03) there is a Power Tank.

 At (01,00) there is an EE Pack. Look out for boulders.

 (02,00) Miniboss: green spiderworm
 Hit this guy when it exposes itself, and kill the spiders it releases.
 The reward is a Blue Randar.

 Located at (02,02) is Gate 9.


Corridor 9:

 Seal 9 Solution: Touch the Gate.

 Expect meteoroids, diamond plates, and large skulls that shoot small skulls.
 Even larger skulls act like turrets. Blue heads with sharp teeth hide
 in the sand and then jump out. These blue heads, like the laser riflemen,
 are resistant to the EE, so use the Sabers against them.

 Boss: Zast Zanega (blue Eyegore)
 Stay away from the front of this boss to avoid its laser beams. Use the
 Grenade Launcher to hit the boss and to destroy its projectiles, including
 its laser beams. For Item Pods, let its other shots come out to the sides
 and use the EE against them. The reward is the Rectangle Key and Sprites.


------------------------------------------------------------------------------
[2.A] Area 10: Eitelis B
------------------------------------------------------------------------------


Password:

+----------------------+  Area 10 (X11,Y07) - Find Self-Destruct Switch 10.
| RNhU THVV  W3hz ZdFx |  Attack Level   3    Shield Energy 21
| 2xhz YA!M  HP6D yfig |  Defense Level  7    Power Chip  4000
+----------------------+  Speed Arrow    6    Score    1481080
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle, Rectangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -3- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -3- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (184)


Story:

 Miria has only one Self-Destruct Switch left to go. Once she activates it,
 Naju will no longer be a threat to Earth.


General Hints:

 This Area resembles a skull on the Map. From the entrance at the "teeth,"
 Miria must work her way up the west side, down across the "nose," up along
 the east side, and then into the "forehead," where she can trigger the
 last Self-Destruct Switch.


Walkthrough:

 Located at (12,05) is a Shop selling one of the following for 2000 Chips:
 - Sprites
 - Power Tank
 - Crusher

 Located at (11,05) is Gate 20.


Corridor 20:

 Avoid the laser bolts from the drones and the riflemen, or destroy them all
 with the Crusher. The Crusher can also kill crystal rocks, flying skulls,
 pit worms, star discs, and pretty much anything else that gets in the way.
 Four large dark pits and two flying skulls that lift off from their necks
 mark the end.

 Boss: Uru Gloial (red Clawbot)
 This boss fires laser beams whenever its mandibles are open. Stay below
 it and slightly to its side, moving away bit by bit so hitting it is
 still possible while avoiding its laser beams. Breaking off the mandibles
 at one side of the screen will keep them out of the way when they float
 downward. The reward is a Blaster Pistol.


Back in the Labyrinth:

 (11,03) Miniboss: flying skull
 This is a more powerful Labyrinth version of its Corridor counterparts. It
 is very quick, and its shots can do a lot of damage. Stay away and use a fast
 and powerful weapon, like the Forward Wave Cannon or the Level 3 Sprites.
 The reward is a Defense Shield.

 Located at (08,00) is a Message Terminal containing a note about Seal 10.

 At (11,02), take the lower fork.

 At (12,04) there is a Power Tank.

 At (13,04), take the lower path. Look out for meteoroid showers.

 (12,00) Miniboss: Twin Vohd (batbot)
 Because Miria isn't flying this time, she will have an easier time hitting
 this guy from any side. Whenever it stops, use the Forward Saber to stab
 it and to destroy its missiles. The reward is an EE Pack.

 Located at (11,00) is Gate 10.


Corridor 10:

 Seal 10 Solution: Fire the Pulse Laser Blaster for 10 seconds.

 Meteoroids, crystal rocks, and laser beam-firing ships appear here.
 Miria begins slow but speeds up after the skull turrets appear, and
 she decelerates before meeting a group of four pit worms. Eight skull
 turrets that are spread far apart from each other mark the end.

 Boss: Zia Zanega (red Eyegore)
 Stay away from the front of this boss to avoid its laser beams. Use the
 Grenade Launcher to hit the boss and to destroy its projectiles, including
 its laser beams. For Item Pods, let its other shots come out to the sides
 and use the EE against them. The reward is an EE Pack.


------------------------------------------------------------------------------
[2.B] Escape
------------------------------------------------------------------------------


Password:

+----------------------+  Area  0 (X12,Y13) - Escape.
| ie0m m!Kn  p60m sGLr |  Attack Level   4    Shield Energy 22
| vS1N yaf8  ckuf 9WvO |  Defense Level  7    Power Chip  4000
+----------------------+  Speed Arrow    6    Score    2037660
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle, Rectangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -3- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -3- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (255)


Story:

 Miria's mission at Naju is accomplished, but sticking around for the
 fireworks to go off around her won't do her any good. The crew of Naju
 can rest in peace now, but Miria still needs to save her own sweet butt.


General Hints:

 With the self-destruct mechanism activated, the Map registers an
 active Gate at (09,11). That is the emergency escape route.


Walkthrough:

 There is no actual timer here at all. If Miria wishes, she can take her time
 going back to search for any items she has missed. Naju blows up only when
 she finishes Corridor 21.

 Located at (09,11) is Gate 21.


Corridor 21:

 Meteoroids pour down as Naju begins breaking up, so shoot them if they
 get in the way. Before Miria can leave, she will have to kill six bosses,
 who will appear one by one.

 Boss: Flohk (blue Fleepa), Zubuzu (Zibzub), Ral Gloial (blue Clawbot),
 Gaivul (red Optomon), Zohd Vuuz (blue Grimgrin), Uru Vumezul (red Bombarder)


------------------------------------------------------------------------------
[2.C] Final Battle
------------------------------------------------------------------------------


Story:

 Naju is no more, and Miria has escaped, but one threat still remains.


General Hints:

 This is the last battle, so bring out the big guns.


Walkthrough:


Corridor 22:

 Shoot any meteoroids that get in the way.

 Boss: final boss
 Shoot down the boss' missiles, and avoid its bullets and claws. As it gets
 beaten up, it will turn darker, move faster, and shoot more frequently.
 It turns from blue to orange at one-half life, and it becomes bloody red
 at one-quarter life. The Crusher and the Laser Cannon work well against
 this boss. Use the EE to destroy its projectiles for Item Pods.


------------------------------------------------------------------------------
[2.D] Epilogue and Staff Credits
------------------------------------------------------------------------------


Japanese Version:               English Version:

 [Miria hovers still             [Miria slowly flies
  across from Earth.]             by Earth.]

 Your Final Score is             Your Final Score is
  [current Score]                 [current Score]

 Mission                         Mission
   Complete.                       Complete.

 You are                         You are the
   greatest                        greatest
      Player.                         Player.

   Program                         Program
     and Efect                       and Effect
 Jemini Hirono                   Jemini Hirono
   Pass Word                       Password
 Wao Isee                        Wao Isee

   Map Maker                       Map Maker
 Pochi Nakamori                  Pochi Nakamori

   Graphic Des.                    Graphic
 Janus Teramoto                  Janus Teramoto
 Yoriki                          Yoriki

   Music                           Music
 Miyamo                          Miyamo
 Shant                           Shant
   Efect Idea                      Effect Idea
 Shin-Kun                        Sin-Kun

   Test Play                       Test Play
 Midnight                        Midnight
  Commander-Nui                   Commander-Nui
 Janus Teramoto                  Janus Teramoto
 Kunny                           Kunny
 Tanida                          Tanida
 Shant                           Shant
 Pal                             Pal
     ...etc                          ...etc

   Director                        Director
 Moo Niitani                     Moo Niitani

 Created by                      Created by
      Compile                         Compile

 Produced by                     Produced by
  Irem                            Irem
    Corporation                     Corporation

                                 Password TGL


==============================================================================
[3] Strategies - Shooter Mode
==============================================================================


------------------------------------------------------------------------------
[3.1] Playing Shooter Mode
------------------------------------------------------------------------------

 To access Shooter Mode, enter the Secret Password, eierujii (Japanese)
 or TGL (English). (To view the Secret Password in the English version,
 press Start at the end of the Staff Credits.)

