============================================================================== Firefighter: F.D.18 (PS2) (2004) ============================================================================== Firefighter: F.D.18 Copyright 2004 Konami This document is created by Faididi and Co. (faididi@yahoo.com) Copying or distributing this, in whole or in part, for profit without the explicit permission of the author is prohibited. ------------------------------------------------------------------------------ [-] Document Version History ------------------------------------------------------------------------------ Version 2004 (2004-03-22 Monday) - Initial release. Version 2005 (2005-07-19 Tuesday) - Corrections made. Version 2006 (2006-07-19 Wednesday) - Document streamlined. Version 2008 (2008-07-19 Saturday) - Corrections made. Version 2010 (2010-07-19 Monday) - Corrections made. ============================================================================== [0] Contents ============================================================================== [1] Overview [1.1] Story [1.2] Characters [1.3] Controls [1.4] Stage Objects [1.5] Weapons [1.6] Items [1.7] General Tips [2] Strategies [2.1] Stage 1: Tunnel [2.2] Stage 2-1: Lab. West Wing 2F [2.3] Stage 2-2: Lab. West Wing 3F [2.4] Stage 2-3: Lab. West Wing 5F [2.5] Stage 2-4: Lab. East Wing 4F [2.6] Stage 2-5: Lab. Stairwell [2.7] Stage 3-1: Cruiser Ballroom [2.8] Stage 3-2: Cruiser Cabin [2.9] Stage 3-3: Cruiser Engine Room [2.A] Stage 4-1: Plant Storeroom [2.B] Stage 4-2: Plant Control Room [2.C] Stage 4-3: Plant Chemical Warehouse 1 [2.D] Stage 4-4: Plant Production Line [2.E] Stage 4-5: Plant Tank [2.F] Stage 4-6: Plant Chemical Warehouse 2 [3] (reserved) [4] Extra Bonuses [5] Document Credits [6] Contact Information ============================================================================== [1] Overview ============================================================================== Konami's Firefighter: F.D.18 is an action shooter that features a hero who fights fires that are seemingly intelligent. ------------------------------------------------------------------------------ [1.1] Story ------------------------------------------------------------------------------ What appears to be another accidental fire marks one more day on the job for Dean, a firefighter of Port Serena. However, this disaster is merely the first in a growing string of arson attacks, and Dean is soon forced to battle increasingly deadly flames as he unknowingly plunges into a conspiracy of greed and revenge. However, who can complain when he also gets to meet an attractive lady who may help him overcome his mental issues? ------------------------------------------------------------------------------ [1.2] Characters ------------------------------------------------------------------------------ Dean McGregor, F.D.18 Firefighter An angry, hose-hauling, axe-swinging fireman with a vengeance. Dean has the odd tendency of treating "the fire" as a sentient being, and he has a good reason for doing so. The boss fires in this game literally have minds of their own and will try everything they can to kill him. Emilie Arvin, KNM Reporter A rookie reporter working for a news network owned by Konami. Intelligent, young, and irritating as hell, Emilie really, really likes red clothing. She will also develop an awesome attraction to Dean. Craig Andrews, F.D.18 Firefighter Dean's friend and partner. Craig serves as the Backup (special attack). The rest of the time, he just bitches a lot and gives Dean warnings, advice, or curses. Richard Grace, F.D.18 Chief Dean and Craig's boss. Richard bitches even more than Craig and just passes out orders while smoking on the job. He sometimes says a bunch of stupid shit that has nothing to do at all with the fires. Harris Blackwell, Senator A politician currently in Port Serena to handle some business. Jason Hunt, Cyclone Networks Researcher and Arsonist A hardware engineer who has developed an internet data collection system. Jason is the creepy guy with the scars who wants to murder his enemies by setting off fires with his bombs. Paul Murphy, Cyclone Networks Executive Some fat corporate bastard. He is the kind of guy who deserves to get axed in the back. Small Robot A round robot. It attacks by charging up to Dean and then electrocuting him. To kill it, dodge around it and then hit it with the Axe one time. Medium Robot A tracked robot. It behaves like the small robot. To kill it, dodge around it and then hit it with the Axe three times. Large Robot A box-shaped walker. It attacks by facing Dean and then electrocuting him or by making a spinning attack. To kill it, hit it with the Axe six times. Lure it into performing its electrocuting attack, hit it twice, and then dodge backward when it glows red and begins its spinning attack. (Bombs can also be used to kill large robots instantly.) ------------------------------------------------------------------------------ [1.3] Controls ------------------------------------------------------------------------------ Movement Stick (Left Stick) - Move (relative to the screen). Camera Stick (Right Stick) - Turn