==============================================================================
Armada (Dreamcast) (1999)
==============================================================================

 Armada Copyright 1999 Metro3D

 This document is created by Faididi and Co. (faididi@yahoo.com)
 Copying or distributing this, in whole or in part, for profit
 without the explicit permission of the author is prohibited.


------------------------------------------------------------------------------
[-] Document Version History
------------------------------------------------------------------------------

Version 2006 (2006-07-19 Wednesday)
 - Initial release.

Version 2007 (2007-07-19 Thursday)
 - Corrections made.

Version 2008 (2008-07-19 Saturday)
 - Corrections made.

Version 2010 (2010-07-19 Monday)
 - Corrections made.


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[0] Contents
==============================================================================

[1] Overview
 [1.1] Story
 [1.2] Characters
 [1.3] Controls
 [1.4] Items
  [1.4.1] Ultratech
  [1.4.2] Trade Items
  [1.4.3] Other Items
 [1.5] General Tips

[2] Strategies

[3] Staff Credits

[4] Miscellaneous Information
 [4.1] Ultratech by Bonus
 [4.2] Ultratech by Starbase
 [4.3] Map

[5] Reference
 [5.1] Game Source Information
 [5.2] Really Small Details
 [5.3] Document Credits

[6] Contact Information


==============================================================================
[1] Overview
==============================================================================

 Metro3D's Armada is a 4-Player action adventure that features heroes
 who can work together to complete missions and who can improve their
 ships by gaining experience points and by installing equipment.


------------------------------------------------------------------------------
[1.1] Story
------------------------------------------------------------------------------

   The humans of Earth have spread across the galaxy, growing into several
 diverse variants in the new ages of exploration and development. However,
 a seemingly endless horde of alien beings collectively known as the Armada
 has appeared and begun to attack us. Communication with the Armada has not
 been successfully established yet, and we do not understand its hostility.

   Today, the surviving humans of six variants have formed the Alliance,
 so we can protect ourselves from the Armada's constant onslaught by aiding
 each other and by sharing our knowledge and technology. You are a member
 of the Alliance, and your objectives are to fight the enemy, to help your
 fellow humans, and, of course, to avoid getting blasted into butt sauce.


------------------------------------------------------------------------------
[1.2] Characters
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.1] Groups
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Alliance
Notes:
 The union of humans against the Armada. Its leadership, Allied Command,
 is based on the Allied World, which is located at the center of the
 galactic map. The Allied Starbase orbiting the planet serves to protect
 it and to provide a place for people to gather and to trade goods.

Type: Terran
Bonuses:
 Missile Rack (Homing Missiles)
 Armor Booster (Armor Max)
Notes:
 The Terrans are the variant that most closely resembles the original humans
 of Earth. Their direct ancestors have been among the last to leave that
 world, remaining there until the Great Armada Invasion of 4057. Today,
 the Terrans manage to survive with their sturdy and durable engineering.
   Terran ships have the least impressive set of permanent bonuses. Unless
 heavily augmented by other defensive bonuses, their Armor Boosters provide
 a negligible advantage during intense fighting, and their Missile Racks are
 fired too infrequently to be useful. Novice Players will want to stick with
 any other variant. Seriously.

Type: Nomad
Bonuses:
 Torch Sabre (Phase Beams)
 Power Spine (Shot Damage)
Notes:
 The Nomads are genetically engineered to live in low-pressure, zero-gravity
 environments. Their ability to thrive in space is due to the constant but
 natural flexing of their bodies, which are not as well suited for prolonged
 planetary life. Valuing physical and mental toughness, the Nomads have
 proven to be valuable warriors within the Alliance.
   Nomad ships are effective as boss killers, because their Power Spines
 let them deliver pain more quickly than the others. Their Torch Sabres
 (which also have homing capability) are better than the Missile Racks,
 because they can instantly hit their targets.

Type: Eldred
Bonuses:
 Special Warp Engine - Warp Cost 0 Percent
 Kill Scanner (Experience)
Notes:
 The Eldred have split from the Scarab in the Scarab Disunity of 5470,
 because of their dislike of implants. Although many of them are very wary
 of the other variants, especially the Vorgans, the Eldred have nevertheless
 joined the Alliance, where their specialty in energy-conservation and
 rapid-upgrade technology is of great aid.
   Eldred ships have Warp Engines that cost no Energy to use, allowing them
 to speed around while maintaining a more constant stream of fire. Their
 Kill Scanners also mean they can gain Experience faster than the others.

Type: Scarab
Bonuses:
 Special Main Weapon - Triple Radial Shots
Notes:
 The Scarabs like to improve themselves with implants, including neural
 devices that help them form Unity, a collective mind group that facilitates
 the sharing of information. The Scarabs don't force their use of implants
 upon others, and besides, the Alliance can be treated as a sort of
 super-Unity anyway.
   Scarab ships fire their Radial Shots in three directions: forward,
 rear-left, and rear-right. These shots can be useful when there are
 enemies on every side, but usually most of them won't hit anything.

Type: Drakken
Bonuses:
 Special Main Weapon - Triple Spread Shots
 Spectral Scanner (Credit)
Notes:
 The Drakken draw their roots from prisoners who have participated in a
 project to develop deep-space humans in exchange for their freedom. Problems
 with food have forced their predecessors to breed a class of humans who grew
 from solar radiation... and then serve as lunch for the rest. The Drakken
 today no longer continue this practice, of course, but they still retain
 the excellent scavenging skills of their predecessors.
   Drakken ships have a strong set of permanent bonuses. Their Spread Shots
 can be rather effective against both regular enemies and bosses. Their
 Spectral Scanners also mean they can gain Credits faster than the others.