 In Shooter Mode, Miria will only fly through the Corridors, which are
 the same as those in Normal Mode. After she finishes a Corridor, she will
 be awarded Power-Ups according to her Special Score. Unless she earns a
 Blue Randar or a Red Randar, her Shield Energy will not be automatically
 restored between Corridors.

 The Special Score is not the same as the regular Score. It is derived
 from the amount of time spent to defeat a boss. Quickly killing a boss
 results in a higher Special Score, which in turn results in more Power-Ups
 awarded. Although up to only five Power-Ups may be earned at a time, the
 Special Score is carried over from one Corridor to the next, so any extra
 Points gained will not be wasted.

 Shooter Mode must be finished from beginning to end. The Epilogue here
 displays only the Final Score and the Staff Credits, without the image
 of Miria or the scene where she is flying in front of Earth.

 The Corridors are visited in the following order:

 00, 01, 11, 12, 02, 13, 03, 14, 04, 15, 05, 16, 06, 17, 07, 18, 08, 19, 09,
 20, 10, 21, 22.


------------------------------------------------------------------------------
[3.2] Special Score Item List
------------------------------------------------------------------------------

  00000 Speed Arrow            300000 Side Wave Cannons
  00000 All Range Cannon       310000 Laser Cannon
  00000 Blue Randar            310000 Grenade Launcher
  00000 Red Randar             320000 Red Randar
  10000 Forward Wave Cannon    330000 Blue Randar

  10000 Circler                340000 Forward Saber
  20000 Forward Saber          350000 Repeller
  20000 Grenade Launcher       360000 Speed Arrow
  20000 Side Wave Cannons      370000 Red Randar
  30000 Repeller               370000 Crusher

  40000 Red Randar             380000 Circler
  50000 Blue Randar            400000 Defense Shield
  60000 Sprites                410000 Forward Wave Cannon
  70000 Crusher                420000 Side Sabers
  70000 Laser Cannon           430000 Blue Randar

  80000 Side Sabers            440000 All Range Cannon
  80000 Blue Randar            450000 Side Wave Cannons
  90000 Red Randar             460000 Blue Randar
 100000 Blaster Pistol         460000 Red Randar
 110000 Sprites                460000 Speed Arrow

 120000 Forward Saber          470000 Defense Shield
 130000 Forward Wave Cannon    480000 Blaster Pistol
 140000 Blue Randar            500000 EE Pack
 150000 Defense Shield         510000 Blue Randar
 160000 Speed Arrow            520000 Sprites

 160000 Grenade Launcher       530000 EE Pack
 170000 Circler                540000 Red Randar
 180000 Laser Cannon           560000 Speed Arrow
 190000 Blue Randar            580000 Blue Randar
 200000 Red Randar             600000 Blue Randar

 210000 EE Pack                680000 Blue Randar
 220000 All Range Cannon       700000 Red Randar
 230000 Defense Shield         800000 Red Randar
 240000 Repeller
 250000 Blue Randar

 260000 EE Pack
 270000 EE Pack
 280000 Side Sabers
 290000 Blue Randar
 290000 Crusher


==============================================================================
[4] Miscellaneous Information
==============================================================================


------------------------------------------------------------------------------
[4.1] Passwords
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.1.1] Standard Passwords
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+----------------------+  Area  0 (X12,Y13) - Find a way to stop the vessel.
| nna6 kbq5  hT!4 eH!4 |  Attack Level   1    Shield Energy  8
| b73z 2rpi  5S1x Ipmv |  Defense Level  1    Power Chip    50
+----------------------+  Speed Arrow    0    Score      29260
 Keys: (none)

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 1.
| Y9i3 xZz2  S9Ha r5y1 |  Attack Level   1    Shield Energy 10
| 9oj1 ldiN  GgAY 1?yW |  Defense Level  1    Power Chip   100
+----------------------+  Speed Arrow    1    Score      44400
 Keys: (none)
 -1- All Range Cannon    -1- Forward Saber
 - - Grenade Launcher    - - Side Sabers
 -1- Forward Wave Cannon -1- Circler
 - - Side Wave Cannons   - - Repeller
 - - Crusher             -1- Sprites
 - - Laser Cannon        - - Enemy Eraser (   )

+----------------------+  Area  2 (X06,Y13) - Find Self-Destruct Switch 2.
| I8hJ h4zI  C8DJ akdH |  Attack Level   1    Shield Energy 11
| F5gD ZgdT  igHG V18C |  Defense Level  1    Power Chip   150
+----------------------+  Speed Arrow    1    Score     129660
 Keys: Crescent
 -1- All Range Cannon    -1- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 - - Laser Cannon        - - Enemy Eraser (   )

+----------------------+  Area  3 (X08,Y15) - Find Self-Destruct Switch 3.
| Vtk2 upA2  PAbY r3W0 |  Attack Level   2    Shield Energy 12
| swfb iZyB  j4Ra ??OW |  Defense Level  1    Power Chip   200
+----------------------+  Speed Arrow    3    Score     249270
 Keys: Crescent, Hook
 -1- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -1- Laser Cannon        - - Enemy Eraser (   )

+----------------------+  Area  4 (X13,Y07) - Find Self-Destruct Switch 4.
| OWxm nCFm  IjHl ee1k |  Attack Level   2    Shield Energy 12
| 7Tr! DiZ!  sX6r YzSg |  Defense Level  3    Power Chip   400
+----------------------+  Speed Arrow    4    Score     373210
 Keys: Crescent, Hook, Waves
 -1- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -1- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 28)

+----------------------+  Area  5 (X16,Y09) - Find Self-Destruct Switch 5.
| JANO i89I  Dv?A rMeH |  Attack Level   3    Shield Energy 16
| GhU2 MYRj  VehJ v1DD |  Defense Level  3    Power Chip   400
+----------------------+  Speed Arrow    5    Score     512310
 Keys: Crescent, Hook, Waves, Square
 -3- All Range Cannon    -2- Forward Saber
 -1- Grenade Launcher    -2- Side Sabers
 -1- Forward Wave Cannon -1- Circler
 -2- Side Wave Cannons   -1- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 22)

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 6.
| cg?b ?Tc4  2UAw iTI9 |  Attack Level   3    Shield Energy 17
| 3Nij OzPb  S0Yw ?lY5 |  Defense Level  4    Power Chip   800
+----------------------+  Speed Arrow    5    Score     639140
 Keys: Crescent, Hook, Waves, Square
 -3- All Range Cannon    -2- Forward Saber
 -2- Grenade Launcher    -2- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -2- Side Wave Cannons   -2- Repeller
 -1- Crusher             -1- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 61)