and aim while firing. Avoid/Dodge Button (X) - Perform a quick-step/dodge maneuver. Crouch Button (L2) - Crouch. Lock Button (L1) - Sidestep and walk instead of run. Action Button (Circle) - Perform a context-sensitive action, like opening a door, using a switch, entering or exiting an air duct, or kicking crates. Hose/Axe/Fire Button (R1) - Use the equipped weapon. Converge/Spray/Nozzle Button (Triangle) - Adjust the spray type (Hose only). Backup Button (Square) - Use Craig, whose Impulse has a much wider reach. Dean is also invulnerable during this time. Even if he gets knocked down, crushed, or otherwise mangled, he will get back up without any loss of HP. Camera Reset Button (R2) - Reset the camera behind Dean. Quick Change Pad (D-Pad) - Change weapons (without using the Subscreen). Press Down for the Hose, Right for the Axe, Up for the Fire Extinguisher, and Left for the Impulse. Equipment Menu Button (Select) - Pause, and access the Equipment Menu. Pause Button (Start) - Pause. To reset the game, press Select and Start together for two seconds. ------------------------------------------------------------------------------ [1.4] Stage Objects ------------------------------------------------------------------------------ Small Crate A small brown box. To destroy it, Dean should kick it with his mighty boot. Use the Axe to eliminate entire stacks of small crates at once. Large Crate A tall gray container. To destroy this, hit it with the Axe three times. Gray Barrel A gray barrel. This is detonated after being sprayed by water (making it emit blue energy first). Wall Crack A thick crack in a wall. To destroy this, hit it with the Axe four times. Red Switch Unlocks security doors. Blue Switch Activates water sprinklers, which can help reduce some fires. In one Mission, blue switches are instead used to move lifts. Yellow Switch Vents out flammable gas (the yellow fart vapors). In an area flooded with flammable gas, if Dean runs, dodges, or uses the Axe to hit objects too frequently without venting out the gas, the entire area will blow up, giving him lots of pain. Oddly enough, survivors aren't affected by gas explosions. ------------------------------------------------------------------------------ [1.5] Weapons ------------------------------------------------------------------------------ Hose (NZL) Dean's main weapon. It has infinite ammunition, and it can be adjusted to shoot a narrow spray or a wide spray. Use the narrow spray against most flames, including the bosses. Use the wide spray against wide patches of small flames and floating hazards, like flying embers and flaming shirts. Axe (AX) A dull, rusty blade with a thick, wooden handle. The Axe can destroy crates, wall cracks, certain damaged doors, and evil robots. Fire Extinguisher (EXT) (Capacity: 10 seconds) A big red canister containing a special chemical liquid. Fire Extinguishers are more powerful than the Hose, but they have limited ammunition. They also have a shorter range and a narrow spray that can't be adjusted. IFEX Impulse (IFEX) (Capacity: 15 charges) A firefighting gun that shoots bursts of compressed vapor. The Impulse can clear out a very long and fairly wide patch of flames with a single blast, but it has limited ammunition. It also takes time to charge up to prepare slightly bigger shots, although a low-charge blast is still very effective. Do not aim at face. ------------------------------------------------------------------------------ [1.6] Items ------------------------------------------------------------------------------ Drink (Health Drink) A bottle holding a tasty beverage. Restores HP by 25 percent, and restores heat resistance completely. Dean's favorite brand can be bought at a cheaper price in Silent Hill, but don't tell him that. First-Aid Kit A case filled with drugs. Restores HP by 50 percent, and restores heat resistance completely. First-Aid Kit SP A case filled with more drugs. Restores HP and heat resistance completely. Impulse Tank A big gray canister. Use these to fully recharge the Impulse. Bomb A rectangular block of explosives that is detonated after being sprayed by water (making it emit blue energy first). The Bombs are actually a portable version of the explosive gray barrels. They are meant to quickly destroy wall cracks, crates, and large robots, in case Dean is too lazy to use the Axe. Spray them to light the fuse, and then run like hell. Keys and Keycards Devices for opening locks. Most locked doors must be opened with keys, but some can be broken down with the Axe, and some can be unlocked only by pressing a red switch. Lost Items Various objects of value that have been left behind by survivors. (See the Lost Items section for more information.) ------------------------------------------------------------------------------ [1.7] General Tips ------------------------------------------------------------------------------ - Dean's health meter indicates both his HP (dark green bar) and his heat resistance (light green bar). If he touches regular flames, he loses merely heat resistance. If he touches flying embers, falling objects, electricity, or other heavy attacks, he