Type: Vorgan
Bonuses:
 Special Main Weapon - Guided Shots
 Armada Scalpel (Ultratech Salvage)
Notes:
 The Vorgans are biologically distinct from the other variants in that
 their brains can communicate through certain ranges of alpha waves.
 Placing extreme value on science and peace, they are misunderstood by
 some as being in collaboration with the Armada, but the Vorgans have
 shown themselves to be important members of the Alliance, where their
 research skills and their alternate perspectives may be key to halting
 the Armada's attacks.
   Vorgan ships make excellent fighters. With their mighty Guided Shots,
 they have an extremely easy time hitting and killing enemies without
 needing to directly face them.

Type: Armada
Notes:
 The alien forces attacking the humans. Their origins are a mystery, but
 they are known to be at least 20000 years old. Like other forms of life,
 the members of the Armada come in many types.
   Guardians have beam attacks that can stun ships. They are based on the
 Life Planet, near the middle of the map.
   Sentinels have forward shields that can block shots from the front.
 They are found in the northwest.
   Brain Ships can subdivide when they are destroyed. They are based on the
 Infested Planet, in the extreme northwest.
   Lightning Ships can phase to avoid shots. They are based on the
 Gas Planet, in the northeast.
   Crab Ships have high defensive power. They are based on the
 Volcanic Planet, in the extreme northeast.
   Rock Ships (at least the advanced ones) can teleport. They are based on the
 Desert Planet, in the southwest.
   Shell Ships can subdivide when they are destroyed. They are based on the
 Dead Planet, in the southeast.
   Death Ships have shots that can push their targets.
   Tentacle Ships leave Armor Pods when they are destroyed, but they
 don't yield Experience. They are found everywhere.

Type: Marauder
Notes:
 A force not part of the Armada but allied with it, for reasons unknown
 to us. Marauders have ships comparable in strength to the Alliance's.
 They are based on the Ice Planet, in the extreme southwest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.2.2] Alliance Officers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 The officers of Allied Command hang around on the Allied World, where they
 boss around the heroes. Talk to them to receive Missions or to learn odd and
 amusing things. Their messages change with the completion of every Mission.

Atreya (Drakken)
 She likes riding through wormholes, unlike Tak.

Drollic (Eldred)
 He is enthusiastic about the Alliance. He also has a thing for Scythia.

Duke (Terran)
 His real name is Jeff, but he likes Duke better.

Freya (Vorgan)
 She speaks in riddles and can be pretty creepy to some.

Gomez (Terran)
 He is very task-oriented and embodies the united spirit of the Alliance.

Lola (Vorgan)
 She is a gentle pacifist who is also very understanding.
 To restore Armor for free, talk to Lola.

M-Bot (Scarab)
 He is a prolific inventor and wants to make a MMO action game. (Armada 2!)

PAT (Scarab)
 She is a physicist who seems to enjoy videogames a lot.

Phoenix (Nomad)
 He is an angry warmonger who has a weapons factory in his ship.
 To restore Power Pods for free, talk to Phoenix.

Sarah (Terran)
 Her opinions are often opposed to those of Duke.

Scarlet (Nomad)
 She is really hyped up about the Secret Base. Don't tell the others.

Scythia (Eldred)
 She develops hardware and also claims to be the greatest warrior ever.

Shau (Vorgan)
 He is a really nice guy who likes singing. Is he coming onto the heroes?

Shokku (Nomad)
 He has many tactics and other tips to share.

Tak (Drakken)
 He also owns and manages a restaurant.


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[1.3] Controls
------------------------------------------------------------------------------

 Each Save File records data for 6 characters and 4 campaigns. The character
 data and the campaign data are separate. At any time, the Players are free
 to bring their characters into any campaign.

 Each Player is identified by a different color:

 - Player A - Blue
 - Player B - Yellow
 - Player C - Red
 - Player D - Green

Aiming Stick (Control Stick) - Turn (relative to the screen).

Thrust Button (R) - Move forward at normal speed.

Warp Button (L) - Move forward and accelerate, using the Warp Engine.
 Doing this normally reduces Energy to 0, except for Eldred ships.

Ascend-Descend Pad (D-Pad) - Ascend or descend. Press Up to ascend to space.
 Press Down to descend to a starbase or a planet.

Fire Button (A) - Fire the main weapon and any optional weapons.
 (Optional weapons are fired much less frequently.)

Scan Button (X) - Perform a context-sensitive action, like talking to an
 ally, viewing the remaining Armor of an ally, viewing the Level of an enemy,
 taking an item from the remains of an enemy, or using a wormhole.

Bomb Button (B) - Use a Power Pod as a Bomb, which damages every enemy
 in a radius of about half a screen from the ship.

Shield Button (Y) - Use a Power Pod as a Shield, which continuously restores
 Armor for a short period of time. It doesn't add actual damage resistance,
 and getting hit while it is in effect will also result in the loss of Energy.

Pause Button (Start) - Pause, and access the Pause Menu.
 To reset the game, press A, B, X, Y, and Start together.


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[1.4] Items
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 On the Subscreen, each hero has 9 item slots. To equip an item, move it to
 one of the first four slots. The other slots serve only as storage space.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.1] Ultratech
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Ultratech refers to the items that provide various bonuses when equipped.
 A piece of basic Ultratech provides a single bonus, while a piece of
 advanced Ultratech provides a combination of two bonuses. More Ultratech
 becomes available for purchase as the heroes' Levels increase. A piece
 of Ultratech can be sold at half of its original price.

Item: Absorption Battery
Bonus: Energy Max, Beam Resist
Cost: 2800
Starbase: Drakken
Notes:
 Increase resistance to beam weaponry and increase Energy Max.

Item: Absorption Rod
Bonus: Beam Resist
Cost: 800
Starbase: Allied, Eldred
Notes:
 Increase resistance to beam weaponry.

Item: Armada Burner
Bonus: Shots Slow Enemies
Cost: 4300
Starbase: Terran, Southwest
Notes:
 Your main weapon slows the Armada's speed.