+----------------------+  Area  7 (X15,Y14) - Find Self-Destruct Switch 7.
| m31p IJLO  iqnY 857Q |  Attack Level   3    Shield Energy 17
| rXJV rNep  Atg3 gG5L |  Defense Level  5    Power Chip  1200
+----------------------+  Speed Arrow    5    Score     784030
 Keys: Crescent, Hook, Waves, Square, Cross
 -3- All Range Cannon    -2- Forward Saber
 -2- Grenade Launcher    -2- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -3- Side Wave Cannons   -2- Repeller
 -2- Crusher             -2- Sprites
 -2- Laser Cannon        -1- Enemy Eraser ( 82)

+----------------------+  Area  0 (X12,Y13) - Find Self-Destruct Switch 8.
| UU8t ssou  VzMT Ot2P |  Attack Level   3    Shield Energy 17
| R0oU RVDl  KdUb Af1H |  Defense Level  7    Power Chip  1600
+----------------------+  Speed Arrow    6    Score     914850
 Keys: Crescent, Hook, Waves, Square, Cross
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -2- Forward Wave Cannon -2- Circler
 -3- Side Wave Cannons   -3- Repeller
 -2- Crusher             -2- Sprites
 -2- Laser Cannon        -1- Enemy Eraser (122)

+----------------------+  Area  9 (X09,Y07) - Find Self-Destruct Switch 9.
| qMb8 SYP9  p1ba 4nrN |  Attack Level   3    Shield Energy 19
| 7vab z!fY  wKMg Dj?8 |  Defense Level  7    Power Chip  2400
+----------------------+  Speed Arrow    6    Score    1088240
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -2- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -2- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (182)

+----------------------+  Area 10 (X11,Y07) - Find Self-Destruct Switch 10.
| RNhU THVV  W3hz ZdFx |  Attack Level   3    Shield Energy 21
| 2xhz YA!M  HP6D yfig |  Defense Level  7    Power Chip  4000
+----------------------+  Speed Arrow    6    Score    1481080
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle, Rectangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -3- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -3- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (184)

+----------------------+  Area  0 (X12,Y13) - Escape.
| ie0m m!Kn  p60m sGLr |  Attack Level   4    Shield Energy 22
| vS1N yaf8  ckuf 9WvO |  Defense Level  7    Power Chip  4000
+----------------------+  Speed Arrow    6    Score    2037660
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle, Rectangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -3- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -3- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (255)

******************************************************************************
+----------------------+  Area  0 (X12,Y13) - Escape.
| REdE TARN  W2dH ZkBG |  Attack Level   4    Shield Energy 32
| 2wdj bA6y  7O7X 0rpw |  Defense Level  7    Power Chip  4000
+----------------------+  Speed Arrow    6    Score    9000000
 Keys: Crescent, Hook, Waves, Square, Cross, Triangle, Rectangle
 -3- All Range Cannon    -3- Forward Saber
 -3- Grenade Launcher    -3- Side Sabers
 -3- Forward Wave Cannon -3- Circler
 -3- Side Wave Cannons   -3- Repeller
 -3- Crusher             -3- Sprites
 -3- Laser Cannon        -1- Enemy Eraser (255)
******************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.1.2] Secret Password
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Japanese Version:

+--------------------------------------+  Area  0 - Finish all the Corridors.
|  e i eru ji i----  -------- -------- |  Attack Level   1    Shield Energy  8
| -------- --------  -------- -------- |  Defense Level  1    Power Chip    50
+--------------------------------------+  Speed Arrow    0    Score          0

 For those who cannot read hiragana, enter the following characters:
 (1st row, 4th column), (1st row, 2nd column), (1st row, 4th column),
 (4th row, 8th column), (5th row, 7th column), (1st row, 2nd column).
 These characters spell ALG (Another Legend of Goardic).

English Version:

+----------------------+  Area  0 - Finish all the Corridors.
| TGL- ----  ---- ---- |  Attack Level   1    Shield Energy  8
| ---- ----  ---- ---- |  Defense Level  1    Power Chip    50
+----------------------+  Speed Arrow    0    Score          0

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.1.3] Character Conversions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Any Password, except the Secret Password, can be converted between
 Japanese and English by matching the locations of the characters
 on the Password Input Screen.

 +--------------------------------------------------------------+
   a=A   i=B   u=C   e=D   o=E     ka=F  ki=G  ku=H  ke=I  ko=J
  sa=K shi=L  su=M  se=N  so=O     ta=P chi=Q tsu=R  te=S  to=T
  na=U  ni=V  nu=W  ne=X  no=Y     ha=Z  hi=0  fu=1  he=2  ho=3
  ma=a  mi=b  mu=c  me=d  mo=e     ra=f  ri=g  ru=h  re=i  ro=j
  ga=k  gi=l  gu=m  ge=n  go=o     za=p  ji=q  zu=r  ze=s  zo=t
  da=u  ji=v  zu=w  de=x  do=y     ba=z  bi=4  bu=5  be=6  bo=7
  ya=8  yu=9  yo=!  n'=?     susumu=FR.  modoru=BA.   owari=END
 +--------------------------------------------------------------+


------------------------------------------------------------------------------
[4.2] Debug Options and Glitches
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.1] Sound Test
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To access the Sound Test, as the Title Screen appears, hold A and B.
 Press Left and Right to cycle through the tunes or effects. Press Down
 to play them. Press Up to stop them.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ##  Time  Tune or Effect (71 total)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 01  1:19  Title Screen, Prologue
 02  0:38  Jarles Labyrinth, Muulos Labyrinth
 03  0:24  Boss A
 04  0:30  Jarles Corridor
 05  0:40  Vastalus Corridor
 06  0:28  Boss B
 07  0:25  Gohvlas Labyrinth, Vastalus Labyrinth
 08  0:38  Eitelis Corridor
 09  0:25  Labyrinth Hub
 10  0:07  Game Over (This can be stopped early only by pressing Up.)
 11  0:35  Muulos Corridor, Eitelis Corridor
 12  0:35  Muulos Corridor, Eitelis Corridor (alternate version)
 13  0:26  Vastalus Labyrinth, Eitelis Labyrinth
 14  0:22  Eitelis Labyrinth
 15  0:48  Epilogue, Staff Credits
 16  0:15  Gate inactive
 17  0:10  Gate active
 18  0:10  Gate active (alternate version)
 19  0:28  Message Terminal
 20  0:26  Gohvlas Corridor
 21  0:26  Gohvlas Corridor (alternate version)
 22  0:09  Boss C
 23  0:22  Corridor clear - Part 2
 24  0:09  Randar's Room (Password Room, Shop)
 25  0:13  Password Screen, Corridor 22
 26  0:02  Shield Energy capacity increase
 27  0:02  Corridor clear - Part 1
 28  0:32  Corridor 21
 29  0:06  Corridor enter
 30  0:45  Corridor 0
 31        (silence)
 32        beep
 33        Pulse Laser Blaster hit
 34        enemy explode, EE attack
 35        block explode
 36        grenade explode
 37        Pulse Laser Blaster attack
 38        All Range Cannon attack
 39        Crusher attack 1
 40        Laser Cannon attack
 41        Crusher attack 2 (longer whoosh)
 42        Wave Cannon attack 1
 43        Wave Cannon attack 2
 44        Saber attack
 45        Miria jet thrust
 46        Grenade Launcher attack
 47        boom
 48        Power Heart get
 49        Randar (Blue Randar get, Red Randar get)
 50        Power Tank get 1, Weapon get 1
 51        Blue Chip get, Password Screen Cursor move
 52        Red Chip get
 53        Power Tank get 2, Weapon get 2
 54        Key get
 55        Miria die
 56        Miria hit
 57        boss hit
 58        Warp Panel teleport 1
 59        Warp Panel teleport 2
 60        Warp Panel teleport 3 (not used)
 61        Subscreen Cursor move 1
 62        Subscreen Cursor move 2
 63        Seal open
 64        enemy slide (pit worm)
 65        enemy shuffle 1
 66        enemy shuffle 2
 67        boss alert
 68        (silence)
 69        (blank)
 70        Subscreen access 1 (followed by silence)
 71        Subscreen access 2
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.2] View All Messages
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To view all the messages in the game, at any Message Terminal, hold Select
 while pressing B. (Press Select once to access the Subscreen, and press it
 again to unpause, holding it this time.)