loses HP. Dean's heat resistance is limited by his HP, so the more major pain he sucks up, the less time he can spend wading through flames. If his heat resistance hits zero, Dean gets wasted, possibly with his ass sticking up. - All health-restoring items will also restore heat resistance completely. If Dean's heat resistance is low but his HP is still high, he should use a Drink. That way, he can save his First-Aid Kits until his HP is in bad shape. - Dean's inventory is reset at the beginning of every Stage. He should feel free to use up health-restoring items and Backups during the boss scenes. - Permanent flames can't be extinguished, and they emit thick red vapors when Dean shoots them. Go around or dash straight through them. - Backdraft rooms have doors with very thick smoke billowing out from the bottom. To avoid backdrafts, open the doors and then quickly dodge sideways. Backdraft rooms never hold survivors, but they may contain items or switches. - Running across oil patches will cause Dean to slip and fall, suffering a small loss of HP while making himself look like a dumbass. To quickly move over oil patches, dodge forward across them. - Survivors who lose too much health (red bar) will be treated as injured. If Dean or any survivor gets wasted, it's Game Over. - If it's Game Over, Dean may continue by restarting from the beginning of the Mission. Dean's inventory will be reset to whatever it has been at the beginning of the Mission, but his HP and his Backups will be restored completely. There is no real penalty for continuing excessively. ============================================================================== [2] Strategies ============================================================================== ------------------------------------------------------------------------------ [2.1] Stage 1: Tunnel ------------------------------------------------------------------------------ Mission 1-1 A: Cell Phone - In the low-visibility corridor after going down the stairwell, at the dead end (closer to the stairwell). Take this before rescuing the last survivor. Mission 1-1 B: Wallet - Between the elevated pedestrian walkway and a car, not far from the first survivor. Stuffed (Giraffe) - After the first large cylindrical ventilation unit that falls from the ceiling, in the middle of the road before the third survivor. Take this before the nearby car blows over onto it. (After rescuing the second survivor, charge straight toward it without getting knocked down by the falling rubble.) Mission 1-1 C: There are no Lost Items here. Boss: Blaze Blaze is a bigger, fatter version of a regular flame. It spits out smaller flames and ground flames from time to time. Keep hitting it with a narrow spray, and use a wide spray to take out the smaller flames. ------------------------------------------------------------------------------ [2.2] Stage 2-1: Lab. West Wing 2F ------------------------------------------------------------------------------ Mission 2-1 A: There are no Lost Items here. Mission 2-1 B: Shoulder Bag - In the conference room (with a display screen) that has two doors, not far from the first survivor. Mission 2-1 C: Cell Phone - In the security room near the flame tongue that periodically shoots out from a wall. Mission 2-1 D: Attache Case - In the room with Inferno, at a corner. Take this after defeating the boss but before rescuing the last survivor. Boss: Inferno Inferno is a larger version of a regular flame. The other flames around it will release embers, and flame pillars will be moving across the room. Hit it with a narrow spray whenever possible. Take out the embers with a wide spray, but avoid the flame pillars. ------------------------------------------------------------------------------ [2.3] Stage 2-2: Lab. West Wing 3F ------------------------------------------------------------------------------ Mission 2-2 A: There are no Lost Items here. Mission 2-2 B: Document - In the first backdraft room. Briefcase - In the second backdraft room. Mission 2-2 C: PDA - In the large server room next to the short corridor with the Keycard, on a table at a corner. Boss: Angel Flare Angel Flare mainly attacks by blowing flaming shirts around the room. Dodge the flaming shirts, or extinguish them with a wide spray. Later, it will also send out ground flames. Keep hitting it in between the barrages of flaming shirts and ground flames. ------------------------------------------------------------------------------ [2.4] Stage 2-3: Lab. West Wing 5F ------------------------------------------------------------------------------ Mission 2-3 A: There are no Lost Items here. Mission 2-3 B: Family Snapshot - In the office room with the second survivor. Trophy - In the smaller locker room, next to the room with the last survivor. Mission 2-3 C: There are no Lost Items here. Mission 2-3 D: There are no Lost Items here. (This is the elevator scene.) Mission 2-3 E: Handbag - In the large conference room with the first survivor. Confidential Document - In the large conference room with the first survivor. Boss: Fire Storm Fire Storm consists of three flame vortices that move around the