Item: Armada Disruptor
Bonus: Shot Damage Super
Cost: 95000
Starbase: Secret
Notes:
 Your shots kill Armada ships. (This becomes available at Level 32.)

Item: Armada Heart
Bonus: Shield Regen, Warp Cost 50 Percent
Cost: 4300
Starbase: Vorgan
Notes:
 Add Shield Power and Warp Engine uses only one-half energy.

Item: Armada Scalpel
Bonus: Ultratech Salvage
Cost: 1800
Starbase: Allied, Vorgan
Notes:
 Increased chance to salvage Ultratech from dead Armada ships.

Item: Armor Booster
Bonus: Armor Max
Cost: 800
Starbase: Allied, Terran, Secret, Southwest
Notes:
 Increase maximum Armor.

Item: Defense Booster
Bonus: Shield Regen
Cost: 800
Starbase: Allied, Vorgan, Secret
Notes:
 Increase Shield Strength.

Item: Energy Battery
Bonus: Energy Max, Energy Regen
Cost: 3800
Starbase: Terran, Southwest
Notes:
 Increase Energy Regen rate and Energy Max.

Item: Energy Booster
Bonus: Energy Max
Cost: 1800
Starbase: Allied, Drakken, Gas Mine
Notes:
 Increase your Energy Max.

Item: Energy Cycler
Bonus: Energy Regen
Cost: 2300
Starbase: Terran, Southwest
Notes:
 Increase Energy Regen rate.

Item: Energy Plating
Bonus: Shot Speed, Beam Resist
Cost: 2300
Starbase: Eldred
Notes:
 Increase resistance to beam weaponry and increase shot speed.

Item: Entropy Cannon
Bonus: Shot Damage, Shot Cost
Cost: 4300
Starbase: Nomad, Secret, Northeast
Notes:
 Increase weapon damage and decrease the Energy Cost to shoot.

Item: Hull Diffuser
Bonus: Damage Resist
Cost: 2300
Starbase: Vorgan
Notes:
 Increase Damage Resistance. (Decreases the amount of damage taken.)

Item: Impact Webbing
Bonus: Ram Resist
Cost: 1800
Starbase: Allied, Scarab
Notes:
 Your ship will take no ramming damage from Armada ships.

Item: Kill Scanner
Bonus: Experience
Cost: 1300
Starbase: Allied, Eldred
Notes:
 Gain bonus experience for each Armada ship you destroy.
 (Gain an additional 4 Experience per kill.)

Item: Missile Rack
Bonus: Homing Missiles
Cost: 1800
Starbase: Allied, Terran, Southwest
Notes:
 Fire twin guided missiles.
   This is an optional weapon that infrequently fires twin homing missiles,
 which look like two small blue shots. This can't be stacked, but it can be
 combined with other optional weapons. (Terran ships don't need this.)

Item: Nullifier
Bonus: Shots Halt Subdividing
Cost: 2800
Starbase: Scarab
Notes:
 Armada units in range cannot subdivide.

Item: Penetrator
Bonus: Shot Cost, Critical Hit
Cost: 3800
Starbase: Drakken, Gas Mine
Notes:
 Decrease energy cost to fire weapon and increase critical hit chance.

Item: Phoenix Rocket
Bonus: Extra Shots
Cost: 2800
Starbase: Nomad, Secret
Notes:
 Fire a powerful forward shot.
   This is an optional weapon that very frequently fires rockets, which look
 like slower single shots that travel forward along with the standard shots.
 This can't be stacked, but it can be combined with other optional weapons.

Item: Piercer
Bonus: Critical Hit
Cost: 2300
Starbase: Drakken
Notes:
 Your weapons are more likely to score a critical hit.

Item: Plated Emitter
Bonus: Armor Max, Shield Regen
Cost: 2800
Starbase: Terran
Notes:
 Increase maximum Armor and Shield Strength.

Item: Pod Siphon
Bonus: Power Pods at Respawn
Cost: 2800
Starbase: Eldred
Notes:
 If your ship is destroyed you will return to combat with Power Pods.

Item: Power Chamber
Bonus: Energy Max, Ultratech Detect
Cost: 3300
Starbase: Drakken
Notes:
 Detect Ultratech at long range and increase Energy Max.

Item: Power Converter
Bonus: Shot Speed, Bomb Damage
Cost: 4300
Starbase: Scarab
Notes:
 Increase Power Pod Attack damage and increase shot speed.

Item: Power Disk
Bonus: Experience, Bomb Damage
Cost: 3300
Starbase: Eldred
Notes:
 Gain bonus experience from kills and increase Power Pod attack damage.

Item: Power Gun
Bonus: Bomb Damage
Cost: 1300
Starbase: Allied, Nomad, Secret, Northeast
Notes:
 Increase Power Pod Attack damage.

Item: Power Ring
Bonus: Energy Max, Shield Regen
Cost: 2800
Starbase: Vorgan
Notes:
 Increase Shield Strength and Energy Max.

Item: Power Rod
Bonus: Shot Rate
Cost: 1300
Starbase: Allied, Terran, Southwest
Notes:
 Increase shot rate. (Increases the rate of fire.)

Item: Power Spine
Bonus: Shot Damage
Cost: 2300
Starbase: Nomad, Secret
Notes:
 Increase main weapon damage.

Item: Power Turbine
Bonus: Bomb Damage, Shield Regen
Cost: 3300
Starbase: Terran, Southwest
Notes:
 Increase Bomb Damage and Shield Strength.

Item: Probe
Bonus: Shots Hit Phased Enemies
Cost: 1300
Starbase: Allied, Scarab
Notes:
 Your weapons will strike phased ships.

Item: Protection Ring
Bonus: Damage Resist, Energy Regen
Cost: 3800
Starbase: Vorgan
Notes:
 Increase Damage Resistance and Energy Regen rate.