 The messages are displayed in the following order (beginning with the
 one from the first Message Terminal):

 01 - The situation at Naju and how to activate the self-destruct mechanism.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 If someone is reading this... I must have failed.
 This star "NAJU" was our home,
 but we were invaded by evil life-forms.
 Everyone except me was killed.
 I am going to try to activate the self-destruct device.
 If I fail, I would like you to do this task so this cannot
 happen to any other race.
 The self-destruct mechanism
 is protected by a safety device
 which is located in the underground corridors.
 Remove each seal and go deep inside NAJU.
 If you destroy all 10 safety devices, the self-destruct
 sequence will be activated.
 I don't have much time.
 I hope this message will not be read by anyone...
 It will mean that I have failed.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 02 - Special weapons hidden in blocks or taken by enemies.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I put some weapons in these boxes.
 Take them out of the boxes to use them.
 Some weapons have been stolen by some of the life-forms;
 if you need these weapons
 you will have to destroy the life-forms.
 All the weapons need Power Chips.
 You must search for them.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 03 - Gate Seals, Warp Panels, and Seal 1.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I had all the corridors sealed.
 If you need to know how to remove the seal,
 ask the person who sealed it.
 To remove the seal at corridor NO. 1, fire at the gate.
 All the rooms leading to the corridors are locked,
 so use the "warp panel" to get into the room.
 To use the "warp panel", blast through the cover.
 You will also need the key for the panel.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 04 - Introduction of Shops.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 There is a round creature in this room.
 It will give you items in exchange for Power Chips.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 05 - Password Room.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Do you want me to record your progress?
 Set your weapon to "NO USE" and
 press button "A".
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 06 - Display panel by the Gates.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Corridor
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 07 - Display panel by the Gates. (alternate version)
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Corridor
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 08 - Shop, selling one item.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I will sell this to you
 in exchange for Power Chips.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 09 - Shop, selling one out of three items.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I will sell only one of these to you.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 10 - Shop, buying an item.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Good Luck!
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 11 - Shop, returning after buying an item.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Any luck?
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 12 - Shop, opening Seal 4.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I see you are trying very hard, so I will
 remove the seal for Corridor No.4.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 13 - Seal 2.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 To remove the seal for Corridor No. 2,
 touch everywhere.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 14 - Seal 3.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Wait. Wait forever...
 The seal for No.3 will be removed.
 What are you doing here? Do not wait here!
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 15 - Seal 4.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Seal No.4 cannot be removed;
 I think I goofed up when I sealed it.
 Ask for help from the round creature several times.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 16 - Seal 5.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Fire into the Corridor,
 then the seal on No.5 will be removed.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 17 - Seal 6.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 I set seal 6 very well;
 you will need a special weapon to break it.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 18 - Seal 7.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Try to enter the room in the corridor several times;
 only then will seal 7 be removed.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 19 - Seal 8.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 To remove seal 8, set your weapon to "NO USE" and fire.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 20 - Seal 9.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Seal 9 can be removed by standing on the gate.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 21 - Seal 10.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 Keep firing, the last seal will be removed.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.3] Buy All Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To buy all the items at a Shop that normally sells one out of three items,
 hold Start while buying the items. (Press Start once to pause, and press it
 again to unpause, holding it this time.) As long as Start is being held, the
 other items will not disappear, and they can be bought as usual. To regain
 enough Power Chips for the remaining items, be sure to buy items like
 Red Randars first.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.4] Escape From Minibosses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To see who a miniboss is without being forced to fight it, when the alarm
 sounds, stand at the edges of the screen, where the blocks will form.
 To run away, walk off the blocks and leave the screen. Otherwise, walk
 in and fight the miniboss as usual. (Do not fight a miniboss from the
 top of the blocks, because they provide no protection.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.5] Walk Through Walls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To horizontally pass through structures, obtain a Defense Level of 5 to
 increase the movement speed (relative to the screen), and then keep walking
 diagonally against the left or right side of a wall. After a moment, Miria
 will go straight into it. She can pass through for just a short distance,
 so this trick works best with thin barriers, like the single rows of blocks
 that form dead ends. Using it correctly, Miria can cut a few corners.
 Using it incorrectly, like at the edges of the screen, she can get stuck.

 If Miria uses this trick to leave the screen without obtaining the reward
 after defeating a miniboss, the miniboss will reappear when she returns
 to the same screen. The reward will still be there when the miniboss is
 defeated again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.6] Power Chip Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To quickly gain Power Chips, find a Chip that is surrounded by blocks on
 at least two adjacent sides, and then touch it from the other side of the
 blocks. As long as Miria is touching the Chip on its corner while standing
 on the other side between two of the blocks, it will not disappear when she
 "takes" it, allowing her to keep repeatedly obtaining it.

 This diagram illustrates an example (M = Miria, C = Chip, B = Block):

 MB
 BC

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.7] Item Pod Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To create a large amount of Item Pods, find some easily destructible enemies
 or projectiles (like missiles or bubble shots), and then keep rapidly using
 the EE to destroy them. Doing so will increase the chances of Item Pods
 appearing. Spawning too many Item Pods with this trick may also reduce
 the amount of memory available for other objects, like enemy projectiles.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.2.8] Fatal Score
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 In the older versions of the game, do not score more than 9999990 Points.
 Doing so will cause the game to freeze.

 In the newer versions of the game, this glitch is corrected. When the
 maximum amount of Points (9999990) is earned, the Score will stop at
 that limit, and the game will continue without any problems.

 Note: The ones digit of the Score is always 0, given how all the Points
 come in multiples of ten.


------------------------------------------------------------------------------
[4.3] Quick Reference
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.1] Area Access Requirements
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Area  1 - Crescent Key
 Area  2 - Crescent Key
 Area  3 - Hook Key
 Area  4 - Waves Key
 Area  5 - Square Key
 Area  6 - Square Key
 Area  7 - Cross Key
 Area  8 - Cross Key
 Area  9 - Triangle Key
 Area 10 - Rectangle Key

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.2] Gate Seal Solutions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Seal  1 - Shoot the Gate with the Pulse Laser Blaster.
 Seal  2 - Touch the four circuit panels around the Gate.
 Seal  3 - Wait for 30 seconds.
 Seal  4 - Enter the nearby Shop four times.
 Seal  5 - Shoot the display panel with the Pulse Laser Blaster.
 Seal  6 - Use a special weapon.
 Seal  7 - Enter the room four times from the same Warp Panel.
 Seal  8 - Choose "NO USE" and then press the Special Weapon Button.
 Seal  9 - Touch the Gate.
 Seal 10 - Fire the Pulse Laser Blaster for 10 seconds.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.3] Power Chip Costs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 +----------------------------------------+
  Weapon                Chip Cost at Level
                          1    2    3    4
 +----------------------------------------+
  Pulse Laser Blaster*    0  100  200 2050
  All Range Cannon        1    3   10    -
  Grenade Launcher        2    5   20    -
  Forward Wave Cannon     3    7   20    -
  Side Wave Cannons       4    5   40    -
  Crusher                 4   12   30    -
  Laser Cannon            4    6   30    -
  Forward Saber           4    8   30    -
  Side Sabers             5   10   35    -
  Circler                 3    6   30    -
  Repeller                3   10   30    -
  Sprites                 1    8  120    -
  Enemy Eraser**          0    -    -    -
 +----------------------------------------+

 * The Pulse Laser Blaster does not consume Chips when it is fired, but the
 amount of Chips affects the size and the speed of the Pulse Laser bursts.