table, sucking Dean toward them. (Can you say bullshit?) Dean should keep spraying them at the base, dodging backward whenever he is too close to the vortices. The embers they drop can be avoided or extinguished with a wide spray. Focus on killing one vortex at a time. ------------------------------------------------------------------------------ [2.5] Stage 2-4: Lab. East Wing 4F ------------------------------------------------------------------------------ Mission 2-4 A: Document - In a backdraft room. Mission 2-4 B: There are no Lost Items here. Mission 2-4 C: There are no Lost Items here. Mission 2-4 D: DVD-ROM - In the corridor with the water sprinklers that can extinguish the flame tongues. Motherboard - In a large office with flammable gas, near the yellow switch. (This room is between the survivors.) Mission 2-4 E: There are no Lost Items here. Mission 2-4 F: There are no Lost Items here. Boss: Core and Tentacles The Core is the fire in the main chute at the center, and the Tentacles are the two hoses on either side. (Can you say major bullshit?) Kill the Tentacles first. The fireballs they spit out can be avoided or extinguished with a wide spray. When the Tentacles spew out a cloud of yellow flammable gas, move away before it ignites. After killing the Tentacles, spray the Core. Sidestep the flame tongue it unleashes. ------------------------------------------------------------------------------ [2.6] Stage 2-5: Lab. Stairwell ------------------------------------------------------------------------------ Mission 2-5 A: Wallet - In the stairwell dead end, near the survivor who is reached through a wall crack. Pendant - In the second locker room, between the series of two wall cracks. Kill the medium robot behind the small crates, and then search its place. Laptop - In the roughly L-shaped office room, after the series of two wall cracks, but before the flame tongue that covers the door that can be broken open with the Axe. Mission 2-5 B: Attache Case - In the backdraft room, near the three large crates and the locked door that can be opened with the Key. Mission 2-5 C: There are no Lost Items here. Boss: Hellfire Hellfire is initially a large column of fire that erupts at different places within the chasm. Spray it whenever it emerges. It can charge up and release flame tongues. Keep moving sideways to avoid these tongues while hitting it with a narrow spray. Get rid of the other flames with a wide spray if they get in the way. Later, it will turn into a blue cloud at the center of the chasm. Keep hitting it, and move sideways to avoid its flame bolts. ------------------------------------------------------------------------------ [2.7] Stage 3-1: Cruiser Ballroom ------------------------------------------------------------------------------ Dean normally doesn't have his usual firefighting equipment with him here. He won't automatically recover his heat resistance, so he must take care not to touch flames, and he must rely on Fire Extinguishers. Craig also isn't with him, so there are no Backups. Mission 3-1 A: There are no Lost Items here. Mission 3-1 B: Shoulder Bag - In the middle of the first ramp, the one that will break apart at the middle. To reach this, go down one floor first, and then come back up from the lower end of the ramp. Suitcase - On the floor with the last survivors, by the railing at a corner. Mission 3-1 C: Handbag - Behind the counter, across from Death Pyre. This can be reached after the boss is defeated. Go into the staff room behind the counter. Take the Axe, and use it to break open the door to the counter. Boss: Death Pyre Death Pyre attacks by sending out ground flames that are aimed at Dean's last position, so he should keep sidestepping to dodge them while spraying it. It also spits out burning candles that are preceded by bright heat rays that can be seen on the ground. Stay between the heat rays to avoid them. ------------------------------------------------------------------------------ [2.8] Stage 3-2: Cruiser Cabin ------------------------------------------------------------------------------ Mission 3-2 A: Mask - In the U-shaped storage room, on the left side. To reach this, break open the wall crack from the left corridors outside. Family Snapshot - In the fourth leftside cabin (facing down the corridors), near a flame tongue. (This is next to the leftside backdraft room.) Mission 3-2 B: Pendant - In the second leftside cabin. Music CD - In the leftside storage room, which has permanent flames blocking its door. To reach this, break open the wall crack. Mission 3-2 C: Suitcase - In between some cars and the outer walls of the stairwell, not far from the starting point and the first survivor. Mission 3-2 D: Shoulder Bag - In the last room after Helldriver, on the right side. Take this before the nearby car blows over onto it. Handbag - In the last room after Helldriver, on the left side. Take this before the nearby car blows over onto it. Stuffed (Giraffe) - In the last room after Helldriver, on the middle, near the survivor. Take this before the nearby car blows over onto it. Boss: Helldriver Helldriver consists of three flaming cars whose