Item: Scorcher
Bonus: Shot Damage, Bomb Damage
Cost: 3800
Starbase: Nomad, Secret
Notes:
 Increase weapon damage and Power Pod damage.

Item: Shiva
Bonus: Energy Infinite, Shot Rate
Cost: 50000
Starbase: Allied
Notes:
 Increase shot rate and infinite energy. (This becomes available at Level 16.)

Item: Shot Booster
Bonus: Shot Cost
Cost: 1800
Starbase: Allied, Eldred
Notes:
 Reduce Energy Cost to fire weapons.

Item: Shot Splitter
Bonus: Shot Split
Cost: 800
Starbase: Allied, Nomad, Secret
Notes:
 Increase number of shots fired.
   This causes every certain number of shots to come out with additional
 shots. (For Vorgan ships, split shots take the form of triple spread shots.)
 This bonus can be stacked. 1 makes every 9th shot split, 2 make every 7th
 shot split, 3 make every 5th shot split, and 4 make every 4th shot split.

Item: Spatial Splitter
Bonus: Shot Split, Shots Hit Phased Enemies
Cost: 3300
Starbase: Nomad, Secret, Northeast
Notes:
 Increase number of shots fired and strike phased ships.

Item: Spectral Scanner
Bonus: Credit
Cost: 1300
Starbase: Allied, Drakken, Gas Mine
Notes:
 Gain a credit bounty for each Armada ship you destroy.
 (Gain an additional 4 Credits per kill.)

Item: Split Booster
Bonus: Shot Split, Shot Cost
Cost: 3800
Starbase: Eldred
Notes:
 Fire more shots at a lower energy cost.

Item: Split Scanner
Bonus: Experience, Shot Split
Cost: 4300
Starbase: Eldred
Notes:
 Fire more shots and gain bonus experience from kills.

Item: Torch Sabre
Bonus: Phase Beams
Cost: 1800
Starbase: Allied, Nomad, Secret, Northeast
Notes:
 Fire a phase beam attack at enemy ships.
   This is an optional weapon that infrequently fires homing phase beams,
 which look like red energy beams. This can't be stacked, but it can be
 combined with other optional weapons. (Nomad ships don't need this.)

Item: Ultrascope
Bonus: Ultratech Detect
Cost: 800
Starbase: Allied, Drakken, Gas Mine
Notes:
 Detect Ultratech at long range.

Item: Warp Generator
Bonus: Warp Cost 50 Percent
Cost: 1300
Starbase: Allied, Vorgan
Notes:
 Warp Engine consumes only 50 percent of your energy.
   This allows the ship to recharge up to 50 percent of its Energy while
 it is using its Warp Engine. (Eldred ships don't need this.)

Item: Warp Lens
Bonus: Shot Rate, Ultratech Salvage
Cost: 3300
Starbase: Vorgan
Notes:
 Increase shot rate damage and chance to salvage Ultratech from dead Armada.

Item: Warp Muzzle
Bonus: Shot Speed
Cost: 800
Starbase: Allied, Scarab
Notes:
 Increase shot speed. (Increases the traveling speed of the shots.)

Item: X-Probe
Bonus: Shots Halt Subdividing, Shots Hit Phased Enemies
Cost: 3300
Starbase: Scarab
Notes:
 Armada units cannot subdivide and you can hit phased units.

Item: X-Scanner
Bonus: Experience, Credit
Cost: 4300
Starbase: Drakken, Gas Mine
Notes:
 Earn a credit and experience bonus for each Armada ship you destroy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.2] Trade Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Trade items can be bought at the Allied Starbase and then sold at other
 starbases for higher prices. More trade items become available for purchase
 as the campaign progresses.

Item: Computer Components
Cost: 20
Starbase: Allied
Notes:
 Starbases require this trade item to upgrade their computers.
   Developed by M-Bot, these components use Armada technology.
 An order of this can be sold for 70 Credits at other starbases
 (25 Credits at the Terran Starbase).

Item: Construction Materials
Cost: 150
Starbase: Allied
Notes:
 Starbases require this trade item to make repairs.
   Developed by M-Bot, this material is very easy to use.
 An order of this can be sold for 175 Credits at other starbases
 (155 at the Terran Starbase).

Item: Entertainment Pod
Cost: 120
Starbase: Allied
Notes:
 Starbase dwellers demand this trade item to enjoy free time.
   Developed by Scythia, this can provide many kinds of entertainment.
 An order of this can be sold for 199 Credits at other starbases
 (125 at the Terran Starbase).

Item: Food Mix
Cost: 50
Starbase: Allied
Notes:
 Starbases require this trade item to feed their residents.
   Developed by Tak, this mix can provide all sorts of flavors.
 An order of this can be sold for 80 Credits at other starbases
 (55 at the Terran Starbase).

Item: Medical Supplies
Cost: 100
Starbase: Allied
Notes:
 Starbases require this trade item to heal sick or injured residents.
   Developed by M-Bot, this can be used to treat medical problems.
 An order of this can be sold for 140 Credits at other starbases
 (105 at the Terran Starbase).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[1.4.3] Other Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Item: Credit (spinning piece of shiny metal)
Notes:
 The currency of the Alliance. Credits can be used to buy items at starbases.

Item: Power Pod (red energy pod)
Notes:
 Adds 1 Power Pod. Power Pods can be used as Bombs or as Shields. Regardless
 of variant or Level, the Power Pod capacity is 3. The heroes will not take
 Power Pods if their stocks are full.

Item: Armor Pod (green energy pod)
Notes:
 Restores Armor by a moderate amount. Armor Pods can be found from
 the remains of Tentacle Ships (marked by red crosses on the Radar).