 ** The EE is always at Level 1, and it uses its own type of ammunition.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.4] Capacities
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 The Shield Energy capacity is increased upon reaching the following
 Scores (where the effect is similar to that of obtaining a Blue Randar):
 30000, 100000, 500000, 1000000, and then every million afterward.
 The maximum Shield Energy capacity is 32 units.

 The Power Chip capacity is increased to the following values with
 each Red Randar obtained (beginning with the initial Chip capacity):
 50, 100, 150, 200, 400, 800, 1200, 1600, 2400, 4000, and 6000.
 The Chip capacity of 6000 can be reached only in Shooter Mode.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.5] Boss Strategies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 +--------------------------------------------------------------------------+
  ##  Boss                            ##  Boss
 +--------------------------------------------------------------------------+
  01  Flohk (blue Fleepa)             11  Magul (green Optomon)
  02  Emilva (Crawdaddy)              12  Vuokk (red Fleepa)
  03  Egul (blue Optomon)             13  Ral Vumezul (blue Bombarder)
  04  Lumajitt (Teramute)             14  Ral Gloial (blue Clawbot)
  05  Zubuzu (Zibzub)                 15  Nelo Gloial (green Clawbot)
  06  Twin Vohd (batbot)              16  Gaivul (red Optomon)
  07  Glavus (eyeball system B)       17  Vazlas (eyeball system A)
  08  Blom Vuuz (red Grimgrin)        18  Zohd Vuuz (blue Grimgrin)
  09  Zast Zanega (blue Eyegore)      19  Uru Vumezul (red Bombarder)
  10  Zia Zanega (red Eyegore)        20  Uru Gloial (red Clawbot)
 +--------------------------------------------------------------------------+
  21 - Flohk, Zubuzu, Ral Gloial, Gaivul, Zohd Vuuz, Uru Vumezul
  22 - final boss
 +--------------------------------------------------------------------------+

Name: crabbot (a crab-like robot)
Attack: fires shots aimed at Miria
Motion: follows her in straight lines and turns in right angles
Appear: Area 0 (08,13) (green), Area 1 (00,06) (blue), Area 2 (01,14) (blue),
        Area 4 (16,03) (blue), Area 5 (19,08) (blue), Area 8 (13,19) (normal),
        Area 8 (12,22) (red), Area 9 (05,03) (red), Area 10 (11,06) (normal)
Notes:
 Run away while using the Circler to hit it. For the ones appearing as
 normal enemies, just avoid them and leave the screen.

Name: Emilva (a.k.a. Crawdaddy) (a gigantic lobster-like creature with claws)
Attack: spits a constant stream of small claws
Motion: flies up and down across the screen
Appear: Corridor 2
Notes:
 Keep moving while shooting this boss with the Laser Cannon or
 the Forward Wave Cannon. Move to the sides to draw away its claws
 as needed, and then fly back down to hit its exposed underside.

Name: entrance defense system (a group of turrets)
Attack: fires a lot of bullets
Motion: none, except for opening up when firing
Appear: Corridor 0
Notes:
 Move left and right, shooting the turrets when they open. Try not to get
 trapped between the bullets and the edges of the screen. Destroy the turrets
 in the middle first, because they are closer and are easier to hit.

Name: final boss (a guy with two really big claws)
Attack: spits bubble shots, fires homing missiles, reaches out with claws
Motion: flies left and right across the screen
Appear: Corridor 22
Notes:
 Shoot down the boss' missiles, and avoid its bullets and claws. As it gets
 beaten up, it will turn darker, move faster, and shoot more frequently.
 The Crusher and the Laser Cannon work well against this boss. Use the EE
 to destroy its projectiles for Item Pods.

Name: flying skull (a horned skull)
Attack: fires shots aimed at Miria
Motion: flies around the screen
Appear: Area 10 (11,03)
Notes:
 This is a more powerful Labyrinth version of its Corridor counterparts. It
 is very quick, and its shots can do a lot of damage. Stay away and use a fast
 and powerful weapon, like the Forward Wave Cannon or the Level 3 Sprites.

Name: Glavus (a.k.a. eyeball system B) (a large group of eyeballs)
Attack: spits a lot of homing eyeballs, calls enemy reinforcements
Motion: none
Appear: Corridor 7
Notes:
 Destroy the small eyes first, because killing them is easier, and doing
 so reduces the amount of eyeball shots. Destroy the large eyes afterward.

Name: Gloial (a.k.a. Clawbot) (a slender ship with mandibles)
Attack: fires laser beams, fires homing missiles
Motion: follows Miria horizontally along the top of the screen
Appear: Corridor 14 (blue), Corridor 15 (green),
        Corridor 20 (red), Corridor 21 (blue)
Notes:
 This boss fires laser beams whenever its mandibles are open. Stay below
 it and slightly to its side, moving away bit by bit so hitting it is
 still possible while avoiding its laser beams. Breaking off the mandibles
 at one side of the screen will keep them out of the way when they float
 downward. The boss will now rapid-fire its laser beams, so keep moving
 toward its side while hitting it.

Name: ice crystal (a larger version of the usual ice clusters)
Attack: fires shots aimed at Miria
Motion: chases her at right angles
Appear: Area 5 (21,04)
Notes:
 Stay away while shooting the miniboss. This guy can deal a lot of damage,
 so don't touch it. If possible, use the Level 3 All Range Cannon to destroy
 its projectiles.

Name: -k (a.k.a. Fleepa) (a gigantic one-eyed fish)
Attack: spits homing jellyfish
Motion: bounces up and down the screen, following Miria horizontally
Appear: Corridor 1 (blue), Corridor 12 (red), Corridor 21 (blue)
Notes:
 Go below this boss when it is moving away and hit it with the
 Forward Wave Cannon, the Laser Cannon, or the Crusher.

Name: lobstercrab (a crustacean with a large claw)
Attack: throws bubbles from its large claw
Motion: teleports and then follows Miria vertically
Appear: Area 1 (04,11) (green), Area 2 (05,17) (blue),
        Area 6 (17,16) (red), Area 7 (22,20) (red)
Notes:
 Stay to this guy's right (relative to the screen) and use the Sabers
 to hit it. Its large claw on the other side will have to throw
 the bubble shots out farther, causing them to miss more easily.

Name: Lumajitt (a.k.a. Teramute) (a fire-breathing dragon)
Attack: spits fireballs
Motion: teleports to random locations
Appear: Corridor 4
Notes:
 Stay in front of this boss and keep shooting to destroy its fireballs and to
 hit it. The All Range Cannon, the Forward Wave Cannon, and the Forward Saber
 work well against it.