explosions make them slide around, threatening to squish Dean. (Can you say extreme bullshit?) They will also release small flames and leak oil patches. Stay away while hitting the cars with a narrow spray. The lead vehicle (with electric sparks), whose weak point lies in its front hood, also releases a flame tongue whenever it slides. Focus on killing one car at a time. ------------------------------------------------------------------------------ [2.9] Stage 3-3: Cruiser Engine Room ------------------------------------------------------------------------------ Mission 3-3 A: Briefcase - In the second backdraft room, which is reached via the first backdraft room. Laptop - In the rectangular dead-end room shortly after the backdraft rooms. Mission 3-3 B: Cell Phone - In the locker room next to the first backdraft room. Wallet - In the large backdraft room on the way to the last (only) survivor. Mission 3-3 C: There are no Lost Items here. Mission 3-3 D: There are no Lost Items here. Boss: Parasite Flame Parasite Flame is a small fireball that migrates to a different spot on the large engine after it takes enough damage. (Can you say supreme bullshit?) It always moves to the same places in a predetermined order. (Use the Radar to see where the boss is.) Shooting through the railing and stairs to hit it is also possible. There are three floors in the room, and Dean can run around the entire third floor without having any stupid obstacles blocking his way. ------------------------------------------------------------------------------ [2.A] Stage 4-1: Plant Storeroom ------------------------------------------------------------------------------ Mission 4-1 A: Confidential Document - In the square-shaped place with the second survivor, near some drums. Mission 4-1 B: Laptop - In the later half of the area, after the fire column trap but before Tri-Blade, near some large crates. Boss: Tri-Blade Tri-Blade is a flame that initially has three arms projecting out from it. Spray its center while staying between the arms, which can change their direction of rotation. Later, the arms may retract, and it will continue the rest of the battle by bombarding the place with fireballs. Take out the small flames with a wide spray as needed. ------------------------------------------------------------------------------ [2.B] Stage 4-2: Plant Control Room ------------------------------------------------------------------------------ Dean must use every lift at least once to reach all the survivors, except the very last lift that leads to an optional First-Aid Kit SP. The lift in the middle of the area has two switches, because it can move along two different tracks. Mission 4-2 A: PDA - After the second survivor (shown on the Radar), go down the nearby stairs, and charge through the permanent flames to the edge of the broken walkway. (Dean may have seen this earlier from the other side of the gap.) Memory Device - After the switch that extends a bridge toward the end, go down the nearby stairs, to the edge of a broken walkway. Mission 4-2 B: There are no Lost Items here. Boss: Fatal Pulse Fatal Pulse attacks by releasing embers, which can be avoided or extinguished with a wide spray. It can also cause drums to explode upward and then bounce toward Dean. Later, it will move up the stairs and release ground flames. Given the limited amount of room here, clearing out any small flames that break out on the walkway is very important. ------------------------------------------------------------------------------ [2.C] Stage 4-3: Plant Chemical Warehouse 1 ------------------------------------------------------------------------------ Mission 4-3 A: Document - In the dead-end corridor with water sprinklers and a medium robot, near the starting point. Master DVD - In the room before crouch-walking through the partially open shutter, behind the three large crates. Mission 4-3 B: There are no Lost Items here. Mission 4-3 C: Confidential Document - Before the first survivor and Blister Flare, in one of the middle corridors that has been blocked by the shutters earlier. Boss: Blister Flare Blister Flare consists of three separate motors that cause explosive drums to bounce down the aisles. Stay between the aisles to avoid the drums while leaning out and hitting the motors with a narrow spray. The drums blow up only after they roll to a stop. (Use the Radar to see where the drums are.) Take out any small flames in the way. Focus on killing one motor at a time. ------------------------------------------------------------------------------ [2.D] Stage 4-4: Plant Production Line ------------------------------------------------------------------------------ Mission 4-4 A: There are no Lost Items here. Mission 4-4 B: Motherboard - In the first half of the long U-shaped corridor, near the row of fallen consoles and a medium robot. Tin-Sheet Toy - In the dead-end room with a large robot, after the door that is blocked by a large crate. To save time, outmaneuver the robot, grab this, and then run away. Mission 4-4 C: Memory Device - In the storage room with two doors after the air duct, on the left side (closer to the left