Item: Ultratech (stationary Ultratech icon)
Notes:
 A piece of Ultratech. Defeated enemies rarely yield randomly determined
 pieces of Ultratech, among the usual litters of Credits and debris.
 The heroes will not take Ultratech if their inventories are full.


------------------------------------------------------------------------------
[1.5] General Tips
------------------------------------------------------------------------------

 - To receive a Mission, talk to the various officers on the Allied World
 until the green Mission Objective Window appears. The green arrow points
 toward the objective (marked by a white dot on the Radar), and the green
 number indicates the distance from it.

 - To make the coordinates easier to read, round them to the nearest
 thousandths. The Radar's inner circle represents the entire screen.
 The middle circle represents a radius of 1000 units. The outer circle
 represents a radius of 2000 units.

 - Play with friends for an easier time. The heroes are far more powerful
 as a team when they combine their firepower, not to mention providing more
 targets for the bad guys to handle. (One of many computer-controlled allies
 may join the heroes as they fly around in space. However, these allies
 won't follow them down to planets.)

 - At every four Levels, the heroes will receive a new look for their
 ships after returning to the Allied World, up to Level 44 (at about
 636000 Experience), when the heroes will have infinite Power Pods.

 - Newer Ultratech often appears at other starbases before appearing at
 the Allied Starbase, but the Gas Mine, the Southwest Starbase, and the
 Northeast Starbase don't carry any items that can't already be found in
 the main starbases. Higher-Level heroes can buy pieces of advanced Ultratech
 and then give them to lower-Level friends.

 - Some bonuses can be stacked. For example, if a Drakken ship equips
 four X-Scanners, it will have a total of 4 Experience Bonuses and
 5 Credit Bonuses (including its permanent Credit Bonus), or an
 additional 16 Experience and 20 Credits per kill.

 - To earn extra Credits, buy trade items at the Allied Starbase and then
 sell them at the other starbases (except the Terran Starbase). For an
 easier time, sell Entertainment Pods at the Scarab Starbase, using the
 Return Home Option to travel back more quickly.

 - To earn extra Credits, escort allied ships calling for help (marked by
 large flashing green dots on the Radar). Talk to these ships to see the
 coordinates of their destinations, and then make sure they get there intact
 to receive a reward in Credits. Only one ship can be escorted at a time,
 and the heroes are free to leave at any time if they want to move on to
 something else. For greater rewards, escort ships farther away from the
 Allied World.

 - If a hero gets wasted but has at least 1 Life in reserve, he or she will
 respawn in the middle of the screen. If there are more than one Player, the
 heroes who get wasted with 0 Lives in reserve will still respawn (but with
 50 percent Armor) until the hero who has been the last to run out of Lives
 gets wasted. If the other heroes have Pod Siphons, they can take advantage
 of this and cause incredible amounts of destruction.

 - The heroes' Lives are restored completely (to 2 Lives in reserve for
 each hero) whenever they return to the Allied World.

 - If all the heroes run out of Lives, they will automatically return to the
 Allied World. There are no penalties for running out of Lives, except having
 to restart from the Allied World.


==============================================================================
[2] Strategies
==============================================================================

Mission 00:
 At the beginning of the campaign, destroy the large Armada unit on the
 Allied World. This is the only time when there are enemies here.

Mission 01: Destroy Guardian
 Kill the boss in space, near the Terran Starbase.

Mission 02: Deliver Construction Materials
 Go to the Allied Starbase, buy at least one order of Construction Materials,
 and then go to the Terran Starbase. (-03408,+02400)

Mission 03: Deliver Food Mix
 Go to the Allied Starbase, buy at least one order of Food Mix,
 and then go to the Drakken Starbase. (+12421,+07476)

Mission 04: Seek and Destroy
 Kill the boss in space, near the Eldred Starbase.

Mission 05: Reduce Broodhome Population
 Kill the boss in space. (+09223,+07634)

Mission 06: Defeat the Sentinel
 Kill the boss in space. (Vorgan shots can bend around and hit Sentinels
 in the back.)

Mission 07: Invade the Life World
 Kill the boss on the Life World. (-09408,+06400)

Mission 08: Defend the Vorgans
 Kill the boss in space, near the Vorgan Starbase. This is a Death Ship.

Mission 09: Deliver Medical Supplies
 Go to the Allied Starbase, buy at least one order of Medical Supplies,
 and then go to the Vorgan Starbase. (-12989,-05788)

Mission 10: Dissect the Rock Hammer
 Kill the boss in space. (-21022,-06233)

Mission 11: Deliver Computer Components
 Go to the Allied Starbase, buy at least one order of Computer Components,
 and then go to the Scarab Starbase. (-00128,-09822)

Mission 12: Destroy Claw Lord Commander
 Kill the boss in space. (-13226,-04998)

Mission 13: Invade the Desert Planet
 Kill the boss on the Desert World. (-22998,-05327)

Mission 14: Scan for Anomalies
 Scan the purple swirl of light (actually a wormhole) just to the southwest
 of the Allied World. (-00326,-00359) Everyone's gone scan-crazy!

Mission 15: Open the Wormhole (Use Bombs)
 Bomb the wormhole within the asteroid field west of the Vorgan Starbase.
 (-22405,-09641) It connects to the one near the Allied World.

Mission 16: Destroy Marauder Commander
 Kill the boss in space. (-00144,-09723)

Mission 17: Destroy Marauder General
 Kill the boss in space. (-00098,-04512)

Mission 18: Invade the Ice Planet
 Kill the boss on the Ice World. (-14721,-20311) This is the Marauders' base.

Mission 19: Deliver Entertainment Pod
 Go to the Allied Starbase, buy at least one order of Entertainment Pod,
 and then go to the Eldred Starbase. (+13652,-05886)

Mission 20: Destroy Armada Brain Ship
 Kill the boss in space. (+00256,-09328)

Mission 21: Investigate New Armada Threat
 Kill the boss in space. (+07455,-14332) This is a Shell Ship.