Name: spiderworm (a worm that burrows through the ground)
Attack: releases spiders
Motion: burrows up at random locations and then hides after a while
Appear: Area 0 (14,09), Area 3 (01,20) (red), Area 6 (18,10) (red),
        Area 7 (16,18) (blue), Area 9 (02,00) (green)
Notes:
 Hit this guy when it exposes itself, and kill the spiders it releases.

Name: tentacleleech (a toothy mouth covered with tentacles)
Attack: rams Miria
Motion: bounces toward Miria like a horny maniac
Appear: Area 3 (06,23) (green), Area 4 (18,01) (blue),
        Area 8 (12,18) (red)
Notes:
 Come in with full Shield Energy, sit on one side, and use the Forward Saber
 to keep trading blows with it.

Name: Twin Vohd (a.k.a. batbot) (a bat-like robot)
Attack: fires homing missiles
Motion: flies around the screen, stopping periodically
Appear: Corridor 6, Area 10 (12,00)
Notes:
 This guy appears once in a Corridor and once in the Labyrinth, but its
 attacks remain the same. When it stops, it will shoot missiles. In the
 Corridor, use the Laser Cannon. In the Labyrinth, move close to it when
 it stops and stab it with the Sabers, hitting it and the missiles it fires.

Name: -ul (a.k.a. Optomon) (a floating eyeball covered with tentacles)
Attack: spits deadly seaweed, spits bubble shots
Motion: flies back and forth along the top of the screen
Appear: Corridor 11 (green), Corridor 3 (blue),
        Corridor 16 (red), Corridor 21 (red)
Notes:
 The seaweed, which comes out only when the boss' eye is open, may linger
 in the air, so don't stay on one side too long to avoid becoming trapped
 between the seaweed and the edges of the screen. The Forward Wave Cannon,
 the Laser Cannon, and the Crusher work well against this boss, and the
 Level 3 Crusher can destroy the seaweed. Use the EE to destroy the bubble
 shots for Item Pods.

Name: Vazlas (a.k.a. eyeball system A) (a small group of eyeballs)
Attack: spits eyeballs, calls enemy reinforcements
Motion: none
Appear: Corridor 17
Notes:
 Destroy the small eyes first, because killing them is easier, and doing
 so reduces the amount of eyeball shots. Destroy the large eyes afterward.

Name: Vumezul (a.k.a. Bombarder) (a ship of a somewhat squarish shape)
Attack: fires barrages of homing missiles
Motion: teleports to random locations
Appear: Corridor 13 (blue), Corridor 19 (red), Corridor 21 (red)
Notes:
 Thrust the Forward Saber into the middle of this boss, so the Saber reaches
 across its entire canopy. Doing so will hit the boss and destroy its
 missiles, which come out from its canopy. (The outer parts of this boss
 can be touched without problem.)

Name: Vuuz (a.k.a. Grimgrin) (a head with many eyes, including a large one)
Attack: spits bubble shots, spits eyeball shots
Motion: flies back and forth across the entire screen
Appear: Corridor 18 (blue), Corridor 8 (red), Corridor 21 (blue)
Notes:
 The size of this boss makes dodging it difficult as it flies around the
 place. Use the Laser Cannon or the Crusher against it. As the boss gets
 beaten up, it will turn darker. When the top eyes burst, no more eyeball
 shots will come out until the large eye is also destroyed. For Item Pods,
 use the EE against the eyeball shots.

Name: Zanega (a.k.a. Eyegore) (a demonic skull with several horns and eyes)
Attack: fires laser beams, fires skulls or homing claws
Motion: flies up and down vertically along the middle of the screen
Appear: Corridor 9 (blue), Corridor 10 (red)
Notes:
 Stay away from the front of this boss to avoid its laser beams. Use the
 Grenade Launcher to hit the boss and to destroy its projectiles, including
 its laser beams. For Item Pods, let its other shots come out to the sides
 and use the EE against them.

Name: Zubuzu (a.k.a. Zibzub) (a gigantic squid with six tentacles)
Attack: spits missiles
Motion: bounces up and down, following Miria horizontally
Appear: Corridor 5, Corridor 21
Notes:
 Keep firing to hit this boss and to destroy the missiles it releases.
 The Forward Wave Cannon works well against it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.3.6] Map
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Legend:

 +------------------------------+
 |                              |
 |  01 = Gate                   |
 |  PW = Password Room          |
 |  $$ = Shop                   |
 |  ?? = Message Terminal       |
 |  !! = Item                   |
 |  PC = Preset Power Chip(s)   |
 |  MB = Miniboss               |
 |                              |
 +------------------------------+


Labyrinth:

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
   |--|--|--|--|...........|--|--|--|--|--|--|--|..|--|--|--|--|--|.........
00 |  |!!|MB|  |...........|??|  |  |10|MB|  |  |..|!!|  |$$|  |04|.........
   |--|--|--|--|...........|--|--|--|--|--|--|--|..|--|--|--|--|--|.........
01 |  |..|  |  |...........|PW|  |  |  |  |  |  |..|  |  |MB|PC|............
   |--|--|--|--|...........|--|--|--|--|--|--|--|..|--|--|--|--|..|--|--|--|
02 |  |  |09|  |...........|  |  |  |  |  |  |  |..|  |!!|  |  |..|  |  |  |
   |--|--|--|--|--|--|--|..|--|--|--|--|--|--|--|..|--|--|--|--|..|--|--|--|
03 |  |  |  |!!|  |  |!!|..|  |..|  |MB|  |..|  |..|MB|  |........|  |  |!!|
   |--|--|--|--|--|--|--|..|--|--|--|--|--|--|--|..|--|--|--|--|..|--|--|--|
04 .........|  |19|  |  |..|  |  |PC|  |!!|  |  |.....|14|  |  |..|MB|  |05|
   .........|--|--|--|--|..|--|--|--|--|--|--|--|.....|--|--|--|..|--|--|--|
05 .........|  |??|  |  |...........|20|$$|...........|??|  |  |..|  |  |  |
   |--|.....|--|--|--|--|--|--|.....|--|--|..|--|--|--|--|--|--|..|--|--|--|
06 |MB|.....|!!|  |  |  |  |  |.....|  |.....|  |  |  |  |  |!!|..|  |  |!!|
   |--|--|..|--|--|--|--|--|--|--|..|--|..|--|--|--|--|--|--|--|..|--|--|--|
07 |  |  |.................|PC|PW|..|PW|..|PW|  |.................|  |  |??|
   |--|--|..|--|--|--|--|..|--|--|..|--|..|--|--|..|--|--|--|--|--|--|--|--|
08 |  |11|..|  |  |  |PC|.....|PC|..|  |..|PC|.....|PC|  |  |MB|  |15|  |!!|
   |--|--|--|--|--|--|--|..|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
09 |!!|  |PW|  |.....|PC|..|!!|  |  |  |  |  |MB|PC|PW|.....................
   |--|--|--|--|.....|--|--|--|--|--|--|--|--|--|--|--|..|--|..|--|.........
10 |  |PC|  |!!|.....|01|  |  |  |$$|  |$$|$$|  |........|MB|..|!!|.........
   |--|--|--|--|--|..|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|......
11 |  |  |..|  |MB|........|!!|21|$$|  |??|$$|  |  |06|PC|  |  |  |  |......
   |--|--|--|--|--|........|--|--|--|--|--|--|--|--|--|--|--|--|--|--|......
12 |  |  |  |  |!!|........|  |  |  |??|!!|  |  |$$|!!|  |!!|..|  |.........
   |--|--|--|--|--|..|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|......
13 ..................|PW|  |MB|??|??|  |PW|PC|  |.....|  |16|  |  |!!|......
   |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|..|--|--|--|--|--|......
14 |  |MB|  |!!|  |  |PC|..|PC|!!|  |  |  |  |PC|PW|.....|  |..|  |.........
   |--|--|--|--|--|--|--|..|--|--|--|--|--|--|--|--|..|--|--|--|--|--|......
15 |  |  |  |  |12|  |  |..|PW|..|  |..|  |??|..|PC|..|  |  |  |  |  |......
   |--|--|--|--|--|--|--|..|--|..|--|..|--|--|..|--|..|--|--|--|--|--|......
16 |  |..|02|..|  |........|PC|..|08|.....|??|..|  |..|MB|  |..|  |.........
   |--|--|--|--|--|--|..|--|--|..|--|.....|--|..|--|..|--|--|..|--|.........
17 |  |  |!!|  |  |MB|..|  |  |..|PC|...........|  |.....|PW|...............
   |--|--|--|--|--|--|..|--|--|..|--|--|--|.....|--|--|--|--|--|--|.........
18 ...|$$|........|??|..|  |.....|!!|  |MB|.....|  |MB|  |  |  |  |.........
   ...|--|........|--|..|--|..|--|--|--|--|--|..|--|--|--|--|--|--|--|--|...
19 .....................|PC|..|!!|  |18|  |  |........|  |17|!!|  |  |  |...
   |--|--|--|--|--|--|--|--|..|--|--|--|--|--|--|..|--|--|--|--|--|--|--|...
20 |  |MB|  |  |03|13|  |  |..|  |  |..|  |  |!!|..|  |  |  |  |  |??|MB|...
   |--|--|--|--|--|--|--|--|..|--|--|..|--|--|--|..|--|--|--|--|--|--|--|--|
21 |  |  |  |  |  |  |..|  |..|  |  |..|  |PC|PW|..|  |PW|  |  |  |..|  |  |
   |--|--|--|--|--|--|--|--|..|--|--|--|--|--|--|..|--|--|--|--|--|--|--|--|
22 |!!|  |  |  |  |  |!!|  |..|  |  |  |MB|  |.....|  |  |  |  |  |  |  |...
   |--|--|--|--|--|--|--|--|..|--|--|--|--|--|.....|--|--|--|--|--|--|--|...
23 |  |??|.....|PW|..|MB|  |..|  |  |  |!!|........|  |!!|  |07|  |  |!!|...
   |--|--|.....|--|..|--|--|..|--|--|--|--|........|--|--|--|--|--|--|--|...
    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23