door). Mission 4-4 D: There are no Lost Items here. Boss: Cremator Cremator can be hit only with a narrow spray from the moving platform between the two staircases. (Can you say ultimate bullshit?) It mainly attacks by generating flame pillars on the low conveyor track and hanging weights on the high conveyor track, both of which overlap the moving platform. Spray the flames and weights to knock them away as they come near, and spend the rest of the time hitting the boss. When it closes its hatch, it is preparing to shoot a flame tongue, so drop back down to the ground, and go up either staircase to avoid the tongue. ------------------------------------------------------------------------------ [2.E] Stage 4-5: Plant Tank ------------------------------------------------------------------------------ Mission 4-5 A: There are no Lost Items here. Boss: Jason Hunt Jason attacks with a flamethrower, but he always tries to stay away. Run up close to him (sidestepping his flames), cause him to retreat, and then blast him with the Impulse. If the Impulse is out of ammunition, keep running around the place until an Impulse Tank magically appears at the square panel. Boss: Bodyguard The bodyguard tries to kill Dean with punches up close or with shoulder rams from far away. Run around him and lure him into performing his punching attacks, and then dodge away, turn, and blast him with the Impulse. Wait for him to stop blocking and to begin walking once more before hitting him again. If he hunches down for his shoulder ram, dodge sideways to avoid him. If the Impulse is out of ammunition, keep running around the place until an Impulse Tank magically appears at the square panel. ------------------------------------------------------------------------------ [2.F] Stage 4-6: Plant Chemical Warehouse 2 ------------------------------------------------------------------------------ In the interior area, Dean must outrun the explosions and flames. He can spray the Bombs in front of the large crates to blow apart those crates. Mission 4-6 A: Wallet - In the exterior area, on one of the lower junctions, behind some permanent flames. Attache Case - In the interior area, in the rectangular room, after the first set of corridors. Uchu Hikeshi - In the interior area, in the dead end of the second set of corridors, after the rectangular room. To save time, run around the large crates. Take this before entering the final corridor that has a blue switch for the water sprinklers at the end. ============================================================================== [3] (reserved) ============================================================================== ============================================================================== [4] Extra Bonuses ============================================================================== Very Hard (Difficulty Setting) To access the Very Hard Difficulty Setting, finish the game on the Hard Difficulty Setting. (On the tougher Difficulty Settings, flames reduce heat resistance much faster, heavy attacks are more damaging, there are additional robots at certain areas, and there are additional low-visibility areas.) Stage Select To access Stage Select Mode, finish the game on any Difficulty Setting. Character Select - Dean Max McGregor To access Dean Max McGregor, obtain all 48 Lost Items. This is an enhanced version of Dean who has a greater HP capacity, infinite ammunition for the Fire Extinguisher and the Impulse, and 3 Bombs. Character Select - Miss Crimson The conditions for earning Miss Crimson aren't clearly defined. In general, obtain all 48 Lost Items, and keep playing through the game on the various Difficulty Settings, earning Medals along the way. Miss Crimson is a joke character who has a special set of cutscenes, which tell a mildly amusing side story of sorts, Konami-style. Salvaged Lost Items - Special Image To view a special image, obtain all 48 Lost Items. The Lost Items Screen indicates the Stages where they are located. The Lost Items' records are independent of the other records. Lost Items can be obtained across multiple sessions, in Story Mode or in Stage Select Mode, preferably on Easy. Lost Items reappear in subsequent sessions, but once all of them have been obtained at least once, there is no reason to find them again. Realtime Cinema Viewer To access the Realtime Cinema Viewer, finish the game on any Difficulty Setting. The standard cutscenes (01-27) are available by default. The special cutscenes (#01-#27) are earned by playing through the game with Miss Crimson. ============================================================================== [5] Document Credits ============================================================================== Konami (www.konami.co.jp) For creating Firefighter: F.D.18. ============================================================================== [6] Contact Information ============================================================================== mail: faididi@yahoo.com ============================================================================== ==============================================================================