Mission 22: Protect Eldred Domain
 Kill the boss in space. (+05442,-11002) This is another Shell Ship.

Mission 23: Liberate Drakken Gas Mine
 Kill the boss in space, near the Gas Mine. (+22522,+07334)
 This is a Crab Ship.

Mission 24: Prevent Tentacle Evolution
 Kill the boss in space. (+22954,-02886) This is a gigantic Tentacle Ship
 that can attack.

Mission 25: Invade the Dead Planet
 Kill the boss on the Dead World. (+08655,-17822) This is a Shell Ship.

Mission 26: Invade the Gaseous Planet
 Kill the boss on the Gas World. (+27421,+03284) This is a Lightning Ship.

Mission 27: Invade the Volcanic Planet
 Kill the boss on the Volcanic World. (+22421,+24511) This is a Brain Ship.

Mission 28: Attack Armada Master
 Kill the boss in space. (-20034,+31022) This is a Brain Ship.

Mission 29: Attack Armada Overlord
 Kill the boss in space. (-25032,+29878) This is a Brain Ship.

Mission 30: Invade Infested Planet
 Kill the boss on the Infested World. (-31250,+34280) This is a Brain Ship.

Mission 31: Kill Armada Emergency Beacon
 Kill the boss in space. (-34123,+36544) This is an unknown type of Armada.


==============================================================================
[3] Staff Credits
==============================================================================

Director
 Mark Jordan

Game Design
 Mark Jordan
 Roger Fang

Programming
 Roger Fang
 Titus Wilson

Game Art
 Shaun Tsai
 Mark Jordan
 Eagle

Sound and Music
 Jeff Hofmann

Opening Cinematic
 Jonathan Chen
 Andy Harbeck
 Jeff Hofmann
 Scott Krehbiel
 Jake Morrison
 Colin Raesler

Voice Talent
 Jacquie Bernal
 Randall Frizado
 Amy Himes
 Jeff Hofmann
 Mark Jordan
 Meredith King
 Gayle Lewis-Rally
 Jake Morrison
 Catalina Quijano
 Jonathan Rhys Williams


==============================================================================
[4] Miscellaneous Information
==============================================================================


------------------------------------------------------------------------------
[4.1] Ultratech by Bonus
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.1.1] Basic Ultratech
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Armor:
 Armor Booster       (800) - Armor Max
 Defense Booster     (800) - Shield Regen
 Absorption Rod      (800) - Beam Resist
 Impact Webbing     (1800) - Ram Resist
 Hull Diffuser      (2300) - Damage Resist

Energy:
 Warp Generator     (1300) - Warp Cost 50 Percent
 Energy Booster     (1800) - Energy Max
 Energy Cycler      (2300) - Energy Regen

Main Weapon:
 Warp Muzzle         (800) - Shot Speed
 Shot Splitter       (800) - Shot Split
 Power Rod          (1300) - Shot Rate
 Shot Booster       (1800) - Shot Cost
 Power Spine        (2300) - Shot Damage
 Armada Disruptor  (95000) - Shot Damage Super

Power Pod:
 Power Gun          (1300) - Bomb Damage
 Pod Siphon         (2800) - Power Pods at Respawn

Optional Weapon:
 Missile Rack       (1800) - Homing Missiles
 Torch Sabre        (1800) - Phase Beams
 Phoenix Rocket     (2800) - Extra Shots

Enemy Status:
 Probe              (1300) - Shots Hit Phased Enemies
 Nullifier          (2800) - Shots Halt Subdividing
 Armada Burner      (4300) - Shots Slow Enemies

Probability:
 Ultrascope          (800) - Ultratech Detect
 Armada Scalpel     (1800) - Ultratech Salvage
 Piercer            (2300) - Critical Hit

Experience and Credit:
 Kill Scanner       (1300) - Experience
 Spectral Scanner   (1300) - Credit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.1.2] Advanced Ultratech
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Defense:
 Plated Emitter     (2800) - Armor Max, Shield Regen
 Power Ring         (2800) - Energy Max, Shield Regen
 Absorption Battery (2800) - Energy Max, Beam Resist
 Energy Battery     (3800) - Energy Max, Energy Regen
 Protection Ring    (3800) - Damage Resist, Energy Regen
 Armada Heart       (4300) - Shield Regen, Warp Cost 50 Percent

Offense:
 X-Probe            (3300) - Shots Halt Subdividing, Shots Hit Phased Enemies
 Spatial Splitter   (3300) - Shot Split, Shots Hit Phased Enemies
 Split Booster      (3800) - Shot Split, Shot Cost
 Scorcher           (3800) - Shot Damage, Bomb Damage
 Entropy Cannon     (4300) - Shot Damage, Shot Cost
 Power Converter    (4300) - Shot Speed, Bomb Damage

Other:
 Energy Plating     (2300) - Shot Speed, Beam Resist
 Power Turbine      (3300) - Bomb Damage, Shield Regen
 Shiva             (50000) - Energy Infinite, Shot Rate

Probability:
 Power Chamber      (3300) - Energy Max, Ultratech Detect
 Warp Lens          (3300) - Shot Rate, Ultratech Salvage
 Penetrator         (3800) - Shot Cost, Critical Hit

Experience:
 Power Disk         (3300) - Experience, Bomb Damage
 Split Scanner      (4300) - Experience, Shot Split
 X-Scanner          (4300) - Experience, Credit


------------------------------------------------------------------------------
[4.2] Ultratech by Starbase
------------------------------------------------------------------------------