------------------------------------------------------------------------------
[4.4] Patch Codes
------------------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Address   Value Range   Game Value(s) Affected
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 003B      00 to FF      Max Pulse Laser Bursts
 Normally, up to 4 Pulse Laser bursts can be fired onto the screen at a time
 if no special weapon is equipped, and up to 2 or 3 Pulse Laser bursts can
 be fired if a special weapon is equipped. Messing with this value can change
 those restrictions. Set this to 10 (HEX) to be able to fire a nearly constant
 stream of bursts. Strangely enough, setting this to 0 is equivalent to
 setting this to FF (HEX). Firing too many Pulse Laser bursts may also reduce
 the amount of memory available for other objects, like enemies and Item Pods.

 003E      00 to FF      Shots
 This value affects only the Shots. Special weapons can be used as long
 as the Shots value is set to a number greater than 0, but continuing to
 use the special weapons when the actual Chips or EE charges reach 0 will
 loop the Chips or EE charges back to their respective maximum values.
 For example, using the EE at 0 charges while the Shots are frozen at
 a higher value will loop the charges back to FF (HEX).

 0048      00 to FF      Shield Energy
 To find the appropriate number to which this value should be set, multiply
 the desired amount of Shield Energy by 8. For example, to have 10 units,
 set this to 50 (HEX). Due to memory restrictions, for 32 units, set
 this to FF (HEX) instead of 100 (HEX). Setting this to a number greater
 than the current Shield Energy capacity will automatically increase the
 Shield Energy capacity to the appropriate amount.

 004A      00 to 04      Attack Level
 004B      00 to 07      Defense Level
 Messing with these values to obtain higher Attack and Defense Levels seems
 to work only before beginning a New Game. However, the Passwords do not
 record an Attack Level greater than 4 or a Defense Level greater than 7.

 004C      00 to FF      Power Chips - Part 1
 004D      00 to 27      Power Chips - Part 2
 The Power Chips formula is "004C"+("004D"*100) (HEX). For example, to have
 9999 Chips, set 004C's value to 0F (HEX) and set 004D's value to 27 (HEX),
 because 0F+(27*100)=270F. Setting this to a number greater than the current
 Power Chip capacity does not seem to cause any problems.

 004E      00 to FF      Power Chip Capacity - Part 1
 004F      00 to 27      Power Chip Capacity - Part 2
 The Power Chip capacity formula is "004E"+("004F"*100) (HEX).

 04AF      00 to FF      Enemy Eraser Charges
 This value affects only the number of EE charges that are carried.
 The EE itself still has to be obtained before it can be used.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


------------------------------------------------------------------------------
[4.5] Game Genie Codes
------------------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Code        Effect(s)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 AAXTIUNY    Infinite Shield Energy
 AXVAIAAG    New Game begins with  4 units of Shield Energy
 EEVAIAAG    New Game begins with 16 units of Shield Energy
 ENVAIAAK    New Game begins with 31 units of Shield Energy
 NNVAIAAK    New Game begins with 32 units of Shield Energy

 GXOAKLST    Infinite Shots*

 OVOAKLSV
 + PEOASLAP  All special weapons, except the EE, cost 1 Chip per Shot

 PAKVELAA    New Game begins at Area 1
 ZAKVELAA    New Game begins at Area 2
 LAKVELAA    New Game begins at Area 3
 GAKVELAA    New Game begins at Area 4
 IAKVELAA    New Game begins at Area 5
 TAKVELAA    New Game begins at Area 6
 YAKVELAA    New Game begins at Area 7
 AAKVELAE    New Game begins at Area 8
 PAKVELAE    New Game begins at Area 9

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 * This code can cause problems with the scripting of the game's events.
 Enter Area 6 without using this code, or else Seal 6 will never be broken.


==============================================================================
[5] Reference
==============================================================================


------------------------------------------------------------------------------
[5.1] Game Source Information
------------------------------------------------------------------------------

Name: Guardic Gaiden (Japanese)
Name: Super High Speed Shooting Guardic Gaiden (Japanese) (Alternate)
Name: Legend of Goardic, The (Japanese) (Alternate)
Name: Goardic Legend of Another, The (Japanese) (Alternate)
Name: Guardian Legend, The (North American) (European)

Code: IF-08 (Japanese)
Code: NES-GD-USA (North American)
Code: NES-GD-NOE (European)

Developer: Compile
Producer: Irem

Genre: action adventure
Players: 1

Save: Password

Mapper: 2 (UNROM)
Size: 128 KB

Publisher: Irem (Japanese)
Publisher: Broderbund (North American)

Release Date: 1988-02-05 (Japanese)
Release Date: 1989-04--- (North American)

JAN: 4962891100084 (Japanese)
UPC: 047956145409 (North American)
ISBN: 1557903123 (North American)
EAN: 045496430030 (European)

Cartridge Color: white (Japanese)
Cover Art: (Japanese)

 An alternate version of Miria is calmly seated on a complex array of
 cables and other machinery. Her entire body, except her face and her
 neck, is completely sealed within a suit that is covered by and connected
 to wires in various places. She is serenely gazing toward some spot away
 from the viewer. A large blaster pistol is suspended by more wires near
 her right side. The entire scene is colored in shades of gray.