Allied:    (-00078,+00099)
 Energy Booster     (1800) - Energy Max
 Shot Booster       (1800) - Shot Cost
 Impact Webbing     (1800) - Ram Resist
 Shiva             (50000) - Energy Infinite, Shot Rate
 Missile Rack       (1800) - Homing Missiles
 Armada Scalpel     (1800) - Ultratech Salvage
 Torch Sabre        (1800) - Phase Beams
 Spectral Scanner   (1300) - Credit
 Kill Scanner       (1300) - Experience
 Probe              (1300) - Shots Hit Phased Enemies
 Power Rod          (1300) - Shot Rate
 Warp Generator     (1300) - Warp Cost 50 Percent
 Power Gun          (1300) - Bomb Damage
 Armor Booster       (800) - Armor Max
 Defense Booster     (800) - Shield Regen
 Shot Splitter       (800) - Shot Split
 Ultrascope          (800) - Ultratech Detect
 Absorption Rod      (800) - Beam Resist
 Warp Muzzle         (800) - Shot Speed

Terran:    (-03408,+02400)
 Energy Battery     (3800) - Energy Max, Energy Regen
 Armada Burner      (4300) - Shots Slow Enemies
 Plated Emitter     (2800) - Armor Max, Shield Regen
 Power Turbine      (3300) - Bomb Damage, Shield Regen
 Missile Rack       (1800) - Homing Missiles
 Energy Cycler      (2300) - Energy Regen
 Armor Booster       (800) - Armor Max
 Power Rod          (1300) - Shot Rate

Nomad:     (+02421,+14343)
 Scorcher           (3800) - Shot Damage, Bomb Damage
 Entropy Cannon     (4300) - Shot Damage, Shot Cost
 Phoenix Rocket     (2800) - Extra Shots
 Spatial Splitter   (3300) - Shot Split, Shots Hit Phased Enemies
 Torch Sabre        (1800) - Phase Beams
 Power Spine        (2300) - Shot Damage
 Shot Splitter       (800) - Shot Split
 Power Gun          (1300) - Bomb Damage

Eldred:    (+13652,-05886)
 Split Booster      (3800) - Shot Split, Shot Cost
 Split Scanner      (4300) - Experience, Shot Split
 Pod Siphon         (2800) - Power Pods at Respawn
 Power Disk         (3300) - Experience, Bomb Damage
 Shot Booster       (1800) - Shot Cost
 Energy Plating     (2300) - Shot Speed, Beam Resist
 Absorption Rod      (800) - Beam Resist
 Kill Scanner       (1300) - Experience

Scarab:    (-00128,-09822)
 Power Converter    (4300) - Shot Speed, Bomb Damage
 Nullifier          (2800) - Shots Halt Subdividing
 X-Probe            (3300) - Shots Halt Subdividing, Shots Hit Phased Enemies
 Impact Webbing     (1800) - Ram Resist
 Warp Muzzle         (800) - Shot Speed
 Probe              (1300) - Shots Hit Phased Enemies

Drakken:   (+12421,+07476)
 Penetrator         (3800) - Shot Cost, Critical Hit
 X-Scanner          (4300) - Experience, Credit
 Absorption Battery (2800) - Energy Max, Beam Resist
 Power Chamber      (3300) - Energy Max, Ultratech Detect
 Energy Booster     (1800) - Energy Max
 Piercer            (2300) - Critical Hit
 Ultrascope          (800) - Ultratech Detect
 Spectral Scanner   (1300) - Credit

Vorgan:    (-12989,-05788)
 Protection Ring    (3800) - Damage Resist, Energy Regen
 Armada Heart       (4300) - Shield Regen, Warp Cost 50 Percent
 Power Ring         (2800) - Energy Max, Shield Regen
 Warp Lens          (3300) - Shot Rate, Ultratech Salvage
 Armada Scalpel     (1800) - Ultratech Salvage
 Hull Diffuser      (2300) - Damage Resist
 Defense Booster     (800) - Shield Regen
 Warp Generator     (1300) - Warp Cost 50 Percent

Gas Mine:  (+22522,+07334)
 Penetrator         (3800) - Shot Cost, Critical Hit
 X-Scanner          (4300) - Experience, Credit
 Ultrascope          (800) - Ultratech Detect
 Spectral Scanner   (1300) - Credit
 Energy Booster     (1800) - Energy Max

Secret:    (-27250,+30780)
 Armada Disruptor  (95000) - Shot Damage Super
 Armor Booster       (800) - Armor Max
 Defense Booster     (800) - Shield Regen
 Shot Splitter       (800) - Shot Split
 Power Gun          (1300) - Bomb Damage
 Torch Saber        (1800) - Phase Beams
 Power Spine        (2300) - Shot Damage
 Phoenix Rocket     (2800) - Extra Shots
 Spatial Splitter   (3300) - Shot Split, Shots Hit Phased Enemies
 Scorcher           (3800) - Shot Damage, Bomb Damage
 Entropy Cannon     (4300) - Shot Damage, Shot Cost

Southwest: (-17600,-16300)
 Power Turbine      (3300) - Bomb Damage, Shield Regen
 Energy Battery     (3800) - Energy Max, Energy Regen
 Armada Burner      (4300) - Shots Slow Enemies
 Armor Booster       (800) - Armor Max
 Power Rod          (1300) - Shot Rate
 Missile Rack       (1800) - Homing Missiles
 Energy Cycler      (2300) - Energy Regen

Northeast: (+12421,+14672)
 Spatial Splitter   (3300) - Shot Split, Shots Hit Phased Enemies
 Entropy Cannon     (4300) - Shot Damage, Shot Cost
 Power Gun          (1300) - Bomb Damage
 Torch Sabre        (1800) - Phase Beams


------------------------------------------------------------------------------
[4.3] Map
------------------------------------------------------------------------------


Coordinates:

 +----------------------------------------------+

  Starbases:
  SA: Allied    (-00078,+00099)
  ST: Terran    (-03408,+02400)
  SN: Nomad     (+02421,+14343)
  SE: Eldred    (+13652,-05886)
  SS: Scarab    (-00128,-09822)
  SD: Drakken   (+12421,+07476)
  SV: Vorgan    (-12989,-05788)
  SG: Gas Mine  (+22522,+07334)
  SX: Secret    (-27250,+30780)
  SL: Southwest (-17600,-16300)
  SR: Northeast (+12421,+14672)

  Planets:
  PA: Allied    ( 00000, 00000)
  PX: Dead      (+08655,-17822)
  PD: Desert    (-22998,-05327)
  PG: Gas       (+27421,+03284)
  PI: Ice       (-14721,-20311)
  PF: Infested  (-31250,+34280)
  PL: Life      (-09408,+06400)
  PV: Volcanic  (+22421,+24511)

  Wormholes:    Point A          Point B
  WA: Pair A    (-00320,-00350)  (-17760,-11280)
  WB: Pair B    ( 10200,-06880)  (-22400,-09640)
  WC: Pair C    (+22950,-02880)  (-20420,+31640)

 +----------------------------------------------+


Space:

  . . . : . . . . : . . . . : . . . . | . . . . : . . . . . . . . . : . . .
  . . PF: . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . .WC . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  - - - : SX- - - : - - - - : - +30000- - - - - : - - - - : - - - - : - - -
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : PV. . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  - - - : - - - - : - - - - : - +20000- - - - - : - - - - : - - - - : - - -
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | SN. . . : SR. . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  - - - : - - - - : - - - - : - +10000- - - - - : - - - - : - - - - : - - -
  . . . : . . . . : . . . . : . . . . | . . . . : SD. . . : SG. . . : . . .
  . . . : . . . . : . . . . PL. . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . ST. | . . . . : . . . . : . . . PG: . . .
  . . . : . . . . : . . . . : . . . .SA . . . . : . . . . : . . . . : . . .
  ------|---------|---------|---------PA--------|---------|---------|------
  . .-30000 . .-20000 . .-10000 . . .WA . . .+10000 . .+20000 . .+30000 . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : WC. . . : . . .
  . . . : . . .PD : . . .SV : . . . . | . . . . WB.SE . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  - - - : - - -WB : - - - - : - -10000SS- - - - : - - - - : - - - - : - - -
  . . . : . . . . : WA. . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : SL. . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . PX: . . . . : . . . . : . . .
  - - - : - - - - : - - - - : - -20000- - - - - : - - - - : - - - - : - - -
  . . . : . . . . : . .PI . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  - - - : - - - - : - - - - : - -30000- - - - - : - - - - : - - - - : - - -
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .
  . . . : . . . . : . . . . : . . . . | . . . . : . . . . : . . . . : . . .


==============================================================================
[5] Reference
==============================================================================


------------------------------------------------------------------------------
[5.1] Game Source Information
------------------------------------------------------------------------------

Name: Armada

Code: T-40301N (North American)

Developer: Metro3D
Producer: Metro3D

Genre: action adventure
Players: 4

Save: Memory Unit (6 Blocks) (Protected)
Save File Name: ARMADA00.DAT
Save File Icon: red capital A on black

Discs: 1
Disc Label: ARMADA1

Publisher: Metro3D

Release Date: 1999------ (North American)

UPC: 650001222217 (North American)

Case Details: (North American)

 Do you have what it takes to
 defeat the Alien Armada?

 Play simultaneously with up to 4 of your friends to
 blast the alien hordes in this action-RPG world.
 Use the VMU to store information about your
 newly acquired technology and skills. Invite your
 friends to bring their ships to come fight in your
 game, or just to trade items that you have found.

 - Travel to alien worlds and solve the
   mystery of the Armada.

 - Wage war against a vast army of over 100
   unique aliens.

 - Grow in power forever as you fight an
   enemy that evolves in response to
   your actions.


------------------------------------------------------------------------------
[5.2] Really Small Details About Which No Armada Cares
------------------------------------------------------------------------------

"I'm with you!"
 Unlike your characters, not all computer-controlled allies have
 variant-associated bonuses for their ships. For example, the Drakken
 ally doesn't have spread shots. (However, the colors of the allies'
 shots and bombs still match the variants to which they belong.)

"You need a warrior?"
 At the beginning of the campaign, the Alliance officers make several
 references to other sci-fi works while they are fighting the enemies
 on the Allied World. How many of them can you recognize?

"I will join you for the hunt!"
 What exactly are the ships that need escorting up to? They aren't out to kill
 anything in particular, and they don't seem to be transporting materials.

"There is strength in Unity."
 Hang around on the Allied World a lot? The Alliance officers of the same
 variants are more often opposed to each other in opinion than not.

"We'd better work together. It's dangerous out here."
 Something is awfully wrong with the galaxy in this game. The locations
 of the planets don't make sense, and there are no nearby suns. The water
 surface at the Allied World also appears too deep into the background,
 causing the Allied City to look as though it is floating in the air.
 (In case you are wondering, there is an end to the galaxy. Its edges
 are located at 1000130 units on either side along the axes.)

"Let's team up!"
 This is a quotation from the back of the game's case: "Play simultaneously
 with up to 4 of your friends to blast the alien hordes in this action-RPG
 world." Whoops. You can play with up to only three others in this game,
 unless there is a magical way to add a fifth Player.

"I wonder if life is but a game. If so, thanks for playing!"
 Despite what the Instruction Booklet implies, in this game there is no way
 to make peace with the Armada, who will never stop attacking.


------------------------------------------------------------------------------
[5.3] Document Credits
------------------------------------------------------------------------------

Metro3D (www.metro3d.com)
 For creating Armada.

Spherelanders
 For playing through the game and figuring out the best tactics.
 Extra thanks to Alex Round for actually authoring this document.


==============================================================================
[6] Contact Information
==============================================================================

 mail: faididi@yahoo.com


==============================================================================
==============================================================================