Cover Design: Design Office of Wong and Yeo (North American)
Cover Art: (North American)

 The eyes of an alien face can be seen in a reddish orange sky, staring
 forth over a barren landscape that is covered with craters and scorched
 by lightning. Blue flames shoot out from those eyes as the expression of
 a smaller, serpentine head between the eyebrows seems to mock the viewer.

Cover Art: (European)

 An alternate version of Miria stands on some rocky alien terrain, gazing up
 at Naju and holding a laser rifle in her left hand. Her entire body, except
 her face, is completely sealed within a shiny silver suit with metallic,
 fairy-like wings.

Case Details: (North American)

 Long ago, in a distant galaxy, an alien
 race sent a huge world - called Naju -
 hurtling toward Earth, loaded with a
 cargo of mysterious lifeforms.

 During the long journey, these creatures
 have multiplied and become increasing-
 ly evil - and now Naju teems with evil.
 However, deep within this complex globe
 are self-destruct mechanisms that can
 be activated to destroy it before it
 reaches Earth.

 Now, you must battle your way deep with-
 in Naju's labyrinths to destroy it. You are
 the guardian of Earth and your saga will
 become The Guardian Legend.

 - Great shoot-em-up arcade action
   combined with underground
   adventure.

 - Choose from twelve different
   weapons to launch your breakneck
   attack against the monsters deep
   within Naju.

 - Password feature allows you to
   end a game in progress and resume
   it later.

Poster Image: (Japanese)

 The Legend of Goardic Zone Image

 Naju
 three dimensions manmade planet

 Dungeon Corridor
 The dangeon has the twenty-one
 rooms of mazes and traps.

 Labyrinth
 The labyrinth consists of the rooms
 and the passages which run around
 the center object.


------------------------------------------------------------------------------
[5.2] Really Small Details With Which Randar Likes to Bother Us
------------------------------------------------------------------------------

Congruent Characters
 The A character on the Password Screen is equivalent to the empty space.
 Of course, the only Passwords that use empty spaces are the Secret Password
 and certain glitch Passwords, so this tip is pretty useless.

Practical Pattern
 Have you noticed how the characters are arranged on the Password Input Screen
 in the English version? They are set so if the Input Cursor highlights an
 upper-case character, pressing Down three times will make it highlight the
 lower-case version.

Total Testing
 When Randar helps to check a Password, the first Password that is entered
 will pass the test as long as it is any correct Password (including the
 Secret Password), but the Passwords that are entered afterward have to
 match the one that is currently displayed.

Dubious Descriptions
 According to the poster image of Naju that comes with the Japanese version,
 the "dangeon" has "twenty-one rooms of mazes and traps." Whoops. Those
 rooms should be called Corridors, while those mazes and traps clearly
 belong to the Labyrinth. Speaking of the Labyrinth, what exactly is the
 "center object" that the poster mentions? Is it something related to the
 self-destruct mechanism, or is it just the main computer or power core?

Ineffective Intro
 Wait a second here. According to the Prologue in the Japanese version,
 exactly how many "warriors" try to stop Naju? There is only one Miria.

Depressing Demos
 Have you seen the demos? In the demos for Areas 5, 8, and 10, Miria gets
 blown away. In an Area 3 demo, she never gets to meet the boss. (Just for
 fun, patch codes can be used to make her invulnerable in the demos. After
 the parts where she is supposed to get wasted, she will stop moving, because
 there are no more commands recorded.)

Sticky Shadow
 Whenever Miria goes into a Gate, her shadow "jumps" along with her.
 Of course, this can be attributed to the fact that the shadow is a
 part of her graphics, so it appears to be always attached to her boots.

Afterburner Afterthought
 Surely you know of the blinking lights on Miria's suit, but have you looked
 closely at her jet thrusters during the Corridor scenes? At low speeds,
 there are two small flames. At high speeds, there is one large flame.
 At intermediate speeds, the small flames alternate with the big flame.

Glaring Glitch
 What is that fluctuating "bar" near the lower left corner of the screen,
 just above the Status Bar? In the Corridors, it flickers up and down.
 Does that have to do with the rapidly scrolling screen during those scenes?

Camouflaged Containers
 Have you ever seen an Item Pod spawn over an active turret of the
 entrance defense system? When the turret opens, the Item Pod seems
 to disappear, and the part of the turret that has been covered turns
 into a light blue color. The Item Pod is still there, now being the
 light blue part, and it can be opened like any normal Item Pod.

Contagious Colors
 Have you tried the Power Chip trick? Take a look at the part of the floor
 where Miria is standing. It turns blue, as though it is an Item Pod that
 has been holding a Chip.

Lucid Linguistics
 If Naju's crewmen have never made any previous contact with the people
 of Earth, how can they compose their messages in the languages of Earth?
 Maybe Randar is somehow responsible for this.

Bouncing Big Blue Randar
 How exactly does Randar unlock the Gate to Corridor 4? Randar doesn't even
 have any hands.

Blue Randar Blues
 What ever happens to Randar at the end? Does that guy escape from Naju or
 get blown up along with the rest of the place?

Physics Fallacies
 Something is awfully wrong with the Epilogue. In the Japanese version,
 Miria stays motionless in space, even though her jet thrusters are clearly
 activated. The English version is just as incorrect, because constant force
 does not lead to zero acceleration. At least all of this still beats being
 able to hear sound in vacuum during the scenes when Miria is in outer space.

Peculiar Palette
 The Sound Test also changes slightly between the versions of the game.
 In the Japanese version, the numeric display there is light blue. In the
 English version, it is white, due to the differences in the Title Screen.

Blatant Borrowing
 Guardic Gaiden uses many elements from Compile's earlier games. From Zanac,
 there are the All Range Cannon, the Forward Wave Cannon, the Crusher, the
 Laser Cannon, the Circler, the Repeller, the Enemy Eraser, the shape of
 Miria's suit, and the Sound Test. From Guardic, there are the Shops and
 a few of the tunes (Gohvlas Corridor, Boss C, Corridor clear - Part 1
 and Part 2, Password Screen, and Randar's Room). From Maou Golvellius
 (a.k.a. Golvellius: Valley of Doom), there are the exploration elements.

Stiff Seat
 Hopefully the effects of gravity are less on Naju than they are on Earth.
 With all that stuff on her back, there is no way for Miria to sit down
 very comfortably.

Ethereal Eyes
 Those who are observant should already know the color of Miria's eyes.
 Not sure? Her eyes are Earth blue.


------------------------------------------------------------------------------
[5.3] Document Credits
------------------------------------------------------------------------------

Compile (www.compile.co.jp)
 For developing Guardic Gaiden.

Irem (www.irem.co.jp)
 For producing Guardic Gaiden.

Broderbund
 For publishing The Guardian Legend.

Nintendo Power (www.nintendopower.com)
 For providing some information about The Guardian Legend.
 (See Top Secret Passwords, page 46.)

Code Masters
 For providing the Game Genie codes. (See the Game Genie Programming Manual
 and Codebook, pages 71 to 72.)

Spherelanders
 For playing through the game and figuring out the best tactics.
 Extra thanks to Alex Round for actually authoring this document.


==============================================================================
[6] Contact Information
==============================================================================

 mail: faididi@yahoo.com


==============================================================================
==============================================================================